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Horus - the king of Egypt

16 2 29,323
by Falcrus updated December 20, 2020

Smite God: Horus

Build Guide Discussion 14 More Guides
Tap Mouse over an item or ability icon for detailed info

Horus Build

Summary arena

Build Item Warrior Tabi Warrior Tabi
Build Item Gladiator's Shield Gladiator's Shield
Build Item Mantle of Discord Mantle of Discord
Build Item Shogun's Kusari Shogun's Kusari
Build Item Hydra's Lament Hydra's Lament
Build Item Heartseeker Heartseeker

Summary 2 arena

Build Item Warrior Tabi Warrior Tabi
Build Item Ancile Ancile
Build Item Spirit Robe Spirit Robe
Build Item Gladiator's Shield Gladiator's Shield
Build Item Hydra's Lament Hydra's Lament
Build Item Heartseeker Heartseeker

Summary 3 arena

Build Item Warrior Tabi Warrior Tabi
Build Item Ancile Ancile
Build Item The Sledge The Sledge
Build Item Mantle of Discord Mantle of Discord
Build Item Hydra's Lament Hydra's Lament
Build Item Arondight Arondight

Summary 4 arena

Notes Pridwen are an optional item and only to cap CDR and get some both protection it is passive not work on Horus ultimate. May swap with Spirit Robe or Mantle of Discord or something else


Pridwen are an optional item and only to cap CDR and get some both protection it is passive not work on Horus ultimate. May swap with Spirit Robe or Mantle of Discord or something else

Build Item Warrior Tabi Warrior Tabi
Build Item Genji's Guard Genji's Guard
Build Item Mystical Mail Mystical Mail
Build Item Caduceus Shield Caduceus Shield
Build Item Gladiator's Shield Gladiator's Shield
Build Item Pridwen Pridwen

Horus Threats

Tap each threat level to view Horus’s threats



Horus is Ability based melee god of sky, freedom, day\night cycle, life, pharaohs, royalty, and all Egyptian gods (There are a lot of titles, right?) who leads his army forward to victory, with the wise and noble leadership, who uses his control potential to holding enemies, not letting them leave, making them easy prey for allies. At the same time, he not only a leader and frontliner, he also a valuable team player, taking care of everyone in the team, but he is also an empathetic, caring friend and mate.
And this is reflected in his gameplay, how he moves, what he does. If you will look at bare numbers, it may seem that contribution to victory is minimal and lower than other gods, but if you look deeper you'll understand how much help he made. His effectiveness goes hide, you may not even notice how much he has helped you, but he creates many situations to secure the victory. Horus loves you if you love him, appreciate him and he will be your waifu (or even senpai so love him, please) Horus goes to help you, and he will support you if you will be his faithful warrior.
His bird-referenced abilities provide him a specific playstyle and good mobility. Abilities focused on Crowd Control, same to many guardians, but unlike Guardians, Horus is a physical Warrior and fights enemies with his beautiful wings in melee combat and uses his abilities to gank one target. But unlike warriors he has only two damage skills since he tends to support his soldiers and help them, while they fight for their king, so these two had big supportive potential via CC and to be more effectively he got one fully supportive ability, to heal, to protec, but most important, instead of to attac.
Even more, unlike guardians, he has no AOE (only small with his Updraft, and focused more at control, than at damage) and attack area, as result he able to attack only one target and deal not so much damage, since he deprived with damage abilities, unlike warriors. And compensation for this is the fact that, though into clutches of the falcon-god, falls only one unfortunate victim, not the whole team which usually should hold on to onslaught of any other guardian, distract attention on them, the fate of this victim becomes a foregone conclusion: be torn apart by the Horus allies, who follows his lead as his loyal army. I think this is a good variation of "Falcon punch" (hit&run) tactics since he an actual falcon.
He is not a full warrior and not a full Guardian, he average, he between of them, hence he is not able to be as heavy, as guardian - live long in the fight against 5 enemies, dive very far and deep, deal a lot of damage trough AOE, as many guardians can as usual. And not able to be a strong damage dealer with pretty survivability because of lack of abilities and taking a long time to do decent damage. But he has strong support in his own way.
His combat impact can be summed up in the word "additional", it means that he deal some additional damage, not compare to other warriors, or hunters; some additional healing, not compare to strong healer-supports, but still (and sometimes the only one); some additional supporting, some additional tanking. Keeping this in mind and you play more patience, not dive too deep and think first because Horus does not forgive mistakes as guardians, make sure your feathers stay dry and cozy until you get a good chance to snatch a defenseless victim, stand some enemy' damage, until your good allies help you to deal with your prey, and then rush into attack with allies, with just acquired advantage, help them, make sure that your soldiers remain healthy and safe, be ready to catch the next target.
Of course, Horus can get a lot of protection, but this is useful very rare because being surrounded by enemies is a big problem for him since he is not a Guardian and can attack only one. So I offer to build him in a balance between damage and survivability with focusing on Cooldown Reduction (CDR) to let him use abilities as often as possible to help his army as much as possible and be able to go back in fight sooner. Do not forget about Crowd Control Reduction (CCR), thanks to his passive Resolute you get extra 15% which is so tempting to combine with some CCR items. Make Horus balance between some survivability and damage dealing on enemies you caught in your Crowd Control, to make them easy prey for your team and send their souls in Duat.
Watch your allies, help them here and now, so that they can fight the darkness and after death, their souls will go to the Fields of Aaru.

