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Patch Top Rated Newest Discussion
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Branmuffin17 (329) | June 16, 2020 8:50pm
So I played my first match with Cthulhu, as Support in Conquest. Here are some of my thoughts:
  • A part of me can't stand larger gods. Both Jorm and Cthulhu feel like they're running (slithering?) through molasses. I know I'm going around the same speed as everyone else, but...bleh!

  • I hope it's generally clear to everyone that you shouldn't build high power on this guy. Take a peek at his scaling, and just nod with me. (This isn't to say he can't deal damage...but the added power doesn't do nearly as much for him as it does for other, more standard high power gods.) IMO your best bet is to build tanky with a bruiser edge. Items like Stone of Binding, Void Stone, and Ethereal Staff are likely very strong for him. (Binding should be super good as an early bridge...he's got tons of CC.) If you do go with any true damage items, probably only consider Soul Reaver. He also appreciates CDR.

  • I'm torn, but feel you should start in Support with his 2, but in Solo (or off-meta Jungle) with his 1. The 2 has a long CD, but easily encompasses the entire wave and can easily poke the enemy. It deals more base damage if you get both hits off than the 1 at first level. That first of 2 hits, though, takes a full second to actually hit.

  • When you're planning to ult, it should be deliberate, and not necessarily when you're in trouble. You lose his only mobility when you ult, so keep that in mind. Yes, you get that extra health, and yes, it can be an easy and effective counter to specific ult types. But otherwise, look to unload all of your abilities before ulting, as everything gets refreshed when you turn into big baddie.

  • Looking at his #s, I thought he would be massively overpowered. Now, I've only played the one game, and yes, he's probably on the stronger side like Jorm, and yes, I played against a weak Poseidon player that I was able to solo, but I like his initial feel. Probably needs to be detuned just a bit (waiting to hear others' opinions on his current strength), but he's not super OP. Or maybe it's just because I'm bad XD

  • Overall, had a lot of fun. Will definitely play him more.
1
[-]
silentshell (5) | June 17, 2020 7:01am
Branmuffin17 wrote:
So I played my first match with Cthulhu, as Support in Conquest. Here are some of my thoughts:
  • A part of me can't stand larger gods. Both Jorm and Cthulhu feel like they're running (slithering?) through molasses. I know I'm going around the same speed as everyone else, but...bleh!

  • I hope it's generally clear to everyone that you shouldn't build high power on this guy. Take a peek at his scaling, and just nod with me. (This isn't to say he can't deal damage...but the added power doesn't do nearly as much for him as it does for other, more standard high power gods.) IMO your best bet is to build tanky with a bruiser edge. Items like Stone of Binding, Void Stone, and Ethereal Staff are likely very strong for him. (Binding should be super good as an early bridge...he's got tons of CC.) If you do go with any true damage items, probably only consider Soul Reaver. He also appreciates CDR.

  • I'm torn, but feel you should start in Support with his 2, but in Solo (or off-meta Jungle) with his 1. The 2 has a long CD, but easily encompasses the entire wave and can easily poke the enemy. It deals more base damage if you get both hits off than the 1 at first level. That first of 2 hits, though, takes a full second to actually hit.

  • When you're planning to ult, it should be deliberate, and not necessarily when you're in trouble. You lose his only mobility when you ult, so keep that in mind. Yes, you get that extra health, and yes, it can be an easy and effective counter to specific ult types. But otherwise, look to unload all of your abilities before ulting, as everything gets refreshed when you turn into big baddie.

  • Looking at his #s, I thought he would be massively overpowered. Now, I've only played the one game, and yes, he's probably on the stronger side like Jorm, and yes, I played against a weak Poseidon player that I was able to solo, but I like his initial feel. Probably needs to be detuned just a bit (waiting to hear others' opinions on his current strength), but he's not super OP. Or maybe it's just because I'm bad XD

  • Overall, had a lot of fun. Will definitely play him more.


Based on my own experience in arena I will agree with what you are saying. The 2 of five matches i was positive I built more tanky. The other 3 that i built more power on I did not do so well. Not horrible, but not very good either. Oddly enough my first match with him i went 2/7/8 we had an ares 4//6/10, ra 5/4/5, morrigan 4/6/8 and i did most damage and mitigated and took more damage by a significantly larger amount but someone reported me for feeding and i never get reported...i figure they just got butthurt i got Cthulhu first. lol.

the build i have used successfully so far is Shoes of Focus Breastplate of Valor Pestilence Midgardian Mail Void Stone Divine Ruin I thought about trying out soul reaver, but had not as of yet.

I also stagger out his ability leveling a bit more evenly because i feel like his abilities progress enough for how he is built to do so. Echoing sentiments from another build i commented on i feel like the 2 should mainly be used when you or your team are already engaged with enemies or to create space when your team is running and not just to try to plop it on members of the enemy team. I also feel like in conquest it would be a good idea for the 2 to be used as the main wave clear.
1
[-]
Big damage (17) | June 16, 2020 9:41pm
To me he felt so slow, I might need to try building traveller's shoes on him for Support and maybe Solo just to see if he feels less like a sloth.

What do you think of Pythagorem's Piece on him in Support? In theory it pairs well with his 3 in his ult, while also having all abilities dealing damage to get some decent heals off with while also providing some for your backline ADC and Mid.
1
[-]
silentshell (5) | June 17, 2020 7:04am
Big damage wrote:
To me he felt so slow, I might need to try building traveller's shoes on him for Support and maybe Solo just to see if he feels less like a sloth.

What do you think of Pythagorem's Piece on him in Support? In theory it pairs well with his 3 in his ult, while also having all abilities dealing damage to get some decent heals off with while also providing some for your backline ADC and Mid.


On the thoughts about him feeling slow. That is just a perception issue. It fits his mythos perfectly as well. This big, lumbering brute that seemingly doesn't move very fast but he's going to be moving at whatever movement speed you put in his build regardless of how it looks.
1
[-]
Branmuffin17 (329) | June 16, 2020 9:49pm
I'm sure Pythagorem's Piece is fine on him in a general sense. I feel that way about the item as an offensively-bent item for most aggressive guardians.

One thing I forgot to mention...it's tough feeling out where you want him to be in a given situation. In non-ult form, I'd say he's a medium-range god with a preference to get in the enemy's face. Use the 2 to zone and keep enemies close. But while you might initiate somewhat with him in this form, he turns from that into a middle of a teamfight player in Ult form, where you want to be in the midst of your teammates.

So...somewhat forward god non-ult, closer to your backline gods in ult. And in that case, Pythag's with his ult-3 should be pretty synergistic.
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