Cost: 1200 (2350)
+150 Health
+40 Physical Protection
+10% Cooldown Reduction
+25 HP5
PASSIVE – When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
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Advantages: Very low cost, good counter to physical gods in the early game.
Disadvantages: No health, no penetration, no magical protection.
Restrictions: Physical gods only.
Discussion: This is a technically a tier 2 item, and as such is bought early in a build, and sold late for a full tier 3 item. With relatively weak stats compared to T3 items, it's chosen as a counter to a physical lane enemy and to provide a temporary advantage.
And yeah, it was too much healing.
Newb,maybe you me and gotz can test sometime.
Also, it's quite easy to get 2 Gods together; if you have a God with an ability with a wide enough range, you can hit both
@Newbiemj buff moves similar to