Agni - Hard
This matchup is in Agni
's favour. In order to win against Agni
you really need to play around his ranges. He is another artillery mage, he has more area of effect damage than you but slightly less range. He has better waveclear, and comes online earlier than you. He's also safe, just like you. The idea is to stay unpredictable in your movements and ensure you always have your dash should you need to dodge his bombs. As soon as you see a Rain Fire
bomb on you, that's it, you're immediately going to need to Evade and Punish backwards
before the bomb lands, since Agni
can't physically stun with Noxious Fumes
you until it lands. You're never going to be able to kill a good Agni
, unless your jungler can really punish Agni
's terrible Levels 1-4. Something I like to do against Agni is take my [Glyph of Pain]] at Level 2. The reason for this is that Agni has very unsafe wave clear until he gets his Rain Fire
. He will either need to walk in melee range to use Flame Wave
, or will need to walk right up to you in order to clear the wave with Path of Flames
- during this time Agni is incredibly susceptible to being poked down by your Hieroglyphic Assault
, and gaining this range advantage as soon as possible helps in this matchup for that reason alone.
However if you can survive until Level 7, he doesn't have much kill potential on you either, but you need to respect his burst combos. If you get hit by Rain Fire
this matchup can turn nasty very quickly against a good Agni.
Ah Puch - Easy
Another of my favourite gods, Thoth
hard counters Ah Puch
. He doesn't have any mobility to dodge your spells, an auto attack through your Glyph of Pain
oneshots corpses before Ah Puch can eat them with Hollow Ground
or blow them up, and your Evade and Punish
allows you to avoid his Corpse Explosion
really easily. The only thing to be careful of is that in the early game an Ah Puch Undead Surge
has a 6s lower cooldown than your dash, so be sure to stay at max range until your 2 comes back up. Then again that combo blows half of his mana and won't be oneshotting you until the late game anyway. A very easy matchup.
Anhur - Easy
excels against Anhur
in the mid lane due to his range with Glyph of Pain
. Anhur's Shifting Sands
combo spells out death if you get hit by hit, but he's going to have a hard time hitting it onto you since Thoth
as a whole plays so far back. If you position far enough back against Anhur
, he will be forced to use Disperse
if he wants to kill you, heavily telegraphing what he's going to do. You can then use a quick Evade and Punish
(even without the Glyph of Pain
) backwards, and you're fine.
Play cautiously against Anhur
, and play intelligently at max range, and he will really struggle. Despite this being an easy matchup for Thoth
, be warned: you need to respect Anhur
's Level 5-9 - why? Because Desert Fury
hits insanely hard, so if you get Pillar Stunned, you're going to be a 560+240% ult to the face with 20 debuffed physical protections thanks to Enfeeble
, and he's CC immune at the same time - ouch.
But if you do play this well, this will be an easy mid lane for you.
Anubis - Easy/Medium
Difficulty: 6/10 if inexperienced on Thoth, 2/10 otherwise
This is a matchup that really tests your ability to survive Levels 1-2, abuse your 85 range, and dodge skillshots with your 2. In other words, it tests how good you are at Thoth
. If you know how to pilot Thoth
well, there's absolutely nothing Anubis can do against you unless you really **** up or he has a really on point jungler. If you're not used to Thoth
's kit, this matchup becomes a lot more difficult since Anubis
will really punish your mistakes.
can stay out of range of Anubis
' kit really easily, Anubis
has no mobility to dodge your damage, and even if Anubis
gets in range Thoth
has the mobility to get away. The only difficult part about this matchup will be that Anubis SHOVES you under turret in the early game because of his incredible waveclear because his Plague of Locusts
will full clear a wave at Level 1 but if you can survive to the point where you have serviceable long ranged clear you'll be good to go. However, if you ever do get in range of Anubis
and you don't react fast enough with Evade and Punish, you're probably going to either have to use your Purification Beads
(always take these at Level 1 against Anubis), or you're going to die, since the damage from Grasping Hands
and Death Gaze
will be enough to melt you down, and you won't have time to go for a long dash once Anubis
has you. Remember that without your dash you are both squishy and slow. This is why kiting and familiarity with Thoth
is so crucial in this matchup. Also don't go for stupid plays, since Anubis
has great sustain with Sorrow
- just play cautiously until teamfights.
Aphrodite - Easy
(As someone who used to play a lot of Aphro this is the superior card art)
She has no kill potential on you whatsoever. You have little on her as well thanks to Love Birds
and Undying Love
, but every jungler, even if you don't tell them to, will focus the ever living **** out of an Aphrodite
, making her a really easy matchup.
Her clear with Love Birds
is a bit better than yours and her ult can **** you over at times but that's it, it's not like she can use any of this to her advantage in lane, since her kill potential is non-existent, she's slow and she's squishy.
