Cost: 1250 (2600)
+90 Magical Power
+20% Crowd Control Reduction
PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.
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Advantages: Health swing can be significant, especially at full stacks against high health targets. Good power and crowd control reduction.
Disadvantages: No penetration. Weaker effect against lower-health targets.
Restrictions: Magical gods only.
Discussion: This is a utility item mainly purchased for the passive, which provides a health and mana swing (steal from them, give to yourself). Its functional effect in a match is questionable and only more effective against high-health targets. Although it provides good power, without any penetration it has mediocre offensive function at best.
I'm sorry I made a mistake. I should have clarified that I meant Bran should include it in his write up... And he did. I overlooked it. R.I.P.
The HP5 and MP5 have been removed from this item.
This item now has +10/20/30 magical power.
The percentage of your maximum health converted to magical power has been increased from 1.5% to 2%.
Price has been reduced from 3050 to 2850.
PASSIVE (Tier 3 only) - 1.5% of your maximum health is converted into magical power.
Putting this here because it's being buggy and not letting me save at the moment.