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Find the best Ix Chel build guides for SMITE Patch 10.5. You will find builds for arena, joust, and conquest. However you choose to play Ix Chel, The SMITEFire community will help you craft the best build for the S10 meta and your chosen game mode. Learn Ix Chel's skills, stats and more.
Every time Ix Chel hits an enemy god or provides an allied god with a beneficial effect she gains one color of the rainbow. On obtaining all 6, her next basic attack has no movement penalty, is increased in size and deals bonus damage.
Ability Type: Ranged Basic, Damage
Damage: 40% of your magical power
Range/Radius: 55/8
Gleaming Blast / Threads of Light
1X
Gleaming Blast: Ix Chel fires a blast of gleaming light ahead of her dealing damage, piercing minions, and stopping on the first enemy god hit. Minions and Jungle Camps take an extra +40% damage. Hitting an enemy causes this ability to change.
Threads of Light: Ix Chel weaves together strands of light which fully illuminate after a short delay damaging enemies in their path. Enemies facing the strands as they illuminate are Blinded for 1s. Enemies hit by the tip of the field, where all the strands meet, take bonus damage. On fire, this ability turns back into Gleaming Blast and the cooldown begins.
Ix Chel marks an area on the ground invoking it with lunar energy. After a short delay the energy explodes Knocking up and dealing damage to enemies while Healing allies.
Ix Chel sends out an arcing, weaved rainbow towards a location while gaining a small burst of Movement Speed.
On landing the crashing rainbow deals damage and Roots enemies, splitting into smaller orbs of light. These orbs can be picked up by Ix Chel and her allies for increased Movement Speed.
Ability Type: Circle, Buff, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+75% of your Magical Power)
Root Duration: 1.25s
Movement Speed: 20% for 3s
Orb Movement Speed: 20% for 3s
Range/Radius: 55/15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Great End
4Y
Ix Chel becomes CC immune and channels all of her energy into a single intense beam of light. The beam deals damage to enemies and heals allies every 0.2s for 3s, increasing in duration if Ix Chel can do both at the same time.
Enemies take increasing damage per tick which decays rapidly if not hit recently.
Healing an ally also heals Ix Chel. Ix Chel gains 6 stacks of Rainbow Weaver on firing.
Ability Type: Line, Heal, Damage
Damage per tick: 14 / 23 / 32 / 41 / 50 (+7.5% of your Magical Power)
Heal per tick: 2% Missing HP
Subsequent damage increase: 5%
Maximum Damage Increase Per Target: 100%
Maximum Duration: 6s
Range/Radius: 70/2.5
Cost: 90
Cooldown: 90s
Ix Chel Lore
Coming soon!
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