Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Bellona, why are you invading my personal space?(Arena, Joust?)

61286 92
16 Votes
Vote
Vote

Smite God: Bellona

Build Guide Discussion (92) More Guides
This Is My Boomstick!!(aggressive arena builds/joust sparingly)
This Is My Boomstick!!(aggressive arena builds/joust sparingly) Is That Supposed To Hurt?(arena/joust) Whip It! Whip It Good!!(Arena only) Blackthorn Rush(stole your phrase Bran :P) Pridwen Build options

Purchase Order

Basic Aggressive Build Notes can sub Ninja Tabi or Warrior Tabi for Reinforced Greaves

Build Item Reinforced Greaves Reinforced Greaves
Build Item The Crusher The Crusher
Build Item Bulwark of Hope Bulwark of Hope
Build Item Masamune Masamune
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Shifter's Shield Shifter's Shield

Aggressive Attack Speed/Healing Counter Notes sub The Crusher for Toxic Blade if no healing threat.
can sub Ninja Tabi for Reinforced Greaves. If no tank or no protections built can sub Atalanta's Bow Hastened Katana or Ichaival for The Executioner
sub Contagion for Pestilence if more physical threat

Build Item Ninja Tabi Ninja Tabi
Build Item Toxic Blade Toxic Blade
Build Item Pestilence Pestilence
Build Item Hide of the Urchin Hide of the Urchin
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner

Aggressive Cooldown Reduction Build Notes can sub Ninja Tabi or Warrior Tabi for Reinforced Greaves Reinforced Greaves are mainly to get full crowd control reduction and also helps with the bit of extra health and defense to help offset loss in defenses from going more for damage.

Build Item Reinforced Greaves Reinforced Greaves
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Spirit Robe Spirit Robe
Build Item Masamune Masamune
Build Item Shifter's Shield Shifter's Shield

Basic Aggressive Counter Build Notes Can sub The Crusher for Brawler's Beat Stick. can sub Ninja Tabi or Warrior Tabi for Reinforced Greaves. If another teammate builds Pestilence can sub Void Shield
sub Contagion for Pestilence if more physical threat

Build Item Warrior Tabi Warrior Tabi
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Pestilence Pestilence
Build Item Masamune Masamune
Build Item Hide of the Urchin Hide of the Urchin
Build Item Stone Cutting Sword Stone Cutting Sword

offense/hybrid/pen options

Build Item The Crusher The Crusher
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Masamune Masamune
Build Item Void Shield Void Shield
Build Item Runic Shield Runic Shield
Build Item Ancile Ancile
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Qin's Sais Qin's Sais
Build Item Asi Asi
Build Item The Executioner The Executioner
Build Item Bloodforge Bloodforge
Build Item Ichaival Ichaival
Build Item Atalanta's Bow Atalanta's Bow
Build Item Hastened Katana Hastened Katana
Build Item Berserker's Shield Berserker's Shield
Build Item Shifter's Shield Shifter's Shield

defensive options

Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Hide of the Urchin Hide of the Urchin
Build Item Talisman of Energy Talisman of Energy
Build Item Bulwark of Hope Bulwark of Hope
Build Item Heartward Amulet Heartward Amulet
Build Item Sovereignty Sovereignty
Build Item Oni Hunter's Garb Oni Hunter's Garb

counters

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Toxic Blade Toxic Blade
Build Item Pestilence Pestilence
Build Item Midgardian Mail Midgardian Mail
Build Item Frostbound Hammer Frostbound Hammer
Build Item Shogun's Kusari Shogun's Kusari
Build Item Spectral Armor Spectral Armor
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Mystical Mail Mystical Mail
Build Item Magi's Cloak Magi's Cloak
Build Item Witchblade Witchblade
Build Item Winged Blade Winged Blade
Build Item Spirit Robe Spirit Robe

cooldown reduction

Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord
Build Item Witchblade Witchblade
Build Item Breastplate of Valor Breastplate of Valor
Build Item Shogun's Kusari Shogun's Kusari
Build Item Genji's Guard Genji's Guard
Build Item Ancile Ancile
Build Item Gladiator's Shield Gladiator's Shield
Build Item Shield of Regrowth Shield of Regrowth

Relics

Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads

Bellona's Skill Order

Shield Bash

Shield Bash

1 X
1 7 10 11 14
Bludgeon

Bludgeon

2 A
2 4 6 18 19
Scourge

Scourge

3 B
3 8 12 15 16
Eagle's Rally

Eagle's Rally

4 Y
5 9 13 17 20

Edits

I have begun to test the new items with Bellona in builds and if i am able to run a complete cycle of testing then i will put another tab up with options for counerbuilding and/or placing the ultimate focused items Pridwen and Arondight. At this time my limited testing of those ultimate items has been very mixed and especiallly with Pridwen not very promising. I have initially been trying to have both items in a build to see how it works.

It could well be that trying to balance a build with both on Bellona is no going to be a good option. I am thinking that if you want to use the ultimate items on her you need to choose which route you want to go, more offensive or defensive, and then choose the one of the two to fit that build. Flexibility is probably Bellona's biggest strength but the way she is built, at least initially, i think that Pridwen is not going to be optimal on her builds unless possibly you build full tank in arena on her and i think there are better choices guardian/warrior wise to do that with. Testing Pridwen on Bellona has me thinking that this might lead me to creating my own guide on Sobek because i feel like Pridwen would work really well on him.

I may also update with another tab focusing on offensive counterbuilding(which is pretty similar to the aggressive building, except there would really not be any items in those builds that did not have some sort of defensive addition to a build aside from counters. They also at times can be pretty similar to the blackthorn rush builds i have listed as well and I don't want to water things down too much(i know, some of you out there are already saying it's too late for that. lol).

I hope that the changes i have been making have made this a better guide and as always I welcome any feedback.

Introduction

Hello everyone, my name is silentshell. I am a relatively new player to Smite who primarily plays Arena and has played Joust on occasion. This is my first Smitefire guide and it is for any of you out there wanting to try out Bellona and/or needing help figuring out what direction you want to go with her. Before you get started, remember to check the tab at the top right corner of this guide to cycle through the different build concepts. Also be sure to check each build example for a notes tab because there is information for subbing out items if needed.

Literally getting your build moving(Basic Movement Speed)

Make sure that you do strongly consider which boots you choose to start with. Each has their own particular set of strengths. They each can be used to offset a potential deficiency in a build, but they can also easily be used to play into the strengths of a build as well.



Ninja Tabi are great for when you are looking at adding items like The Crusher The Executioner Qin's Sais Toxic Blade into your build because they also feed into your attack speed. A well made ninja tabi centered build combined with proper timing and use of abilities can help counter arachne's, bakasura's and other typically high attack speed gods. This will also help the heal from your Scourge due to the quicker you can get to evey third strike from it, the quicker you get another heal. This will also help you proc your stacks of block to refresh off of shield bash and can help you try to finish off enemies in group fights a little faster when everyone is clustered together with your bludgeon.

