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Bellona, why are you invading my personal space?(Arena, Joust?)

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Smite God: Bellona

Build Guide Discussion (50) More Guides

Purchase Order

My Build(Arena, possibly Joust) Notes

Build Item Ninja Tabi Ninja Tabi
Build Item Hastened Katana Hastened Katana
Build Item Shifter's Shield Shifter's Shield
Build Item Void Shield Void Shield
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner
Build Item Aegis Amulet Aegis Amulet
Build Item Meditation Cloak Meditation Cloak

Situational Notes Hide of the Nemean Lion- A really useful reflect of basic damage done to you but mid to late game, personally, i feel like the Mana and MP5 are a waste because I typically almost never have problems with mana in those stages.

Hide of The Urchin- I really like this item. I have not used it enough to logistically speak to it's effectiveness but I have noticed a big difference in my survivability when I use it.

Masamune/Stone Cutting Sword- More items where you don't have to sacrifice attack functionality to get protections. I feel like this is typically going to be a one or the other choice. I would be loathe to give up two spots in my build to get both.

Mantle of Discord- Another situational with good physical and magical protections to help you get out of a tough spot plus a bit of cooldown as a bonus.


Ancile- A cheaper option for magical counter than mantle of discord and also fits more into this build I feel. This item gives you the ability to proactively counter magical damage before you even initiate combat and a defense when it is directed at you during the course of normal battle.

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Hide of the Urchin Hide of the Urchin
Build Item Masamune Masamune
Build Item Mantle of Discord Mantle of Discord
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Ancile Ancile

Optional Notes Atalanta's Bow-I love this item from my early even more noobish builds but, alas, it did not make my final cut. From what I have seen and from discussion with one of my joust teammates I feel it is not as necessary with hastened katana and the high movement speed of this build already. It might be useful to have for the extra escape funtionality when you want to break off from auto attacking to survive.


Winged Blade/Witch Blade-Items also from my noobier builds. Initially my thought process was that i would be in and out of combat pretty much exclusevely and so i wanted extra health to last through exchanges to go along with my self healing, but i wanted to add a bit more utility to what i bring to group battles. Winged blade is really nice for the slow immunity and Crowd Control as well. Witchblade would add extra attack speed and cooldown on top of the health and movement. I think when i have matches that are going really well in arena i will probably find a way to put one of these back in my build from time to time.

Build Item Atalanta's Bow Atalanta's Bow
Build Item Winged Blade Winged Blade
Build Item Witchblade Witchblade

Consumables

Build Item Chalice of Healing Chalice of Healing
Build Item Healing Potion Healing Potion

Bellona's Skill Order

Shield Bash

Shield Bash

1 X
1 7 10 11 14
Bludgeon

Bludgeon

2 A
2 4 6 18 19
Scourge

Scourge

3 B
3 8 12 15 16
Eagle's Rally

Eagle's Rally

4 Y
5 9 13 17 20
Array ( [major] => Array ( [0] => Array ( [god] => Array ( [god_id] => 60 [display_name] => Ao Kuang [url] => ao-kuang ) [scoreVal] => 2 [notes] => I would put him as extreme but I don't know enough about him. I know there will be more that can, but he has been the only one I have played where they were able to easily keep up with me the whole way when escaping. that is not to say that others have not done so but usually I have some distance on almost any pursuer while he had me asking myself "Why are you invading my personal space?" ) [1] => Array ( [god] => Array ( [god_id] => 35 [display_name] => Fenrir [url] => fenrir ) [scoreVal] => 2 [notes] => Any time I have played against a Fenrir they are definitely trouble if you don't have your hastened katana in your build as early as possible. They are still a big threat then until you have all your healing in available. By end game(depending on build) they are a lot more manageable but try to avoid them when possible early. ) ) ) 1

Bellona' Threats

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Bellona' threats

Edits

I am currently working on a version of this build testing HP5 so that I can get back into fights faster. At least initially it is going pretty well. I have been experimenting with a couple of main items for regen and supplementing others to try and find something that will allow me to run hastened katana effectively.

My current test build that has been most successful is

Ninja Tabi
Gauntlet of Thebes
Stone of Gaia
Hastened Katana
The Executioner
Qin's Sais (I am also going to be testing Qin's Sais in the 5th spot and The Crusher in the sixth spot. I feel like the 5% attack speed loss is more than offset by the 15 penetration from The Crusher. I also feel like since a lot of my build focuses on movement/chasing when necessary that the extra 20 damage + 15% of physical power over 2 seconds would put me over the hump in finishing when some would normally escape) HP5 with this build is 64.

In limited testing so far above swapping in Gauntlet of Thebes and Stone of Gaia instead of other items I am finding I have more survivability and get our team a temporary advantage because not only can I outrun most enemies, the high regen keeps me alive usually even when they are throwing everything but the kitchen sink at me. Assuming I have a team that works together, or even 1 or 2 other members that do, all that time they spend chasing me can really hurt their team a lot.

I may be stepping into ermagod!! noob territory again for now but I tried to go more with the grain in having defensive items while also keeping the ability to play how I have been with the original build. I have had pretty mixed group comps since I started testing so I just have to log a lot more battles and see if it stays consistent aside from hopefully only a couple of outliers.


I was trying to place survivability as my priority early with this build and shift to the basic sticking later in the build to limit deaths and keep in position with my team to support until we get leveled. I wanted to see how smooth the transition could be and to also get some more patience, rather than going with the urge to fully engage early. I also feel like this build will allow an easier transition to Joust play where my current setup has been too mixed of a bag so far. I was afraid that the hastened katana at the 4 would mess up the feel of how I want to play but so far so good.

Purpose of this build

I am setting this guide down just for any other new players who don't really want to feel forced into making characters they like into kind of the cookie cutter kind of expectations that most of the player population seems to have for this game for each specific character. I am severely stubborn and especially so when someone else tries to tell me what I should do with the resources available to me in my free time. This build is not really similar to any other builds I have seen or had suggested to me. I think I just ironed out my final build today in my last few matches.

Whether you like the information or not I am making it available for new or existing players who might want a different take on how to make Bellona their own or even get their wheels turning on how to do so with another character to allow them to be viable and not sacrifice their fun factor in the game by playing how everyone else tells them to play.