This is how I see Horus, based on the description, his concept, which the developers wanted to create, taking inspiration from the falcon, his role as a wise, honorable leader and loyal military commander who is always ready to rush into battle at the frontline, creating a favorable situation for his army, via his experience and strength; but in the same time still capable to fight alone. This is how I see Horus after 100+ hours. There are pretty many lyrics and may seem emotional, but it seems to me that it is a good way to make someone understand, to feel the sense of character, his nature. Stories, lyrics, references, put him in some situations is a good way to reflect it. Also, I mentioned him many times as a leader, but this does not mean that in battle you should consider yourself as most important, no, I made that only to fit the character and his features into a situation that best reflects his behavior in battle based on his description and how I feel it.

Pros and cons

++ ADVANCED mobility .
++ Some extra heal with Protector's Surge.
+ Good damage at one target with combos
+++CC immune while ulting.
+++Mass of CC.
++CC chains.
+ Big potential for interaction with allies.
–– Passive gives persistence but activates only after getting damage.
––– Only TWO stable\regular offensive abilities.
–– Very situational Ultimate ability, for which potential you always have to pay.
Weak waveclear.
––All his abilities may be interrupted with CC (ultimate by death).
–– No AOE or area damage.
Focusing only on one target.


Build mixer

This table is a compilation of possible variations of items you would use depends on situations. You can combine it, change. I marked key ones which most important i think

Much more survivability.
More survivability
Or this. Little more damage and more protection
Base build
More Power, Less protection
Much More Power, Less protection

Why do I offer to build him that way? Sometimes I tried to build him full tanky and each time that does not work. I tried to build him a tank, but most time tanks are guardians and I never was able to get the same results. Any guardians still can to tank 60k damage and deal 20-30k due to their extreme survivability and ability to deal damage even without magical power.
This does not work with Horus. You can not build tanky because you have no damage, and you cannot build damage because you have no protection, you can try to be a glass cannot and gank squishily, but the cost of that is too high.
At the same time, a profit of being too tanky is low, due to my experience of playing him in the arena, you still not be able to tank the same amount of damage as guardians and will lose much pore potential damage. Yes, you will have around 35 000-45 000 of tanked damage, but their "normal" tank will have 60 000-70 000 and 25 000 damage when you will have only 15 000 damage, but you could have 25 000-30 000 tanked and 20 000-25 000 damage with less tanky build. (honestly, I think this unfair, that normal tank logic "you tank, or damage, not both" works only with Horus and not works with guardians which created to be a tank, and they said, that Horus is a physical-based guardian, when created him, but no, he not. In same time Herculess can tank and damage, have results same to guardians)
When you trying to play as they, you faces that you can not survive same long even with the same protection. I do not understand why, but with any guardian, I can walk in front of the enemy team and not be scared that they could kill me very fast what I cannot say about Horus, I have to constantly run away from the crowd of enemies playing on him

