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Swarm Tactics: An Ah Muzen Cab Guide

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Smite God: Ah Muzen Cab

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Start #1

Build Item Charged Morningstar Charged Morningstar
Build Item Mana Potion Mana Potion
Build Item Mana Potion Mana Potion
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion

Start #2

Build Item Hunter's Blessing Hunter's Blessing
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Mana Potion Mana Potion

Core Items

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item The Executioner The Executioner

Offensive Items

Build Item Asi Asi
Build Item Atalanta's Bow Atalanta's Bow
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner
Build Item Heartseeker Heartseeker
Build Item Ichaival Ichaival
Build Item Malice Malice
Build Item Ninja Tabi Ninja Tabi
Build Item Odysseus' Bow Odysseus' Bow
Build Item Poisoned Star Poisoned Star
Build Item Qin's Sais Qin's Sais
Build Item Rage Rage
Build Item The Crusher The Crusher
Build Item Titan's Bane Titan's Bane
Build Item Transcendence Transcendence
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Wind Demon Wind Demon

Defensive Items

Build Item Void Shield Void Shield
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Mantle of Discord Mantle of Discord
Build Item Magi's Cloak Magi's Cloak
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Hide of the Urchin Hide of the Urchin
Build Item Winged Blade Winged Blade

Hybrid or Utility Items

Build Item Hydra's Lament Hydra's Lament
Build Item Frostbound Hammer Frostbound Hammer
Build Item Ancile Ancile
Build Item Runeforged Hammer Runeforged Hammer
Build Item Gladiator's Shield Gladiator's Shield
Build Item Bloodforge Bloodforge

Complete Build #1 (Crit)

Build Item Transcendence Transcendence
Build Item Rage Rage
Build Item Poisoned Star Poisoned Star
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer
Build Item Qin's Sais Qin's Sais
Build Item Elixir of Speed Elixir of Speed

Complete #2 (Balanced)

Build Item Transcendence Transcendence
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Crusher The Crusher
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Elixir of Speed Elixir of Speed

Choice for Balanced

Build Item Runeforged Hammer Runeforged Hammer
Build Item Blackthorn Hammer Blackthorn Hammer

Relics

Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads
Build Item Teleport Glyph Teleport Glyph
Build Item Heavenly Wings Heavenly Wings
Array ( [major] => Array ( [0] => Array ( [god] => Array ( [god_id] => 18 [display_name] => Agni [url] => agni ) [scoreVal] => 2 [notes] => You can trade blows early on, but his dash will probably leave you at a disadvantage. Less of a problem late game as you come online. ) [1] => Array ( [god] => Array ( [god_id] => 60 [display_name] => Ao Kuang [url] => ao-kuang ) [scoreVal] => 2 [notes] => Ao is very bursty, and can absolutely ruin your day. Plus, if you manage to back off and get him low, his Illusion can easily get him out. ) ) [minor] => Array ( [0] => Array ( [god] => Array ( [god_id] => 45 [display_name] => Ah Muzen Cab [url] => ah-muzen-cab ) [scoreVal] => 4 [notes] => Whilst your sustain advantage won't be there against another AMC, they don't have an escape from your damage. Honey them up to effectively negate the speed boost from the hive. ) [1] => Array ( [god] => Array ( [god_id] => 6 [display_name] => Anubis [url] => anubis ) [scoreVal] => 4 [notes] => So long as you use the bonus mobility from the hives to strafe around his Mummify, you should be fine. If he ever goes into his immobile ult, you can just AA him and you should outdamage his healing unless they went full build (in which case just build a little antiheal). ) ) ) 1

Ah Muzen Cab' Threats

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Ah Muzen Cab' threats

Overview

Author's Note - I have been playing Smite on and off since Season 1 (on PC). I played a little of Seasons 3 and 4 on PS4, and am now playing the hell out of Season 6 on my Switch. This time away may have caused gaps in my knowledge, and I may have carried over misconceptions from those seasons, so please correct me if I'm wrong.

I'm Currently Mastery X with AMC, but I don't play enough Ranked to know what is strictly the most competitive. In casual and low level ranked, you can get away with not having the most optimal build without noticing, so if there is anything in my builds that can be changed to optimise them for a more competitive setting, feel free to point it out to me in the Discussion section.


