Cost: 1000 (2200)
+200 Health
+45 Magical Protection
+20 HP5
PASSIVE – Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.
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Advantages: Low cost, balanced stats for a bruiser.
Disadvantages: No health, no physical protection, passive may not trigger when you want.
Restrictions: Physical gods only.
Discussion: Due to the low price, it's best built somewhat early in a match. It's an option for aggressive bruisers who expect to take some damage, and want a temporary advantage when trying to gank / secure a kill.
In addition, the range is limited. 30 units. Let's use your example of
And let's take the
So, although it's a good point in general, not something I would put in the summary due to it not being reliable.
When we used to play conquest together, and I'd jg with
Why is that?