Caduceus shield "Fatty Burb'' build*

Since Horus has a Protector's Surge and Resolute to heal and selfheal, Caduceus Shield is a must-have item for him and can be very useful in Horus's arsenal and let him extra benefits, at same time it stacks with Stone of Gaia. Therefore it is fun to build Horus as a fatty birb with high sustain who is still able to tank, who has huge hp and able to heal himself and allies, in same time high CDR allows him to use his Protector's Surge very often. With this build Horus loses some protection as cost for Hp5, health and huge healing.
Base build. Boosted healing and health regeneration with hight CDR
More supportive and high health sustain build, but lack of CDR
swap Warrior Tabi with Reinforced Greaves allow you to use Pridwen instead of Shogun's Kusari as last item to increase CDR at the cost of aura
*items order is optional


Although Horus is an ability based god, his first ability allows him to use this item to increase damage and stack it with the default Updraft basic attack damage multiplier and not feel deprived with damage abilities
Quite cheap physical protection, giving 20% of CDR and early Mp5
Since the goal is to reduce cooldown and increase survivability, Genji's Guard is a must thanks to it passive. As alternative is Shogun's Kusari - less protection, and more supportive passive, +extra 20% of CCR. Do not wear both of it if enemies have low magical damage.
Antiheal items to use instead other protection items. Physical and magical. Not gives you CDR so you must choose what more important.
Very useful combined defence item for Horus which allows him to heal a little more. Use it when you already have fullor enough of CDR and not know what to buy next or you can't choose between defensive ore offensive opinions or you need a little defence and damage. Must have
Items to get protection, CDR and damage. A bit of everything.
The next main thing. Get our birb extra 30\30 protection and some CCR which will stack with Horus passive Resolute. (Will helps him in long fight) and add us a bit power, good to use.
Replacement for The Sledge as Spirit Robe for some build. Gives you more and permament defence at the cost of damage, both gives extra 10% of CDR. And alternative for it is Mantle of Discord, if you have enough CCR.
Two items about healing with aggressive tank gameplay by increasing Hp5, each of them gives you "healing" 15% of your Full HP when you made assist Mail of Renewal and after getting CC'ed Stone of Gaia. Very useful because Horus has his own passive and active Protector's Surge healing. For example, if he has 2600hp and Caduceus Shield he may get 1300 HP back. Mail of Renewal gives extra 10% of CDR
enemies which good to use Stone of Gaia against
This item increases damage quite well, coupled with a passive reduction of enemy healing. As a result, the item is effective in itself, and if there is a need to use the anti-heal, this stuff becomes a panacea
Use it as last item if you have full CDR to increase damage
Good way to finish CDR and get some damage.
Item to increase damage from the second part of Updraft and good choose for wave clear. Gust comes through all enemies, each triggers golden blade passive and gives you extra damage at all targets, even at the main target you threw in the air with Updraft. Mostly useful at Solo lane Horus and may be used instead boots
According to the description, this item could be very useful (and some guides recommend this) but, according to my experiments, in Horus arsenal, it has no effect on his Updraft and Gust part (even if you use 2-1 very fast CC ends right before Updraft deals damage after some cast time). This item increases damage only from the Cleave part of Fracture, and auto attack right after Fracture. This item NOT increace damage from your allies and works ONLY for you. So use this only if you going with auto attack inside his 2-1 combo or Auto attack cancel tactick.


Thanks to his possibility to get CCR he doesn't need much Purification Beads so he can use most of them and depends on playstyle. In same time he is abbility and combo based and, if enemy team have a lot of strong cc or annoying Nox Horus need Purification Beads
AS a base play style. Swap Magic Shell with Belt of Frenzy if you needed.
Swap Purification Beads with Aegis Amulet if against Thanatos or Achilles or other god with execution

Support relics:
Massive allies buff. Damage boost or shield boost for your team, may help you to save allies or secure kill. And mana and HP restore for you and team (you can use it if you have no Mp5)
Pretty good item for tanks, but not good for Horus in my experience, due to his lack of survivability compared to guardians. So it may be not such effective, but still useful as very situative
Very situative item, because Horus have no AOE SLOW to stack with, like Jormungandr Consuming Bellow. But may be useful against hunters or assassins.


Pretty useless passive which let us get a little bit of healing which is completely useless with aggressive gameplay. A little defense which useful when we fight longer, and a little CCR wich still pretty bad with engaging but helpful with longer fights, what all other abilities are pushing for, what will we talk next
+ CDR reduction.
+ Some extra heal.
+ A little extra magical and physical protection.
––– Requires taking damage, which lowers the value of the ability in the beginning. Requires a long time in battle to receive a bonus.
Not activating by buildings and minions damage (god minions?).