Baron Samedi - Easy
I love Baron Samedi
, but let me tell you, he struggles against Thoth
pretty much has all of the tools needed to effectively deal with Baron Samedi
. I feel as though Baron Samedi
is more of a solo laner nowadays since his early clear with Vivid Gaze
is absolute, absolute garbage wave clear in early game since his nerfs, and that fares really badly for mid lane, but people still play him there. Thoth
's range is something than Baron Samedi
really struggles against, and Thoth
will outclear Baron Samedi
very easily since his Hierogylphic Assault does a lot of damage. His Consign Spirits
has a long windup time to it, and even though it's an unbelievably broken ability in teamfights, Thoth
can dash out it pretty easily. Wrap It Up
has a short range, so provided you position well, Baron Samedi
won't be able to use his main Hysteria
generator and his main burst combo on you. We all know why Life of the Party
is a broken move, but Thoth can deal with it well - since Glyph of Pain
extends the range of his dash, he can get out of the pull range really easily, and so long as Thoth
does not get hit with Vivid Gaze
s and Consign Spirits
for free in lane, Baron Samedi
won't have enough Hysteria
to get the empowered pull on him. Purification Beads
does nothing against the ult unless Thoth
is at 30 Hysteria or more, if he is, you'll need Purification Beads
to get out, but if he isn't, you won't need it, all you'll need to do is Evade and Punish
through a Glyph of Pain
. Remember not to try to damage Baron Samedi
during his ult, since he gains 35% Damage Reduction.
Really with this matchup you need to be conservative with your Evade and Punish
, and you need kite out Baron Samedi
by playing at max range, and by doing this, the matchup becomes easy. The moment it's down and you get in range of Life of the Party
or Wrap It Up
or whatever, Baron Samedi
can easily have his way with you, but if you play smartly, you are creating circumstances where Baron Samedi
will really struggle.
Chang'e - Easy
Same as Aphrodite
. No kill potential, but every jungler will focus her to hell and back. A bit harder than Aphrodite since her spells can't be dodged and she's hard to hit thanks to Jade Rabbit
and Moonlit Waltz
but her range is terrible, so if you play well you won't have an issue here.
Chernobog - Hard
is completely broken and honestly if you have to play against him I feel very sorry for you. The only saving grace in this matchup is that Crystallised Curses has bad range, meaning you will avoid a lot of poke he can put out in lane. His early clear is some of the best of any hunter between his AoE Heart of Cold
passive, Crystallised Curses and Vicious Barrage
, meaning that you will get shoved in, over and over again. At Level 2 you need to be very careful that you don't get hit by a Chernobog combo, since you do, you will either die, or be forced back to base. Honestly, you're going to have to settle for being shoved in at Level 2, and you're going to have to ensure that you're not standing near a wave, meaning you won't be able to use Hieroglyphic Assault
on all six minions until you get Glyph of Pain
. You could circumvent this by getting Glyph of Pain
instead of Evade and Punish
at Level 2, but this will leave you very vulnerable - so really you have to choose what you want. At Level 3-5, you're going to need to play very carefully and farm up from range. Don't bother trying to kill Chernobog
in lane, thanks to Into Darkness
, he has Aegis Amulet
pretty much on demand every 18s - your best bet is to try to bait out Into Darkness
which will require Evade and Punish
making it risky, and then work with your jungler to gank him in the 18s that it is down.
Level 5 and upwards this matchup gets really frustrating because of Living Nightmare
allowing him unrivalled global pressure. You will always get outroamed by a Chernobog
and thanks to his ludicrous damage, by the time you get to where he's roaming, it's probably already too late. You're going to need to try and take whatever objectives you can while he's roaming, be it the tower, the Gold Fury, Pyro, mid camps, the enemy red or blue, whatever you're just going to have to do something while he's roaming. What's worse, if you ever have to use Evade and Punish
to get away from anyone that isn't Chernobog
, he can very easily just ult in your face, and since his ult provides DAMAGE REDUCTION and REFRESHES ALL OF HIS COOLDOWNS, you can pretty much kiss your *** goodbye.
What's worse, he gets stronger as the game goes on thanks to his high attack speed from Vicious Barrage
and his damage reduction from Living Nightmare
reaching 40% at max rank.
Do yourself a favour and ban this god if you can honestly. The only counterplay that you have against this is trying to use Final Judgement
on him sneakily when he hasn't got damage reduction, and trying to poke him out so it's more risky for him to roam, but with both of these options, Into Darkness
gives him a very easy way to stop this.
Chiron - Easy
Overall an incredibly easy matchup. Avoid getting hit by too many Training Exercise
s by positioning well and using your Evade and Punish
to get out when necessary, and you will get some of the freest farm of your life. Chiron
's early all-ins with Giddyup!
can be a bit problematic at times, but luckily Evade and Punish
allows you to get out of them very easily. Giddyup is a great escape but his turning is usually quite bad, allowing for easy Evade and Punish
or Final Judgement
shots. His Centaurus
goes quite far, but you can dodge the shots, and he travels slowly during it, meaning you can once again, land really free damage onto him.
