I have begun to test the new items with Bellona in builds and if i am able to run a complete cycle of testing then i will put another tab up with options for counerbuilding and/or placing the ultimate focused items Pridwen and Arondight. At this time my limited testing of those ultimate items has been very mixed and especiallly with Pridwen not very promising. I have initially been trying to have both items in a build to see how it works.
It could well be that trying to balance a build with both on Bellona is no going to be a good option. I am thinking that if you want to use the ultimate items on her you need to choose which route you want to go, more offensive or defensive, and then choose the one of the two to fit that build. Flexibility is probably Bellona's biggest strength but the way she is built, at least initially, i think that Pridwen is not going to be optimal on her builds unless possibly you build full tank in arena on her and i think there are better choices guardian/warrior wise to do that with. Testing Pridwen on Bellona has me thinking that this might lead me to creating my own guide on Sobek because i feel like Pridwen would work really well on him.
I may also update with another tab focusing on offensive counterbuilding(which is pretty similar to the aggressive building, except there would really not be any items in those builds that did not have some sort of defensive addition to a build aside from counters. They also at times can be pretty similar to the blackthorn rush builds i have listed as well and I don't want to water things down too much(i know, some of you out there are already saying it's too late for that. lol).
I hope that the changes i have been making have made this a better guide and as always I welcome any feedback.
Hello everyone, my name is silentshell. I am a relatively new player to Smite who primarily plays Arena and has played Joust on occasion. This is my first Smitefire guide and it is for any of you out there wanting to try out Bellona and/or needing help figuring out what direction you want to go with her. Before you get started, remember to check the tab at the top right corner of this guide to cycle through the different build concepts. Also be sure to check each build example for a notes tab because there is information for subbing out items if needed.
Make sure that you do strongly consider which boots you choose to start with. Each has their own particular set of strengths. They each can be used to offset a potential deficiency in a build, but they can also easily be used to play into the strengths of a build as well.
Ninja Tabi are great for when you are looking at adding items like The Crusher The Executioner Qin's Sais Toxic Blade into your build because they also feed into your attack speed. A well made ninja tabi centered build combined with proper timing and use of abilities can help counter arachne's, bakasura's and other typically high attack speed gods. This will also help the heal from your Scourge due to the quicker you can get to evey third strike from it, the quicker you get another heal. This will also help you proc your stacks of block to refresh off of shield bash and can help you try to finish off enemies in group fights a little faster when everyone is clustered together with your bludgeon.
Warrior Tabi fits in well when you want to add that extra bit of punch when committing to a more defensive build or when you just are trying to fit as much physical power into your build in a way that will work and still be funcional for you.
Building aggressively in arena can work pretty well as long as you realize you can't completely throw out all defensive options. You can play a more aggressive or less aggressive style fit to how comfortable you are with Bellona in arena and sparingly in joust.
The basic concepts of building this way are to build enough defense to give you time to get out of combat when focused and to let you smack the other team around the whole match. Place a pen item early and late and balance offense/hybrid items with a bit of pure protections and harass the other team as much as possible.
The Basic Aggressive build example is more of a straight physical power build which will pack a really good punch throughout the match.
The Attack Speed/healing counter build example is more based around attack speed(a good build to use Ninja Tabi with if you feel you can make it through the lack of any defense early). If you find yourself in a match with higher attack speed oriented opponents this will help you to not get blown up as much against them.
The cooldown reduction build is an example of how you can build for cooldown reduction and still play aggressively as well.
If you tinker with making your own build in this style I recommend(until you get comfortable} starting out with Reinforced Greaves. The 100 health, the stacking protections and half of your potential crowd control reduction may not seem like much, but they are very helpful early game.
Building this way is pretty flexible, but if you add too much defense then you probably would be better off just doing a standard build. This concept is meant for a looser play style that isn't AS reliant on defense but recognizes you do need some protections in some form. You will also need to work on your escapes and making full use of Shield Bash Eagle's Rally and even Bludgeon as necessary to save yourself. Another consideration to think about is that depending on how aggressively you build you might have to run back to heal more often which means that you will not be able to assist in other kills as much.
These are more standard build options for running in Arena and Joust.
This is a fun build against arena teams that are not very good and you feel like you can get away with it. If you try to use it at the wrong times, you will get blown up and have some pretty bad matches. Don't ever attempt this build in any mode but arena.
These builds are good for giving you extra health and mana sustain in the early game before magical/physical power of opponents starts to get too high to do without defense. A more balanced start would be to use Reinforced Greaves and a more aggressive start would be to go either Ninja Tabi or Warrior Tabi.
Scourge can be used to initiate combat and disarm an opponent. As you are fighting you can decide to Shield Bash if enemy tries to retreat or if you want to retreat so that you can slow them in either situation. If combat lasts long enough and your cooldown refreshes you can also reapply Scourge to disarm again whether attempting to escape or chase with Shield Bash
You can also initiate combat with Shield Bash to slow a fleeing opponent and secure a kill and be ready to hit any of their team that comes to assist with Scourge
when chasing opponents you can use Shield Bash and Bludgeon to close distance and/or secure kills.
when using Eagle's Rally try to place where the center target will land on multiple enemies. The more targets stunned, the less chance there is for counter attacks and more opportunities for your team to swoop in and get kills. You can also use Eagle's Rally to secure fleeing kills or stun to give yourself or other team members additional time to secure kills. Don't be afraid to use Eagle's Rally as an escape as well.
for escapes sometimes you will have to use Shield Bash Eagle's Rally and Bludgeon in succession to get away from bad situations. Also, when escaping, make sure to never run in a straight line. Characters like Thor, Ra and so many others will be able to easily kill you when running if you do this.
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