Find the best Baron Samedi build guides for SMITE Patch 8.7. You will find builds for arena, joust, and conquest. However you choose to play Baron Samedi, The SMITEFire community will help you craft the best build for the S8 meta and your chosen game mode. Learn Baron Samedi's skills, stats and more.
Baron shares Baron's Brew, a powerful restorative chalice, with his allies from the Item Shop. Enemies hit by Baron will have Hysteria applied to them (5 per Basic Attack). Baron's abilities interact with Hysteria to provide bonus effects. Targets at Max Hysteria take 20% additional damage from Baron Samedi.
Ability Type: Passive
Baron Samedi animates two skulls, both which briefly warm up before firing two beams of voodoo magic that damages enemies. The beams crossover wherever Baron Samedi was aiming. Enemies hit by both beams take 15% damage on the second hit.
If the enemy god hit is above 30 Hysteria, their Physical Power, Magical Power, and Attack Speed are reduced.
Ability Type: Line
Damage: 90 / 130 / 170 / 210 / 250 (+70% of your Magical Power)
Power Reduction: 30%
Power Reduction Duration: 3 / 3.5 / 4 / 4.5 / 5s
Attack Speed Reduction: 30%
Hysteria Per Hit: 15
Cost: 55 / 60 / 65 / 70 / 75
Baron Samedi guides restless spirits to the ground and buries them. After a brief delay the ground erupts, damaging enemies standing in the area. If an enemy god is hit, friendly spirits fly the from the area and heal allies near the explosion or by Baron Samedi.
If the enemy god hit is above 30 Hysteria the friendly spirit cleanses ally slow effects, and increases their Movement Speed.
Ability Type: Ground Target
Damage: 70 / 125 / 180 / 235 / 290 (+70% of your Magical Power)
Flat Heal: 40 / 65 / 90 / 115 / 140 (+10% of your Magical Power)
Missing Health Heal: 10%
Ground Speed: 25%
Hysteria Per Hit: 20
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Wrap It Up
Baron Samedi throws his snake forward, wrapping any enemy god hit and dealing damage every .5s for 2.5s and applying a ramp to root.
If a god hit is above 30 Hysteria, the snake will also lash out at nearby enemy gods who stand too close after 1s. Enemies hit by this are injected with venom that ramp to root and deals the full damage over time immediately.
Ability Type: Line
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Magical Power)
Damage (Total): 50 / 90 / 130 / 170 / 210 (+40% of your Magical Power)
Slow Duration: 1.75s
Root Duration: 0.75s
Hysteria Per Hit: 5
Cost: 60 / 65 / 70 / 75 / 80
Life of the Party
Baron Samedi pulls the souls of the living towards his Coffin, becoming immune to Crowd Control and taking 35% reduced damage. Enemy gods within range are caught in a Vortex, dragging them towards the Coffin and take damage every .33s. When an enemy god gets too close to the coffin their soul is ripped out, causing them to be stunned, take a large amount of damage based on their total health and gain max Hysteria. This ability persists for 3.5s or until an enemy god is pulled to the coffin.
If targets being pulled are above 30 Hysteria, the pull strength is increased.
Ability Type: Cone
Damage Per Tick: 17 / 24 / 31 / 38 / 45 (+6% of your Magical Power)
Damage On Hit: 100 / 170 / 240 / 310 / 380 (+50% of your Magical Power)
Max Health Damage: 10%
Hysteria Per Hit: 5
Cost: 70 / 75 / 80 / 85 / 90
Baron Samedi Lore
Death. If you think that it means the end, then allow me to introduce you to someone.
You thought it was all over, but Baron Samedi is going to change your mind. The only fire here is in the water, so share a drink with him. Let the sights and sounds entrance you. Join the celebration, feel your pulse pounding so hard you've forgotten your heart stopped beating.
Forget what you think you know. There is life after death, and Baron Samedi will be your guide. So come along and let Baron Samedi show you the wonders of a whole new world, and that even a god of death can be the life of the party.
After all, what have you got to lose?
SmiteFire & Smite
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.