Warrior Tabi fits in well when you want to add that extra bit of punch when committing to a more defensive build or when you just are trying to fit as much physical power into your build in a way that will work and still be functional for you.

This is My Boomstick


Building aggressively in arena can work pretty well as long as you realize you can't completely throw out all defensive options. You can play a more aggressive or less aggressive style fit to how comfortable you are with Bellona in arena and sparingly in joust.

The basic concepts of building this way are to build enough defense to give you time to get out of combat when focused and to let you smack the other team around the whole match. Place a pen item early and late and balance offense/hybrid items with a bit of pure protections and harass the other team as much as possible.

The Basic Aggressive build example is more of a straight physical power build which will pack a really good punch throughout the match.

The Attack Speed/healing counter build example is more based around attack speed(a good build to use Ninja Tabi with if you feel you can make it through the lack of any defense early). If you find yourself in a match with higher attack speed oriented opponents this will help you to not get blown up as much against them.

The cooldown reduction build is an example of how you can build for cooldown reduction and still play aggressively as well.

If you tinker with making your own build in this style I recommend(until you get comfortable} starting out with Reinforced Greaves. The 100 health, the stacking protections and half of your potential crowd control reduction may not seem like much, but they are very helpful early game.

Building this way is pretty flexible, but if you add too much defense then you probably would be better off just doing a standard build. This concept is meant for a looser play style that isn't AS reliant on defense but recognizes you do need some protections in some form. You will also need to work on your escapes and making full use of Shield Bash Eagle's Rally and even Bludgeon as necessary to save yourself. Another consideration to think about is that depending on how aggressively you build you might have to run back to heal more often which means that you will not be able to assist in other kills as much.

Is That Supposed To Hurt?

These are more standard build options for running in Arena and Joust.

Whip It!! Whip it good!!(Arena only)

This is a fun build against arena teams that are not very good and you feel like you can get away with it. If you try to use it at the wrong times, you will get blown up and have some pretty bad matches. Don't ever attempt this build in any mode but arena.

Blackthorn Rush builds

These builds are good for giving you extra health and mana sustain in the early game before magical/physical power of opponents starts to get too high to do without defense. A more balanced start would be to use Reinforced Greaves and a more aggressive start would be to go either Ninja Tabi or Warrior Tabi.

Pridwen Build Options(Arena)

As Bellona is often in the middle of team fights, she can get blown up rather easily with cc, having an ult that places her around multiple opponents regularly, etc. this item can have quite a bit of usefulness on her. These are just a few example builds of building defenses on her to make Pridwen a viable option due to it's passive. Since it does give 20% cooldown these builds also incorporate full cooldowns into each one.

Skill Level Order

The skill order is a bit scattered because bludgeon provides good damage in the early game, so I level it up a bit more and then go back to a more standard leveling scheme. You can level up Scourge before Shield Bash if you like. Either way will work fine.

Tips


Scourge can be used to initiate combat and disarm an opponent. As you are fighting you can decide to Shield Bash if enemy tries to retreat or if you want to retreat so that you can slow them in either situation. If combat lasts long enough and your cooldown refreshes you can also reapply Scourge to disarm again whether attempting to escape or chase with Shield Bash

You can also initiate combat with Shield Bash to slow a fleeing opponent and secure a kill and be ready to hit any of their team that comes to assist with Scourge

when chasing opponents you can use Shield Bash and Bludgeon to close distance and/or secure kills.

when using Eagle's Rally try to place where the center target will land on multiple enemies. The more targets stunned, the less chance there is for counter attacks and more opportunities for your team to swoop in and get kills. You can also use Eagle's Rally to secure fleeing kills or stun to give yourself or other team members additional time to secure kills. Don't be afraid to use Eagle's Rally as an escape as well.

for escapes sometimes you will have to use Shield Bash Eagle's Rally and Bludgeon in succession to get away from bad situations. Also, when escaping, make sure to never run in a straight line. Characters like Thor, Ra and so many others will be able to easily kill you when running if you do this.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
CafPow | August 4, 2019 12:29pm
i always play bellona 4/6 items defensiv and 2 are hybrid (like shifters shield or something like that) But i will try out something new.
just one Question: why are you suggesting Bludgeon for escape? You don't really leap with it, and it doesn't slow enemys either. It's good if an enemy is fleeing since it's final slap has a decent Range but besides that, i don't see the Point. But maybe, i am missing something?
1
[-]
silentshell (5) | August 4, 2019 6:24pm
CafPow wrote:
i always play bellona 4/6 items defensiv and 2 are hybrid (like shifters shield or something like that) But i will try out something new.
just one Question: why are you suggesting Bludgeon for escape? You don't really leap with it, and it doesn't slow enemys either. It's good if an enemy is fleeing since it's final slap has a decent Range but besides that, i don't see the Point. But maybe, i am missing something?


if you notice i said "even Bludgeon" in that part i mention escaping. I don't list it at the first option. It is listed last and only because it can be useful in escaping as a last option if you still need a bit of extra space. By no means do i endorse just turning and bludgeoning but there are gods that can still get up on you pretty quick even if you use your ult and/or bash to escape depending on their kits/builds. There have been plenty of times that using bludgeon at the end of escape attempts made them successful and not just attempts. I'm not saying i use it all the time and you don't want to use it if you have been running straight for more than a couple of seconds. I try to see if i can use it after running around a pillar or wall or change direction and do it if they are still pretty close after using dash and/or the ult.


Edit: I do see where i brought it up at the end of my guide, but if you notice i only mentioned it as an option with the other three, as i mentioned above i don't consider it an escape option if you have not exhausted your bash and/or her ult. In a pinch if you are near a barrier it can from time to time get you out of fire if neither of the other two are ready. It isnt much and doesn't seem like much but when trying not to die when put in a bad situation I use everything that I can and it's probably saved me a lot of deaths.
1
[-]
CafPow | August 4, 2019 10:32pm
sure, one can try everything. And when you have a frostbound hammer one would maybe even slow the enemy a little bit with it. I totally agree. I was just interpreting your text that you implay Bludgeon has some sort of little jump or something.
1
[-]
Kriega1 (86) | August 4, 2019 1:34pm
Bludgeon is not an escape. But you can backpedal a melee character with it , e.g hit them with the initial bludgeon hit and then move back before the 2nd Hit connects if a melee character like Merc or Baka are running towards you. And then you can follow up with the 1 of course for the block stacks.
1
[-]
Tomliin | August 1, 2019 7:38pm
I'd give some of these a try. Haven't been on much late but looking to get back in it. Keep it up and good luck out there.
1
[-]
silentshell (5) | August 2, 2019 5:33am
Tomliin wrote:
I'd give some of these a try. Haven't been on much late but looking to get back in it. Keep it up and good luck out there.