Chiron can deal with Hieroglyphic Assault
poke well thanks to Herbal Medicine
, but that's about all he has going for him in this matchup. He also falls off really hard late game, so yeah, overall, this is a free matchup, provided you don't get hit stupidly by Training Exercise
Chronos - Easy
An interesting matchup. He has more early clear than you but it blows through his mana pool. His poke is decent with his Time Rift
but you can dodge his Stop Time
really easily, meaning that he doesn't have much kill potential on you. Snowballing on him is quite hard because of his ult making him hard to kill, and his Quadrant 1 heal from Accelerate
is actually pretty good at countering your poke.
Overall this is quite an easy lane. What gives this the 4/10 rating, making it nearly a skill matchup is that Chronos
WANTS a farm lane because he's the hardest carry in the game arguably, he's a very safe laner and wants to get to late game thanks to his insane power scalings and his Time Lord
free power. You really want to force him behind honestly, and that's going to take ganks onto Chronos
, using your CC and damage in an optimal manner so he can't get his ultimate off. Late game you can do your thing against him, poke him out with your 3+1 so he can be killed, but his insane AA damage, high ability scalings, crazy ult and bonkers objective push make him quite hard to deal with, so you really need co-ordination to specifically put him behind.
Discordia - Easy
Difficulty - 3/10
Right so Discordia
is pretty broken right now (I used to think she was quite bad but as time has gone on and people have learnt to use her. more this character is disgusting), but as Thoth
, you counter her! Hooray!
The main thing is you outrange her hard. You out-poke her, you can avoid the second part of Unruly Magic
easily, you can dodge her spells with your dash even when rooted (since Strife
doesn't cripple, and unless you're clumped out she won't ever get Madness on you). It's hard for Discordia
to hit a 2-1 combo onto you just because you have an instant dash. Don't bother to put the glyph down in this matchup, dash out of the 2 then stun her and unload as much as humanly possible onto her. Ask for ganks since your 2 will always bait out Discordia
's Erratic Behavior
, making her a hilariously easy gank and giving you outrageously easy kills onto her. While her Golden Apple of Discord
hits hard and can turn fights, it's a very easy move to dodge if you pay attention, with a very slow travel time.
What makes this a 3/10 matchup is that if she does catch in any of her kit, you WILL die, so you need to be very conservative with your dash, but if you are then congrats you've won. Also her stealth can be annoying but it's the only mobility she has, making her a really easy gank on top of her complete lack of pressure onto you. The late game will be hard since she blow your whole team up with 2-1-4, but if you got ahead she won't ever get to that point anyway since you'll blow her up again and again. If you play this matchup well it's a hard counter.
Freya - Medium
is pretty broken. Not going to put it lightly. She's strong in early game, and only gets stronger as the game goes on. Early game her clear is really strong with Aurora Blade and Northern Lights. Level 1 isn't too bad, Level 2 you need to be really careful that you're not standing in minion waves - even after the nerfs, getting hit by a Northern Lights in a minion wave will absolutely chunk you, and what's worse it slows you, setting up more auto attacks. Getting hit by Banish
is pretty much a death sentence, since it sets up her burst combo perfectly, and Valkyrie's Discretion
even after the nerfs does dumb damage, especially considering that she's building full power and penetration, allowing her to really abuse the high damage numbers on that ability. It also removes her from her from the fight. As the game goes on, Freya's items will come more and more online, and by late game she becomes a monster with Polynomicon
What you have to take advantage of in this matchup is Thoth
's ridiculous range. Freya
can attack from a maximum of like 60-65 units away, whereas you can attack from up to 85 past Level 3. Level 2 will be hard, and you need to play very cautiously. Past Level 3 you can take advantage of that beast range. Freya
has absolutely stupid mana sustain, but in order to take advantage of this, she needs to walk up to the wave and melee attack the creeps - there is your window to punish her with Hieroglyphic Assault
struggles against long ranged poke mages like Thoth
pretty hard in lane, so if you play smart, the lane won't be hard. If you take advantage of your range, you won't be standing in waves, nor will you be in range of her Banish
or really anything that she can do. The late game will be hard, mind you.
Hades - Medium
Harder than you would expect actually! He doesn't have much kill potential on you at all if you play your cards right, since he's so close range. This matchup is really about abusing your 75-unit dash to avoid anything Hades
can do damage-wise.
