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Surtr Builds & Guides

Norse Warrior Melee Physical
Find the best Surtr build guides for SMITE Patch 10.12. You will find builds for arena, joust, and conquest. However you choose to play Surtr, The SMITEFire community will help you craft the best build for the S10 meta and your chosen game mode. Learn Surtr's skills, stats and more.
Favor: 5500 Gems: 200

Surtr Statistics

670 (+88) Health
230 (+35) Mana
375 (+0) Speed
1/0.75x/1x/1.5x damage and swing time Progression
16 (+0) Range
1 (+1.2) Attack / Sec
39 Damage

Surtr Skills

Surtr Skill Obsidian Flesh

Obsidian FleshPassive

Surtr’s flesh cracks into fragments after he loses enough health. On picking these up Surtr gains a percentage of his Max. Health over time and Protections for 3s (max. 3 stacks). Enemies can destroy these fragments by walking over them.

Ability Type: Buff
Heal per tick: 0.6%
Protections: 6 + 1 Per level
Health Threshold: 15%
Surtr Skill Flames of Muspell

Flames of Muspell

1 X
Surtr sets his sword ablaze gaining Haste while this buff is active. Surtr’s next successful Basic Attack will deal bonus magical damage, ignite the target causing them to take damage over time as well as spawning a Fiery Imp.

This ability’s bonus damage increases per stack (max. of 200) when an enemy dies while the burning effect is active.

Ability Type: Buff
Damage per Tick: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power) every second for 3s
Bonus Damage: 35 + 5 per stack (Magical Damage)
Imp Damage: 10 / 15 / 20 / 25 / 30 (+10% of your Physical Power)
Imp Health: 50 + 50 per rank
Imp Lifetime: 10s
Cost: 50
Cooldown: 14 / 13 / 12 / 11 / 10s
Surtr Skill Giant's Grasp

Giant's Grasp

2 A
Surtr pulls the closest target to him, either an enemy lane minion, a Fiery Imp or a magma rock if neither are in range. Surtr then hurls the object forwards, dealing damage and stunning enemies ahead.

Magma Rock - Stops on first enemy
Lane Minion - Passes through minions, stopping on first enemy god
Fiery Imp - Passes through minions, stopping on first enemy god and exploding in an area

Ability Type: Circle & Line
Damage: 90 / 145 / 200 / 255 / 310 (+70% of your Physical Power)
AoE Damage: 30 / 60 / 90 / 120 / 150 (+30% of your Physical Power)
Stun Duration: 1.2s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Surtr Skill Emberwalk


3 B
Surtr’s fury creates a ring of embers around him providing a Movement Speed buff that increases for hitting enemies, while the ability is active. The ring deals damage and slows enemies once as it expands or when fully formed and again when it contracts.

While formed, the outer ring deals continuous damage to enemies inside. The ring also picks up Obsidian Flesh fragments.

Ability Type: Buff
Damage: 35 / 55 / 75 / 95 / 115 (+20% of your Physical Power)
Bonus Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power)
Movement Speed: 10% + 5% per enemy hit (max. 3 stacks)
MS Debuff: 15% for 2s
Duration: 4s
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15s
Surtr Skill End of Days

End of Days

4 Y
After a short buildup, Surtr surges into the air infusing into a large Meteor. While in the air, Surtr is immune to damage and can choose where to come crashing down.

Before landing, Meteorites split off, targeting enemies on the ground, dealing damage and spawning Fiery Imps.

Surtr’s Meteor deals increased damage and knocks up enemies hit.

Ability Type: Ground Target
Damage: 210 / 285 / 360 / 435 / 510 (+60% of your Physical Power)
Meteorite Damage: 50 / 75 / 100 / 125 / 150 (+15% of your Physical Power)
Cost: 100
Cooldown: 100s

Surtr Lore

Little is known of the fire-giant Surtr. His origins are shrouded as by a haze of forge-smoke, his secrets mingled with the ashes of his fiery home. Even Odin the All-Wise cannot see the spark that started Surtr’s fire. But he knows the giant’s end...for it is the end of the gods, and of mankind, as well. Surtr is the very embodiment of the fire that will burn the old world to ash, so that a new one might rise in its place.

It is said that when mighty Surtr moves from his post on the frontiers of Muspell, the heavens shall break apart, the earth shall burn and warriors will tread the path from Hel. Carrying his bright sword, he will lead the sons of Muspell into battle with the Norse gods – a battle which will end with Surtr’s flames engulfing the world.

But until that day, Surtr stands sentry against those who would dare invade the lands of his people, be they mortal or divine. Over the millennia, many gods have trespassed on Surtr’s territory, either in the course of a quest or simply because they desire a challenge. Some believe that these periodic incursions into Muspell are encouraged by Odin as a test of Surtr’s vigilance, while others claim that the Norse gods hope to keep Surtr weak through constant warfare. Regardless of the reason, he has faced gods in battle many times, and he has tasted many defeats at their hands.

Over and over again, Surtr is cast down only to rise again, like a rekindled flame. But with each defeat, the heat of his wrath grows ever does his desire to lead his people to war against those who would see them bound to their lands for all eternity. And soon – sooner, perhaps, than the gods realize – Surtr will leave his post at last, and march to the world’s ruin.

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