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Serqet's damaging Basic Attacks apply Catalyst, which consumes her lingering Poisons from Deathbane and Cobra's Kiss. If the target is affected by two or three different poisons, they take additional damage.
Ability Type: Passive
2 Poisons Consumed: (70% of your Physical Power) +5% of target's maximum Health as Physical Damage
3 Poisons Consumed: (100% of your Physical Power) +10% of target's maximum Health as Physical Damage
Serqet dashes three times from side to side, dealing damage and applying Deathbane Poison to each enemy hit. Deathbane Poison reduces a target's physical protection for a short time, after which it remains in a lingering dormant state for 20s.
Serqet is immune to knockup while dashing. This ability can critical hit.
Ability Type: Dash Special
Damage per Hit: 50 / 70 / 90 / 110 / 130 (+50% of your Physical Power)
Max Damage: 150 / 210 / 270 / 330 / 390 (+150% of your Physical Power)
Protection Reduction: 10% for 3s
Max Distance: 50
Serqet launches her two blades forward, dealing damage and applying the Cobra's Kiss Poison.
Cobra's Kiss Poision drives gods to madness, forcing them to attack nearby allies, doing the damage again, or walk harmlessly towards Serqet. After the madness, Cobra's Kiss remains in a lingering dormant state for 20s.
Serqet vanishes, rooting herself in place. She may leap once, revealing herself and dealing damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will also reveal her.
Serqet leaps to an enemy, Stunning them and gaining 50% damage mitigation. She then applies the Last Breath poison and pushes them 30 units away. The Last Breath poison deals true damage to the target over the next 5s, and prevents them from healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all enemies within 20 units.
Ability Type: Leap
Damage: 102 / 150 / 198 / 252 / 300 (+120% of your Physical Power as True Damage)
Stun Duration: 1s
Healing Reduction: All Healing
It is with fear and trepidation that man walks carefully near the serpent and scorpion. Not that these creatures could overpower him with strength or guile, but the fierce venom they carry is deadlier than any blade or arrow. Yet, for all the dread they induce, they never strike randomly or in anger. Poison of any kind is controlled and administered only to those deserving of such punishment. Serqet, Goddess of Venom sees to this.
Though crushing strangulation and pain await those touched by her sting, Serqet is not a deity of retribution but guardianship. The wakeless dead are embalmed and preserved for all time in fluids taken from Serqets beasts. Of the four sacred Canopic Jars which hold the internal organs of the mummified, Serqet is the watcher of one. And, though her strikes mean certain death, Serqet can cleanse poison as easily as apply it.
A battlefield is a strange place to find this Goddess. Normally, Serqet is an invisible presence. She watches. She waits. She learns before she strikes and ensures that those she kills deserve such an end. It must be that the vanity of the Gods has pushed Serqet too far. Now all will meet death with venom in their veins.
SmiteFire & Smite
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.