Why is this not a 1/10 matchup then? Well first, really good Hades
players might buy Blink Rune
, Blink Rune
on you to bait out a short dash, then leap onto you with Death From Below
and use his combo. Ensure you are always dashing through a glyph, and that you are using that dash at necessary moments only. Do not be baited by Hades using Blink Rune
, if he is good, he will use Death From Below
to catch up to you then catch you in his Pillar of Agony
which will either mean that you use Purification Beads
or you die, but he can only do this if you don't dash through the Glyph of Pain to get the extra range on your escape. Secondly, Hades' early clear with Devour Souls
is really good. Like really good. You will get shoved under tower and get your jungle stolen when against a good Hades
, it's just going to happen. What's worse is that this clear comes with amazing sustain, meaning you can't poke him down since he's close range. You just have to ensure your jungler takes advantage of the fact Hades
has to blow his escape to instaclear a wave before Level 6. After this, you'll have your wave clear online anyway so can somewhat cope with his crazy push, but by this point he'll only need his Devour Souls
to clear, meaning he will typically be using Shroud of Darkness
to clear, so he will have his leap up pretty much all of the time. The third thing is that Hades
is tanky for a mage, meaning you can't really kill him on your own unless the Hades
****s up. You'll really need help from your team to kill him. Hades
will typically build like a bruiser and take actives appropriate to this like Bracer of Undoing
or Shield of Thorns
which completely **** you over.
Apart from these three very big considerations, this is a simple matchup but honestly not respecting Hades
can lead to you losing a game, hence why's he's Medium.
He Bo - Medium
Ah, the god of three ultimates. Your advantage is your insane range. His advantage is his burst and very easy poke. This would be an easy matchup if it weren't for the fact that if you slightly overextend you will lose like a quarter of your health to Water Spout and potentially get knocked into two more of He Bo
's ultimates (which hurt by the way), and there's nothing you can do about it.
You really need to take advantage of your ridiculous range in this matchup, and position well. Preventing a He Bo
snowball is honestly just as good as snowballing this matchup, since He Bo
is so reliant on getting fed, since his Water Cannon
and Crushing Wave
but requires him to get very close to his opponent as a super squishy mage. With that being said, He Bo can punish you for playing too aggressively very hard, so you're going to need ganks in this matchup. If you get to late game without feeding He Bo
you can just poke him down to like 20% health before he can even combo anyone.
Hel - Hard
It's hard to die to Hel
early game, but honestly her free poke with Decay
, lane clear with Repulse
, CC cleanse ****blocks with Cleanse
, minion heals with Inspire
and sustain preventing you from doing anything will make you want to smash your head into a wall. That's not even mentioning her late game where she will draw out every fight to ridiculous lengths and stop anything from dying.
Buy Divine Ruin
, and ask your jungler to camp the ever living **** out of Hel
(he probably will anyway). If you can put Hel
behind enough she will be useless but putting her there will require a lot of babysitting.
Isis - Hard
is THE early game mid laner, and as such is a pain in the ***. She will either ABUSE YOU Level 1-3 or take all of your farm. After the brutal Level 1-3, assuming you don't get an Isis
snowball rolling, this matchup becomes somewhat easier, not that you should get complacent.
The key to this matchup is dodging that Spirit Ball
, so she can't follow up with Dispel Magic
to slow you and high damage Wing Gust
shots to do a huge chunk of health. Against a good Isis
this is nigh on impossible without using your escape at the 55 unit distance (before you get your Glyph) since you wont have boots if you're not using your Glyph of Pain
to clear. This is why the Level 1-2 against Isis is so hard, along with the fact that she outclears you hard with Wing Gust
, one of the highest damage Level 1 spells in the game. Once you have your glyph, play at max range, so you have plenty of time to dodge the Spirit Ball
If you survive the early game against Isis
, then congratulations, you've won! Isis
is super reliant on getting ahead early as every other mage offers more range or confirmable damage than her. That however is assuming you play very well in early game. Be wary of Circle of Protection
, since a good Isis
can use it to mitigate your damage, and also, Isis
will use this spell to take objectives early on since it is probably the best move in the game at securing objectives, ensure you ward up the area around the Gold Fury with both normal Ward
s and Sentry Ward
s as a team.
This matchup gets easier as the game goes on, hence why this a 9/10 as opposed to a 10/10 matchup. In late, if you can dodge max range Spirit Ball
doesn't do anything at all. Words cannot describe how hard you outscale her. It's just the brutal early game that makes this matchup so hard.
Izanami - Easy
struggles into Thoth
since her auto attack boomerangs constantly slow her down and put her slap bang in the middle of the wave to clear, allowing you to poke her out with Hieroglyphic Assault
very easily from range. Her kit is generally out-ranged by Thoth
, Spectral Projection
has decent range and slows you, but it's easily dodged, and if you do get hit, an Evade and Punish
will stop her from landing too many shots of Sickle Storm
on you. Her Fade Away
can be a really annoying escape, so it's best to wait until it's down before using Final Judgement
. Fortunately, you can usually tell where she will go, allowing you to reveal her with a shot of Hieroglyphic Assault
and then you can swat her with Final Judgement
. Dark Portal
is annoying, but you can dash out of it with Evade and Punish
if you are fast enough. If not, Izanami
usually doesn't have enough burst to kill you before the silence ends, so you can usually just dash away after it runs out so long as you haven't taken a ton of free poke in lane.
The only hard thing about this matchup is that she really heavily outclears you at early levels, but all in all this isn't too hard.
