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Ripped To Shreds | Fenrir: Conquest Build/Guide (S4)

December 3, 2017 by Draisaitl
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Fenrir Build

Smite God: Fenrir

Item Purchase Order

Jungle Start

Build Item Bumba's Mask
Build Item Bluestone Pendant
Build Item Healing Potion
Build Item Healing Potion
Build Item Multi Potion
Build Item Multi Potion

Solo Start

Build Item Death's Toll Build Item Boots Build Item Healing Potion Build Item Healing Potion Build Item Healing Potion Build Item Healing Potion Build Item Multi Potion Build Item Multi Potion Build Item Multi Potion Build Item Multi Potion

Ability Damage Build

Build Item Warrior Tabi Build Item Jotunn's Wrath Build Item The Crusher Build Item Brawler's Beat Stick Build Item Titan's Bane Build Item Bloodforge

My Standard Jungle Build

Build Item Warrior Tabi Build Item Jotunn's Wrath Build Item Shifter's Shield Build Item Titan's Bane Build Item Asi Build Item Spirit Robe

Bruiser Build

Build Item Warrior Tabi Build Item Jotunn's Wrath Build Item Masamune Build Item Hide of the Urchin Build Item Titan's Bane Build Item Spirit Robe

Solo build

Build Item Warrior Tabi Build Item Breastplate of Valor Build Item Jotunn's Wrath Build Item Masamune Build Item Bulwark of Hope Build Item Titan's Bane

First Back - Solo (TELEPORT IS DEAD!)

Build Item Swift Wing Build Item Healing Potion Build Item Healing Potion Build Item Multi Potion Build Item Multi Potion


God Skill Order

Unchained

Unchained 1 8 10 11 12 key bind

Seething Howl

Seething Howl 4 13 14 15 16 key bind

Brutalize

Brutalize 2 3 6 7 9 key bind

Ragnarok

Ragnarok 5 17 18 19 20 key bind


Ripped To Shreds | Fenrir: Conquest Build/Guide (S4)

Draisaitl
December 3, 2017


Introduction



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Hello. My name is Draisaitl (Drai for short) and I main Fenrir. I updated my guide at the end of Season 3 going into Season 4, then stopped updating and archived it around patch 4.10. But I am once again updating, making a few changes and tweaks as well as completely overhauling the guide's appearance to make it cleaner.

Anybody can pick up Fenrir and press 3, get a kill, then press 1 to get away. To master this god is a completely different story. You need to realize that Fenrir has his strengths and weaknesses just like any other god, and you're going to need to know his limitations (ex. Purification Beads, Cripples, and Stuns.) before you can use him to his full potential.

But no worries. If you're reading the guide portion, you're obviously here to learn. Note that I put builds for Fenrir Jungle and Solo. But most of the guide portion will be focused on Jungling, with mentions of the Solo lane here and there.

Changelog

Changes (By Patch)
Patch 4.22
Updated all builds.

Added My Standard Jungle Build.

Removed Auto Attack build due to lack of viability.

Updated Skills quotes and descriptions.

Removed Qin's Sais, The Executioner, Stone Cutting Sword, Devourer's Gauntlet, and all Crit items due to lack of viability.

Added video to the Videos section post buff.

Skills



Unbound Runes
"Fenrir gains efficiency as he attacks. Every hit from a Basic Attack activates 1 Rune, up to a max. of 5. Unchained, Brutalize, and Ragnarok gain additional benefits when used at maximum Runes and the Runes are consumed. Enemy gods that Fenrir kills will fully activate all of his Runes."

Every time Fenrir lands a basic attack, he activates one Unbound Runes. Killing an enemy god will also activate all 5 runes. Using full runes effectively with each ability is crucial. It is probably best if you get used to getting full runes up before attacking an enemy whenever possible. Especially when you're ganking, as not doing so could result in a dropped kill, or even death. I like to use jungle buffs to my advantage for full runes before ganking.

Unchained
"Fenrir leaps forward, dealing damage to all enemies when he lands. At full runes, the leap stuns the enemies hit. If the leap hits a god, the cooldown is halved."

This is arguably the most effective skill Fenrir has. Most of the time, this is the move used to initially engage an enemy god, often combo'd with Brutalize. Also used for escaping. At full runes, it stuns enemy god(s) for 1 second. If it connects, the cooldown is halved. Can be used to jump through walls, which makes it great for ganking or escaping. Also very effective for avoiding enemy moves, if timed right.

Unchained
"Fenrir rears back and howls, inspiring himself with a Physical Power and Lifesteal Buff."

A built in buffing ability. Grants Physical Power and Lifesteal. Abilities used after this move are only granted a Physical Power buff. Great for farming to restore health. and can also be used to box and sustain until Unchained and/or Brutalize come off cooldown. You can also utilize the power buff to make Unchained and Brutalize more effective when ganking.

Brutalize
"Fenrir pounces to his ground target location. If there was an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike while being immune to knockups. At full runes, each strike deals 75% damage to nearby enemies."

A potent ability that deals 4 almost unavoidable hits, dealing +50% Physical Power in damage, as well as granting protections (5 + 1 * level). During Brutalize, you are immune to knockups. Note that each of the 4 hits on Brutalize is considered an individual leap, so it therefore can not be interrupted by knockbacks or roots either. At full runes, each strike deals 75% damage to nearby enemies, which makes this perfect for clearing jungle camps. This is also a perfect finishing move.

Ragnarok
"When Ragnarok arrives, Fenrir grows massive in size, becoming immune to crowd control while moving faster. Fenrir bites enemy gods, dealing physical damage and carrying them away. Biting a cc immune target deals the damage but ends his ultimate. At full runes, his protections double."

Deals 120% of your Physical Power in damage and carries the enemy god for 2 seconds. At full runes, protections in this ability double (TOWERDIVE!). Ragnarok gives long term CC immunity and 50% movement speed increase. Do not be ashamed to use this ability as an escape.

Pros / Cons


Fenrir - Pros & Cons


........ Pros ........

+ Easy to pick up +
+ Very Adaptable +
+ Lots of Mobility +
+ Flexible Builds +
+ Press 3 Great damage numbers +
....... Cons .......

- Weak to most CC -
- Squishy without defense -
- Relies on enemy misplay -
- Often gets focused -
- Full Unbound Runes needed for ability effects -

Items


Building Fenrir properly is step 1. This being said, it should also be noted that Fenrir is one of the most flexible junglers in terms of how he can be built. But you can't get caught in the idea of building the exact same thing every game, you MUST counterbuild accordingly.


Relics


Starter Items


Power


Penetration


Defense


Lifesteal


Situationals

Jungling

Jungle starts aren't quite set in stone as far as which one is the best, but at the moment, this is the start that most people are going with. The start also varies. This is assuming you break even in the first minion wave and don't have the push to invade. Before we get into the route, note that there's no "exact jungle route", knowing where to go in every situation can't be taught, it's learned.

Here are a few things to note in the first few waves:

First Waves Information


Starting Jungle Route
Clear Mid-Lane minions with Mid-Laner (1). Strong early game gods should push forward on the 1st mid wave. For the case of Fenrir, I would do so only if you're up against a God that has a weaker early game (ex. Kali or Bastet).

Clear Speed camp (2). Going to Speed first is important in order to secure it. A jungler without his speed buff in the early stages of the game usually doesn't end well.

Clear/Contest Fire Elementals (3). Assuming you don't take forever to clear your speed camp, you and your mid will have time to clear the fire elementals as well, then go back to mid without losing more than 1 or 2 minions. If you're rushed, just clear the smalls.

Clear 2nd Mid-Lane minion wave with Mid-Laner (4). Sharing XP is important in the first few waves in order to clear camps and wave quickly. It's all about control.

Clear Damage camp (5). It may be a good idea to give the Damage buff to your ADC rather than your mid laner.

After this point, the route depends on the flow of the game.

Additional Tips

Helpful Videos



Note that some of these videos are from Season 3, but they are not irrelevant. They are still helpful in terms of how to play Fenrir as a god more than mechanics. I will add Season 4 videos to this list as they come out
























Credits


Thank you for taking the time to read my guide, hopefully you learned something. Helpful feedback is always welcome if you may have a different opinion about something or just a helpful tip to make the guide better. I always appreciate constructive feedback. Just leave a comment and I almost always reply.


A HUGE thanks to Branmuffin17 for helping me with basically all of the coding in the entire guide, making the guide cleaner and more appealing to read for everybody.

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