Thanks man, take it easy. catch you around. I am about to go bury my head in the sand for smite currently since i should not have got on to play after my shift at work last night...stunk it up pretty bad. lol. I am trying to get where I don't get so rusty with some of the gods i run a lot because i spend so much time working on new or other gods. It's crazy trying to keep competent on gods when you get a bigger roster you are working with. It's like "man, i haven't played these gods in 3 weeks already."
1
[-]
silentshell (5) | July 4, 2019 1:53pm
I have started doing another round of tests in the middle of the testing I have been doing because, while I don't really use lifesteal consistently on Bellona, I figured I would throw something together and tweak it as necessary to see what kind of results I could have. I wanted something that would bring some extra utility to Bellona and that I would put in early.

For this purpose really only Devourer's Gauntlet and Soul Eater were the lifesteal items I considered. I felt like Soul Eater would give me the extra utility by providing more sustain in fights. Here is the basic build concept that I have been running with, but I have been tinkering with a few slots.

Reinforced Greaves
Gauntlet of Thebes wanted to have some health and defense active by the time I got Soul Eater out and stacking.
Soul Eater seems to work really well in this spot for what I am doing.
Spirit Robe or Mantle of Discord depending on the type of cc present in the match.
Masamune if I don't feel I need the extra situational defense I have Stone Cutting Sword for this slot
Magi's Cloak for the extra health and the hard cc counter.
I figure dependent on the match The Crusher Stone Cutting Sword Masamune Brawler's Beat Stick Winged Blade Witchblade Frostbound Hammer
are all solid options at the 5 and 6 spots if I don't go the full listed build all the time.

I have been thinking about the early counters with this build, but not sure how I would fit them in that first four slots. my core build concept has seemed really solid so far. it is a small sample size of 6 matches and while I do take into account how other posters have told me there are some issues with smiteguru's method of calculating stats there, it always has provided me a good baseline for seeing how I am doing in my more and less challenging matches. I ranged from 2.3 kda to 15 kda in those matches and I'm going to continue tweaking. This could become my preferred build or it just might be another solid option/playstyle to feature in my guide for anyone wanting to try it in arena.

edit:

I don't know why I wasn't thinking of it before, probably because I don't really ever use it much, but Jotunn's Wrath would work pretty well with this build concept by providing pen and also giving max cooldowns combined with Soul Eater with Spirit Robe or Mantle of Discord. I figure that would be a good option at the 5 or 6 spots. I also feel like when possible with this build The Crusher, in conjunction with Soul Eater, would work really well with soul's evolved passive to go along with it's own passive and the extra pen to add to what jotunn's would provide.


I know some will have an issue with this concept with no pen items early, but i feel like this build works well and especially since i am now really incorporating jotunn's as a regular item later I feel like overall this lifesteal build concept for her is going to be pretty solid. I just have to get more testing on it now.
1
[-]
Kriega1 (86) | July 4, 2019 2:06pm
Or you know... build Beserker’s Shield which heals you regardless of your damage output
1
[-]
silentshell (5) | July 4, 2019 2:20pm
Kriega1 wrote:
Or you know... build Beserker’s Shield which heals you regardless of your damage output



That is just basic attacks, and Soul Eater gives 10% lifesteal on basics plus the evolved gives the 15% off ability damage dealt. With the mana early it also helps with sustain. Not really concerned with the cooldown, but that is a bit helpful. I am not going for attack speed concepts in this build so the as from Berserker's Shield doesn't synergize with my concept either. Soul Eater also allows me to still pack a decent punch at the end too if I do have to stay defensive at the end of the build.
Load more comments (15 more replies) →
1
[-]
Kriega1 (86) | July 1, 2019 9:28am
1
[-]
silentshell (5) | July 1, 2019 11:38am


Thanks for that. Those will be useful in Joust as well, since I don't play the other modes as of yet. Most of those items you have listed I at least have as options situationally, but I haven't played much joust with Bellona yet, mostly other characters.
1
[-]
Kriega1 (86) | June 8, 2019 5:08am
These builds pain me to look at them, but just 2 suggestions, 1. get stone cutting before masamune in the "whip it" build. 2. Unless the enemy team is overly tanky you can get rid of executioner and swap it for like a atalanta's, ichaival, void shield, mantle, frostbound, etc...
1
[-]
silentshell (5) | June 8, 2019 11:35am
Kriega1 wrote:
These builds pain me to look at them, but just 2 suggestions, 1. get stone cutting before masamune in the "whip it" build. 2. Unless the enemy team is overly tanky you can get rid of executioner and swap it for like a atalanta's, ichaival, void shield, mantle, frostbound, etc...



I know Kriega. Thank you for the restraint I know you must have shown in only typing that in response to them. In the notes(since i have not finished cleaning up the guide for what i have so far)I notate that for some of these things you really need to pay attention to how the game is going, opponent skill, etc before going a certain way or using certain options. I openly tell readers(if they care to look at the notes) that if they try the AA Arena only build when they should not be that they will have painful games.

I mainly have gone through options because at one point or another in Arena they can be viable and it spices up things for those who only want to play arena, and maybe don't have time to play with a lot of different gods. I also listed possibly joust on some of the options because against a terrible team you can do other things at times.

Probably about the most out there thing I have suggested, I believe(aside from a full AA build for arena) is Toxic Blade as an option. I make it very clear that is an unconventional choice for her, but in a match where she can roll with qin's and executioner and not really worry about dying it would be a nice feed into the as, limit heals and give some pen with a bit of bonus health. While I wouldn't be throwing that into a build all the time it is something that could be fun in rare situations.

Arena, in my short time on the game, is a lot more out of the box than the other modes and it is fun to tinker and do weird things as long as you recognize they are NOT always viable and a decent amount of the time you need to still at least loosely fill the role you have taken up in the team if not fully dedicate to it as required.

Thanks for the input on that, I have meant to do situationals for that 6 spot on the AA build since getting ichaival as an option on the want to tank, but also stab options as a suggestion from gulf in that spot if running that combo on that build. I kind of kept the pure form of the AA build without mods originally because from input basically the sentiment when I had listed other options was why would I have them listed because they diluted the spirit of what I was doing with the build and kind of took away from what it was meant to be. I love Atalanta's bow and it just didn't make the final cut on the original guide as I posted it, but I was putting it way earlier. I can see the sense(as it pertains to this build lol) in putting it there at the 6 as an option along with ichaival.
1
[-]
Gulfwulf (66) | June 1, 2019 11:44pm
So I was thinking about our conversations the other day, Shell, and I had this Arena match. I'd say I did fairly well going bruiser Bell. :)
1
[-]
silentshell (5) | June 3, 2019 2:13pm
Gulfwulf wrote:
So I was thinking about our conversations the other day, Shell, and I had this Arena match. I'd say I did fairly well going bruiser Bell. :)


Yeah, looks like a solid build. Oddly enough I have not gone cooldowns much on her. I have normally been pretty good at escaping and waiting on her cooldowns to do so. Probably wouldn't hurt to revisit that. Void and Mas find their way into my builds with her pretty often(when i am playing her regularly anyways). I haven't used spirit on her much, but that's only because i've normally gone mantle with her if i use one of those cloaks.
1
[-]
Branmuffin17 (289) | March 9, 2019 1:06am
Okay boys and girls, Bellona AS Arena is a thing!!!



