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Merlin Builds & Guides

Arthurian Mage Ranged Magical
Find the best Merlin build guides for SMITE Patch 11.6. You will find builds for arena, joust, and conquest. However you choose to play Merlin, The SMITEFire community will help you craft the best build for the S11 meta and your chosen game mode. Learn Merlin's skills, stats and more.
Top Rated Guides Newest Guides

Year 11 Guides & Builds // Other Patches

9
11 Votes 1
 Build Guide
Continental Mage Merlin - (Patch 11.2)
by LucyFTLove | Updated February 27, 2024
Rating Pending
 Build Guide
Merlin MID Guide
by Gh0sted136 | Updated February 29, 2024
6.7
5 Votes 3
 Build Guide
Quick Merlin Conquest Guide
by Kriega1 | Updated February 27, 2024
Guide In-Depth

Year 10 Guides & Builds

Rating Pending
 Build Guide
Merlin SPL Builds
by DV-8 | Updated October 2, 2023
9.8
55 Votes 11
 Build Guide
Merlin Season 10 Damage Build (10.1)
by Shoot_n_Scoot | Updated September 9, 2023
Rating Pending
 Build Guide
more power bild
by Dr.Alma | Updated September 11, 2023
8.9
26 Votes 5
 Build Guide
Merlin
by LaughingTruth | Updated March 6, 2023
8.5
8 Votes 1
 Build Guide
Merlin S10.1 Meta Build
by dogwithablog | Updated February 10, 2023

Year 9 Guides & Builds

Rating Pending
 Build Guide
Merlin Avatar XD
by Nada pra fazer | Updated January 10, 2023
7.7
7 Votes 2
 Build Guide
Merlin Max Outtt
by MakeEmQuit | Updated November 30, 2022
Rating Pending
 Build Guide
Git er done
by Ganjaghost420 | Updated November 11, 2022
6.4
3 Votes 2
 Build Guide
Generic Merlin Build
by BigLima | Updated October 2, 2022
6.8
4 Votes 2
 Build Guide
MERLIN COOLDOWN
by QULMINACIA | Updated July 24, 2022
6.7
5 Votes 3
 Build Guide
Merlin Mid (lmk how build worked so i can do my best to improve the build)
by shineingprism19 | Updated August 4, 2022
7.6
15 Votes 6
 Build Guide
OP Merlin Build
by BrotherAshton | Updated June 17, 2022
Rating Pending
 Build Guide
Merlin mid
by Big_mowi4011 | Updated April 5, 2022

Year 8 Guides & Builds

Rating Pending
 Build Guide
Magic Man: Merlin Guide (S8)
by Stuke99 | Updated December 26, 2021
Guide In-Depth
Rating Pending
 Build Guide
The Unkillable Merlin [S8]
by Sinkuo | Updated January 18, 2022
Rating Pending
 Build Guide
Merlin
by Big_mowi4011 | Updated September 26, 2021
8.5
16 Votes 4
 Build Guide
Merlin Season 8.8
by Jartysick | Updated August 28, 2021
Favor: 5500 Gems: 200

Merlin Statistics

518 (+79) Health
250 (+55) Mana
355 (+0) Speed
None Progression
58 (+0) Range
1 (+0.8) Attack / Sec
34 (+ 1.5) + 20% of Magical Power Damage

Merlin Skills

Merlin Skill Overload

OverloadPassive

Every time Merlin casts a spell he gains a stack of Overload. When Merlin next fires a basic attack it will be augmented with lightning, dealing extra damage to the first Enemy.

Ability Type: Ranged Basic, Damage
Damage: 20 (+20% of your Magical Power)
Charges: 3
Duration: 5s
Merlin Skill Eclipse / Radiate / Frostbolt

Eclipse / Radiate / Frostbolt

1 X
Eclipse (Arcane): Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.
Enemies marked take additional damage if they stay within the outer range of Eclipse.

Ability Type: Circle, Damage
Initial Arcane Damage: 40 / 60 / 80 / 100 / 120 (+55% of your Magical Power)
Arcane Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+8% of your Magical Power)
Arcane Range/Radius: 60/15,25)
Arcane Duration: 3s
Arcane Cooldown: 14s

Radiate (Fire): Merlin channels a beam of intense fire for 2s that deals damage every 0.25s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.

Ability Type: Line, Damage
Fire Damage Per Tick: 6 / 12 / 18 / 24 / 30 (+18% of your Magical Power)
Fire Burn Damage: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Fire Duration: 2s
Fire Range: 45
Fire Cooldown: 14 / 13.5 / 13 / 12.5 / 12s

Frostbolt (Ice): Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 15% damage if they are slowed.