Ah Muzen Cab - Overview

Ah Muzen Cab, Mayan God of Bees, is a Hunter, most commonly seen in the Duo Lane as an ADC (Attack Damage Carry). Ah Muzen Cab is a defensive boxer and poker, who uses Hives, deployable structures, to boost his performance. As Ah Muzen Cab, you play around these structures to receive their many buffs and benefits, to put you at an advantage over your enemy.

The other stand-out feature of Ah Muzen Cab is his ultimate, Stinger, a high damage single target ability with a very short cooldown (so long as you can recover the Stinger once it has struck!) This allows you to fire off a powerful projectile every fight, or sometimes even twice a fight, which can really take enemies by surprise.

Skills

Hive
A core piece of this character's unique playstyle. Can help out-sustain and out-DPS opposing ADCs early game, and also saves you gold on healing potions and attack speed items (as in most fights, you should be under a Hive). Healing scales from 2HP/s to 12 at 5th Rank, so place it down any time you're expecting a fight and need to heal a little late-game. The movement speed buff is basically your only escape bar relics, so make sure you have complete coverage of your lane all the way back to your tower early game. I recommend placing them in jungle entrances, just out of sight of enemies approaching down lane. You might also want to sneak them over the wall into the buff camps. If you're on the back foot in lane, I'd definitely recommend putting one behind your tower, to heal up and increase RoF whilst under siege. Finally, the attack speed buff allows for some crazy crit or pen builds that wouldn't be possible under other circumstances, as you would need to sink a couple of items into getting a high enough attack speed to make it work. With hives, that effectively means you have two free slots to build power, crit, pen, lifesteal, whatever you want really. I cannot stress how powerful you can feel when you're doing 1400 damage every two seconds consistently with just basics.

Swarm
A very solid clear ability, with decent applications in team fights. Also good for poke. In the early stages of the game, if you've cleared the wave and still have this up, initiate with it; this ability applies AMC's passive (Bees), a DoT effect, and every time you hit a basic attack on a target affected by Bees, it extends the timer. This can lead to an additional damage equal to a basic attack or two, which can be all the difference you need, especially if your opponent flees too late and falls victim to the DoT as they run. Overall, decent damage, decent size, good value. Level this heavily until it's maxed, occasionally levelling Stinger and Hives in between.

Honey
A relatively weak slow ability, but can be used to apply Bees if in range of a Hive, or if you hit it with Swarm. Can be useful for securing kills on low-mobility mages, but not much else. Level this once at Lv3 and then not again until the end. Probably the weakest ability in the kit, but at least its some CC. Recently, this ability has gotten a little more useful in Runeforge builds, as that item procs on slows such as the one Honey applies.

Stinger
High single target damage with a stupidly low cooldown (if you pick it up, which requires you to hit a god first). If you're accurate enough, you can use this pretty much as often as you would use a non-ultimate damage ability. The 3 second cripple is useful to keep high mobility targets from jumping away, so if someone jumps onto you, you can use it after a few seconds of damage in a fight to prevent an escape. I'm pretty certain you can get the cooldown down to 15 or less seconds with the right build, so if you feel like it, that's a...thing you can do, I suppose.

Pros / Cons

PROS
+ High single target damage
+ Good sustain
+ Great wave clear
+ Spammable ult
+ Unique AA build opportunities

CONS
- Little CC
- No real escape options
- Squishy body
- Mana issues (if you don't build Trans)

Conclusion

So those are my thoughts on my favourite god, Ah Muzen Cab. I really enjoy the Hive-based gameplay, and I find it lets me really mix up my item choices, since I don't have to build attack speed at all. Let me know your thoughts and comments in the description. Thanks for reading.

P.S - Thanks to everyone in the Discussion section for helping me make this build more optimal. I hope that with their help I have made this guide...well...helpful.

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UPLAR (6) | April 7, 2019 6:19pm
Hey mate, just wanna point out a few things:

Your start 2 can't work as it's too expensive to start with Hunter's Blessing and Charged Morningstar plus pots. I would start with Mage's Blessing + Morningstar + pots instead.

Additionally in build 1 Rage is built way to early instead it should be built 3rd/4th item. You should swap The Executioner with it instead as it gives you power, pen and AS (something you need that early on). Also boots are not listed in this build.