It's definitely not for every game, but she's deceptively powerful. When you can get away with it and not get locked down too much by hard CC (and you've got other teammates helping tank), it's fun sticking, and she's got plenty of function with her basics. Very entertaining.

Build dropped boots altogether. Directly into Hastened Katana, completed MS with Stone Cutting Sword. I actually like this direction, skipping boots, since Fatalis is a key component, and SCS gives you some nice early pen function.

Urchin was next, to allow me to tank some damage since I'm going to be in their faces..

Exe, then Qin's to finish the main AS function. I ended up getting Asi last to boost my overall AS and give me some sustain when boxing. Not sure how much it did, and considered getting BF instead, but this game worked out okay.

Again, I will stress...not for every match, and I had a pretty full group that I warned would go AS.
1
[-]
Kriega1 (86) | April 25, 2019 9:24am
Also why did you build executioner that game when Jorm wasn't building tanky, and Cabrakan only built spirit robe/urchin?
1
[-]
Branmuffin17 (289) | May 28, 2019 1:36pm
So in going Exe, just think about the calcs. The Executioner at full stacks provides 0.36 * (average 70 prots at level 20) = the equivalent of 25 pen. The only item comparable in pen contribution was also in my build, Stone Cutting Sword.

Now if we talk about the pen hierarchy, % protection reduction is calculated first...then flat protection reduction. 3 hits, and on a god with 70 prots, I'm doing (70 - 25) - 30 = 15 protections. Factor in the Asi at the end and I'm doing true damage against squishies, and also making short work of the Cab's prots.
1
[-]
boogiebass (38) | April 25, 2019 9:34am
What is that jormun build?! Is that even usable?
Load more comments (9 more replies) →
1
[-]
Kriega1 (86) | March 10, 2019 10:45am
We just forgetting what the enemy team was building? Also, none of them building physical defense?

No, Bellona AS Arena is not a thing.

Edit: Ok. Cabrakan had urchin/spirit robe. wow.
1
[-]
Gulfwulf (66) | March 9, 2019 1:10am
Branmuffin17 wrote:
... Directly into Hastened Fatalis

You're kidding, right?
1
[-]
Branmuffin17 (289) | March 10, 2019 1:37am
And I totally mistyped that. Old habits.
1
[-]
silentshell (5) | March 9, 2019 10:30pm
Gulfwulf wrote:

You're kidding, right?

Think maybe that was an auto correct? It shows the Hastened Katana in the 1. I have thought about doing that, but I like having the extra movement speed for escapes a good portion of the time I can still aegis(don't run beads much in arena so I can have cloak of meditation to boost party in team fights when needed) and then use any combination of 1,2 and possibly 4 if available to escape.

I have tried Stone Cutting Sword because I do like it's effects and feel like it ties in nicely with the executioner to wear down protections situationally. I have been toying with a bit of extra health because the current build I have been trying out, while fun can get blitzed pretty quickly sometimes.

Basically Bran's build but with my boots, Asi in the 3 then quin's sais and The Executioner finished out by The Crusher or something else. I have been working in Winged Blade for that bit of extra health and more movement plus the situational slow immunity. I might try ditching the boots to get more movement, health and/or attack speed from another source just to see how it goes.

Bran, tell me, is it not extremely satisfying to be smacking someone with the scourge and see those chunks go down and they realize too late that they never should have engaged in the first place? :P
Load more comments (2 more replies) →
1
[-]
silentshell (5) | February 26, 2019 10:47pm
As an added item of note i really cannot over emphasize how much i hoard movement and have begrudgingly gave up some to give this build a bit more utility but assuming i read right I believe Branmuffin had also suggested Witchblade as an alternative for one of those slots due to the extra attack speed and it's affect on other basic attackers. Some might say that there are plenty of other options with high attack speed and movement, why not them? Well, I really love the presentation of the character and I also really enjoy her basic kit before you even consider the build. I think I am going to also try running the following build to see how viable adding witchblade into my final build will be. It may be that I have mixed success and have to use it situationally:

(and sorry in my newbness i don't know how to paste the items out like everyone else does here)


Ninja Tabi

Hastened Katana

Witchblade

Void Shield

Qin's Sais

The Executioner


I would put the Witchblade at the 3 because, at least unless testing proves me wrong, I feel the extra movement and attack speed and not to mention the extra health will get this build going pretty well already towards the end of early game through mid game until i get the final punch from Qin's and Exe. I just feel like this build will get me in position to rack up solo kills and assist my group better earlier in matches.

In the event I need to switch out for magical counter I was thinking if there were one or two magical attackers I would go Ancile and for more than that Mantle of Discord. Basically I want to have a magical counter on hand to either counter them or give me a chance to use my movement + skills to escape in that moment I have a chance to. I am not looking for high protection numbers just good magical counters.

I am not giving up on my shifter's shield/void shield combo. It is nice to have the extra punch in power from defensive items while also getting a couple of decent defensive counters as well. Even if I really like how the build I have is shaping up but there is that one corner of my brain that will not let me be, insisting that I get back the attack speed and movement speed I lost when I scrapped my complete newbie build. That being said, I am trying to incorporate that need with the suggestions of all of you here and see if it can work.
1
[-]
Branmuffin17 (289) | February 27, 2019 12:18am
You don't really need that much extra MS that early, when you go Ninja to Katana. That's more than most will build.

Witch is also better late-game, to me, when AS from enemies starts getting built up higher through steroid skill leveling and items. Since it offers no power, the offensive aspect of it is probably best after you've built Qin's, so the AS from Witch is at least activating Qin's passive more often.

Void is great, but with no magical, having only this for protection is very situational. Usually you want BOTH physical and magical prots. Besides Ancile, I'd also consider other items with health, even if it doesn't have power. Pest, Genji, and Bulwark are all options. This is also why I'd prefer Urchin. Only takes 1 spot vs Void + something else, or Void and nothing else against magical, or magical and nothing against physical.

Also, with Urchin, and if you're getting Exe earlier than last item, then you don't have to worry as much about Void's protection reduction.

With very little quick MS other than the ult, you definitely want some tankiness as you run toward the enemy, as you'll probably need to soak some damage before you're in close range for basics. You'll typically play by saving your ult for escape purposes, or a secure if things are going your way.

Also, don't like the Shifter's to Void combo. As said previously, don't like the lack of enough magical prots, unless the enemy goes all phys. But of course, this is your build, so you have every right to your preference.
1
[-]
silentshell (5) | February 27, 2019 3:16am
Branmuffin17 wrote:
You don't really need that much extra MS that early, when you go Ninja to Katana. That's more than most will build.