Also, just to clarify the ? after Joust in the title does give a nod to the fact I have not played much joust on Bellona and not really with this build yet. I have a dedicated group I play with and have, as yet, been unable to situationally tweak it in that setting.

Items

So, right off the bat veteran players will probably be going what the heck before even logically thinking it out just because it goes against the grain so much. I know that in my limited time of bouncing ideas off of the people I play with that straying from conventional wisdom has resulted in them trying to veer my directly back on that path.

I will say that my original build that I thought I would run with was much crazier but I also, after taking into consideration that we are playing with other people, decided to try to bring a little more utility to my build rather than just going all "We wants it, gives it to us!!!" at every little cool item I synched together.

I feel like with this build I was able to keep to what I wanted to do but also become more of an asset in the matches I play in Arena and Joust.

The Ninja Tabi and Hastened Katana get this build going early. The Shifter's Shield and the Void Shield at the 3 and 4 help this build by allowing you to add physical power while also adding elements useful for this build(55-90 physical power and 100 physical protection/35 magical protection situationally dependent on your health in relation to the Shifter's shield. The Qin's Sais give the extra damage on basic attacks which fits right in to this build and The Executioner gives you extra punch while breaking down enemy physical protections.

For the relics I like Aegis Amulet just because of the damage null when trying to escape or get that extra time to heal/drop a pot/escape. The meditation cloak is also for that purpose and also to help rally my team if we are in a close fight and we maybe just need a bit more of a push.

Skills

Shield Bash

This is a great ability. What is not to like about it? You get the block and damage reflection upon closing distance to your prey and then you keep getting blocks for every 3 basic attacks with your sword and shield(capped out at 3 stacks--a benefit I need to start using more of) and is also nifty as an escape tool when in a pinch.


Bludgeon

This is a nice AOE that hits all enemy gods surrounding you. The initial spin of her hammers is followed with an over head swing to follow up. Make sure to hit as many gods as you can at once because the over hand smash does more damage the more enemy gods get hit in the initial spin. After this she will continue to attack with her hammer and it will still hit all enemies in melee range and she gets 1/3rd of her total lifesteal applied to these attacks. This ability can also be used during escape, but is not as effective for those purposes on enemies with higher movement speeds. It doesn't seem like much but that initial jump surge to spin has saved me from deaths quite a few times already.(Though this is still a useful ability for my build it does not shine as much as it would in a more traditional build)

Scourge


This ability is the driving force for this build. This ability is your kills, your escapes, your hastened katana, your sustainability in team fights and solo fights.

This is your kills because you will out last most of your solo opponents by final build(they will pretty quickly, in most situations, realize the futility of running and then just as quickly realize the futility of running and figure out they just should have taken the opportunity to go get a drink or a snack real quick while they respawn). This is also your kills/assists in group battles because as long as you utilize movement while sticking close you can hang in with 2-3 enemies for extended periods of time depending on who they are and what abilities they have ready.

Without hastened katana this build would probably be serviceable but it would be meh....and would lose a lot of it's utility. By the same token, without scourge hastened katana would not be able to make this build what it is. In this build they form a very strong symbiotic relationship that really propels this build forward in the late game especially.

This is part of your toolkit for escaping because it allows you to have even survived long enough to get to think about escaping in the first place. It also allows you to stand and fight in situations where you are being chased by multiple enemies and have that 1 that decides they are going to stick with you and get that kill. In some of those circumstances you can just about face and wreck them.

Eagle's Rally

Eagle's Rally is a true extension of what Bellona should be for her groups. She is there to lead the charge, to sustain battles and to safeguard retreat for her team. When her ult is used and placed any allied gods under it are buffed with additional protections and physical power. Any enemies directly under the flag are damaged and stunned for 1 sec. This is a wonderful swiss/army knife of an ult. Some may think it is lackluster because it doesn't have some sexy damaging affect but it is the perfect ult for what she is meant to be. As an added bonus, in extreme circumstances you can burn it as an escape as well.

Need to get up and into the face of your enemies? A wisely placed Eagle's Rally can get a quick stun on possibly multiple members of the enemy team and close distance to engage. This all while being able to take less damage from enemies and dish out more to them as well.

Is your team in the middle of a battle and one or two hits from being pushed back, but also so close to pressing forward for the advantage that it would just really suck to get killed or pushed back and lose that ground? Bam, another well placed Eagle's Rally and you might have that extra kick you needed to surge.

In regards to escaping, as i mentioned shield bash, bludgeon and eagle's rally can all be used as escapes. Even if you might be loathe to do it and it might leave a sour taste in your mouth you can, in fact, use all three together to escape one date with death. Escaping is not bad, it is not cowardly and will keep your team from getting unnecessary deaths and also many times leave members of the opposing team who just thought they were going to smash you into oblivion any given second deep on your side of the field exposed and alone and ripe for the picking before they have to run all the way back over to the other side of the map. Will you escape death all the time? No. If you get good at it though, you will escape at a much greater clip than you get killed and possibly give your team those easy kills in the process becasue enemy team members are over extending themselves.

How this build works

With this build in most situations you can solo/team kill/assist effectively. You will have the movement speed(475) to keep up with most fleeing opponents and escape most of them as well(just remember to use all of the tools you have available to you for escaping). You will also have a very high attack speed(2.09). This will help with all weapons at her disposal but most of your work will be done with the scourge and it is downright scary. I have caught myself a few times thinking to myself "Should I feel bad? I mean maybe I should. That was bad." For sustainability recognize when to surge with your group, recognize when to hit and run, recognize when to use every ability of yours to the fullest, and to also use your relics at the right times. Cloak of Meditation can be a really great tool for you in group fights.

It is still possible to over pursue with this build. I am new to the game and am still trying to filter out some of my over aggressive tendencies so I have had plenty of time to see it in action. Even if you can get away from multiple enemies you will usually have the advantages of being out of range for most of their attacks, a higher movement speed and 1-3 abilities at any given time you can use to help further your escape if it still looks dicey. Also be aware of the enemy team composition. I wasn't even thinking of the Thor on the enemy party on a match today and I ran all the way across the map and was almost to base and bam!!! I was dead. I usually zig zag all around to remain unpredictable while being chased but in situations like that if you get too comfortable they will still get you.