Build 1 should look like: Warrior Tabi // Devourer's Gauntlet // The Executioner // Rage // Deathbringer // Wind Demon then sell boots for Qin's Sais or a situational item like Titan's Bane for anti tank for example.

For build 2 it's actually a really decent build however yet again there is no mention of boots and even a 6th item. I'd recommend for your 6th item to be either Ichaival or Odysseus' Bow. Then Bloodforge or Titan's Bane to replace boots.

Hope this helps ;)

PS: this was wrote on a phone, so forgive me for grammar errors etc.
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Maapoezdae | April 8, 2019 8:45am
For me it has normal morningstar + blessing. Must just need to publish it. For build two it says right next to it ‘choice for build 2’ with your choice for the the 6th item, although I’d build it earlier, so I’ll clarify that. Also on neither of the builds is the 6th item first. Thanks.
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UPLAR (6) | April 8, 2019 11:09am
I never said the 6th item is first, what do you mean? I'm confused lol
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Gulfwulf (60) | April 8, 2019 8:47am
You still have Malice listed as an offensive item. All of the other crit items outshine Malice currently.
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Branmuffin17 (280) | April 8, 2019 12:21am
Solid points.

If build 1 uses Rage though, I'd argue Ninja should be the better option since AS will be fairly lacking.

Agreed on needing to show full item progression. I never understand it when people show the 6th item first. Yes, that's how it shows up on the screen after you replace blessings, but when people review builds, the mind wants to understand order. This is how I'd suggest, and is how I do it on my guides.

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Branmuffin17 (280) | April 5, 2019 4:49pm
I unfortunately just can't get behind builds that get Deathbringer as 3rd item in a Trans build, or Qin's Sais 3rd, when there's almost no pen to be seen. There's some severe handicapping of DPS potential going on here.
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Maapoezdae | April 6, 2019 5:53am
What would you recommend then? I’ll try out some recommendations.
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Kriega1 (79) | April 6, 2019 5:55pm
I literally gave you recommendations earlier
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Branmuffin17 (280) | April 6, 2019 10:46am
Hey Maapoezdae (curious, what's the meaning behind this name?),

Alright, sounds like you're open to discussion. Awesome. Some people aren't, or they never respond. I'll take more time to explain.

There are a few concepts going on in trying to optimize a build.
  • Cost: The lower an item costs, the quicker you can purchase, which in early stages of a game, can be very important to maintain an even or advantageous ground. Deathbringer is one of the highest cost items in the game, and you could have invested into a cheaper item and completed it significantly earlier than DB.

  • Crit chance: When investing into crits, you usually want an item that prepares Deathbringer, which should pretty much always be built in a crit build, but as the 2nd item. Part of the reason for getting DB 2nd is the above cost factor. Common 1st crit items are any of Poisoned Star, Rage, or Wind Demon, all of which cost less. They also all provide some added function over DB. PS, though the crit chance is low, gives a boxing advantage by increasing attack speed, and both slowing movement speed and decreasing the damage you take when the passive gets activated. Rage provides a much higher crit chance base to prepare for consistent DB bonus damage. WD gives a huge boost to attack speed and movespeed. In your first build, Rage should come before Deathbringer.

    In addition, you pretty much never want to build just one crit item. In your build 2 example (attack speed), you only have Poisoned Star as a crit item.

  • Qin's: This is a great item. BUT...building it 3rd, like in your 2nd build example, isn't really preferred. The passive bonus is based on enemy health...the more they have, the more bonus damage you have. It's also a bit expensive, and subject to mitigations from protections, so it's usually best to build after you've built up a base of attack speed, and after you've gotten some pen (usually in the form of The Executioner.

  • O-Bow: Again in that 2nd build, O-Bow is built 4th. It's good as it's built after Qin's, but not good because you further delay any pen. If you can tell, a lot of the theme here is about getting pen.

  • Penetration: All gods have some physical protection. Depending on the god, it can be as low as 10 or 15 physical protection. As they level, this value increases to an average of around 70, and this is without building any protection items.

    To give an idea of how much damage is being effectively "blocked" by protections, here's a graph to help you understand:



    If the enemy has only 50 protections, they're blocking 1/3 of the originally calculated damage. This is pretty significant. As such, a lot of a damaging build's purpose is to try to decrease those protections to increase their own damage. For basic attackers, you can get some flat penetration from items like The Crusher, Asi, and Silverbranch Bow. In addition, the core pen item for basic attackers is The Executioner, which does % protection reduction. This acts as if the enemy's armor decreases, so as you apply the protection reduction, other physical teammates can ALSO deal more damage to that target. And because it's % instead of a flat value, it is also very effective at decreasing the higher protections of tanky gods that build a lot of physical protection. Pen is something that is just 100% missing in your first build example. In addition, you get Hydra's Lament, which is more of an ability-user's item. Could it work? Sure, but it's not optimal, at least in a situation where you're investing into crit.
In any case, you've got a few different build paths you can go. You can base it off of stacking items (either Devourer's Gauntlet or Transcendence). There's also an opportunity to avoid stacking altogether. Honestly, AMC's build paths are really screwy right now, because 1) he can deal some great burst damage from abilities, and 2) Runeforged Hammer got a buff that makes it a functional item for him (passive damage boost applied by the slow from Honey).

Check out some pros builds in recent ranked conquest games. Honestly, very, very screwy. In that sense, almost anything goes. But as solid base builds, these are some of the paths I'd take.
Etc. etc. Many different build paths, and many can work these days for AMC. But still understand that your current build paths do have issues as I mentioned earlier. I honestly have no clue on your 3rd ability build...no clue how that would work, but it's extremely unconventional. That's not to say it couldn't work...just weird and I don't personally like Ancile (or Winged unless you really, really need it to counter slows).

Understanding this is YOUR build/guide, I definitely suggest you don't just change your builds arbitrarily. Instead, as you mentioned, try some of them out multiple times and see how they work for you. If you like it, change it. Modify some of these to suit your needs...but don't forget about Pen, don't build DB as first crit item, don't build only 1 crit item, and don't get Qin's too early.
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Gulfwulf (60) | April 5, 2019 4:55pm
Especially not as the 1st crit item.
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Devampi (89) | April 6, 2019 4:33am
Unless they slapped significantly more power on Deathbringer that you would primarly grab it for the normal damage increase.
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xmysterionz (43) | April 1, 2019 8:15am
How will you build Masamune on a ranged god?

Plus, all of your builds lacks % penetration like The Executioner or Titan's Bane, so you aren't able to do a decent damage on tanks (usually the solo and/or support) open an opportunity to them kill you.
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Maapoezdae | April 1, 2019 8:48am
That's my mistake with the Masamune, I was writing this at the same time as an assassin guide, must have just mixed it up. I've updated it now to the Jotuuns, which I personally like with that build, but that slot is quite flexable. Plus I have only used that build a couple of times, its probably not optimal but just a suggestion.

As for Pen, I really never struggle as AMC. His damage serves me fine in teamfights, I can usually just kill the tank without it. If I'm in a match against more than two warriors/guardians, I'll usually replace boots or Hydra's with Titan's Bane, but I rarely ever seem to need to. Maybe I just get lucky?

Thanks for pointing it out, anyway. This is my first guide but I'm making one for each role currently, with this being my ADC. Hopefully they will improve.
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xmysterionz (43) | April 1, 2019 9:40am
Ok, so let's talk a little about % pen.

I understand that AMC has a good damage output, however enemies like Bellona or Kuzenbo can easily shut down you if you don't have any pen. The Executioner offers nice stats at al and can be helpful even if you are not facing a tank. You should build it on your second build and then Qin's Sais and remove Poisoned Star since you won't have a significant crit change. Also in the same build, I think The Crusher is too late, you can build him as 3rd, followed by exec and qins.

About your first build, I would swap the crit order, starting with Rage and then Deathbringer but again, I'd build a pen like The Executioner even before both.

You should include any mentions to Elixir of Speed on your guide and the boots replacement. On your second build, a good replacement could be Bloodforge to get some lifesteal from the basic attacks.

I'm okay with Transcendence and Hydra's Lament on a AMC, although I think Hydra is usually a slot waste, mainly in consoles, where the aim is harder to hit.
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Kriega1 (79) | April 1, 2019 8:26am
xmysterionz wrote:
How will you build Masamune on a ranged god?

Magic.
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Maapoezdae | April 1, 2019 8:49am
He can just throw it at them, right? Maybe the bees all have little ones or something.
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League of Legends Build Guide Author Maapoezdae
Swarm Tactics: An Ah Muzen Cab Guide
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