Find the best Charon build guides for SMITE Patch 12.1 and SMITE 2 Patch Open Beta 29. You will find builds for arena, joust, and conquest. However you choose to play Charon, The SMITEFire community will help you craft the best build for the SMITE S12 and SMITE 2 S0 metas and your chosen game mode. Learn Charon's skills, stats and more.
If Charon is in assist range while any friendly lane minion or jungle monster dies, their essence persists for Charon to collect for 8s, granting him 1 gold and a Soul stack each. When Charon returns to base, he loses all Soul stacks and gains a permanent 2 Max Health per stack.
Ability Type: Buff
Collection Range: 20
Max Stacks: 20
Max Health: 998
Spectral Surge
1X
Charon plucks a soul out of the Styx, firing it as a line projectile that damages and Slows all enemies while stopping on the first god hit. If the soul hits an enemy god, it then explodes in a damaging and Silencing area around the target. All enemy gods hit by the explosion leave behind a damaging, Slowing trail of the Styx for the next 3s.
After a short delay, Charon creates a rift to the underworld in an area, dealing damage and marking all enemy gods hit for the next 3s. The marked gods are revealed and have their Attack Speed reduced. Additionally, any time an allied god hits a marked god once per mark per ability or basic attack, that ally gains a shield for 3s. Subsequent shields only grant 25% of the original value.
Ability Type: Circle, Debuff, Damage
Damage: 50 / 85 / 120 / 155 / 190 (+40% of your Magical Power)
Attack Speed Slow: 25%
Shield Health: 40 / 65 / 90 / 115 / 140 +2% of Charon’s Max Health
Shield Cap: 15% of Charon’s Max Health
Range/Radius: 55/15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Swift Voyage
3B
Charon forcibly rows at a break-neck pace, charging forward with increased Movement Speed and reduced turn radius for 2.5s. Charon is Slow and Knockback immune while charging. Charon deals damage to and Roots enemies he collides with as well as those directly to his sides in the wake of his boat.
Ability Type: Dash, Root, Damage
Damage: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Direct Root: 1s
Wake Root: 0.5s
Movement Speed: 100%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Summon Styx
4Y
Charon gains Crowd Control immunity and summons a massive tidal wave that he sends forth across the entire battlefield. Enemy gods hit by the wave are Feared, while allied gods gain Protections for 3s. Additionally, if an allied god is within 60 units directly behind the wave, they gain Movement Speed.
Find the best Charon build guides for SMITE Patch 12.1 and SMITE 2 Patch Open Beta 29. You will find builds for arena, joust, and conquest. However you choose to play Charon, The SMITEFire community will help you craft the best build for the SMITE S12 and SMITE 2 S0 metas and your chosen game mode. Learn Charon's skills, stats and more.
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Smite 2: Year 1 Guides & Builds // Patch Open Beta 29 & Patch Open Beta 28
Projectile stops on first target hit, and does not pass through walls.
Ferryman of SoulsPassive
When any friendly lane minion or jungle monster dies, they drop a coin for you to collect that persists for 8 seconds. COins grant you 1 gold and a Soul Stack. You lose all soul stacks when returning to base and gain 2 max health per stack lost. Allies can pay you 1 gold to ferry with you. This grants you a Movement Speed buff while they ride.
Ferrying Cooldown: 30s
Additional Notes:
While being ferried, allies take 50% of the damage you take as true damage.
Any Stun, Displacement, Teleport, Banish, or Grab will immediately eject all allies from the boat.
Spectral Surge
1X
Fire a soul in a line that deals Magical Damage and Slows all enemies, stopping on the first god hit. If the soul hits an enemy god, it explodes, dealing Magical Damage, and Silencing all enemies hit by the explosion, as well as causing all hit enemies to leave a trail behind them for 3 seconds.
After a short delay, a burst of water from Styx appears and deals Magical Damage to all enemies in the area. Enemy gods hit are marked for 3 seconds. The marked gods are Revealed and have reduced Attack Speed. Additionally, any time an allied god hits a marked god, the ally gains a Shield for 3 seconds. Subsequent hits grant 25% of the Shield value.
Shield can only be applied once per mark per ability or basic attack.
Shield health can reach up to 15% of your maximum health.
Swift Voyage
3B
Dash forward with increased Movement Speed and become Slow Immune and Displacement Immune while charging. Any enemy you collide with, or that hits the wake of your boat takes Magical Damage and is Rooted.
Gain CC Immune and summon a massive wave across the battlefield. Enemy gods hit by the wake take Magical Damage and are Feared. Allied gods gain Protections for 3 seconds. Additionally, all allies standing within the zone behind the wave are granted Movement Speed.
Charon, Ferryman of the Styx, is the unwavering guardian of the threshold between life and death. For a single coin he guides souls across the shadowed waters, neither judge nor executioner, but a steadfast keeper of ancient laws. Those who honor the rites find in him a silent protector; those who defy them face his relentless wrath. As the underworld trembles and lost spirits wander, Charon leaves his familiar shores to restore order to the river of the dead. Those drawn to Charon command space and control the battlefield, enforcing boundaries, shielding allies, and punishing any who dare cross the line without paying the toll.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.