Janus - Medium
Standard farm lane skill matchup. There are a few things to keep in mind (as a Janus
player myself, these are kind of things I will be looking to do against Thoth
1. WATCH OUT FOR PORTALS FROM BEHIND! Your dash may be quick but it isn't CC immune! A good Janus
will place a Portal
behind you, then place a Threshold
on your feet to try and trick you into dashing directly backwards. If you do, you're going to take Threshold
scaling damage plus the full brunt of a Janus
1+2 combo which leads to a dead Ibis (you), and probably a dead ADC since that guarantees a roam for Janus
has a lot of mobility but only when near a wall. If he's not near a wall, Janus
is really easy to hit, he only has a speed boost. If Janus
gets too cocky he's really easy to kill.
3. Janus has to get close to the wave to clear it with Unstable Vortex
until Level 7, when he only needs one side of the move to full clear a wave. If he goes to hit the wave with both balls of his 2, poke him with Hieroglyphic Assault
in order to punish him for it, while still clearing your own wave.
will outroam you thanks to Through Space and Time
. This is a fact. When he ults, first off, call 'VBA' and 'VF2' in chat so they have a bit of warning. You're then going to need to make a decision as to whether you want to counter-gank, or whether you want to farm and push the lane. Now I'm not going to tell you what to do, since it's entirely dependent on the situation, but be aware that this is what will inevitably happen when against Janus
Kukulkan - Easy
This God is honestly so bad. He has no control to speak of, you won't ever get hit by his Whirlwind
unless you really **** up since it has a really long cast time, and his Spirit of the Winds is like the most telegraphed move in the game. His Slipstream
is a decent escape, but you have so much range that you can just hit him anyway.
The only thing making this a 2/10 matchup is that Kukulkan
's early clear is really good, especially at Level 1, it's better than Isis
' clear. But he can't do anything with that gold since all of his spells are just so easy to avoid.
Medusa - Easy
is a nice safe lane for Thoth
, simply because as a hunter, she doesn't really have the range to be able to deal with him that well. Viper Shot
is standard basic attack range, and Thoth can outrange that by 30 units thanks to Glyph of Pain
. Acid Spray
can poke you out if you position poorly, especially at Levels 1-2 before you get Glyph of Pain
, but if you position well and play around Acid Spray
's cooldown, it's usually nothing much to worry about, if you take Evade and Punish
at Level 2, she won't be able to all-in you anyway. Lacerate
makes it hard to kill Medusa
since it's a very good escape, and can lead to some nasty Level 2-3 kills, but it has a wind-up time, and with Evade and Punish
, if Medusa
aggressively, she'll usually end up dead since you can stun her and the jungler can kill the snake. Petrify
can be nasty, there's no reason that you should ever end up stunned by this move since you can easily turn away, but even when looking away the damage isn't bad and you still get slowed pretty heavily. Usually the play will be to turn away and then use Evade and Punish
through your Glyph of Pain
. You then should be out of harm's way, while being able to lay down some poke on the Medusa
All in all, quite an easy matchup.
Neith - Easy
This is just as easy as Chiron
. Her Spirit Arrow
are easily avoided and won't hit you if you play well from range - even if you get rooted, you can still use Evade and Punish
and get away from her. Her clear isn't that much better than yours realistically. Her Backflip is the single most telegraphed escape in the game, allowing really easy hits of Final Judgement
onto her. Her World Weaver
can be annoying, but stunning her out of it with Evade and Punish
is hardly a difficult play to make.
generally excels against a lot of hunter mid lanes, and Neith is no exception.
Nox - Medium
is a really cool character with a lot of strengths but also exploitable weaknesses that you can play around. She has a bad early game like you, so you don't need to worry about getting shoved under turret. Your advantage in this matchup comes from your range. If you play around the maximum ranges of your abilities it's going to be really hard for her to get a combo onto you. Her advantages come from her control and her instantaneous burst. If you get caught in Nox's Siphon Darkness
, you can't rely on your 2 to dodge Shadow Lock
, you have to move in such a way that it's not easy for Nox to read you then hit the root, while at the same time you need to ensure you're not just juking inside of the silence until it blows up for ultimate level damage! This is why you need to play around your maximum range, if she hits a silence on you and you're in the edge, you can just walk out and even if she hits the Shadow Lock
after you've escaped Siphon Darkness
you've just avoided 60% of her damage about.
Always take Purification Beads
in this matchup first. It allows to you get out of a burst combo once every 2.6 minutes approximately, which is HUGE, since Nox
's combo isn't the easiest thing to land in the world. Granted, if she hits more than one combo every 2.6 minutes, you're in trouble, which is why you need to play around her ranges. And her cooldowns. Nox
is the most ability reliant character in the game, she can't even auto attack when she's comboing you.
Fun fact, if she silences you, you can still fire your 1 and 2, and these will go through the glyph so up until late, if she gets you in a combo and your beads are down, punish her! Bear in mind that you can't activate the abilities inside the silence, and these will be harder to hit since Nox
has no strafe penalty while you are rooted, but you can just about return the trade, since it doesn't disarm you!