Horus' main damage ability consists of two parts: first – throw all enemies around in the air and second – attack them with a morphed basic attack which gets extra damage. Can be interrupted by the enemy.
+++ Strong CC.
++ CC cannot be interrupted with Purification Beads (only before).
+ Deals significant damage twice.
+ The first part is AOE (damages all enemies around).
+ The second part is considered as base attack.
+ The second part has a damage multiplier.
+ The second part has a slowdown.
+ The second part is Horus only ranged attack.
+++ The second part damages all enemies in the line.
++ The second part goes through obstacles and walls.
+ Looks very nice.
The ability has a cast time which lets the enemy use escape or their own instant CC when you use combo.
AOE radius small.
–– Can be interrupted.
The second part has low base damage.
The whole ability takes a long time to apply.
Throughout ability you stand at one place.
You are not immune to enemy control effects.

The second damage ability which lets us engage in a fight, catch targets and make them easy to kill. Also can be used to leave when everything is crumbling. Important. This ability has cast time and is very hard to use to avoid Thanatos esecute for example. Can be interrupted, by enemy CC, and ability will be counted as used.
++ CC.
++ Can be used to escape or engage.
+ The first part is AOE (damages all enemies around).
+ Deals damage to all enemies 180* in front of Horus.
+++ Reduces both protection of the target and all targets in front of Horus (squishies get 40% reduction of their total defense).
–– The ability has a very long cast time and animation which lets the enemy use escape or their own instant CC when you use combo.
Very short distance.
–– Can be interrupted.
––– After interruption at any stage, begins cooldown.
The whole ability takes a long time to apply.
Makes Horus very vulnerable and put him in center of battle.
The total ability damage divided into two parts, each does not have significant damage.
You are not immune to enemy control effects.
Low duration of target protection reduction.
When interrupted by contact CC abilities from any side, except for the front, ability interrupting without deal CC on the enemy.
Makes little sense as an independent ability, not used in combo with other abilities or allies.

Our escape\engage ability with some extra healing (can be pretty useful at a late game). Can only be applied to allies or allied minions, as well as minions of allied gods like Vulcan's Inferno Cannon or Kuzenbo's Nene Kappa, Scylla's Sentinel keep it in mind, you can use it to move in some extra ways. Сan be interrupted by the enemy even in flight.
++ Healing.
++ Can be used to escape or engage.
+++ Increasing both protection of the allies around the target and Horus himself (squishies get 40% extra of their total defense).
+ Moves Horus over obstacles and through walls.
–– Not enough healing.
Has no damage.
–– Can be interrupted.
––– Needs targets to be used.
Only some type of targets can be used. Not works with wards.
The aiming is incredibly odd. Be ready to die because of it. Consequently no confidence in success because it does not depend on your skill.

If no one knows how it works this is one of the worst ultimates and are able to flip the whole match with teamwork in same time. Playing solo you get almost nothing in return for the price you pay for using this ability: cooldown time, inability to cancel, damage vulnerability, unstable damage, long charge. All of it makes Horus ult extremely hard to use effectively and team–dependent. One thing is that Horus is immune to CC and provide him some tactics benefits. Consider, that his ult is mostly offensive. Forgetting that may cost him life.
+ Moves Horus a big distance.
+ Can be used to engage.
++ Expands the tactics possibilities.
+++ Immune to CC.
+ Deal shield for you and allies.
+ Let you chase the enemy.
+ Most beautiful ult with many animations, effects and sounds.
+ Сan teleport the whole team.
++ Horus can teleport allies when they ulting, to create a deadly combo.
+++ This ultimate can change the course of the entire battle.
++ Can be used as escape for you and allies.
+++ All enemies in the landing zone get strong CC.
+ Damage type is AOE.
–– Not immune to damage and executes.
Has low damage.
–– Long cooldown.
–– Horus cannot cancel ability.
––– After interruption by dead, begins cooldown.
Very visible.
The enemy sees and hears your spirit copy in sky

(your sky)

and sees the landing zone.
––– VERY long charging.
–– VERY hard aim to hit someone.
Enemies can wait for you and your entire team, avoid damage and CC, and kill you.
––– This ultimate can change the course of the entire battle.

