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Advantages: Reasonable cost, very high cooldown reduction, high mana pool.
Disadvantages: No magical protection, no health.
Discussion: This is a utility physical defense item that allows for high ability use due to the 20% CDR and high mana pool. Typically used by tanks, but situationally picked up even by offensive gods that are struggling against physical enemies.
Considered a selfish item, so when used by Support roles, usually best to pick up late-game, as team-based items such as Sovereignty are often preferred early.
An amazing item to go for early game if you are facing 3 or more physical and want to put out as much ability damage as possible without worrying to much about your own safety.
not to mention that 550 mana is really nice early on for some extra longevity.