If you do get held up by other players when you are trying to escape don't panic. That doesn't necessariily mean that is all she wrote for you. As an example, if an Odin traps you in their ring, don't try to keep running out of it. Turn around and start whacking them with your scourge. If it is just the Odin they will probably regret trapping you and if others are there or about to join the fray you will have a good shot at surviving and getting away when the ring clears. Just, as always, be aware of what all the other enemy gods are bringing to the table and what they can do to you.

Early Game

You can solo target solo game in this phase but be more careful about it because you won't have the movement and attack speed advantage that you will usually have won't be as pronounced here. The movement will be there by Hastened Katana but you will be missing 45% of your attack speed boost at this point and you will only be running at 45 Physical Power. Hastened Katana will make it seem like yeah I am going to get these guys but you are nowhere near as scary or hard to take down as mid or final build here.

Mid-Game
You will have your Shifter's Shield and/or Void Shield by this point and as much as you can take solo opportunities when you have them but don't over extend yourself and feed the other team excessively and/or unnecessarily(a battle for me every match some days. being aggressive is so fun!!!). On the plus side you get a small bump in your health from the Void Shield and between both of these items you will have a total of 130-135 Physical Power and extra Physical(65-100) and Magical(35) Protections(dependent on if your health is above or below 50% from the Shifter's Shield). Don't panic when you get jumped on, but depending on the composition of opposing god(s) attacking you make that quick decision on whether to make a stand or get the heck out of dodge.

End Game
Once you have final build you have the freedom to engage fully in team fights and to pick off the enemy team whenever you see opportunities. The fully developed punch for this build rounded out by the Qin's Sais and The Executioner and it can really be a fun time in the match if you don't waste the potential available to you in this build. Kills are nice but as in early and mid-game be sure not to over extend because you can be a real game changer with this build if you play smart(not always me :P)

For this last bit, it SHOULD be true if you play smart. I imagine there are more experienced players out there who could easily do better if they tried this out after getting the hang of the build.

Steamrolls(your team is winning)

You will definitely get some nice k/d/a ratios. A couple of sample steamroll matches for my teams as wins in arena were 19/4/9 and 13/0/20.


Steamrolls(their team is winning)

I am not an expert player by any means but in games I play smart and the whole group is not trash I can usually eek out stat lines like about 4-8/3-9/7-22.


Even matches that end up going either way

I feel like I am respectable, usually, in these. I normally will have a stat line about 4-9/3-6/18-27.

I may not have a popular opinion with this next statement, but here goes. If, for whatever reason, the kills are just not coming you need to do whatever you can to set your teammates up for success. I really don't think that it is coincidental that in pretty much every match when you look at the winner, they have 10-30+ more assists than the other team. A lot of stuff tends to get labeled as kill stealing even when it may not necessarily be. I have seen so many times someone get an enemy down to almost nothing and then they get away and no one assisted at all on it.

Kill or assist, that is your team one step closer to winning. Be grateful for a quicker finish for the kill, no unnecessary extended chasing and the chance to get back into the main battle or other solo targets. Another thing to consider is that usually the longer you are taking to damage an enemy is more time for you to become a zerg target or even a weak target susceptible to an easy kill. This build allows more freedom to chase but it still won't excuse stupid mistakes for you when you overextend.

Team Work

Be aware of where your team is and who they are and what they can do. Even if most people don't mic up with strangers just be situationally aware of how things are going and who you are playing with. With this build you can work traditionally or work from the fringes targeting opposing team members as needed and as the situation warrants. While maybe not the typical Bellona someone would want on their team, this build can still initiate and facilitate combat in single or team battles effectively.

Have Fun

In summary I just want to thank anyone who took the time to go over this build. I hope that everyone is having as much fun as I have been playing Bellona. She is not the first god I have played but has definitely been my favorite by a mile. Whether you like and/or use my ideas or not I hope you have fun doing whatever you are doing in game. That is all I want is for us all to be able to have fun in our own way whether following stricter tenants of how to play the game with certain characters or finding a niche that is different but still effective.

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Branmuffin17 (253) | March 9, 2019 1:06am
Okay boys and girls, Bellona AS Arena is a thing!!!



It's definitely not for every game, but she's deceptively powerful. When you can get away with it and not get locked down too much by hard CC (and you've got other teammates helping tank), it's fun sticking, and she's got plenty of function with her basics. Very entertaining.

Build dropped boots altogether. Directly into Hastened Fatalis, completed MS with Stone Cutting Sword. I actually like this direction, skipping boots, since Fatalis is a key component, and SCS gives you some nice early pen function.

Urchin was next, to allow me to tank some damage since I'm going to be in their faces..

Exe, then Qin's to finish the main AS function. I ended up getting Asi last to boost my overall AS and give me some sustain when boxing. Not sure how much it did, and considered getting BF instead, but this game worked out okay.

Again, I will stress...not for every match, and I had a pretty full group that I warned would go AS.
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Kriega1 (56) | March 10, 2019 10:45am
We just forgetting what the enemy team was building? Also, none of them building physical defense?

No, Bellona AS Arena is not a thing.
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Gulfwulf (40) | March 9, 2019 1:10am
Branmuffin17 wrote:
... Directly into Hastened Fatalis

You're kidding, right?
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Branmuffin17 (253) | March 10, 2019 1:37am
And I totally mistyped that. Old habits.
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silentshell | March 9, 2019 10:30pm
Gulfwulf wrote:

You're kidding, right?

Think maybe that was an auto correct? It shows the Hastened Katana in the 1. I have thought about doing that, but I like having the extra movement speed for escapes a good portion of the time I can still aegis(don't run beads much in arena so I can have cloak of meditation to boost party in team fights when needed) and then use any combination of 1,2 and possibly 4 if available to escape.

I have tried Stone Cutting Sword because I do like it's effects and feel like it ties in nicely with the executioner to wear down protections situationally. I have been toying with a bit of extra health because the current build I have been trying out, while fun can get blitzed pretty quickly sometimes.