The ultimate part has three columns and two categories of advantages because due to the peculiarities and focus of this ability, some potential become inaccessible or very difficult to use depending on the situation, and the actions of allies. Therefore, these advantages can be ignored. And vice versa, if you are good or have a team play you can use these advantages.

I consider it necessary to emphasize this feature in order to point out the injustice of the ability and its uselessness or usefulness because the cons will always accompany you.

Combos and advanced movement

Horus has unique and uncommon mobility via his abilities, inaccessible to many gods. Use it to fly around map like a bird, not only for offense or defense. Leap from ally to ally, slide and move where you are not expected, make them think that you are far away, and hit. Here you can find some examples of master level mobility and complex movement chains combo, besides usual attack combo.

Press pluses to see gif
The basis of all combos. Sometimes it is deadly for you to use a full combo. Use it when: your team is not helping you; you are alone; there are a lot of enemies; a lot of CC. In one word, always when you have little time before the potential death of you. This would be just little extra annoying damage and not a problem with high CDR (you will able to repeat soon)

The main damage combo with two CC which are able to bring your target on the verge of death most likely with ally's help. Also, you can do extremely much damage with that combo (especialy with Hydra's Lament) and preventing enemy from dealing damage to you in return (Possible to kill squishy targets with one combo). The main difficulty is to reduce the time window between abilities, in which target may try to use escape or a response CC on you because no one wanted to be a punching bag
Extra version of this combo but with Hydra's Lament

Advanced combo in cases you are sure that allies will help you or you will not get into a dangerous situation and you can get out. Helpful to confuse the enemy at a distance from you and think he is safe if he didn't kill the minions. Same complexity with time window.

This is a same combo, but first you do Updraft. Because it faster, that using Fracture it may be more useful against group of enemy. Also this is more faster way to stop enemy, than using Fracture first after Protector's Surge and not let them move or escape

MLG combo
Use your ult in any of that combos only to get in a fight, not to get out. Drop yourself at their heads. Check map. Try to surprise them, attack when they think they are safe or have managed to escape, be a real diving falcon who always above his prey and always sees it. And remember: never expect you hit someone with Horus ultimate.

Some difficult tricks with your ult

Auto attack cancel and advanced combo using

So you want to be more effective as Horus, you think you know him enough... so I have one more Trick for him.
Auto Attack Cancel\Auto cancel . This tip pretty useful on many gods especially on Attack speed based, so how it can be helpful on Horus since he is an ability-based?

Step 1. How to apply and differences in timings

As I said, this is useless itself, but Horus has many combo attacks in his arsenal, and some of them gain 2 Stun-lock, between which you can use an auto-attack. The problem with timing is such that a time window may appear between using his Fracture and Updraft, in that window enemy can take countermeasures. His Fracture and Updraft has timings which let you starting to cast Updraft when enemy still under stun-lock after your Fracture, so with descent skill you can reduce time gap to 0. So adding auto attacks between his 2 and 1 returns this gap or increases it. Here is example of using Auto attack canceling in combo. Not so big difference in timing
Step 2. Using Attack canceling in main Horus combo

Using an auto-attack inside a combo allows you to significantly increase the damage of full combo since Horus has a good scaling of basic attack damage, moreover, Hydra's Lament activating after each used ability and increasing damage from an auto attack you just canceled, and Gust after using Updraft. There is an example below of how using the attack canceling allows you to defeat the Thor bot much faster than the regular use of auto-attack between skills. In the first case with canceling, the AI does not have time to gain immunity to the knocking up and got CC-ed with increasing damage from Gust. In the second case, Thor receives immunity, and as result, you need to make one more hit, and Thor get a chance to use his own CC on Horus. If you do not add a basic attack, then you will need to make 2-3 hits after using combo which let him to use his CC.
Step 3. Reason of using that

This is very hard to perform, and useless against an enemy with CCR but, you will learn how to use combo and put auto-attack inside very quickly at least. Not all people are fast as heck, boi (+ping)

Of-topic facts

I think it more interesting for someone to play Horus knowing some amusing facts, lore, and story behind him.

