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Set guide (WIP. Only builds and abilities for now)

32 1 70,819
9.8
by Falcrus updated March 25, 2022

Smite God: Set

Build Guide Discussion 5 More Guides
Choose a Build: Jungle
Jungle Solo
Tap Mouse over an item or ability icon for detailed info

Set Build

Jungle 1

Notes An attack-speed oriented build with a flat pen and decent phys protection

Notes

An attack-speed oriented build with a flat pen and decent phys protection

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Jotunn's Vigor Jotunn's Vigor
Build Item Berserker's Shield Berserker's Shield
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Serrated Edge Serrated Edge
Build Item The Crusher The Crusher
Build Item Protector Of The Jungle Protector Of The Jungle

Jungle 2

Notes Self heal build to synergise it with healing from Kingslayer

The starter upgrade can be either Bumba's Spear or Bumba's Hammer for more damage or more survivability

The starting item may be Eye Of The Jungle

caduceus shield is combining with everytihing - lifesteal from items, lifesteal from Kingslayer and healing from Bumba's Hammer

Notes

Self heal build to synergise it with healing from Kingslayer

The starter upgrade can be either Bumba's Spear or Bumba's Hammer for more damage or more survivability

The starting item may be Eye Of The Jungle

caduceus shield is combining with everytihing - lifesteal from items, lifesteal from Kingslayer and healing from Bumba's Hammer

Build Item Bumba's Dagger Bumba's Dagger
Build Item Jotunn's Vigor Jotunn's Vigor
Build Item Soul Eater Soul Eater
Build Item Caduceus Club Caduceus Club
Build Item Serrated Edge Serrated Edge
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Bumba's Spear Bumba's Spear
Build Item Bumba's Hammer Bumba's Hammer

Jungle 3

Notes Very hard to utilize build, but can be fun. Early game this build has problems with sustain, causing to buy potions, but with good usage, Benevelance might make Set Ahead in gold!

animosity into Qin's Sais provides two bonus damage based on Set' and enemy' health

Notes

Very hard to utilize build, but can be fun. Early game this build has problems with sustain, causing to buy potions, but with good usage, Benevelance might make Set Ahead in gold!

animosity into Qin's Sais provides two bonus damage based on Set' and enemy' health

Build Item Benevolence Benevolence
Build Item Jotunn's Vigor Jotunn's Vigor
Build Item Berserker's Shield Berserker's Shield
Build Item Shogun's Kusari Shogun's Kusari
Build Item Heroism Heroism
Build Item Frostbound Hammer Frostbound Hammer
Build Item Qin's Sais Qin's Sais

Jungle 4

Notes Rare Ability based build. Good poke from a distance

Notes

Rare Ability based build. Good poke from a distance

Build Item Bumba's Dagger Bumba's Dagger
Build Item Jotunn's Vigor Jotunn's Vigor
Build Item Transcendence Transcendence
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item The Crusher The Crusher
Build Item Serrated Edge Serrated Edge
Build Item Bumba's Spear Bumba's Spear

Set's Skill Order Notes As jungle Set have to focus on Skewer, Spawn of Set and Kingslayer, in order to increase ultimate burst damage and jungle camps clear

Notes

As jungle Set have to focus on Skewer, Spawn of Set and Kingslayer, in order to increase ultimate burst damage and jungle camps clear

Skewer

1 X Y
Skewer
1 4 7 10 14

Spawn of Set

2 A B
Spawn of Set
2 6 8 11 15

Sandstorm

3 B A
Sandstorm
3 12 16 18 19

Kingslayer

4 Y X
Kingslayer
5 9 13 17 20
Skewer
1 4 7 10 14

Skewer

1 X
Set amasses his hatred, throwing it forward. Enemies caught in its path are damaged and slowed for 3s.

Set's spawns are commanded when Set fires this attack, dashing towards a location Set determines. Enemies hit by a Spawn's dash take damage and are slowed for 3s. Any dash after the first will deal 40% damage.

Ability Type: Line, Slow, Damage
Damage: 75 / 120 / 165 / 210 / 255 (+85% of your Physical Power)
Slow: 25%
Dash Range: 60
Range: 60
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 9s
Spawn of Set
2 6 8 11 15

Spawn of Set

2 A
Set conjures a Spawn of himself made of sand. These spawns will stand where summoned and attack nearby enemies. Set can have up to 2 charges of this ability, allowing him to conjure spawns in quick succession. Set can interact with these Spawns with his other abilities, commanding them to attack or teleporting to them. Set can only have 8 Spawns at any given time. This ability does not trigger Item effects.