Basically Bran's build but with my boots, Asi in the 3 then quin's sais and The Executioner finished out by The Crusher or something else. I have been working in Winged Blade for that bit of extra health and more movement plus the situational slow immunity. I might try ditching the boots to get more movement, health and/or attack speed from another source just to see how it goes.

Bran, tell me, is it not extremely satisfying to be smacking someone with the scourge and see those chunks go down and they realize too late that they never should have engaged in the first place? :P
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silentshell | February 26, 2019 10:47pm
As an added item of note i really cannot over emphasize how much i hoard movement and have begrudgingly gave up some to give this build a bit more utility but assuming i read right I believe Branmuffin had also suggested Witchblade as an alternative for one of those slots due to the extra attack speed and it's affect on other basic attackers. Some might say that there are plenty of other options with high attack speed and movement, why not them? Well, I really love the presentation of the character and I also really enjoy her basic kit before you even consider the build. I think I am going to also try running the following build to see how viable adding witchblade into my final build will be. It may be that I have mixed success and have to use it situationally:

(and sorry in my newbness i don't know how to paste the items out like everyone else does here)


Ninja Tabi

Hastened Katana

Witchblade

Void Shield

Qin's Sais

The Executioner


I would put the Witchblade at the 3 because, at least unless testing proves me wrong, I feel the extra movement and attack speed and not to mention the extra health will get this build going pretty well already towards the end of early game through mid game until i get the final punch from Qin's and Exe. I just feel like this build will get me in position to rack up solo kills and assist my group better earlier in matches.

In the event I need to switch out for magical counter I was thinking if there were one or two magical attackers I would go Ancile and for more than that Mantle of Discord. Basically I want to have a magical counter on hand to either counter them or give me a chance to use my movement + skills to escape in that moment I have a chance to. I am not looking for high protection numbers just good magical counters.

I am not giving up on my shifter's shield/void shield combo. It is nice to have the extra punch in power from defensive items while also getting a couple of decent defensive counters as well. Even if I really like how the build I have is shaping up but there is that one corner of my brain that will not let me be, insisting that I get back the attack speed and movement speed I lost when I scrapped my complete newbie build. That being said, I am trying to incorporate that need with the suggestions of all of you here and see if it can work.
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Branmuffin17 (253) | February 27, 2019 12:18am
You don't really need that much extra MS that early, when you go Ninja to Katana. That's more than most will build.

Witch is also better late-game, to me, when AS from enemies starts getting built up higher through steroid skill leveling and items. Since it offers no power, the offensive aspect of it is probably best after you've built Qin's, so the AS from Witch is at least activating Qin's passive more often.

Void is great, but with no magical, having only this for protection is very situational. Usually you want BOTH physical and magical prots. Besides Ancile, I'd also consider other items with health, even if it doesn't have power. Pest, Genji, and Bulwark are all options. This is also why I'd prefer Urchin. Only takes 1 spot vs Void + something else, or Void and nothing else against magical, or magical and nothing against physical.

Also, with Urchin, and if you're getting Exe earlier than last item, then you don't have to worry as much about Void's protection reduction.

With very little quick MS other than the ult, you definitely want some tankiness as you run toward the enemy, as you'll probably need to soak some damage before you're in close range for basics. You'll typically play by saving your ult for escape purposes, or a secure if things are going your way.

Also, don't like the Shifter's to Void combo. As said previously, don't like the lack of enough magical prots, unless the enemy goes all phys. But of course, this is your build, so you have every right to your preference.
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silentshell | February 27, 2019 3:16am
Branmuffin17 wrote:
You don't really need that much extra MS that early, when you go Ninja to Katana. That's more than most will build.

Witch is also better late-game, to me, when AS from enemies starts getting built up higher through steroid skill leveling and items. Since it offers no power, the offensive aspect of it is probably best after you've built Qin's, so the AS from Witch is at least activating Qin's passive more often.

Void is great, but with no magical, having only this for protection is very situational. Usually you want BOTH physical and magical prots. Besides Ancile, I'd also consider other items with health, even if it doesn't have power. Pest, Genji, and Bulwark are all options. This is also why I'd prefer Urchin. Only takes 1 spot vs Void + something else, or Void and nothing else against magical, or magical and nothing against physical.

Also, with Urchin, and if you're getting Exe earlier than last item, then you don't have to worry as much about Void's protection reduction.

With very little quick MS other than the ult, you definitely want some tankiness as you run toward the enemy, as you'll probably need to soak some damage before you're in close range for basics. You'll typically play by saving your ult for escape purposes, or a secure if things are going your way.

Also, don't like the Shifter's to Void combo. As said previously, don't like the lack of enough magical prots, unless the enemy goes all phys. But of course, this is your build, so you have every right to your preference.


I must say that you have been helping quite a bit in narrowing down my choices. As i stated at the end of that post I am trying to incorporate the input here with what i would like but i may not be able to reconcile the two, at least situationally. I might find that what i want to do works for me if i can just execute in the way i want to play and not be aggressive above and beyond what i am aiming for in this build. If not, then another slot will end up being allocated to something else more often. I need to go through the hp/defense items. I know i was looking at Bulwark of Hope a few days ago, but i have been sidetracked with getting the main build set. What would be your thoughts on a Hide of the Urchin/Bulwark of Hope combo?


Backtracking a bit, I was going to look at the Witchblade in the last spot as well. I just wanted to try it in the 3rd. I have just been really focused on the movement and attack speeds and trying to see where i would get the most benefit between the two placements. The Exe at the 4 and the Quin's at the 5 followed by the Witch i think might be a good option for me if i kept the Witch in there.
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Gulfwulf (40) | February 26, 2019 11:50pm
To paste items, just put double brackets around them:
Code:
[[ninja tabi]]

becomes:

Ninja Tabi
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silentshell | February 27, 2019 12:09am
Gulfwulf wrote:
To paste items, just put double brackets around them:
Code:
[[ninja tabi]]

becomes:

Ninja Tabi

thanks man.
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boogiebass (27) | February 26, 2019 9:20pm
I would build Bellona full tank with maybe some hybrid items like Void Shield.

But anyway, I get what you're trying to do. So heres my feedback:
Personal preference, but I like Warrior Tabi for arena Bellona.