Witch is also better late-game, to me, when AS from enemies starts getting built up higher through steroid skill leveling and items. Since it offers no power, the offensive aspect of it is probably best after you've built Qin's, so the AS from Witch is at least activating Qin's passive more often.

Void is great, but with no magical, having only this for protection is very situational. Usually you want BOTH physical and magical prots. Besides Ancile, I'd also consider other items with health, even if it doesn't have power. Pest, Genji, and Bulwark are all options. This is also why I'd prefer Urchin. Only takes 1 spot vs Void + something else, or Void and nothing else against magical, or magical and nothing against physical.

Also, with Urchin, and if you're getting Exe earlier than last item, then you don't have to worry as much about Void's protection reduction.

With very little quick MS other than the ult, you definitely want some tankiness as you run toward the enemy, as you'll probably need to soak some damage before you're in close range for basics. You'll typically play by saving your ult for escape purposes, or a secure if things are going your way.

Also, don't like the Shifter's to Void combo. As said previously, don't like the lack of enough magical prots, unless the enemy goes all phys. But of course, this is your build, so you have every right to your preference.


I must say that you have been helping quite a bit in narrowing down my choices. As i stated at the end of that post I am trying to incorporate the input here with what i would like but i may not be able to reconcile the two, at least situationally. I might find that what i want to do works for me if i can just execute in the way i want to play and not be aggressive above and beyond what i am aiming for in this build. If not, then another slot will end up being allocated to something else more often. I need to go through the hp/defense items. I know i was looking at Bulwark of Hope a few days ago, but i have been sidetracked with getting the main build set. What would be your thoughts on a Hide of the Urchin/Bulwark of Hope combo?


Backtracking a bit, I was going to look at the Witchblade in the last spot as well. I just wanted to try it in the 3rd. I have just been really focused on the movement and attack speeds and trying to see where i would get the most benefit between the two placements. The Exe at the 4 and the Quin's at the 5 followed by the Witch i think might be a good option for me if i kept the Witch in there.
Load more comments (1 more replies) →
1
[-]
Gulfwulf (66) | February 26, 2019 11:50pm
To paste items, just put double brackets around them:
Code:
[[ninja tabi]]

becomes:

Ninja Tabi
1
[-]
silentshell (5) | February 27, 2019 12:09am
Gulfwulf wrote:
To paste items, just put double brackets around them:
Code:
[[ninja tabi]]

becomes:

Ninja Tabi

thanks man.
Load more comments (2 more replies) →
1
[-]
boogiebass (38) | February 26, 2019 9:20pm
I would build Bellona full tank with maybe some hybrid items like Void Shield.

But anyway, I get what you're trying to do. So heres my feedback:
Personal preference, but I like Warrior Tabi for arena Bellona.

I would remove the Hastened Katana for a Stone Cutting Sword. Why? Because You have movement speed in your passive and a slow in your 1. So sticking to enemies shouldn't be too much trouble. I'd replace tbe shifter's shield with a Shogun's Kusari for mag def, cdr, and attack speed to build your passive faster/more Qin's Sais procs.

So my build order would be:
Warrior Tabi
Void Shield
Shogun's Kusari
Stone Cutting Sword
Qin's Sais
The Executioner
1
[-]
silentshell (5) | February 26, 2019 10:33pm
boogiebass wrote:
I would build Bellona full tank with maybe some hybrid items like Void Shield.

But anyway, I get what you're trying to do. So heres my feedback:
Personal preference, but I like Warrior Tabi for arena Bellona.

I would remove the Hastened Katana for a Stone Cutting Sword. Why? Because You have movement speed in your passive and a slow in your 1. So sticking to enemies shouldn't be too much trouble. I'd replace tbe shifter's shield with a Shogun's Kusari for mag def, cdr, and attack speed to build your passive faster/more Qin's Sais procs.

So my build order would be:
Warrior Tabi
Void Shield
Shogun's Kusari
Stone Cutting Sword
Qin's Sais
The Executioner


Thanks for the input. The passive is nice, but it is only situational. Part of my goal with this build is to have sustained movement when not in combat for escaping and closing and also the haste from the hastened katana with the immunity of the basic attack movement penalty really helps to seal the deal on sticking to enemies provided that you are actually hitting with your attacks. This can be more challenging when you are both moving but when they are straight up fleeing you are like velcro on them. The passive for her won't always have the full stacks built up and i wanted to have as much mobility as possible so that there is less of a chance enemies can get away or catch up with me. When i am situationally building for magical resistance I have really liked how the Hide of the Urchin and the Ancile have fared for me when i feel i will need to replace Shifter's and/or Void shields.
1
[-]
Branmuffin17 (289) | February 27, 2019 12:08am
@boog, your build is mostly functional, but takes away the heart of the basic attack build concept in some ways. You also decrease the function of Qin's by going Warrior vs. Ninja, and you just won't stick like you would if you kept HK in the build.

Next time we have a full team, I'm doing a Bell basic attack build. You can cover for me =)
Load more comments (10 more replies) →
1
[-]
Branmuffin17 (289) | February 26, 2019 4:05pm
Alright, I have some comments. I will keep in mind your intent of not wanting to be cookie-cutter/meta, and just look at the build for what it is.
  • Firstly, Kriega, this is for Arena/Joust, per the title. This is NOT for Conquest. Hence, a point into each ability at the start is reasonable.

  • However, my skill leveling priority probably would be different than this one. Early game, you'll get a lot of use out of Bludgeon, and it's also helpful for the AOE against multiple close enemies, which is what might happen a lot in a teamfight mode. I wouldn't necessarily max it first, but I'd get at least 2-3 points into it before focusing on other things. It's great for higher burst damage in the early game, but not a good stance for when you finally get Qin's Sais, since the attack progression is slow (1.5 / 1 / 1.5x).

    And contrary to what might be obvious, I think in a basic attack build, I'd level Shield Bash 2nd. Why? Every 3rd successful basic attack, she gains a stack of block (which not only stops incoming damage from one basic attack, but reflects 30% of the damage around her. That'll really help her survivability in melee combat. The progression (0.5 / 1 / 1x) is also great with Qin's.

    Why not Scourge? The heal is nice, and the range is also nice, but when you get Hastened Katana online, you won't be relying as much on that additional range, because you'll mostly be looking to stick right on them. Likely, the block is going to stop more damage than the heal would give you health back. Also, heals are subject to any anti-heal, which would further decrease its function.

  • Berserker's Shield is a fine bridge item for Conquest, but would be built either 1st (before Boots) or 2nd (after Boots). It serves a very specific purpose, and it's important to understand that.

    In a teamfight mode like Arena or Joust, it's giving you less function. The power isn't very high, the protection is almost negligible, and while the attack speed and healing are nice, it's just not going to be enough to keep you alive...at least if you're playing competent people and they're seeing you're building like this. I would strongly suggest against this item.