Ability Type: Line, Damage
Ice Damage: 60 / 95 / 130 / 165 / 200 (+55% of your Magical Power)
Ice Range/Radius: 70 / 15
Ice Cooldown: 6s

Cost: 60
Merlin Skill Eclipse

Eclipse

1 X
Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.

Enemies marked take additional damage if they stay within the outer range of Eclipse.

Ability Type: Circle, Damage
Initial Damage: 40 / 60 / 80 / 100 / 120 (+55% of your Magical Power)
Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+8% of your Magical Power)
Duration: 3s when fully deployed
Range/Radius: 60 / 15,25
Cost: 60
Cooldown: 14s
Merlin Skill Vortex / Dragonfire / Blizzard

Vortex / Dragonfire / Blizzard

2 A
Vortex (Arcane): Merlin deploys a field of arcane energy at a location. After a delay, the Vortex deals damage and pulls Enemies towards the center.

Ability Type: Circle, Knockup, Damage
Arcane Damage: 50 / 80 / 110 / 140 / 170 (+60% of your Magical Power)
Range/Radius: 60 / 20
Cooldown: 16 / 15 / 14 / 13 / 12s

Dragonfire (Fire): Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. If caught in the center of the area, Enemy gods have their protections reduced. The dragons last for 3s.

Ability Type: Area, Debuff, Damage
Fire Damage Per Tick: 8 / 11 / 14 / 17 / 20 (+20% of your Magical Power)
Fire Protection Reduction: 4%
Fire Max Stacks: 4
Fire Duration: 4s
Range: 50
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s

Blizzard (Ice): Merlin creates a Blizzard at a target location that lasts for 4s. After a brief delay, shards of ice start hurling down every 0.5s. Enemies hit take damage and progressively get more slowed while they stay within the area. Enemies hit take damage and progressively get more slowed while they stay within the area.

Ability Type: Circle, Slow, Damage
Ice Damage Per Tick: 10 / 25 / 40 / 55 / 70 (+15% of your Magical Power)
Ice Slow Per Stack: 8%
Ice Max Stacks: 5
Ice Duration: 2s
Range/Radius: 65 / 20
Cooldown (Vortex / Blizzard): 16 / 15 / 14 / 13 / 12s

Cost: 60 / 65 / 70 / 75 / 80
Merlin Skill Flicker

Flicker

3 B
Merlin quickly teleports a short distance in front of him.

Ability Type: Teleport
Range: 30
Cost: 70
Cooldown: 24 / 23 / 22 / 21 / 20s
Merlin Skill Elemental Mastery

Elemental Mastery

4 Y
Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next.

After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance's energy they are being hit by.

Ability Type: Circle, Crowd Control, Damage
Damage: 80 / 110 / 140 / 170 / 210 (+15% of your Magical Power)
Arcane: Knockup
Fire Damage Per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Ice Slow: 20%
Slow Duration: 1.5s
Radius: 25
Cost: 40 / 50 / 60 / 70 / 80
Cooldown: 30 / 27.5 / 25 / 22.5 / 20s

Merlin Lore

Many know the legend of King Arthur, and yet the man who set that legend into motion remains shrouded in mystery. His origins, and the source of his power, are secrets known only to him. Even his very nature is questioned. Is he simply a man greatly adept in the magical arts? A demon? Or something in between? Whatever the answer, what is beyond doubt to all who encounter him is that Arthur's right hand, the great wizard Merlin, is a being of immense wisdom, and formidable strength.

In the ages of warring kings, where ruler vied against rules and only the strongest rose to rule the land, Merlin pledged his skills in service to great sovereigns as both advisor and a devastating battle mage. A collector of secrets and ancient lore, Merlin is a master of arcane wizardry, able to wield a myriad of elements and harness them to his will. He also devoted his mind to the art of prophesy, one day foreseeing the rise of a ruler destined to stand above all others, and unite the land beneath his banner.

When Uther Pendragon fell in battle against the barbarous hordes of the invading Saxons, Merlin swore an oath of fealty to his successor, Arthur. From that day, the mage never left the wielder of legendary Excalibur's side, a tireless advisor, fellow warrior, and friend. Together they brought about the rise of Camelot, and the unity of a once fractured land. The foul Saxons were driven back across the distant sea, and the people of the kingdom knew peace, justice and prosperity.

To any who thinks to cross Merlin, beware. Many have tested him, seeking his knowledge, his secrets, or the source of his power for themselves. And few, if any, have lived to tell their tale.

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