One thing to keep a note of is that Nox
's Night Terror
reduces your damage by 40%. If Nox
hits you with this, you won't be able to return the trade. Just wait out the 5s, or if you're low return to base. In order to juke this, ensure that you're not hugging walls (since Nox
's ult explodes upon contact with a wall), and that you're not going to be at max range of the ult (since Nox
's ult explodes upon reaching max distance), Nox
's ult is easily dodgeable unless one of those two conditions is met, so ensure you aren't playing into her hands before going for the kill.
is a very safe character thanks to Shadow Step
, so really this will mostly be a farm lane, you just need to ensure that you are always on your toes so she can't **** you up with her 2+1 combo. If she can't root you inside the silence, then you'll be fine, since her ult isn't like yours where it hits for bonkers damage, it's much more about the utility, and her dash-pop out combo only works when she has a jungler to do it with.
Nu Wa - Easy
She won't ever get a minion stun with Shining Metal
on you unless you really **** up. You outdamage her throughout all phases of the game. The only difficult things about this matchup are her stealth juking with Mysterious Fog
(which you can wait out) and her strong wave clear. If she does get a minion stun on you this matchup can turn around in a heartbeat but you have so much range and strong mobility so that's not going to happen.
Poseidon - Hard
Ok, this is our counter. Everything about him ****s Thoth
over. His early clear is notoriously good, making it easy for him to shove you behind from the get go, and unlike Kukulkan
, if he catches you in that Whirlpool
(which is easy since Whirlpool
has a much shorter cast time than Whirlwind
), prepare to use your active or get blown the **** up before you can even do anything. He has a lot of movement speed thanks to Surging Tides and Trident
meaning he can juke you out well and out roam you 10/10 times. I mean that's it but those three things just completely **** Thoth
over as a character.
To win this, you need to use your actives wisely. Take Aegis Amulet
at Level 1 to avoid the inevitable Level 5 Release The Kraken!
Take Purification Beads
at Level 12 so you can get out of the Whirlpool
with Evade and Punish
before the Kraken connects. Poseidon
gets wrecked by actives and you need to take advantage of this.
Apart from this, you need to position flawlessly and take advantage of your range, making it as difficult for him to catch you in that Whirlpool
. You have more range than him but the movement speed means he can catch you by suprise, so always be wary. Rotate when he does, and try to counter-gank him - Poseidon
has one combo and that's it. After he uses that, he's actually really easy to punish.
Other than this - ASK FOR GANKS. Poseidon has no leap, dash, teleport, or stealth, he literally only has a speed boost, making him easy pickings for strong gankers like Thor
. His Whirlpool
is his clear but it's also his only proper self-peel since the Kraken stun or Tidal Surge
when not used with Whirlpool
is easy to dodge, so he opens himself up to ganks all of the time.
This is a pretty rough matchup but it's not completely impossible.
Ra - Easy
You can't kill him, he can't kill you in early. His early game clear from Celestial Beam
and his sustain from Solar Blessing
will be quite hard for you to deal with, but late game you deal more damage than him and from better range, so it evens out. Unless you mess up he doesn't have kill potential on you, his abilities are all very telegraphed and easy to dodge. However, his speed boost from Speed of Light
ensures you won't be getting damage off on him either.
He will be looking to gank you, since while in a 1v1 situation Ra's damage is hard to get off, Ra
's follow up to CC heavy junglers is beastly, every Thor
loves ganking for a Ra
, and not just for the damage, but Solar Blessing
gives healing and protections, so these strong early game assassins are able to commit even harder to you. However, your Thor
will also love ganking Ra
, since he's immobile, squishy and has little control, all he has is Divine Light
in the way of safety, giving Thoth
the slight edge in this matchup. Just be sure to not open yourself up to ganks.
Raijin - Medium
Difficulty: 6/10 (since the nerfs)
This matchup got a lot easier since the nerfs. He's no longer the mage that completely dominates early game only to oneshot everything in late. He has been significantly nerfed, but you still need to be careful.
I will give a disclaimer - Raijin
is still a complete lane bully. He will kick your **** in Levels 1-7. His clear is weaker now but still strong thanks to Percussive Storm
- however, Levels 1-3, which used to be where Raijin
would go 'lol I win', it is substantially weaker - meaning if you don't **** up, you won't be at a huge deficit like you would be before, especially since Thoth
's clear was buffed significantly at the same point that Raijin
's was nerfed. His abilities are still easy to hit. He still punishes bad positioning hard since Raiju
is impossible to dodge and his Percussive Storm
is easy to hit, and he can always leap with Thunder Crash
to gapclose after your dash then follow up with Taiko Drums
. However, as long as you don't mess up, you will survive. The key is not ever to get in Raiju
range (which should be easy, since you're Thoth
and have the best range in the game). This is because Raiju
bounces are now significantly weaker, meaning if Raiju
bounces onto you from a minion, you won't just die like you would before the nerfs, since it does significantly less damage. His ult is still a threat, but he will have it up less often. 10s actually makes a world of difference, before it felt like he had this stupidly powerful ultimate up all of the time, but now the window where you can punish him for messing up an ult is much higher.
