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SEASON 10 ALL-MAGE CONQUEST GUIDE

9 0 9,595
9.2
by Lykoi updated March 11, 2023

Smite God:

Build Guide Discussion 5 More Guides
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Introduction



Welcome and thanks for taking a time to read this guide, it might be a very long guide, but in this page you will find extensive and simple explanations about all the mages in the conquest map to help new players get used to it.
This is a huge guide, it may have some mistakes, so
If you have any suggestion or advice about a god, feel free to comment about it, I'd like to hear your opinions <3

What will you find in this guide?

If you want to go to the simplified information, I'd recommend you to check the summary section. Remember directory in the right column if you want to reach a god faster, in this guide you will find:

What's new? SEASON 10 UPDATE
‏‏‎ ‎
Index
You are in Mages in Every Lane
Go to Summary & Builds
Go to Mage Builds (A-C)
Go to Mage Builds (D-J)
Go to Mage Builds (K-R)
Go to Mage Builds (R-Z)


art by me @littlelykoi
‏‏‎ ‎
.-.-.- MAGES IN EVERY LANE -.-.-.
‏‏‎ ‎
Red Camp
You start at the red buff (No. 1) (camps will appear at the second 0 when minions spawn) and when the camp appears, you have to attack one of them and make them follow you to the xp camp (No. 2), save your ability for when all the camps are close together to hit them all with your clearing ability, after this you can take your buff and go to your lane (No. 3).
When getting to your lane you gotta be careful, sometimes the jungler will follow you or help the solo lane, and so will the other jungler, depending on the lane pressure you'll be able to play aggressive, otherwise play safe.
Early Game
Early game is very important, make sure to always have control of the waves and not to risk your life against the other jungler or mid, anytime you have a chance (if you're healthy and no enemies around) you can check for other objectives.
Farming
After clearing the firsts waves, you'll get better clear and after some levels and you'll be able to clear the jungle better, you can always go for mid camps, but they're too dangerous, if your clear in the jungle is not strong or you're scared of the enemy jungler you can wait for your jungler or support to come with you and secure the mid camps (No. 4) and (No. 5), later on you can help your support with their buff (No. 6) so both can farm, it's not necessary to get rid of the bastions, but you can poke them every chance you have to get that extra gold they provide.
When going trough the jungle you'll sometimes find yourself against the roaming harpies (No. 7) and (No. 8), kill them anytime you have the chance, they're easy to kill and spawn really fast.
Mid Game
At this part of the game you already make a nice amount of damage, rotations are coming up and you have to stick with your team, you have to group to the first team fights, the winning team will get an objective, that can be a tower, a gold fury, a pyromancer or even the fire giant, make sure to stay in a safe place and try to make a high amount of damage to the enemy team. Try to always get all the camps available, it's important as a mage to get ahead on farming (but in the company of your support, you don't want to get caught alone or leave them behind in farm).

Late Game
At this moment mages can unleash all their power, you must stick with your support, he's the only one that can save you from being one-shotted, as long you are with your supp you should be able to do a great amount of damage to the enemy trying to focus the dangerous ones (adc, jungler, mid), team fights at this time can decide who'll win the match.
‏‏‎ ‎
Recommended Mid Lane Mages
‏‏‎ ‎
‏‏‎ ‎
Purple (& Green) Camp
You will start in xp camp (No. 1) with your support in the green buff, you'll attack the camp once and then bring it to your support (No. 2) who will be pulling the green buff to you, after grouping them you can use your clearing ability, after you kill them walk to the purple buff (No. 3), and then to your lane (No. 4). The priority here is to clear the wave at the same time you're trying to poke the other adc, avoid being attacked from the other team, if you clear the wave first you will get a lot of advantage in this fight.
Early Game
Duo lane depends on coordination when you want to attack someone always focus the same target. If you're not able to fight back, stay behind and farm until you can fight them (or wait for a gank from your jungler, there's nothing bad about not being able to win a 1v1 as long as you don't die), your supp leaving the lane is the best way to farm but you must be careful if the other supp is still there because you will instantly lose a 2v1 so play turtle, you might earn more xp and gold.
Supports are used to leave the lane when they're level 5-10, you can make use of their ults before they leave or just enjoy the farm.
First Wave
After clearing the firsts waves, the junglers might stay on mid, usually they go for the mid camp near them, but you have to be careful for a possible gank in this new map you're more exposed to ganks in your lane, if not you can try with your support to get the protection buff (No. 5).
When going trough the jungle you'll sometimes find yourself against the roaming harpies (No. 6), kill them anytime you have the chance, they're easy to kill and spawn really fast.
‏‏‎Mid Game
You will have a few near camps to farm, with some lifesteal and attack speed you won't have trouble clearing them, you can rotate or help your team to kill an objective, that can be a tower, a gold fury, a pyromancer or even the fire giant (there's always the option to split push and take towers, but is situational) If the only way is to defend and the enemy team is far from you, you can take down that tower. Remember to ward your lane to avoid ganks and secure your push, it's always easier to rotate after destroying the enemy T1.