Ability Type: Pet, Damage
Attack Damage: 20 (+25% of your Physical Power)
Attack Range: 12
Dash Damage: 40 / 45 / 50 / 55 / 60% of Skewer
Duration: 8 / 9 / 10 / 11 / 12s
Range: 70
Cost: 30
Cooldown: 13 / 13 / 12 / 12 / 11s
Sandstorm
3 12 16 18 19

Sandstorm

3 B
Set conjures a Sandstorm around him, protecting him from Physical Damage and causing him to be immune to Slows. Enemies near Set are damaged every .4s for 6s and have their vision obscured by the sands.

If Set is targeting a spawn when this ability is cast, he will immediately teleport to the spawn. Otherwise, he can reactivate this ability to teleport. Set can only teleport once per Sandstorm.

Ability Type: Circle, Teleport, Damage
Damage: 8 / 12 / 16 / 20 / 24 (+7% of your Physical Power)
Damage Reduction: 15%
Teleport Range: 65
Radius: 16
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Kingslayer
5 9 13 17 20

Kingslayer

4 Y
Set enrages, channeling his rage towards his enemies, gaining increased Movement Speed. Each time Set's attacks damage a god they gain a Mark of Set. At 4 Marks the target erupts. Enemies take a burst of damage while Set becomes empowered, restoring Health and immediately gaining a charge of Spawn of Set. Excess charges are immediately consumed, causing a Spawn to appear near Set.

Ability Type: Buff
Damage: 25 / 35 / 45 / 55 / 65 (+30% of your Physical Power)
Heal: 25 / 40 / 55 / 70 / 85
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30%
Duration: 12s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90s

Set Threats

Tap each threat level to view Set’s threats

Max
1
Major
0
Even
0
Minor
0
Tiny
0

Set Synergies

Tap each synergy level to view Set’s synergies

Ideal
1
Strong
0
OK
0
Low
0
None
0

Introduction

WIP

Roles

WIP

Abilities

Relentless

Stacking offensive passive
Each time Set damages an enemy, Set gains a stack of Relentless. Each stack increases Set's Attack Speed. While Kingslayer is active, Relentless has no maximum stack count. Horus provides two stakcs
Passive that provides a little attack speed bust with every tick of damage from Set. This passive is synergizes with set kit and most power this passive is providing while Set is enraged with Kingslayer as this passive become uncapped and Set is able to get max attack speed only through this, especially powerful in combination with Sandstorm as this ability can generate passive staks very fast.
+ Extra attack speed.
+ Works with every type of damage outcome even with AI.
+ Synergizes with kit.
+ Can be uncapped.
+ Stacks can be gained remotely with Spawn of Set and from distance Skewer
The amount of bonus attack speed in regular situations is small.
Fades fast.
Stacks can not be gained from jungle camps while they are immune to damage.
Healing much lower than damage Horus must receive to get stacks.

Spawn of Set

catalyst for other abilities
Set conjures a Spawn of himself made of sand. These Spawn will stand where summoned and attack nearby enemies, and can be .
Due to the specific of Usurper' kit this ability should be learned at first, as this is a catalyst for all Set' abilities. In most cases and scenarios this ability is meant to interact with the rest of Set' kit. As standalone ability Spawn of Set has very limited usage, but they start to shine when Set bacome combining them with other his abilities.
++++ The main purpose is to synergize with the rest of the kit.
++ Can be used to receive assistance rewards.
++ Untargetable, unkillable.
+ Their damage will generate stacks of Relentless, can be used to keep them online.
+ Can be placed from a distance to help clear camps, waves.
+ These provide a little vision around themself, but smaller than wards.
+ Poke potential.
––– The main purpose is to synergize with the rest of the kit, thus having a low standalone potential, no effects.
–– Only 2 of them can be placed in the base situation.
–– Low base damage.
Can not move.
Does not appliy any item effects.
Can not damage jungle camps while they are immune to damage.


Skewer

line projectile
Set amasses his hatred, throwing it forward. Enemies caught in its path are damaged and slowed
The main Set' ranged damage ability. Very spammy and synergizes with his kit. Using this ability Set will command all the clones placed by either manually and Kingslayer to dash in that direction, damaging every god on their way. Any dash after the first will deal less damage. Set will get one stack of Relentless for each enemy hit with every spawn. This ability is also applies a slow in a main projectile, which can be use to chase the enemy.
+++ Has a damage increase with each spawn dash.
++ Applies slow.
+ Low cooldown.
+ Has a big range.
+ Can be used to command Spawn to dash very far (100+units) mostly to poke the enemy and prevent them from recaling.
+ Stacks can be gained remotely with Spawn of Set and from distance Skewer
+ Applies a stack of Relentless for every hits, can be used to keep stacks online.
–– Hard to aim, especially combined with Spawn.
–– Requires experience and practice to control the Spawn.
–– Any dash after the first will deal less damage.
Has some delay.
Slow only in the main projectile.