Spoiler: Click to view

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Collapse All Comments

CastleHaze00 | December 30, 2020 11:51am
So do you have an ability build for Horus? I'm used to seeing an ability build for the gods and I wasnt able to find one. Unless I just didnt scroll far enough lol.
Falcrus | December 30, 2020 11:56am
What do you mean?
Farthus (3) | December 1, 2020 12:40pm
Never EVER build Pridwen on Horus! It has a weird interaction with the shield he gets from his ultimate and basically, the two shields cancel each other out.
Falcrus | December 2, 2020 8:38am
ye, I know, passive just not works on Horus ult, I put it there only for his 20% CDR and both type of protection. They must fix their fix for pridwen and horus.
Farthus (3) | December 4, 2020 12:45pm
Not only does the passive not work, it also removes the acual shield horus gets through his own ult as well. So if your reasoning is CDR and protections there is better options out there for him.
Load more comments (2 more replies) →
Horus Gaming | November 20, 2020 11:24am
Have you ever gotten a kill with ult? It's so satisfying!
Falcrus | November 21, 2020 5:30am
Yes, sometimes and only squishy who tried to escape. Lack of damage with ult and hard to aim :D
Hartholz | November 19, 2020 12:01pm
Nice Build, Nice Dude
Falcrus | November 19, 2020 12:06pm
Thanks ^^ you so kind!
Big damage (17) | October 13, 2020 11:42am
Hello! I see that this is your first guide on this site so just along with this welcome I'm just letting you know that this is all meant to be constructive criticism and honestly your guide isn't even bad, these are just my thoughts on a few things as I went through it all.

I am confused with the explanation of your main build summary. How does Brawler's Beat Stick provide more damage than Heartseeker; where does this 3% damage reduction come in? Also how does the attack speed from The Crusher affect your 'windgust' as it is only a single auto, not several like your auto attacks?

Jotunn's Wrath is not a good mid to late game option. Similar to Breastplate of Valor it's for early pressure and even worse than BoV it's more common for users to sell this item just because of how lackluster it is after 15 minutes, whereas BoV can have optimal use throughout a game.

The builds for vs physical and magical are the wrong way around, you wouldn't be building BoV into more magical damage and you wouldn't be building Genji's Guard into more physical.

In your introduction you mention that he isn't the best at anything but he is average at everything. I would disagree, I would say his early game support damage and set up is one of the best in the game, definitely the best taking into account how much easier his CC chain is to hit compared to Hercules; otherwise Herc takes that spot.

You mention here after the title, main builds and the bottom of your introduction which game mode these builds are for (Arena). I would change this to be near the top or even in the title so people finding this guide can see clearly immediately what they are building Horus for, instead of someone who wants to build him for Conquest reading through and finding near the bottom.

I really like the style and layout of the "defensive build mixer" but here I am confused. As a user trying to find Horus builds I would be asking, what were the main builds for as opposed to this? Why aren't these other builds with the main builds I saw earlier and separated half way down the page? Also I would not recommend picking up Mail of Renewal, overall meh stats and passive for it's price and I can see the passive use in Arena coming into play however there are much better options on Horus.

In the "Supportive Build Mixer" some questions I would be asking are; Why Shogun's Kusari in a build with more magical protections rather than Genji's which as 10 more prots and 150 more health? Why Mail of Renewal over Caduceus Shield as well in magical protection build even though it provides less magical protections? What is the build with Relic Dagger for?

Just a small typo but for the Breastplate of Valor item choice explanation you should write that it increases your mana pool and provides a small amount of MP5 instead of HP5.

The thing with Heartseeker is that it doesn't decrease your total damage over the next 3 seconds, but just the bonus from the passive. For example you deal 250(100%) damage plus 20(100%) bonus damage with Fracture, then you attack with Updraft which deals 200(100%) damage plus 5(75% less) bonus damage. HS is still a great item on any physical ability based god.

Being brutally honest the abilities description is very off the mark with Resolute and To The Skies! The easily stacked protections and CCR helps with Horus' early aggression which is so prevalent in his kit. Getting an extra 15 protections for free before you get any items is more useful than you think, the heal is good for disengaging and reengaging too; being able to dive in stack it up and get back out so it heals and keep repeating isn't exactly powerful but it's handy.
To the skies I can understand not being that great in Arena, however to write it off as "one of the worst ultimates if..." in the first sentence isn't really doing it justice.

In the combos you accidentally missed the image for Updraft in the first combo.