Late Game
Stick with your support, he's the only one that can save you from being one-shotted, as long you are with your supp you should be able to do a great amount of damage to anyone, you can attack the first one is in front of you but prioritize the strongest enemy or god your team is focusing, team fights at this time can decide who'll win the match, always put your life before others, the adc is the one who can easily kill phoenix or fire giant.
‏‏‎ ‎
Recommended ADC Mages
‏‏‎ ‎ ‏‏‎ ‎
‏‏‎ ‎


There's just a few mages that can be solo laners, warriors are pretty strong but mages can be as good as them, it may lose sometimes their early pressure and a frontliner who can start fights (I don't really recommend to try mages as solo tho).

Early Game
As a mage you may have the same push as a warrior in the first wave, being ranged helps you to do the first totem quickly and that benefits your teammates a lot, when being level 2 to level 4 you may be losing pressure, but you have a strong ultimate that can make you beat the lane, you have to play smart and avoid getting caught by the early pressure of your opponent.

Mid Game
It is time to help your team, and make use of that high farm you got from your lane, before that you should try to kill the enemy tower so you can rotate with no worries form your lane, you can leave your tower, it is a tier 1 tower, it only gives 125g to the team, it's more important to win the next team fight and kill an objective, make sure to gank the squishies and secure the kill or annoy them.
Late Game
You should be careful because you can get shredded if you don't have enough tanky items, you must focus on distracting or try to kill the adc or mid who are the ones that make dmg on their team, team fights at this time can decide who'll win the match, killing the adc or mid make your work worthy, if you're taking an objective and there are strong enemies alive you must watch the zone of the jungle, looking for enemies and stop to avoid an objective steal.
‏‏‎ ‎
Recommended Solo Mages
‏‏‎ ‎ ‏‏‎ ‎
‏‏‎ ‎
Capable Jungler Mages
‏‏‎ ‎ ‏‏‎ ‎
Capable Supp Mages
‏‏‎ ‎ ‏‏‎ ‎
Index
Go to Mages in Every Lane
You are in Summary & Builds
Go to Mage Builds (A-C)
Go to Mage Builds (D-J)
Go to Mage Builds (K-R)
Go to Mage Builds (R-Z)


art by me @littlelykoi

Summary

This is a summary to explain the following chapters, first I'll show you a tier list of mages, everyone has a nice performance but there are someones who are better than others (this is my personal opinion, and I did this tier list by myself based on their performance).
SS - First Ban / S - Top Pick/Ban / A+ - Good Mages / A - Balanced Mages / B - Situational Mages / C - Not so good.

Mage Tierlist
SS
S
A+
A
B
C
‏‏‎ ‎
Recommended Build
This section is a suggestion if you're not acquainted (if you want a more specific build for your god, every god has its recommended build down below), I considered what was the best option for every god, optional items are the ones that can be bought if you don't like (or just want to swap) and item in the build, you can change the order you get them, an example is Divine Ruin, where you want to counter healer gods, you should get it as 3rd or 4th item, another example is to change similar items like getting Soul Gem instead of Spear of Desolation for more sustain without losing coldown.
‏‏‎ ‎
Basic Mage (Standard Build)
‏‏‏‏