's late game was significantly nerfed from what it was. The Raiju
change was a massive nerf for the character, you can now just hide behind a tank and Raijin
will be a non-factor in teamfights. Raijin
lost a lot of his teamfight prowess with this change. Sure, there's his ult, but that will be up a lot less now. Play safe, and you will outscale him. He's pretty much just a lane bully now, and a worse lane bully than he was. With that being said, he's still a lane bully, so you need to still be careful.
Scylla - Medium
Skill matchup. I have 4k worshippers on Scylla
so I know this matchup pretty well. Scylla
has less range but better AoE and CC and a slightly better early game than you. However you have more range and dodge her spells better than she can you (provided you use your dash well).
You both have pretty much the same powerspikes and both have great escapes making it hard for either of you to die honestly. If she hits Sic 'Em
on you, she can very easily snowball this matchup since that will guarantee a Crush
, so always be on the lookout to dodge that spell and hide behind your minions. If she has a CC-heavy jungler like Thor
or Ne Zha
, do all in your power not to get ganked so that you won't get CCed into her damage.
On your side, should she look to fight and you use your dash to dodge one of her spells, hitting a stun on her will really ruin your day, and similarly, you should look to get ganks from your jungler so you can snowball this matchup instead.
Sol - Hard
This character is a nightmare for a roaming kill mage like Thoth
, hence why she's on hard. Because you're Thoth
she won't have much kill potential on you, but that won't matter with the sheer amount of clear, tower push and poke she has, which will force you behind anyway.
You also have no kill potential on her at all unless she's bad, because of her Disapparate
, which allows for some of the most ******** escapes you will ever see. Against Sol
, you just need to try to survive and not lose your tower (easier said than done). Don't ever try to fight her head on if you want to live, just abuse the fact that you outrange her and have a good escape.
An important side note - never roam unless you know Sol
is roaming too. You probably know why, but in case you don't, Sol
is capable of taking a tower in the mid game from one wave thanks to her Unstable Manifestation
, you NEVER want to leave her alone with a tower, especially after Level 12, where she can use Radiance
and get 80% of her passive straight off of the bat.
Bear in mind that her Disapparate
takes 3s to go into her 'get out of jail free' form, so try and get some nice ganks from your jungler and burst her before she goes into that form. Just don't ever expect to get a well-charged ult off on a Sol with half of a brain cell.
The good thing about the Sol
matchup is that all of her damage is very to easy to avoid as Thoth
. You typically won't be in auto range of Sol
anyway, meaning her damage and boxing potential from Unstable Manifestation
won't matter much. Her Stellar Burst
, while impossible to avoid if you are within like 60-70 units of Sol
, is very easy to dash away from with Evade and Punish
and can be dodged very easily provided you aren't near a wall or at max range. Speaking of easy to dodge, Supernova
is one of the most easily avoided moves in the game, so if you're paying attention, Sol
can't kill you. You just need to very mindful of Sol
's disgusting split push, objective control and escape potential. In late game, so long as you kite well, you can just poke Sol
out to ensure that she can do is just throw out her 2 and ult, and won't be getting in-hands off, similar to Chronos
The Morrigan - Medium
OK so The Morrigan
herself is quite easy to beat. Her clear from Dark Omen
isn't the best out there, so you'll have a pretty safe early game. Her stun from Deadly Aspects
is very obvious when not used with her stealth, and she doesn't have a dash or anything so she's easy to poke down. You need to be wary of her suddenly popping out of stealth from Confusion
and comboing you, but this usually doesn't do enough to kill you until quite late so you should be okay, and is easily anticipated by keeping a track of her movement in the lane in the early game.
What makes this relatively hard is Changeling
. Basically Thoth
gets hard countered by gods that can stick to him past his dash - think Thor
, those kind of characters. The Morrigan
can turn into these characters and completely destroy you if you're not careful. The key to beating The Morrigan
is ensuring you're making it hard for her to all-in you with that ult. You need to poke her down and be conservative with your escapes. Also take advantage of that stun of yours when she decides to get too frisky, it can be a very powerful disengage mechanic. Also bear in mind that The Morrigan
's ult is the longest cooldown move in the game until late game - if you know that move is down, punish her for it, take her jungle, roam to side lanes etc. The Morrigan
's base kit is really **** until like four items where a 2-1 combo will do a massive whack of your health, but before then it's quite bad.
Thoth - Free
LOL. You read my guide, now go **** him up. For maximum chances of victory, get a VEL macro.