Sandstorm

AOE damage and big utility
Set conjures a Sandstorm around him, damage all enemies around him, protecting him from Physical Damage and causing him to be immune to Slows
The most important Set' ability. This one works for many purposes, but can not be used for all of them at the same time, thus Set' should always decide carefully what he needs in current situation. One part of his sandstorm is providing damage, physical protection, blind and slow immune - Set conjures sandstorm around himself, that damages enemies, disrupts them with blind effect, every tick of that damage for every enemy will provide the stack of Relentless and also increase the speed of getting Marks of Kingslayer. Another part of this ability is movement - If Set is targeting his Spawn when this ability is cast or during its casting, he will immediately teleport to the spawn, upon teleportation he will get sandstorm activated, and also it will out of cooldown earlier. He also can delay this teleportation during all the sandstorm duration, but this will increase cooldown. So thus Sandstorm can be used either as engaging tool, to increase damage output and combine it with Kingslayer, or as escape tool but costing a damage. For example, if Set will uses that as engage he will lose his escape.
+++ Has a big synergy with Set' kit.
++ This one is a teleport, so can be used over obstacles.
++ Can be used as an escape tool.
+ Can be used as an engagement tool.
+ Very good at chasing enemies.
++ AOE damage and blind.
+ Slow immunity.
+ Physical protection increases survivability.
–––– Every time Set uses this ability for any type of usage he instantly limits himself from getting another.
––– The only mobility in his kit, which can be used only once and for one goal - in or out.
–– Long cooldown as for such important ability.
Low single-target damage.
Slow only in the main projectile.


Kingslayer

Charging up ultimate
Set enrages, channelling his rage towards his enemies, gaining increased Movement Speed
Set ultimate can be considered as default AA Stim, but this is wrong, Kingslayer is not just stim but an ability that makes Set deadlier as longer he unleashes his rage. Beginning as simple DPS ability Kingslayer needs some time to charge up before dealing a final Blow as massive AOE BURST. In order of that every tick of damage he dealt during ultimate will increase his attack speed until cap, which increases the speed he is generating Marks on enemies as well as the damage output he provides. Every 4 marks they will explode, dealing bonus damage, healing Set, and also generate charge of Spawn of Set, if he has all 2 charges ready they will automatically spawn around the enemy. And the longer he is alive and keeps damaging gods the faster he will attack and generate up to 8 Spawns around which he can command to dash with Skewer to damage everyone from multiple directions and multiple times to finally make that last big aoe fatal blow. This is why using Sandstorm during Kingslayer is very important, as his ultimate becoming an AOE, damaging and marking every god around him insanely fast, providing choac and increasing the speed he charges up his maximal burst.
Using this ability Set should consider making Spawn manually to increase damage output and maybe using AA cancelling.
+++ Has a big synergy with Set' kit.
+++ Can be applied on multiple gods at the same time via Sandstorm which increases the speed of charging up the final burst.
+++ Can deal an insane amount of both AOE and single target damage the longer Set lives.
++ Besides DPS bonus damage can provide big bursts the longer Set deals damage.
+ Bonus speed can be used as an escape, or chase tool.
+ Has a self heal.
+ Has bonus damage.
––– Needs time to charge up before final strike.
–– In order to increase the speed of charging up this ability, Set has to put himself against multiple enemies.
––– Very vulnerable to antiheal.
Low single-target damage.
Slow only in the main projectile.

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1
NathanGatr | November 8, 2022 2:52pm
Mind if I ask why your skill maxing order is the way it is?
1
Falcrus (3) | November 15, 2022 5:44am
do you mean prioritizing 1 and 2? Because it increases the damage of skewer and dash. # damage is irrelevant and needs to mostly trigger mark of set faster
1
Branmuffin17 (394) | November 15, 2022 10:45am
I think he means why is your skill leveling so haphazard? I would agree here...you have your first ability maxed at level 14. Typically this would happen at level 10 for Skewer, with Spawn of Set being maxed at 14.

The way you are leveling your abilities is not quite random, but should be more focused. For any damage dealer, you want to maximize your best minion clear ASAP, which is Skewer. I think I get why you might want to get 3 points in Spawn earlier (due to a decrease in CDR and the increasing duration), but it's not worth it enough when the majority of the damage is based on the damage Skewer is doing.

So...Skewer should be leveled at 1, 4, 6, 7, and 10.
Spawn should be leveled at 2, 8, 11, 12, and 14.
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League of Legends Build Guide Author Falcrus
Set guide (WIP. Only builds and abilities for now)
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