Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support SmiteFire with an ad-free experience? You can support us ad-free for less than $1 a month!
+35 Physical Power
+30 Magical Protection
+10% Cooldown Reduction
PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.
Viability / General Use:High viability. Used by ability-based gods that have to get in close to deal damage, due to the small range of the passive shockwave. Most popular for Assassins.
Advantages: Low cost, balanced stats for a bruiser.
Disadvantages: No health, no physical protection, passive may not trigger when you want.
Restrictions: Physical gods only.
Discussion: Due to the low price, it's best built somewhat early in a match. It's an option for aggressive bruisers who expect to take some damage, and want a temporary advantage when trying to gank / secure a kill.
I would agree that it's useful...but I also didn't put it in there because it's not RELIABLE. If you could trigger it at a time of your choosing, then I'd probably mention it in the summary. But it might not go off on the ability you want.
In addition, the range is limited. 30 units. Let's use your example of Life Tap. It's got a range of 55. She could easily trigger it outside of the range and you get no advantage from it.
And let's take the Bacchus example. If he's initiating on you, it's very possible he's jumping in with Belly Flop. That triggers it, and now he just has to wait 1 second and he can start his Belch.
So, although it's a good point in general, not something I would put in the summary due to it not being reliable.
I can see this item being reliable only in certain assassins/junglers (like Ratatoskr or Fenrir). Since they get closer to enemies in a gank, range is not a problem and using the Bacchus example, since he is near to you he usually starts the combo with Belch of the Gods. But at any other conditions, I must agree that this item is not reliable, mainly at late game, with teamfights everywhere is hard to control when this item will proc the passive.
I slightly disagree on building it super early in the match. Of course it depends on the match up. For example, on my Fenrir in arena, I'll get it a little later in the build simply because I feel other items have more priority. For example, Jotunn's Wrath followed by Void Shield (especially if I have other physical team mates that can capitalize on void shield's aura).
When we used to play conquest together, and I'd jg with Fenrir, I'd get Masamune for the utility to help with jg, then depending on the situation, I'd get either Void Shield or Ancile
I love this item on Kali! Low health and while in your ult is an utterly dangerous combo. Great defense item against mages and heavy hits against any god!
It just offers a really weird assortment of stats that need to be stacked, basically it's so niche that there's just almost always better options (eg: grab Pestilence and Jotunn's Wrath and you fill the same needs with better stats that don't have to be stacked).
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Advantages: Low cost, balanced stats for a bruiser.
Disadvantages: No health, no physical protection, passive may not trigger when you want.
Restrictions: Physical gods only.
Discussion: Due to the low price, it's best built somewhat early in a match. It's an option for aggressive bruisers who expect to take some damage, and want a temporary advantage when trying to gank / secure a kill.
In addition, the range is limited. 30 units. Let's use your example of
And let's take the
So, although it's a good point in general, not something I would put in the summary due to it not being reliable.
When we used to play conquest together, and I'd jg with
Why is that?