  • I'd also strongly suggest against Mail of Renewal. It's considered a pretty weak item. Does it have function? Sure. But you explain that you understand it doesn't stack...meaning each time you refresh and the passive hasn't completed, you're not getting its full potential. You also build no health other than this item, and the passive heal increases the more health you have. Don't like the item choice at all. If you need to heal up, base is always fairly close, and 15% is not going to get you from almost dead to being able to dive in again.

  • In place of both Berserker's and Renewal, I'd just tank it up a bit more. Hide of the Urchin is a very solid overall protection item, giving you protections against both damage types, plus some health, in a single item slot. I like this sometimes for bruiser builds, and have found good effect when building other similar items (Katana, Exe, Qin's) in teamfight builds for gods like Arachne. Your extra slot gives you other options, like SCS for more movement and pen effect for squishies, and which synergizes well with Exe. Witch to counter other basic attackers, while adding to your AS for Qin's procs. True lifesteal could also be considered, e.g. Bloodforge for example.

  • This build doesn't seem to be troll, as you've spent a lot of time explaining things, but Void Stone is not purchasable by Bellona. Remove this please or I will consider the entire build for archive.

  • Don'ts: Strongly suggest against Golden Blade. It's for minion clear, and that's not your focus. Strongly suggest against Gladiator's Shield. Don't get both shields, or better yet, don't get either in Arena. If you're getting Hastened Katana, don't bother with Frostbound Hammer. Don't get Mystical Mail. Your main focus is DPS from basics...Mystical is IMO more for gods that don't focus on basics, but rather use abilities, and while they're making a pest, this gives them at least some additional damage. Just don't see it being good for this build focus. Don't get Sovereignty for crying out loud. Why is Sov listed in a DPS build?!? I guess if you're facing a 5 physical team (or 3 physical team in Joust) it'll work...but otherwise...no. You're not tanking/supporting for your team, you're being a melee DPSer.
As it stands, the build is absolutely not meta, which is fine, but could be better thought out. It has good key components (Katana + Exe + Qin's), but also extremely questionable ones (Berserker's + Mail). The skill leveling looks like a cascading waterfall of randomness, and some items, IMO, are just not good choices for this type of build focus.
1
[-]
silentshell (5) | February 27, 2019 1:49pm
Branmuffin17 wrote:
Alright, I have some comments. I will keep in mind your intent of not wanting to be cookie-cutter/meta, and just look at the build for what it is.
  • Firstly, Kriega, this is for Arena/Joust, per the title. This is NOT for Conquest. Hence, a point into each ability at the start is reasonable.

  • However, my skill leveling priority probably would be different than this one. Early game, you'll get a lot of use out of Bludgeon, and it's also helpful for the AOE against multiple close enemies, which is what might happen a lot in a teamfight mode. I wouldn't necessarily max it first, but I'd get at least 2-3 points into it before focusing on other things. It's great for higher burst damage in the early game, but not a good stance for when you finally get Qin's Sais, since the attack progression is slow (1.5 / 1 / 1.5x).

    And contrary to what might be obvious, I think in a basic attack build, I'd level Shield Bash 2nd. Why? Every 3rd successful basic attack, she gains a stack of block (which not only stops incoming damage from one basic attack, but reflects 30% of the damage around her. That'll really help her survivability in melee combat. The progression (0.5 / 1 / 1x) is also great with Qin's.

    Why not Scourge? The heal is nice, and the range is also nice, but when you get Hastened Katana online, you won't be relying as much on that additional range, because you'll mostly be looking to stick right on them. Likely, the block is going to stop more damage than the heal would give you health back. Also, heals are subject to any anti-heal, which would further decrease its function.

  • Berserker's Shield is a fine bridge item for Conquest, but would be built either 1st (before Boots) or 2nd (after Boots). It serves a very specific purpose, and it's important to understand that.

    In a teamfight mode like Arena or Joust, it's giving you less function. The power isn't very high, the protection is almost negligible, and while the attack speed and healing are nice, it's just not going to be enough to keep you alive...at least if you're playing competent people and they're seeing you're building like this. I would strongly suggest against this item.

  • I'd also strongly suggest against Mail of Renewal. It's considered a pretty weak item. Does it have function? Sure. But you explain that you understand it doesn't stack...meaning each time you refresh and the passive hasn't completed, you're not getting its full potential. You also build no health other than this item, and the passive heal increases the more health you have. Don't like the item choice at all. If you need to heal up, base is always fairly close, and 15% is not going to get you from almost dead to being able to dive in again.

  • In place of both Berserker's and Renewal, I'd just tank it up a bit more. Hide of the Urchin is a very solid overall protection item, giving you protections against both damage types, plus some health, in a single item slot. I like this sometimes for bruiser builds, and have found good effect when building other similar items (Katana, Exe, Qin's) in teamfight builds for gods like Arachne. Your extra slot gives you other options, like SCS for more movement and pen effect for squishies, and which synergizes well with Exe. Witch to counter other basic attackers, while adding to your AS for Qin's procs. True lifesteal could also be considered, e.g. Bloodforge for example.

  • This build doesn't seem to be troll, as you've spent a lot of time explaining things, but Void Stone is not purchasable by Bellona. Remove this please or I will consider the entire build for archive.

  • Don'ts: Strongly suggest against Golden Blade. It's for minion clear, and that's not your focus. Strongly suggest against Gladiator's Shield. Don't get both shields, or better yet, don't get either in Arena. If you're getting Hastened Katana, don't bother with Frostbound Hammer. Don't get Mystical Mail. Your main focus is DPS from basics...Mystical is IMO more for gods that don't focus on basics, but rather use abilities, and while they're making a pest, this gives them at least some additional damage. Just don't see it being good for this build focus. Don't get Sovereignty for crying out loud. Why is Sov listed in a DPS build?!? I guess if you're facing a 5 physical team (or 3 physical team in Joust) it'll work...but otherwise...no. You're not tanking/supporting for your team, you're being a melee DPSer.
As it stands, the build is absolutely not meta, which is fine, but could be better thought out. It has good key components (Katana + Exe + Qin's), but also extremely questionable ones (Berserker's + Mail). The skill leveling looks like a cascading waterfall of randomness, and some items, IMO, are just not good choices for this type of build focus.



I am coming back to this part of the discussion because I feel like I figured out why shield bash still feels kind of lackluster to me vs scourge. It works good for me looking at it for what it is but I think that scourge does benefit me more on this build just by my eye test when fighting in matches.

I am sure that scourge is really only optimal in single fights but if you are adept at switching between your physical enemies when there are 2 or more in front of you and you know you have sustain and group presence the disarm(which I did not realize about until last night when I was going off on my buddy on Thanatos in the free fight room and he was like why am I not attacking for like 3 seconds). By level 20 it is a 2.2 second disarm. In group fights depending on the damage they are doing coupled with the attack speed bonuses those third attacks come pretty quickly and now realizing at times they are hamstrung to an extent by dissarm sustain isn't a problem in multitargets sometimes.