I would remove the Hastened Katana for a Stone Cutting Sword. Why? Because You have movement speed in your passive and a slow in your 1. So sticking to enemies shouldn't be too much trouble. I'd replace tbe shifter's shield with a Shogun's Kusari for mag def, cdr, and attack speed to build your passive faster/more Qin's Sais procs.

So my build order would be:
Warrior Tabi
Void Shield
Shogun's Kusari
Stone Cutting Sword
Qin's Sais
The Executioner
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silentshell | February 26, 2019 10:33pm
boogiebass wrote:
I would build Bellona full tank with maybe some hybrid items like Void Shield.

But anyway, I get what you're trying to do. So heres my feedback:
Personal preference, but I like Warrior Tabi for arena Bellona.

I would remove the Hastened Katana for a Stone Cutting Sword. Why? Because You have movement speed in your passive and a slow in your 1. So sticking to enemies shouldn't be too much trouble. I'd replace tbe shifter's shield with a Shogun's Kusari for mag def, cdr, and attack speed to build your passive faster/more Qin's Sais procs.

So my build order would be:
Warrior Tabi
Void Shield
Shogun's Kusari
Stone Cutting Sword
Qin's Sais
The Executioner


Thanks for the input. The passive is nice, but it is only situational. Part of my goal with this build is to have sustained movement when not in combat for escaping and closing and also the haste from the hastened katana with the immunity of the basic attack movement penalty really helps to seal the deal on sticking to enemies provided that you are actually hitting with your attacks. This can be more challenging when you are both moving but when they are straight up fleeing you are like velcro on them. The passive for her won't always have the full stacks built up and i wanted to have as much mobility as possible so that there is less of a chance enemies can get away or catch up with me. When i am situationally building for magical resistance I have really liked how the Hide of the Urchin and the Ancile have fared for me when i feel i will need to replace Shifter's and/or Void shields.
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Branmuffin17 (253) | February 27, 2019 12:08am
@boog, your build is mostly functional, but takes away the heart of the basic attack build concept in some ways. You also decrease the function of Qin's by going Warrior vs. Ninja, and you just won't stick like you would if you kept HK in the build.

Next time we have a full team, I'm doing a Bell basic attack build. You can cover for me =)
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Branmuffin17 (253) | February 26, 2019 4:05pm
Alright, I have some comments. I will keep in mind your intent of not wanting to be cookie-cutter/meta, and just look at the build for what it is.
  • Firstly, Kriega, this is for Arena/Joust, per the title. This is NOT for Conquest. Hence, a point into each ability at the start is reasonable.

  • However, my skill leveling priority probably would be different than this one. Early game, you'll get a lot of use out of Bludgeon, and it's also helpful for the AOE against multiple close enemies, which is what might happen a lot in a teamfight mode. I wouldn't necessarily max it first, but I'd get at least 2-3 points into it before focusing on other things. It's great for higher burst damage in the early game, but not a good stance for when you finally get Qin's Sais, since the attack progression is slow (1.5 / 1 / 1.5x).

    And contrary to what might be obvious, I think in a basic attack build, I'd level Shield Bash 2nd. Why? Every 3rd successful basic attack, she gains a stack of block (which not only stops incoming damage from one basic attack, but reflects 30% of the damage around her. That'll really help her survivability in melee combat. The progression (0.5 / 1 / 1x) is also great with Qin's.

    Why not Scourge? The heal is nice, and the range is also nice, but when you get Hastened Katana online, you won't be relying as much on that additional range, because you'll mostly be looking to stick right on them. Likely, the block is going to stop more damage than the heal would give you health back. Also, heals are subject to any anti-heal, which would further decrease its function.

  • Berserker's Shield is a fine bridge item for Conquest, but would be built either 1st (before Boots) or 2nd (after Boots). It serves a very specific purpose, and it's important to understand that.

    In a teamfight mode like Arena or Joust, it's giving you less function. The power isn't very high, the protection is almost negligible, and while the attack speed and healing are nice, it's just not going to be enough to keep you alive...at least if you're playing competent people and they're seeing you're building like this. I would strongly suggest against this item.

  • I'd also strongly suggest against Mail of Renewal. It's considered a pretty weak item. Does it have function? Sure. But you explain that you understand it doesn't stack...meaning each time you refresh and the passive hasn't completed, you're not getting its full potential. You also build no health other than this item, and the passive heal increases the more health you have. Don't like the item choice at all. If you need to heal up, base is always fairly close, and 15% is not going to get you from almost dead to being able to dive in again.

  • In place of both Berserker's and Renewal, I'd just tank it up a bit more. Hide of the Urchin is a very solid overall protection item, giving you protections against both damage types, plus some health, in a single item slot. I like this sometimes for bruiser builds, and have found good effect when building other similar items (Katana, Exe, Qin's) in teamfight builds for gods like Arachne. Your extra slot gives you other options, like SCS for more movement and pen effect for squishies, and which synergizes well with Exe. Witch to counter other basic attackers, while adding to your AS for Qin's procs. True lifesteal could also be considered, e.g. Bloodforge for example.

  • This build doesn't seem to be troll, as you've spent a lot of time explaining things, but Void Stone is not purchasable by Bellona. Remove this please or I will consider the entire build for archive.

  • Don'ts: Strongly suggest against Golden Blade. It's for minion clear, and that's not your focus. Strongly suggest against Gladiator's Shield. Don't get both shields, or better yet, don't get either in Arena. If you're getting Hastened Katana, don't bother with Frostbound Hammer. Don't get Mystical Mail. Your main focus is DPS from basics...Mystical is IMO more for gods that don't focus on basics, but rather use abilities, and while they're making a pest, this gives them at least some additional damage. Just don't see it being good for this build focus. Don't get Sovereignty for crying out loud. Why is Sov listed in a DPS build?!? I guess if you're facing a 5 physical team (or 3 physical team in Joust) it'll work...but otherwise...no. You're not tanking/supporting for your team, you're being a melee DPSer.
As it stands, the build is absolutely not meta, which is fine, but could be better thought out. It has good key components (Katana + Exe + Qin's), but also extremely questionable ones (Berserker's + Mail). The skill leveling looks like a cascading waterfall of randomness, and some items, IMO, are just not good choices for this type of build focus.
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silentshell | February 27, 2019 1:49pm
Branmuffin17 wrote:
Alright, I have some comments. I will keep in mind your intent of not wanting to be cookie-cutter/meta, and just look at the build for what it is.
  • Firstly, Kriega, this is for Arena/Joust, per the title. This is NOT for Conquest. Hence, a point into each ability at the start is reasonable.

