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Atlas Builds & Guides

Greek Guardian Melee Magical
Find the best Atlas build guides for SMITE Patch 9.6. You will find builds for arena, joust, and conquest. However you choose to play Atlas, The SMITEFire community will help you craft the best build for the S9 meta and your chosen game mode. Learn Atlas' skills, stats and more.
Favor: 5500 Gems: 200

Atlas Statistics

714 (+105) Health
190 (+35) Mana
370 (+0) Speed
1.25/1.25/1.25 dmg & swing, AoE on final blow Progression
16 (+0) Range
0.95 (+1.2) Attack / Sec
37 (+ 1.5) + 20% of Magical Power Damage

Atlas Skills

Atlas Skill The Astrolabe

The AstrolabePassive

As Atlas takes damage or deals damage with his basic attacks or abilities he accumulates 1.25 Energy in his Astrolabe. Minions provide 1/10th of the Energy. When he reaches 20 Energy his next Basic Attack has 1.5x damage, 1.5s swing time, and deals bonus damage in an area in front of him. Gods hit are Trembled for 2s while minions are stunned. Atlas can store up to 30 Energy.

Ability Type: Passive
Empowered Bonus Damage: 8 * Level
Atlas Skill Unburden

Unburden

1 X
Atlas throws his Astrolabe to a target location, damaging and slowing enemies where it lands. While deployed, his Basic Attack will cause an explosion at the target area that damages all enemies and does not trigger item effects. This explosion deals 50% damage to Minions and costs 5 Mana to use. After 5s or when he re-fires this ability, the Astrolabe will return to him. Atlas' second ability changes based on whether his Astrolabe is deployed or held.

Ability Type: Circle
Damage: 50 / 85 / 120 / 155 / 190 (+40% of your Magical Power)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 2s
Basic Explosion: 23 + 6 Per Level
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14 / 13 / 12 / 11 / 10s
Atlas Skill Gravity Pull

Gravity Pull

2 A
Atlas pulls enemies towards his Astrolabe. Enemy gods who are too close get pulled into the Astrolabe. If Atlas is holding the Astrolabe he becomes immune to knockups, and enemies who get pulled into the Astrolabe get held in front of Atlas. After a brief delay, the held targets get launched in the direction Atlas is facing. If Atlas has thrown the Astrolabe, enemies who get pulled into the Astrolabe will get held at the Astrolabe’s location before being launched towards Atlas.

Ability Type: Cone / Circle
Pull Damage: 50 / 80 / 110 / 140 / 170 (+35% of your Magical Power)
Launch Damage: 50 / 80 / 110 / 140 / 170 (+35% of your Magical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16s
Atlas Skill Kinetic Charge

Kinetic Charge

3 B
Atlas charges forward, damaging minions and cleansing himself of slows. Each allied god he charges near will have their burdens removed, cleansing them of any current slows and increasing their movement speed. While Atlas is charging, he is immune to slows and knockups. When Atlas collides with an enemy god he will release accumulated burdens in an explosion, slowing enemies in a 15 unit radius. For every burden accumulated, the slow is increased by 25% up to a maximum of 75%.

Ability Type: Line
Damage: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Movement Speed: 25 / 27.5 / 30 / 32.5 / 35%
Minimum Slow: 25%
Maximum Slow: 75%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Atlas Skill Gamma-Ray Burst

Gamma-Ray Burst

4 Y
Atlas tears the sky asunder and calls forth a Gamma-Ray Burst. Enemies in this area are hit every 0.5s and gain a stack of Radiation. Radiation can stack up to 5/5/6/6/7 times and lowers the enemy's Protections and Power. After 5s or upon re-fire the Gamma-Ray Burst will focus in power and begin traveling across the battleground. Enemies hit by this focused ray take heavier damage and gain Focused Radiation, lowering Protections and Power equal to 3 stacks of Radiation.

Ability Type: Circle
Damage: 25 / 35 / 45 / 55 / 65 (+10% of your Magical Power)
Protection Reduction: 5%
Power Reduction: 2%
Focused Damage: 120 / 180 / 240 / 300 / 360 (+40% of your Magical Power)
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 90s

Atlas Lore

Coming soon!

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