Overall reading for Arena there isn't anything inherently bad with this guide. There are a few tid bits that need to be fixed when you get a moment but a great effort has been put into this from your personal experience. My main thing that I think you should focus on is clarity; try and put yourself in the readers shoes while you're writing the build perhaps. I can tell (as you mentioned) that English isn't your strong suite which is fine, I'm impressed even at how well you have done. Thanks for the guide I'd love to see if you come along further with this guide or expand on more guides in the future!
Falcrus | October 14, 2020 10:05am
Hello and thank you.

- This is very odd, I made a lot of texts before with that basic build, and each time Brawler's Beat Stick deal 92 more damage that version with Heartseeker. Until now, I made a new test, and Heartseeker made 60 more damage. Strange, but Brawler's Beat Stick still okay if you need anti heal instead of Contagion (its is good as early anti heal if swap with Breastplate of Valor, but then need to use Jotunn's Wrath

- Jotunn's Wrath because build need CDR, and this is pretty well. Same to Brawler's Beat Stick, you could swap it with Mantle of Discord but the problem with 30% cdr and you will need to take Arondight instead of possible Heartseeker and lose extra damage from it (what I just checked). (But yes, you will get more magical protection with that). You can remove The Sledge but then you need to rebuild all, because you will need to Spirit Robe instead of it, then you will need to use Jotunn's Wrath or [[Arondight but you will have less physical protection. It's all about balance Anyway, all those robes made you tanky in some cases and I still plan to add more about balanced build here.

- Yes, I messed that names of builds but I not able to fix that - I do not see my guide

- Not agree, he exactly AVG, his early support damage? There is whole support class (guardians) and they able to deal tonnes of damage and be tanky. Horus - can't. His CC is neat, besides the fact that it is very easy to interrupt and much more risky

- I do not know how to put it higher. I wanted to make a name in an upright corner but it did not work

- Because first build only for them who not want to read anything more. There should be only one balanced build but not for now.

- Mail of Renewal because of CDR and healing, let you not exit from a fight. What can you offer instead of it?

- Shogun's Kusari using with Genji. sense of that build is that you sell The Sledge and Mantle of Discord and buy Runic Shield and Spirit Robe. In summary, you have the same Magical protection, same CCR but you reduce enemy magical defence. (but you pay with 30 physical protection)
Mail of Renewal just alternative, use caduceus if you want. You can combine items as you want, you just need only to not forget about CDR and that list is just items that can be used for sure.
I need to rework that section to make it more understandable. Relic Dagger if you want to support more and +10% CDR



- It seems you forgot, that to activate his passive he must gain damage. Whats a point of 15 protections if you need to be damaged 10 times before and you will gain full damage first, after 5 hits you will get 7.5 protection (how much it mitigate?) and how many damages you will get before? This extra useful only if you already have good protection. Healing is just extra, not cool enough to consider it a plus, because you pay too much for it. Just bonus which will let you stand against one basic attack. It does even not help you against very annoying Nu Wa ult.
CCR is good only if you already have some (20%) and again, you still need to be damaged before, but CC not cares about it, they just stop you and damage. Ofc with each damage on you you will free yourself faster but still (It would be really cool if you could over cap it to 55% CDR, like set ult allow you to increase his damage with Silverbranch Bow and his ultimate (Also, set able to activate passive very fast with his 3 on enemies or minions, so you will go to take damage from minions on horus?) As I said in a guide - those passives useful only in a long fight when fully charged.
To The Skies! - yes, if ultimate working only if some specific situations - it's bad, if you still pay full price for it outside these situations - much worse. In most cases, you will not able to use his ult properly, so you will use it as possible and will pay for it like if you going to teleport the whole team and bring victory, no, you just going to move yourself, few damage, very hard to aim, stupid charging, hard to use as escape, possible to die. As a result, you just use it as teleportation of yourself somewhere with 100 sec cooldown. (Ra have 1000+damage with 90 sec CD and i not think is harder to hit someone than with horus ult). You paying for an opportunity that you will never use

- no, I did not. This is full combo, like fenrir Brutalize+ Unchained or Bastet Pounce. Sometimes using full combo is deadly for you(imagine if his 15% cdr was permanent, but no). + they will able to stop you in flight with your Protector's Surge, you just shouldn't give them time, dive and out

- thanks, of course, I will fix and expand when I will able to edit
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