  • However, my skill leveling priority probably would be different than this one. Early game, you'll get a lot of use out of Bludgeon, and it's also helpful for the AOE against multiple close enemies, which is what might happen a lot in a teamfight mode. I wouldn't necessarily max it first, but I'd get at least 2-3 points into it before focusing on other things. It's great for higher burst damage in the early game, but not a good stance for when you finally get Qin's Sais, since the attack progression is slow (1.5 / 1 / 1.5x).

    And contrary to what might be obvious, I think in a basic attack build, I'd level Shield Bash 2nd. Why? Every 3rd successful basic attack, she gains a stack of block (which not only stops incoming damage from one basic attack, but reflects 30% of the damage around her. That'll really help her survivability in melee combat. The progression (0.5 / 1 / 1x) is also great with Qin's.

    Why not Scourge? The heal is nice, and the range is also nice, but when you get Hastened Katana online, you won't be relying as much on that additional range, because you'll mostly be looking to stick right on them. Likely, the block is going to stop more damage than the heal would give you health back. Also, heals are subject to any anti-heal, which would further decrease its function.

  • Berserker's Shield is a fine bridge item for Conquest, but would be built either 1st (before Boots) or 2nd (after Boots). It serves a very specific purpose, and it's important to understand that.

    In a teamfight mode like Arena or Joust, it's giving you less function. The power isn't very high, the protection is almost negligible, and while the attack speed and healing are nice, it's just not going to be enough to keep you alive...at least if you're playing competent people and they're seeing you're building like this. I would strongly suggest against this item.

  • I'd also strongly suggest against Mail of Renewal. It's considered a pretty weak item. Does it have function? Sure. But you explain that you understand it doesn't stack...meaning each time you refresh and the passive hasn't completed, you're not getting its full potential. You also build no health other than this item, and the passive heal increases the more health you have. Don't like the item choice at all. If you need to heal up, base is always fairly close, and 15% is not going to get you from almost dead to being able to dive in again.

  • In place of both Berserker's and Renewal, I'd just tank it up a bit more. Hide of the Urchin is a very solid overall protection item, giving you protections against both damage types, plus some health, in a single item slot. I like this sometimes for bruiser builds, and have found good effect when building other similar items (Katana, Exe, Qin's) in teamfight builds for gods like Arachne. Your extra slot gives you other options, like SCS for more movement and pen effect for squishies, and which synergizes well with Exe. Witch to counter other basic attackers, while adding to your AS for Qin's procs. True lifesteal could also be considered, e.g. Bloodforge for example.

  • This build doesn't seem to be troll, as you've spent a lot of time explaining things, but Void Stone is not purchasable by Bellona. Remove this please or I will consider the entire build for archive.

  • Don'ts: Strongly suggest against Golden Blade. It's for minion clear, and that's not your focus. Strongly suggest against Gladiator's Shield. Don't get both shields, or better yet, don't get either in Arena. If you're getting Hastened Katana, don't bother with Frostbound Hammer. Don't get Mystical Mail. Your main focus is DPS from basics...Mystical is IMO more for gods that don't focus on basics, but rather use abilities, and while they're making a pest, this gives them at least some additional damage. Just don't see it being good for this build focus. Don't get Sovereignty for crying out loud. Why is Sov listed in a DPS build?!? I guess if you're facing a 5 physical team (or 3 physical team in Joust) it'll work...but otherwise...no. You're not tanking/supporting for your team, you're being a melee DPSer.
As it stands, the build is absolutely not meta, which is fine, but could be better thought out. It has good key components (Katana + Exe + Qin's), but also extremely questionable ones (Berserker's + Mail). The skill leveling looks like a cascading waterfall of randomness, and some items, IMO, are just not good choices for this type of build focus.



I am coming back to this part of the discussion because I feel like I figured out why shield bash still feels kind of lackluster to me vs scourge. It works good for me looking at it for what it is but I think that scourge does benefit me more on this build just by my eye test when fighting in matches.

I am sure that scourge is really only optimal in single fights but if you are adept at switching between your physical enemies when there are 2 or more in front of you and you know you have sustain and group presence the disarm(which I did not realize about until last night when I was going off on my buddy on Thanatos in the free fight room and he was like why am I not attacking for like 3 seconds). By level 20 it is a 2.2 second disarm. In group fights depending on the damage they are doing coupled with the attack speed bonuses those third attacks come pretty quickly and now realizing at times they are hamstrung to an extent by dissarm sustain isn't a problem in multitargets sometimes.

Also, I know it will be more pronounced on gods dependent on basics so there is probably a big difference in that viability in each match and there probably will be some matches where shield bash will close the gap in the benefit I percieve to be getting from it as I play compared to scourge.


On a side note, big kudos to you for enlightening me on the benefits of early bludgeon. I have already seen that change paying off. In case you didn't see it, I had added an edit about my skill tree.

Alternate Progression: 1-2-3-2-4-2-1-3-4-1-1-3-2-1-3-3-4-2-2-4

I am still testing out my utility for shield bash so the 1's and the 3's may get switched again and compared against each other with the 2's rearranged like they are so i can compare them equally in the same progressions and see how that feels. But again, really liking the increased use i am getting of bludgeon early because i feel like it is 1000 times more viable now then. It also gives me many more opportunities to chuckle as the god i'm chasing thinks they are home free and almost in their base but i get that tiny bit of extra closing and then the damage from it to finish them soooooo close to being safe.
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Branmuffin17 (253) | February 27, 2019 2:06pm
Yeah, you can prioritize whichever one you feel works better for you. Both Scourge and Shield have similar attack progression on multiple consecutive attacks, so both work once Qin's is online.

The reason I was thinking more for Shield is due to the constant refresh of block, the likelihood of block canceling more incoming damage than Scourge would heal, and that it doesn't get less effect from anti-heal. Negative is that it doesn't block ability damage.