This is the standard build, if you don't know what to build this is a good example for good damage base/penetration//cooldown (you can upgrade your starter for Pendulum of Ages).
‏‏‎ ‎
Healthy Mage (High Health Build)
‏‏‎

This build is the least good of the list, more like a fun build for mages that got easily exposed with their abilities, like Baron Samedi, Hades, and Zhong Kui (you can upgrade your starter for Gem of Focus).
‏‏‎ ‎
Mana Spammer (Bookworm Build)


Best to go build (and probably the best one on this list) for mages who spam abilities or poke enemies constantly, gods like Merlin, Tiamat, Agni or even Kukulkan (you can upgrade your starter for Gem of Focus).
‏‏‎ ‎
Magical Vampire (Lifesteal Build)
‏‏‎

This build is for Anubis or any other mage you want to build full lifesteal (you can upgrade your starter for Blood-Soaked Shroud).
‏‏‎ ‎
Attack Speed (ADC build)
‏‏‎

This build is for mages adc like Freya, Sol, Chronos, and Olorun (you can upgrade your starter for Diamond Arrow).
‏‏‎ ‎
Counterpicks
Strong Against
This is only a suggestion in rankeds, when they pick before you, you can get a counterpick, is not really a hard counter sometimes but like the title says you may be "strong against" them like Poseidon being a counter for everyone with dash or leaps.
Weak Against
This suggestion means that maybe it is not the best option to pick a god if someone of that list is in the other team, also there's a few gods that are very op right now and I didn't put them in the weak against section because that would be spamming the same thing, so here you have:
‏‏‎ ‎
Beware of

They're just very strong against mages, just be careful fightin' against them and you will be okay.
‏‏‎ ‎
Index
Go to Mages in Every Lane
Go to Summary & Builds
You are in Mage Builds (A-C)
Go to Mage Builds (D-J)
Go to Mage Builds (K-R)
Go to Mage Builds (R-Z)


art by me @littlelykoi

Mage Gods & Builds (A-C)

Agni (A+)
Stats
Health: 504(+75)
Mana: 255(+45)
Speed: 355(+0)
Range: 55(+0)
Attack/Sec: 1(+1.2%)

Basic Attack
Damage: 34(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 15(+2.8)
Magical: 30(+1.6)

Regen
Hp5: 7(+0.47)
Mp5: 4.7(+0.37)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Agni is a standard mage with a decent clear, he has a safe escape and his ult gives him a constant damage from a safe distance, plus his stun is good against assassins trying to chase him or burst to anyone.
Combo Chain 1: Rain Fire, Noxious Fumes, Flame Wave.
Combo Chain 2: Flame Wave, Noxious Fumes, Rain Fire.

Tips

Agni can play defensive or offensive, has a normal clear, he benefits a lot from item triggers from all his kit including his 1( Noxious Fumes).
The first wave you can survive well and the clear in the jungle is very good, plus your cc can help your jungler to make an easy kill, his ult is not fast or strong enough to have an excellent objective secure so you have to calculate the damage if you want to secure a gold/pyro/fire.
In team fights your stun is essential and you can poke so many times as you want and dash backward when you're in danger, Path of Flames makes you immune to knock-ups while dashing. You have a lot of range so try to stay always behind your support spamming your ult.

Notes

‏‏‎ ‎
Conduit Gem Build
best output dmg build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
>

agni barely uses mana, so you'll rarely be mana hungry with this pick
‏‏‎ ‎
‏‏‎ ‎
Sands of Time Build
basic and safe build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‎ ‎‏‏‎ ‎ >

‏‏‎ ‎
‏‏‎ ‎
Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Strong against:
Weak against:
‏‏‎ ‎
Ah Puch (C)
Stats
Health: 630(+79)
Mana: 265(+55)
Speed: 365(+0)
Range: 55(+0)
Attack/Sec: 0.86(+0.95%)

Basic Attack
Damage: 35(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 18(+2.9)
Magical: 30(+1.6)

Regen
Hp5: 6(+0.45)
Mp5: 4.9(+0.42)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Ah Puch has a decent clear but he's not one of the strongest mages right now, he doesn't have escape and he's very vulnerable, however, his abilities applies 100% of antiheal making him strong against a healer composition. Unfortunately, he has no escape and he's so easy to kill, you have to play very carefully if you want to pick him.
Combo Chain: Undead Surge, Corpse Explosion, Fleeting Breath.