Also, I know it will be more pronounced on gods dependent on basics so there is probably a big difference in that viability in each match and there probably will be some matches where shield bash will close the gap in the benefit I percieve to be getting from it as I play compared to scourge.


On a side note, big kudos to you for enlightening me on the benefits of early bludgeon. I have already seen that change paying off. In case you didn't see it, I had added an edit about my skill tree.

Alternate Progression: 1-2-3-2-4-2-1-3-4-1-1-3-2-1-3-3-4-2-2-4

I am still testing out my utility for shield bash so the 1's and the 3's may get switched again and compared against each other with the 2's rearranged like they are so i can compare them equally in the same progressions and see how that feels. But again, really liking the increased use i am getting of bludgeon early because i feel like it is 1000 times more viable now then. It also gives me many more opportunities to chuckle as the god i'm chasing thinks they are home free and almost in their base but i get that tiny bit of extra closing and then the damage from it to finish them soooooo close to being safe.
1
[-]
Branmuffin17 (289) | February 27, 2019 2:06pm
Yeah, you can prioritize whichever one you feel works better for you. Both Scourge and Shield have similar attack progression on multiple consecutive attacks, so both work once Qin's is online.

The reason I was thinking more for Shield is due to the constant refresh of block, the likelihood of block canceling more incoming damage than Scourge would heal, and that it doesn't get less effect from anti-heal. Negative is that it doesn't block ability damage.

Normal combo would probably be as follows:
  • Basic
  • Bludgeon Spin + Slam
  • Basic (1.5x damage)
  • Scourge (disarm)
  • Basic x3 (1 / 0.5 / 1)...that last 0.5 / 1 sequence will be quick and good for Qin's
  • Shield Bash (block)
  • Continuous basics
But you could switch Scourge and Shield if you wanted in that sequence. And there's other benefits for both.

Scourge leveling means decreasing CD (which is very long to start), increasing healing (fairly negligible), and increasing disarm (which is nice). Shield leveling means increased slow. In that, I can agree that leveling Scourge seems like the better option.

Using Shield last means if you're getting blown up / focused right at the start, you can use that even for just a bit of an early head start in retreating. It also means that, as you're nearing the end of that combo sequence, they might be wanting to retreat, and you're slowing them so teammates can also hit them more easily.

In the end, up to you.
1
[-]
silentshell (5) | February 26, 2019 4:55pm
Branmuffin17 wrote:
Alright, I have some comments. I will keep in mind your intent of not wanting to be cookie-cutter/meta, and just look at the build for what it is.
  • Firstly, Kriega, this is for Arena/Joust, per the title. This is NOT for Conquest. Hence, a point into each ability at the start is reasonable.

  • However, my skill leveling priority probably would be different than this one. Early game, you'll get a lot of use out of Bludgeon, and it's also helpful for the AOE against multiple close enemies, which is what might happen a lot in a teamfight mode. I wouldn't necessarily max it first, but I'd get at least 2-3 points into it before focusing on other things. It's great for higher burst damage in the early game, but not a good stance for when you finally get Qin's Sais, since the attack progression is slow (1.5 / 1 / 1.5x).

    And contrary to what might be obvious, I think in a basic attack build, I'd level Shield Bash 2nd. Why? Every 3rd successful basic attack, she gains a stack of block (which not only stops incoming damage from one basic attack, but reflects 30% of the damage around her. That'll really help her survivability in melee combat. The progression (0.5 / 1 / 1x) is also great with Qin's.

    Why not Scourge? The heal is nice, and the range is also nice, but when you get Hastened Katana online, you won't be relying as much on that additional range, because you'll mostly be looking to stick right on them. Likely, the block is going to stop more damage than the heal would give you health back. Also, heals are subject to any anti-heal, which would further decrease its function.

  • Berserker's Shield is a fine bridge item for Conquest, but would be built either 1st (before Boots) or 2nd (after Boots). It serves a very specific purpose, and it's important to understand that.

    In a teamfight mode like Arena or Joust, it's giving you less function. The power isn't very high, the protection is almost negligible, and while the attack speed and healing are nice, it's just not going to be enough to keep you alive...at least if you're playing competent people and they're seeing you're building like this. I would strongly suggest against this item.

  • I'd also strongly suggest against Mail of Renewal. It's considered a pretty weak item. Does it have function? Sure. But you explain that you understand it doesn't stack...meaning each time you refresh and the passive hasn't completed, you're not getting its full potential. You also build no health other than this item, and the passive heal increases the more health you have. Don't like the item choice at all. If you need to heal up, base is always fairly close, and 15% is not going to get you from almost dead to being able to dive in again.

  • In place of both Berserker's and Renewal, I'd just tank it up a bit more. Hide of the Urchin is a very solid overall protection item, giving you protections against both damage types, plus some health, in a single item slot. I like this sometimes for bruiser builds, and have found good effect when building other similar items (Katana, Exe, Qin's) in teamfight builds for gods like Arachne. Your extra slot gives you other options, like SCS for more movement and pen effect for squishies, and which synergizes well with Exe. Witch to counter other basic attackers, while adding to your AS for Qin's procs. True lifesteal could also be considered, e.g. Bloodforge for example.

  • This build doesn't seem to be troll, as you've spent a lot of time explaining things, but Void Stone is not purchasable by Bellona. Remove this please or I will consider the entire build for archive.

  • Don'ts: Strongly suggest against Golden Blade. It's for minion clear, and that's not your focus. Strongly suggest against Gladiator's Shield. Don't get both shields, or better yet, don't get either in Arena. If you're getting Hastened Katana, don't bother with Frostbound Hammer. Don't get Mystical Mail. Your main focus is DPS from basics...Mystical is IMO more for gods that don't focus on basics, but rather use abilities, and while they're making a pest, this gives them at least some additional damage. Just don't see it being good for this build focus. Don't get Sovereignty for crying out loud. Why is Sov listed in a DPS build?!? I guess if you're facing a 5 physical team (or 3 physical team in Joust) it'll work...but otherwise...no. You're not tanking/supporting for your team, you're being a melee DPSer.
As it stands, the build is absolutely not meta, which is fine, but could be better thought out. It has good key components (Katana + Exe + Qin's), but also extremely questionable ones (Berserker's + Mail). The skill leveling looks like a cascading waterfall of randomness, and some items, IMO, are just not good choices for this type of build focus.




First of all, I would like to thank you for the constructive feedback and criticism. This is exactly what I was hoping for even if was was not maybe holding my breath for it. I have not really been on this site lurking long and I just made my account so I was unsure as to how it would be here. Even though I am still a pretty new player I love this game so much I just wanted to dive right in and at the first opportunity to find some level of competency/success to have something possibly offer other new players starting out. This site is perfect for that because any guide, if given proper attention, can always be updated and evolve.