Normal combo would probably be as follows:
  • Basic
  • Bludgeon Spin + Slam
  • Basic (1.5x damage)
  • Scourge (disarm)
  • Basic x3 (1 / 0.5 / 1)...that last 0.5 / 1 sequence will be quick and good for Qin's
  • Shield Bash (block)
  • Continuous basics
But you could switch Scourge and Shield if you wanted in that sequence. And there's other benefits for both.

Scourge leveling means decreasing CD (which is very long to start), increasing healing (fairly negligible), and increasing disarm (which is nice). Shield leveling means increased slow. In that, I can agree that leveling Scourge seems like the better option.

Using Shield last means if you're getting blown up / focused right at the start, you can use that even for just a bit of an early head start in retreating. It also means that, as you're nearing the end of that combo sequence, they might be wanting to retreat, and you're slowing them so teammates can also hit them more easily.

In the end, up to you.
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silentshell | February 26, 2019 4:55pm
Branmuffin17 wrote:
Alright, I have some comments. I will keep in mind your intent of not wanting to be cookie-cutter/meta, and just look at the build for what it is.
  • Firstly, Kriega, this is for Arena/Joust, per the title. This is NOT for Conquest. Hence, a point into each ability at the start is reasonable.

  • However, my skill leveling priority probably would be different than this one. Early game, you'll get a lot of use out of Bludgeon, and it's also helpful for the AOE against multiple close enemies, which is what might happen a lot in a teamfight mode. I wouldn't necessarily max it first, but I'd get at least 2-3 points into it before focusing on other things. It's great for higher burst damage in the early game, but not a good stance for when you finally get Qin's Sais, since the attack progression is slow (1.5 / 1 / 1.5x).

    And contrary to what might be obvious, I think in a basic attack build, I'd level Shield Bash 2nd. Why? Every 3rd successful basic attack, she gains a stack of block (which not only stops incoming damage from one basic attack, but reflects 30% of the damage around her. That'll really help her survivability in melee combat. The progression (0.5 / 1 / 1x) is also great with Qin's.

    Why not Scourge? The heal is nice, and the range is also nice, but when you get Hastened Katana online, you won't be relying as much on that additional range, because you'll mostly be looking to stick right on them. Likely, the block is going to stop more damage than the heal would give you health back. Also, heals are subject to any anti-heal, which would further decrease its function.

  • Berserker's Shield is a fine bridge item for Conquest, but would be built either 1st (before Boots) or 2nd (after Boots). It serves a very specific purpose, and it's important to understand that.

    In a teamfight mode like Arena or Joust, it's giving you less function. The power isn't very high, the protection is almost negligible, and while the attack speed and healing are nice, it's just not going to be enough to keep you alive...at least if you're playing competent people and they're seeing you're building like this. I would strongly suggest against this item.

  • I'd also strongly suggest against Mail of Renewal. It's considered a pretty weak item. Does it have function? Sure. But you explain that you understand it doesn't stack...meaning each time you refresh and the passive hasn't completed, you're not getting its full potential. You also build no health other than this item, and the passive heal increases the more health you have. Don't like the item choice at all. If you need to heal up, base is always fairly close, and 15% is not going to get you from almost dead to being able to dive in again.

  • In place of both Berserker's and Renewal, I'd just tank it up a bit more. Hide of the Urchin is a very solid overall protection item, giving you protections against both damage types, plus some health, in a single item slot. I like this sometimes for bruiser builds, and have found good effect when building other similar items (Katana, Exe, Qin's) in teamfight builds for gods like Arachne. Your extra slot gives you other options, like SCS for more movement and pen effect for squishies, and which synergizes well with Exe. Witch to counter other basic attackers, while adding to your AS for Qin's procs. True lifesteal could also be considered, e.g. Bloodforge for example.

  • This build doesn't seem to be troll, as you've spent a lot of time explaining things, but Void Stone is not purchasable by Bellona. Remove this please or I will consider the entire build for archive.

  • Don'ts: Strongly suggest against Golden Blade. It's for minion clear, and that's not your focus. Strongly suggest against Gladiator's Shield. Don't get both shields, or better yet, don't get either in Arena. If you're getting Hastened Katana, don't bother with Frostbound Hammer. Don't get Mystical Mail. Your main focus is DPS from basics...Mystical is IMO more for gods that don't focus on basics, but rather use abilities, and while they're making a pest, this gives them at least some additional damage. Just don't see it being good for this build focus. Don't get Sovereignty for crying out loud. Why is Sov listed in a DPS build?!? I guess if you're facing a 5 physical team (or 3 physical team in Joust) it'll work...but otherwise...no. You're not tanking/supporting for your team, you're being a melee DPSer.
As it stands, the build is absolutely not meta, which is fine, but could be better thought out. It has good key components (Katana + Exe + Qin's), but also extremely questionable ones (Berserker's + Mail). The skill leveling looks like a cascading waterfall of randomness, and some items, IMO, are just not good choices for this type of build focus.




First of all, I would like to thank you for the constructive feedback and criticism. This is exactly what I was hoping for even if was was not maybe holding my breath for it. I have not really been on this site lurking long and I just made my account so I was unsure as to how it would be here. Even though I am still a pretty new player I love this game so much I just wanted to dive right in and at the first opportunity to find some level of competency/success to have something possibly offer other new players starting out. This site is perfect for that because any guide, if given proper attention, can always be updated and evolve.

- Your points on Bludgeon really make sense and I will probably test them for myself as soon as tonight at some point when I get in game. Thank you for explaining further the utility of Shield Bash and Scourge. I had even had a () built in acknowledging I needed to use this ability more. I will have to work out how to change the skill build after some more testing. At least at this stage, until I get more games in with any modified skill tree to compare, I would be hesitant to be too drastic in those changes because it seems that a large percentage of the time that heal has been more effective for me. I will probably give you the nod on the points you made for shield bash second in the tree probably once I actually make myself actually use it more. I was not aware of the negatives you mentioned for scourge and so that is something for me to really consider.



