PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on cooldown. The initial countdown will not start until you leave the fountain.
Viability / General Use:High viability. Popular offensive option for mages providing high CDR for ability spamming.
Advantages: Highest offensive CDR item for magical gods.
Disadvantages: High cost, no penetration.
Restrictions: Magical gods only.
Discussion: This is an extremely popular item for mages, allowing them to spam abilities. This is helpful for gods that have good AOE abilities, and is used for much quicker CD for ults. Can be purchased at any point of a build.
With a build containing max CDR, the passive allows you to override the 40% cap.
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Advantages: Highest offensive CDR item for magical gods.
Disadvantages: High cost, no penetration.
Restrictions: Magical gods only.
Discussion: This is an extremely popular item for mages, allowing them to spam abilities. This is helpful for gods that have good AOE abilities, and is used for much quicker CD for ults. Can be purchased at any point of a build.
With a build containing max CDR, the passive allows you to override the 40% cap.