Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account


Or

Smite Item: Stone of Gaia

Smite Item Stone of Gaia

Item Details

Stone of Gaia

Cost: 850 (2250)

+400 Health
+25 HP5
+15 MP5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your maximum Health over the next 5 seconds. Can only occur once every 45s.

PASSIVE - Regenerates 0.3% of your max. Health every second.

Item Discussion

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
Gulfwulf (56) | October 4, 2017 7:49pm
I've been seeing this a lot in assault and I was wondering if it's still useful. I can see the attraction, what with the extra health, HP5, MP5, and gaining health whenever you're hit buy most forms of CC, but I've always read that it's no longer any good. Thoughts?
1
[-]
Branmuffin17 (277) | October 4, 2017 9:05pm
The passive 2% max health regeneration has always been a draw, and since that part of the item didn't change, it still remains a situationally strong starting item for Assault. In addition, the 10% max health regen almost makes it BETTER for Assault than it used to be in some ways...Gaia was picked up in Conquest specifically to counter specific abilities so you wouldn't get ganked, but in a teamfight, I think the new passive can have a lot of use.

Check out my updated Assault guide. I have Gaia as a starting option with explanation for situation for Guardians, Warriors, and even some Assassins (that don't contribute much to an early game fight or wave clear), as long as there's no healer.
1
[-]
overld1 (17) | October 5, 2017 1:30pm
Every time I play assault especially when I get a physical god I usually get the item as a starter. The stats of it are really good for sustain (especially the passive). I usually don't get it in other game modes only for tanks for no mobility I get it for. Otherwise it's a amazing item to get in Assault.
1
[-]
Gulfwulf (56) | October 5, 2017 9:34am
Thanks Bran. It really helped my Erlang Shen in our assault match last night.
Load more comments (6 more replies) →
1
[-]
MikeDiB | April 4, 2017 12:45pm
I've been using this item pretty frequently on warriors in the solo lane. I main with Odin and Bellona, and I find the HP5, MP5, and 2% health regen make an enormous difference in reducing my early backing. The large health pool provides help against enemies that build penetration items early, while the CC immunity can really save you when squared up against gods like Erlang Shen, Sobek, Fenrir, Herc, Tyr, Chaac, and most of the CC you see in the solo
1
[-]
Time2medicate (4) | March 19, 2017 12:33am
So with the new passives and the new stats I think this item might be used more but it isn't used very much
1
[-]
Technotoad64 (45) | March 19, 2017 12:58pm
Might be useful against certain comps. If they have Jing Wei ADC, Bacchus support, and Awilix jungler, I might get it in Conquest.
1
[-]
Bernardozomer (33) | March 19, 2017 4:26pm
Quoted:
If they have Jing Wei ADC, Bacchus support, Awilix jungler,


... He Bo mid, and Hercules solo,
Load more comments (2 more replies) →
1
[-]
Devampi (88) | February 21, 2016 11:27pm
only reason now to pick it up is for the HP5 it provides now
1
[-]
iReauxbot (11) | February 21, 2016 2:25pm
I liked it for the +70 defense
1
[-]
Technotoad64 (45) | February 21, 2016 2:13pm
People have been telling me that this item is useless since its nerf. What's your opinion?
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved