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Kuzenbo Builds & Guides

Japanese Guardian Melee Magical
Find the best Kuzenbo build guides for SMITE Patch 9.11. You will find builds for arena, joust, and conquest. However you choose to play Kuzenbo, The SMITEFire community will help you craft the best build for the S9 meta and your chosen game mode. Learn Kuzenbo's skills, stats and more.
Top Rated Guides Newest Guides

Season 9 Guides & Builds // Other Patches

5 Votes 2
 Build Guide
"ANNOYING KAPPA" Support Kuzenbo Season 9.7
by LumberingJak | Updated August 18, 2022
2 Votes 3
 Build Guide
Kuzenbo - Season 9
by Xmitter09 | Updated July 28, 2022
111 Votes 10
 Build Guide
Kuzenbo, King of the Kappas! (S9 Support / Tank Guide)
by Gulfwulf | Updated June 1, 2022
Guide In-Depth Mobile
8 Votes 0
 Build Guide
Chubby Arena Turtle
by floortap | Updated April 1, 2022
Guide Mobile
40 Votes 14
 Build Guide
Kuzenbo (S9 Conquest Support)
by AmoralOne | Updated March 3, 2022

Season 8 Guides & Builds

16 Votes 1
 Build Guide
Arena Kuzenbo: The Big Bully Kappa(patch 8.9)
by silentshell | Updated January 22, 2022
Guide In-Depth Mobile
Rating Pending
 Build Guide
Support Build
by Cameron_Winn | Updated April 8, 2021
17 Votes 3
 Build Guide
181k mitigated 46k damage Support Season 8
by Mooze | Updated February 1, 2021
Rating Pending
 Build Guide
Kuzenbo Build Joust for tanking tower and phenix
by gerjunior | Updated February 20, 2021

Season 7 Guides & Builds

29 Votes 2
 Build Guide
Fear The Dishwasher - Joust S7
by ThatGuyWithPaste | Updated November 16, 2020
Rating Pending
 Build Guide
Kuzenbo Solo(7.9)
by ThaDrPigeon | Updated October 22, 2020
Rating Pending
 Build Guide
Supp nae nae no cap
by PinkPanther710 | Updated October 27, 2020
Rating Pending
 Build Guide
Personal Kuzenbo Build
by TheRealOnion | Updated October 4, 2020
7 Votes 1
 Build Guide
Arena Kuzenbo
by AllNightRocker | Updated August 22, 2020
17 Votes 0
 Build Guide
Kuzenbo support/solo
by Mr guirdian | Updated June 25, 2020

Season 6 Guides & Builds

4 Votes 2
 Build Guide
My personal joust build
by Brashdruid44 | Updated August 9, 2019
9 Votes 1
 Build Guide
Kuzenbo's Uno Reverse Card
by KheprimainFTW | Updated May 25, 2019

Season 5 Guides & Builds

6 Votes 0
 Build Guide
A Kappaling's guide to Kuzenbo Solo
by Pacmanfrog101 | Updated January 24, 2019
Guide In-Depth
9 Votes 2
 Build Guide
Kuzentroll (all modes)
by DeathclawDisco | Updated October 31, 2018
Guide In-Depth
Rating Pending
 Build Guide
4,000 HP Support (Conquest)
by DeathclawDisco | Updated September 22, 2018
Guide In-Depth
Favor: 5500 Gems: 200

Kuzenbo Statistics

693 (+100) Health
200 (+34) Mana
365 (+0) Speed
1/1/1 damage and swing time Progression
12 (+0) Range
1 (+1.2) Attack / Sec
38 (+ 1.5) + 20% of Magical Power Damage

Kuzenbo Skills

Kuzenbo Skill Water Bowl

Water BowlPassive

Each time Kuzenbo takes over 2% of his maximum health worth of damage, pre-mitigation, he is granted stacks of Damage Reduction as his head fills with water (Max 10 Stacks). Stacks last 30s and refresh when he gains another. If he is affected by True Hard CC, the bowl loses half of its stacks. Kuzenbo may only lose stacks in this way every 1.5s.