-I after i made my guide I played about another 8 hours straight of arena last night and I came to the same conclusions about Berzerker's Shield. I have been using Hide of the Urchin, and Ancile a lot in the 3 spot in my recent matches.


- I also came to the same conclusions about Mail of Renewal, but for a different reason. In matches where you are not able to get kills the benefit of this item is negated. This coupled with your explanation of this item as an option has probably firmly cemented me in rotating it out. If I haven't used Hide of the Urchin in the 3 I have found it at the 4 usually when i have switched.

I have looked at Bloodforge as well. I really do like that item and have used it on other characters and on different beginning builds on Bellona. I could probably revisit that. One of my goals was also not to have a lot of high cost items in my build to get up and running quicker. So I think that was one of my main deterrents to getting that. There are a few items i may revisit as well. In some of my crazier noob builds when i first started playing Bellona I utilized a lot of Winged Blade and Witchblade in the same build just becasue i wanted all the extra movement and health i could get. I was looking at possibly adding one of those back into the build after i get the more basic stuff cleaned up.

-Void Stone has been removed. I didn't even really realize what I had done with that. I was trying to get everything wrapped up so I could get on game. I spent 2-3 hours putting this together and it was just oversight on my part.

-Given your input on the situational/optional items, again i was just looking from a standpoint of possibilities with my limited experience of the game and long term exposure to the mechanics. As for the Sovereignty i figured when i start doing random jousts with Bellona that there will be times that my teammates might both be squishy and i might need to beef up a bit. I suppose I could put it in optional after taking out Frostbound Hammer and Mystical Mail given the points you mde. In those sitautions if I saw that it hurt my build/team i could eliminate it from the optional at that point. I guess I should have made it more linear but kind of keeping in line with it being a build for use in Arena and Joust I just felt like it needed to be a bit of a swiss army knife.
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Branmuffin17 (253) | February 26, 2019 5:07pm
Holy **** that was a big response, and pretty quickly. Do you type faster than me???

Glad the time spent explaining things was helpful. Sometimes I do this and the build authors never respond.

8 hours straight? I've never played the game that long, lol. My eyes would have been blurry.

You mention Bloodforge and "different beginning builds on Bellona." Due to the price, would suggest NOT getting it early. It's a late game item only in almost anything but Assault for Hunters, due to the high cost. Also, when you build high damage, you're more likely to get the kills, which means you can potentially get more out of BF's passive. Unfortunately, this means you don't get any lifesteal/sustain until late-game...but with Urchin, you don't need as much sustain because you can take more damage without dying, and again, base is close for healing.

As an FYI, movement speed has 2 soft caps, after which points, adding further MS doesn't give you as much effect. Read more about it here: https://www.scribd.com/doc/166529015/The-Word-of-Thoth-A-Smite-Mechanics-Guide

Figured Void Stone was a simple error.

Regarding Sov and squishy teammates, here's the biggest thing. If you're playing with 2 other squishy gods, you REALLY shouldn't do this build...you should stick to more traditional tank builds. They'll need to rely on you being more of a tank in those situations. If so, and you're facing 2 phys / 1 mag, then Sov early is fine. But don't get Sov in a damage build.

Finally, after you make adjustments to your build, don't forget to save, and then click publish again. If you don't click publish, the change is only visible to you.
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SkyPirateShini (2) | February 26, 2019 4:59pm
Just a quick FYI, cause I'm still seeing Void Stone, when you make changes to a guide, you have to hit publish and not just save to update it for everyone.
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Kriega1 (56) | February 26, 2019 2:59pm
Why are you getting shield bash it level 1??? (Edit: Nevermind, forgot this was arena/joust)

"Whether you like the information or not I am making it available for new or existing players who might want a different take on how to make Bellona their own or even get their wheels turning on how to do so with another character to allow them to be viable and not sacrifice their fun factor in the game by playing how everyone else tells them to play." - But we are free to downvote such content or possibly even consider for archive depending on how bad the build is, and this build is looking pretty SoloDoubleJ tier to me.
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boogiebass (27) | February 26, 2019 4:34pm
You're right. It's worthy of archive because Bellona can't build Void Stone.
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silentshell | February 26, 2019 4:57pm
boogiebass wrote:
You're right. It's worthy of archive because Bellona can't build Void Stone.


Already addressed and edited, sorry about that.
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Gulfwulf (40) | February 26, 2019 4:08pm
This is for arena/joust, but it's still bad.
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silentshell | February 26, 2019 4:04pm
Kriega1 wrote:
Why are you getting shield bash it level 1???

"Whether you like the information or not I am making it available for new or existing players who might want a different take on how to make Bellona their own or even get their wheels turning on how to do so with another character to allow them to be viable and not sacrifice their fun factor in the game by playing how everyone else tells them to play." - But we are free to downvote such content or possibly even consider for archive depending on how bad the build is, and this build is looking pretty SoloDoubleJ tier to me.


Well, I just did it this way because the plan is that i will be using this build for Joust and Arena. The plan I have is to float between Arena and Joust queues once i have gotten enough testing for joust with the dedicated group i run most of my jousts with currently. I just didn't feel like having to rebuild in match every time so i compromised. If i was running straight Arena i would level scourge fully first and then the bash. If I was running Joust I would run bash first and then scource second just for the extra defensive capability and the slower time to get the build up and running. Discussing this issue with one of my current joust teammates based on what he said I felt that setup would be better for joust.


Since you level up all three 1 level in the beginning of arena i didn't really feel it impacted my playstyle THAT much taking that one level from scourge in the beginning to swap back and forth between every time i switched match types because i want to take the shorter queue time. Also, sometimes having bash early is helpful before the first level if you get put in a bad spot very early. I have seen occasions where the other team zergs in the very beginning when you are trying to get your camps.


Also, I was entirely open with the fact that I have not been a hardcore Smite player as long as many of the people already in the game. If you want to still downvote that is your prerogative. I already figured that most people were not going to like this build, but that's ok. I am also new to this site. I typically have been looking up guides here to start up on characters and then evaluate how I like the build, accounting for my learning curve and inexperience, and give it time to see how I like them if I am able to acheive some level of competency with the character I am trying out.
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League of Legends Build Guide Author silentshell
Bellona, why are you invading my personal space?(Arena, Joust?)
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