Viability / General Use:High viability. Key critical damage item for physical basic attackers and select ability-hybrid gods, optimally purchased as the 2nd or 3rd critical damage item in most situations.
Advantages: Good power and very strong critical damage potential.
Disadvantages: Very high cost, no penetration or attack speed.
Restrictions: Physical gods only.
Discussion: Very powerful critical damage boost for gods building into critical damage. It is typically best suited for basic attacking Hunters, along with Assassins that can take advantage of critical damage. Due to the price, it should be purchased late in a build, after at least 1 other critical damage item (such as Rage or Poisoned Star) is completed.
Some gods for which this item can be effective (given a proper build):
*NOTE* This is most overrated item by newer players, causing many people to incorrectly prioritize the item due to lack of build and mechanics knowledge.
Same here. I make jokes about it because I either see it as the only crit item or on gods (warriors like Chaac. I'm not kidding), who shouldn't be building crit in the first place.
I'm seriously tempted to start a "Down with Deathbringer!" campaign, #dontbuydb! I've seen too many hunters, and some warriors, who buy this as their only crit item, and they do rather terribly.
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Advantages: Good power and very strong critical damage potential.
Disadvantages: Very high cost, no penetration or attack speed.
Restrictions: Physical gods only.
Discussion: Very powerful critical damage boost for gods building into critical damage. It is typically best suited for basic attacking Hunters, along with Assassins that can take advantage of critical damage. Due to the price, it should be purchased late in a build, after at least 1 other critical damage item (such as Rage or Poisoned Star) is completed.
Some gods for which this item can be effective (given a proper build):