Ability Type: Buff
Damage Reduction: 1.5% per 2% of Maximum Health taken
Maximum Reduction: 15%
Reduction Lost: 5 stacks
Duration: 30s
Kuzenbo Skill Nene Kappa

Nene Kappa

1 X
Kuzenbo summons and throws the powerful NeNe Kappa, who can ricochet off of walls. After firing, if the NeNe Kappa bounces off of a wall it will travel 70 units from that point up to a maximum of 2 bounces. After reaching maximum range, or if an Enemy God is hit by the NeNe Kappa, it will burst forth from its shell, slowing and attacking them for 6s. Kuzenbo transfers 20% of his Health and Protections to the NeNe Kappa.

Ability Type: Pet
Damage: 80 / 120 / 160 / 200 / 240 (+55% of your Magical Power)
Kappa Damage Per Hit: 35 / 45 / 55 / 65 / 75
Kappa Health: 25 / 30 / 35 / 40 / 45 (+20% of your Maximum Health)
Slow: 20%
Slow Duration: 3s
Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Kuzenbo Skill Shell Spikes

Shell Spikes

2 A
The spikes on Kuzenbo's back extend out, damaging enemies who attack Kuzenbo. While active, each time Kuzenbo takes damage, the cooldown on NeNe Kappa and Sumo Slam is reduced. Kuzenbo may activate this ability even while under the effects of Crowd Control.

Ability Type: Buff
% of Damage Taken: 10 / 15 / 20 / 25 / 30%
Cooldown Per Hit: .5 / .7 / .9 / 1.1 / 1.3s
Duration: 3s
Cost: 50
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Kuzenbo Skill Sumo Slam

Sumo Slam

3 B
Kuzenbo charges forward, immune to slows and roots, damaging Enemy minions and silencing using his immense strength to push the first Enemy God he hits along with him. Each subsequent Enemy he hits deals damage to both that Enemy and the god Kuzenbo is pushing. Colliding with a wall will also deal damage to the pushed god. Pushed targets can be hit a maximum of 3 times.

Ability Type: Dash
Damage Per Hit: 60 / 95 / 130 / 165 / 200 (+35% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Kuzenbo Skill Watery Grave

Watery Grave

4 Y
Kuzenbo pulls himself inwards under his shell and spins, summoning fierce currents that knock enemies back, increase his movement speed, grant him 10% Damage Mitigation, render him immune to Crowd Control, and allow him to move freely in all directions for 2.1s. Each hit after the first on an enemy deals 40% reduced damage.

Ability Type: Area
Damage First Hit: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Damage Per Hit: 40 / 65 / 90 / 110 / 140 (+20% of your Magical Power)
Movement Speed: 45%
Radius: 22.5
Cost: 100
Cooldown: 75s

Kuzenbo Lore

Kappa are devious creatures. They linger just below the surface of rivers and lakes, waiting for mortals to test the water before snatching and drowning their fleshy meal. Taken merely at their appearance and juvenile sense of humor, they could be mistaken mischievous turtle-men, almost playful in a rude sort of way, but they are dangerously strong and ruthless when submerging their prey. King among these monsters is Kuzenbo; bigger, stronger, and more cunning than the rest, but just as infantile.

Kuzenbo led his nine thousand Kappa followers to Japan, where they harried river villages and fishing boats, using their unnatural strength to pull mortals below. So clever, so hungry had the Kappa become, that Japan's army marched to fight back, but they were no match.

As the bowl-shaped indentation atop a Kappa's head is filled with water, that Kappa grows impossibly stronger - far stronger than a mortal. Yet, bound by their strange sense of honor, a Kappa must bow when bowed to, spilling their power upon the ground. It is the only known way to defeat one.

And of the countless battles Kuzenbo has fought, he was defeated only twice. Upon his second defeat at the hands of General Kiyomasa, Kuzenbo was forced to swear to never again sow strife between man and beast. A vow the Kappa King has honored ever since.

Gods, however, are fair game.

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