In all seriousness, the better Thoth
will probably win, this is the epitome of a skill matchup.
can actually be really annoying in mid lane for you. Level 1, he has very easy clear with Bladed Arrow
and if you step one bit out of position, you will take a Thrown Axe
to the face, which is hard to dodge since the Ullr
buffs, along with probably a Bladed Arrow
and a few autos, chunking you down. Ullr
's Level 2 is brutal. Absolutely brutal. You need to be really careful to not get caught out here - if he hits you with a Thrown Axe
, it's game over if the Ullr
knows how to use his combo, and if Ullr
gets a kill, he is an absolute menace as we all know. And no, you cannot, and I repeat CANNOT, take Glyph of Pain
Level 2 against an Ullr, you need to be able to escape against that character. At Levels 3-5, he still has the same kill potential, but will a bit easier to deal with since generally you can sit back and abuse your long range with Glyph of Pain
, but you still need to be cautious. One Thrown Axe
and it's game over, same as ever. Levels 6-9, he becomes a bit easier to deal with still, until he gets his Transcendence
or Warrior Tabi
online - you need to be very cautious once Ullr
gets his first item online, since while you will at least have an amazing keep-away game, you still will get popped like a damn balloon if you get hit by an Ullr combo. Fortunately, Ullr
has a predictable escape, and no CC immunity nor an ultimate, so you can easily retaliate with Evade and Punish
, you can still play a good keep away game and poke with Hieroglyphic Assault
, and can still land Final Judgement
s on him.
The longer the game goes on, the more easy Ullr
becomes to deal with, provided he hasn't got kills under his belt. Ullr
blows in teamfights and basically falls off a cliff in late game, but Level 2-5, and even after that, you need to be really careful, otherwise Ullr
can very easily end a game before it gets to the point where he falls off.
Vulcan - Easy
Difficulty - 2/10
You have range advantage, which is huge against Vulcan
. Vulcan excels when enemies engage upon him because of his Inferno Cannon
, Magma Bomb
, however as Thoth
you won't ever be doing that, making his attacks really predictable. He deals less damage than you so even if he gets poke off on you, you will hit much harder. Your dash makes Earthshaker
very easy to avoid.
He has better wave clear than you, which can be hard in the early game, and he can punish your mistakes quite hard thanks to his damage and CC, which is why he is a 2/10 instead of 1/10 matchup.
Zeus - Easy/Medium
This really depends on your jungler honestly, Zeus
is known for his strong early game - his Aegis Assault
clears the wave fully at Level 1, he has a ton of poke and his camp clear is disgusting. Level 1-2 will be pretty rough due to his insane wave clear compared to yours, which is terrible at early levels. However literally all he brings to the table is damage. From Level 3-5 a good Jungler will be able to abuse Zeus because of his lack of any safety or control, with some follow up you can actually kill him.
If you're caught in a lane against Zeus
on your own, and you don't have a jungler with a ult that instantly puts him on top of Zeus
from across the map (read: Thor
), you will need to play passively, don't go aggressive on Zeus
because if you over extend the slightest bit he will bounce his Chain Lightning
off his shield, probably use Lightning Storm
, and you'll get hit by a 300 nuke to the face with Detonate Charge
. Speaking of Zeus
in lane, DO NOT EVER STAND NEAR A LONE MINION. He will use Chain Lightning
and guarantee 3 stacks of Detonate Charge
for insane poke damage. Because you are Thoth
, this is quite easy, but bear in mind this all of the time when against a Zeus
. 99% of Zeus
snowballs are the enemy ****ing up and trying to kill Zeus
without a gameplan, Zeus
is designed to punish mistakes. However, a lot of the time, because Zeus
has such strong waveclear, but sucks at farming under tower, he will end up 'ganking himself' by shoving in the wave so hard as Zeus
. You won't even to need to ask for ganks most of the time against a Zeus
since even the most braindead jungler will focus the **** out of him. Just play around ganks and snowball off of them.
Late game - you hard counter Zeus
does rather a lot of damage, so he will typically be hiding behind his team, throwing out Chain Lightning
, ults, and looking for big disgusting Detonates. However, since Zeus
has no mobility, if he ever gets within 85 range of you, you can just hit him with your full 1 and force a back, and if not an ult to face should equal a dead Zeus
Zhong Kui - Easy
is to you, you are to Zhong Kui
First off, his early clear is just as bad as yours, and just like yours, becomes good at Level 7! So he can't punish you in the early game at all. His Expose Evil
and Book of Demons
are all close range so if you position properly he can't poke you. Second, he is a close range mage who excels at sustained damage output and sustain - just like Hades
, except unlike Hades
, Zhong Kui
has no mobility at all, meaning he won't be able to deal any meaningful damage on you. If you ever find yourself in a Zhong Kui Recall Demons
, you can literally just put your Glyph of Pain
down, dash away, and you're fine. There's no way he'll ever hit a stun on you if you have a working keyboard and mouse.
You won't be able to kill him because he's tanky and has great sustain but that doesn't even matter, you will have the easiest laning phase of your life against a Zhong Kui