- Your points on Bludgeon really make sense and I will probably test them for myself as soon as tonight at some point when I get in game. Thank you for explaining further the utility of Shield Bash and Scourge. I had even had a () built in acknowledging I needed to use this ability more. I will have to work out how to change the skill build after some more testing. At least at this stage, until I get more games in with any modified skill tree to compare, I would be hesitant to be too drastic in those changes because it seems that a large percentage of the time that heal has been more effective for me. I will probably give you the nod on the points you made for shield bash second in the tree probably once I actually make myself actually use it more. I was not aware of the negatives you mentioned for scourge and so that is something for me to really consider.



-I after i made my guide I played about another 8 hours straight of arena last night and I came to the same conclusions about Berzerker's Shield. I have been using Hide of the Urchin, and Ancile a lot in the 3 spot in my recent matches.


- I also came to the same conclusions about Mail of Renewal, but for a different reason. In matches where you are not able to get kills the benefit of this item is negated. This coupled with your explanation of this item as an option has probably firmly cemented me in rotating it out. If I haven't used Hide of the Urchin in the 3 I have found it at the 4 usually when i have switched.

I have looked at Bloodforge as well. I really do like that item and have used it on other characters and on different beginning builds on Bellona. I could probably revisit that. One of my goals was also not to have a lot of high cost items in my build to get up and running quicker. So I think that was one of my main deterrents to getting that. There are a few items i may revisit as well. In some of my crazier noob builds when i first started playing Bellona I utilized a lot of Winged Blade and Witchblade in the same build just becasue i wanted all the extra movement and health i could get. I was looking at possibly adding one of those back into the build after i get the more basic stuff cleaned up.

-Void Stone has been removed. I didn't even really realize what I had done with that. I was trying to get everything wrapped up so I could get on game. I spent 2-3 hours putting this together and it was just oversight on my part.

-Given your input on the situational/optional items, again i was just looking from a standpoint of possibilities with my limited experience of the game and long term exposure to the mechanics. As for the Sovereignty i figured when i start doing random jousts with Bellona that there will be times that my teammates might both be squishy and i might need to beef up a bit. I suppose I could put it in optional after taking out Frostbound Hammer and Mystical Mail given the points you mde. In those sitautions if I saw that it hurt my build/team i could eliminate it from the optional at that point. I guess I should have made it more linear but kind of keeping in line with it being a build for use in Arena and Joust I just felt like it needed to be a bit of a swiss army knife.
1
[-]
Branmuffin17 (289) | February 26, 2019 5:07pm
Holy **** that was a big response, and pretty quickly. Do you type faster than me???

Glad the time spent explaining things was helpful. Sometimes I do this and the build authors never respond.

8 hours straight? I've never played the game that long, lol. My eyes would have been blurry.

You mention Bloodforge and "different beginning builds on Bellona." Due to the price, would suggest NOT getting it early. It's a late game item only in almost anything but Assault for Hunters, due to the high cost. Also, when you build high damage, you're more likely to get the kills, which means you can potentially get more out of BF's passive. Unfortunately, this means you don't get any lifesteal/sustain until late-game...but with Urchin, you don't need as much sustain because you can take more damage without dying, and again, base is close for healing.

As an FYI, movement speed has 2 soft caps, after which points, adding further MS doesn't give you as much effect. Read more about it here: https://www.scribd.com/doc/166529015/The-Word-of-Thoth-A-Smite-Mechanics-Guide

Figured Void Stone was a simple error.

Regarding Sov and squishy teammates, here's the biggest thing. If you're playing with 2 other squishy gods, you REALLY shouldn't do this build...you should stick to more traditional tank builds. They'll need to rely on you being more of a tank in those situations. If so, and you're facing 2 phys / 1 mag, then Sov early is fine. But don't get Sov in a damage build.

Finally, after you make adjustments to your build, don't forget to save, and then click publish again. If you don't click publish, the change is only visible to you.
Load more comments (1 more replies) →
1
[-]
SkyPirateShini (4) | February 26, 2019 4:59pm
Just a quick FYI, cause I'm still seeing Void Stone, when you make changes to a guide, you have to hit publish and not just save to update it for everyone.
Load more comments (3 more replies) →
1
[-]
Kriega1 (86) | February 26, 2019 2:59pm
Why are you getting shield bash it level 1??? (Edit: Nevermind, forgot this was arena/joust)

"Whether you like the information or not I am making it available for new or existing players who might want a different take on how to make Bellona their own or even get their wheels turning on how to do so with another character to allow them to be viable and not sacrifice their fun factor in the game by playing how everyone else tells them to play." - But we are free to downvote such content or possibly even consider for archive depending on how bad the build is, and this build is looking pretty SoloDoubleJ tier to me.
1
[-]
boogiebass (38) | February 26, 2019 4:34pm
You're right. It's worthy of archive because Bellona can't build Void Stone.
1
[-]
silentshell (5) | February 26, 2019 4:57pm
boogiebass wrote:
You're right. It's worthy of archive because Bellona can't build Void Stone.


Already addressed and edited, sorry about that.
Load more comments (2 more replies) →
1
[-]
Gulfwulf (66) | February 26, 2019 4:08pm
This is for arena/joust, but it's still bad.
1
[-]
silentshell (5) | February 26, 2019 4:04pm
Kriega1 wrote:
Why are you getting shield bash it level 1???

"Whether you like the information or not I am making it available for new or existing players who might want a different take on how to make Bellona their own or even get their wheels turning on how to do so with another character to allow them to be viable and not sacrifice their fun factor in the game by playing how everyone else tells them to play." - But we are free to downvote such content or possibly even consider for archive depending on how bad the build is, and this build is looking pretty SoloDoubleJ tier to me.


Well, I just did it this way because the plan is that i will be using this build for Joust and Arena. The plan I have is to float between Arena and Joust queues once i have gotten enough testing for joust with the dedicated group i run most of my jousts with currently. I just didn't feel like having to rebuild in match every time so i compromised. If i was running straight Arena i would level scourge fully first and then the bash. If I was running Joust I would run bash first and then scource second just for the extra defensive capability and the slower time to get the build up and running. Discussing this issue with one of my current joust teammates based on what he said I felt that setup would be better for joust.


Since you level up all three 1 level in the beginning of arena i didn't really feel it impacted my playstyle THAT much taking that one level from scourge in the beginning to swap back and forth between every time i switched match types because i want to take the shorter queue time. Also, sometimes having bash early is helpful before the first level if you get put in a bad spot very early. I have seen occasions where the other team zergs in the very beginning when you are trying to get your camps.


Also, I was entirely open with the fact that I have not been a hardcore Smite player as long as many of the people already in the game. If you want to still downvote that is your prerogative. I already figured that most people were not going to like this build, but that's ok. I am also new to this site. I typically have been looking up guides here to start up on characters and then evaluate how I like the build, accounting for my learning curve and inexperience, and give it time to see how I like them if I am able to acheive some level of competency with the character I am trying out.
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved