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Jormungandr Builds & Guides

Norse Guardian Ranged Magical
Find the best Jormungandr build guides for SMITE Patch 8.4. You will find builds for arena, joust, and conquest. However you choose to play Jormungandr, The SMITEFire community will help you craft the best build for the S8 meta and your chosen game mode. Learn Jormungandr's skills, stats and more.
Top Rated Guides Newest Guides

Season 8 Guides & Builds // Other Patches

9.8
34 Votes 2
 Build Guide
Support with a Serpent Season 8
by KingSloppy | Updated February 3, 2021
8.1
103 Votes 17
 Build Guide
Big Snake: Jormungandr Solo (S8.3)
by Big damage | Updated March 29, 2021
Guide In-Depth Mobile
Rating Pending
 Build Guide
Ragnarok is here (Jormungandr Guardian Build)
by adamedward13 | Updated March 14, 2021
Rating Pending
 Build Guide
The Giant Noodle of Doom. Aka Jormi S8
by DasapOercane | Updated April 1, 2021
Guide In-Depth
5.1
10 Votes 14
 Build Guide
Spit to win. Jorm solo. Season 8
by VAlexson | Updated January 27, 2021
4.2
3 Votes 8
 Build Guide
[Conquest] Jorm Season 8 Support
by xBiznitch | Updated January 31, 2021
Guide Mobile

Season 7 Guides & Builds

8.5
8 Votes 1
 Build Guide
Jormungandr Conquest, Solo build
by pigbull320 | Updated April 25, 2020
Rating Pending
 Build Guide
Jorm Mid Conquest (7.5)
by Kriega1 | Updated June 1, 2020
7.5
6 Votes 2
 Build Guide
Jormungandr Mid/Support (7.11)
by C 4 General F | Updated December 2, 2020
Guide
Rating Pending
 Build Guide
Auto Attack Build For Jorm
by FusingINK | Updated April 15, 2020
6.3
5 Votes 4
 Build Guide
Support S7
by AFHAXE | Updated February 2, 2020
Guide
5.2
4 Votes 6
 Build Guide
JORM MEMES
by R4YTH0N | Updated July 13, 2020
Guide
Rating Pending
 Build Guide
High King of Solo
by Keky0in | Updated November 15, 2020
Rating Pending
 Build Guide
Jormungandr (solo lane 7.9)
by KF_Kvo | Updated October 10, 2020
Rating Pending
 Build Guide
Jormungandr
by MigueLVallejoS | Updated May 23, 2020

Season 6 Guides & Builds

8.8
13 Votes 2
 Build Guide
Jormungandr Conquest Support and Solo (6.5)
by LordEnderSaber215 | Updated May 5, 2019
Rating Pending
 Build Guide
Jormungandr Joust guide
by vDeluxe_7 | Updated March 24, 2019
Guide
7.7
9 Votes 3
 Build Guide
Jormungandr 6.2 Solo
by bombboy21096 | Updated March 10, 2019
Guide
7.3
7 Votes 3
 Build Guide
Best build damage/defense
by DIEGO_LITTLELION | Updated March 10, 2019
Rating Pending
 Build Guide
My joust build for Jormungandr
by HellJack-AotD | Updated March 7, 2019
Favor: 5500 Gems: 200

Jormungandr Statistics

495 (+100) Health
190 (+40) Mana
365 (+0) Speed
5 attacks/s decreasing while firing to minimum 2/s Progression
35 (+0) Range
1 (+1) Attack / Sec
24 (+ 2.4) + 8% of Magical Power Damage

Jormungandr Skills

Jormungandr Skill Immovable

ImmovablePassive

Jormungandr is so large that he cannot be affected by Hard Displacement. Instead, he gets Dazed. Dazed is a debuff on Jormungandr that is a fading, non-cleansable slow and increases the damage he takes for the duration. Any Attack speed past base speeds up the recharge rate of Jormungandr's Basic Attack.

Ability Type: Passive
| Slow: 20%
| Increased Damage Taken: 10%
| Duration: 2s
| Attack Speed Conversion: 5%
Jormungandr Skill Venomous Haze

Venomous Haze

1 X
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second.

If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s.

Jormungandr can have a maximum of 9 toxic clouds out at a time.

Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power)
Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+5% of your Magical Power)
Slow: 15%
Slow Duration: 1s
Cloud Duration: 20s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Jormungandr Skill Consuming Bellow

Consuming Bellow

2 A
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at its fastest rate.

Ability Type: Area
Damage: 120 / 180 / 240 / 300 / 360 (+45% of your Magical Power)
Bonus Damage: 20 / 25 / 30 / 35 / 40 (+5% of your Magical Power)
Empowered Buff: 1.5s
Radius: 20-30
Cost: 70
Cooldown: 14s
Jormungandr Skill Submerge

Submerge

3 B
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius.

Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him.

Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Taking damage from Enemy gods breaks Stealth.

Ability Type: Area Damage and Buff
Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power)
Movement Speed: 25%
Duration: 5s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16 / 15 / 14 / 13 / 12s
Jormungandr Skill The World Serpent

The World Serpent

4 Y
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times.

When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.

Ability Type: Ground Target
Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power)
Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power)
Radius: 20
Cost: 100
Cooldown: 100s

Jormungandr Lore

Armageddon. Apocalypse. The end times. All myths and legends contain forewarnings of a great, singular catastrophe, when the stars fall from the sky and the very earth breaks apart into nothingness. Among these days of judgement, none are eclipsed in their scale of horror and destruction foretold of more than Ragnarok, the prophesied disaster of the Norse pantheon.

There is a single being who acts as the herald of Ragnarok, the god known as Jormungandr, the World Serpent. A son of Loki, he is an immense, serpentine dragon, massive enough to encircle the entire world and blot the light from the sun. Dark omens are whispered of when the World Serpent will rise, casting his noxious poisons out to engulf the whole of the earth.

The time Jormungandr bestrides the earth is one of unmatched calamity, the days of Ragnarok where the oceans boil and the land quakes. They are days of incredible violence, where both mortal and divine blood shall soak the ground, and the World Serpent will mete out destruction with a fanatic's zeal. He will swim through the earth and seas alike with vast snapping jaws and caustic venom, sweeping away any opponent brave enough to stand against him.

One such champion is Thor, the mighty God of Thunder. Long has his destiny been written that he will confront the World Serpent in the nightmarish days of Ragnarok. It is a clash that will shake creation, rivaling any battle in history, and one that neither Thor nor Jormungandr may ever walk away from.

Woe to any who hears the trumpets of Ragnarok, for they herald the coming of Jormungandr, the instrument of their annihilation. The World Serpent exists as the bearer of the end times, the collapse of all creation. Who could hope to oppose such power?

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