Tips

Ah Puch is weak against some mages, but he has a lot of utility in team fights, his antiheal is very useful and his ult makes him have a safe zone for a while.
He can clear very well once he has Undead Surge and Corpse Explosion, but he has a lot of mana issues, he runs out of mana so easily and he doesn't have escape making him vulnerable to assassins and warriors.
His ult is good to fear the enemy away from a zone, this can become handy killing objectives, but he needs to stick to his support or he can get killed.

Notes

‏‏‎ ‎
Sands of Time Build
standard build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ >

‏‏‎ ‎
‏‏‎ ‎
Conduit Gem Build
mobility/high dmg (meme) build

‏‏‎ ‎
Starter Build
x2 x3
Optional Items (Swap)
> ‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ >

this build it's just for fun, but it actually works for some nice damage output
‏‏‎ ‎
‏‏‎ ‎
Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Strong against:
Weak against:
‏‏‎ ‎
Anubis (A)
Stats
Health: 532(+74)
Mana: 280(+58)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 0.86(+0.99%)

Basic Attack
Damage: 35(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 14(+2.7)
Magical: 30(+1.6)

Regen
Hp5: 7(+0.45)
Mp5: 4.8(+0.36)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Anubis has one of the best early clears if he get plagues of locusts, he may lack of AoE damage at late game (compared to other mages), but if you take advantage at early game you won't have so much trouble.
Combo Chain: Grasping Hands, Mummify, Plague of Locusts or Death Gaze.

Tips

Anubis is very good at clearing waves, jungle camps and doing burst damage to an objective, the problem is his lack of mobility and limited AoE, leaving him exposed and only being able to target specific enemies.
Anubis has a good sustain and a good pressure in the lane, he can rekt junglers with Mummify, but he needs a supp to babysit him with high cc to avoid any focus.
You need to play aggressive if you want to take advantage with Anubis, if you do it well, you will shred any enemy in the match. Make sure to focus on the strongest (but killable) gods with your burst damage.

Notes

‏‏‎ ‎
Vampiric Shroud Build
standard build

‏‏‎ ‎
Starter Build
x2 x3
Optional Items (Swap)
> or > ‏‏‎‏‏‎ ‎‏‏‎ ‎ >

‏‏‎ ‎
‏‏‎ ‎
Conduit Gem Build
safe build

‏‏‎ ‎
Starter Build
x2 x3
Optional Items (Swap)
> or‎ > ‏‏‎‏‏‎ ‎‏‏‎ ‎ >

‏‏‎ ‎
‏‏‎ ‎
Recommended Leveling Order
‏‏‎ ‎
1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Strong against:
Weak against:
‏‏‎ ‎
‏‏‎ ‎
Ao Kuang (SS)
Stats
Health: 560(+86)
Mana: 240(+38)
Speed: 375(+0)
Range: 12(+0)
Attack/Sec: 1(+1.95%)

Basic AttackDamage: 35(+2.4) +20% of Magical Power
Progression: 1/0.5/0.5/1x damage, 1/0.5/0.5/0.5x speed

Protection
Physical: 17(+3.2)
Magical: 30(+1.6)

Regen
Hp5: 10(+0.7)
Mp5: 4.8(+0.41)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Ao Kuang lacks early game, but once he's farmed he can be unstoppable, he can shred tanks and one shot squishies. The hardest part of playing him is getting to late game.
Combo Chain: Dragon Call, Wild Storm, basic attacks.

Tips

Ao Kuang is a strong jungler, he cannot compete with the early pressure of some assassins, but he can hit harder once he's ahead, to make that happen you have to play carefully until you have your ult. Your ult King of the Eastern Seas has an execute threshold of 30% of health. When you have ult the best lane to gank first is the duo lane, most of the time they're in the middle of the lane and the tower is far away, with some cc from your support you can execute someone and come down fast if your team is in trouble for a counter gank.
Ganking the solo lane is also a good idea, if your solo is in a long fight and they're below 50% health you can come and slow them with Dragon Call and make enough dmg to execute before they can run.
Once you're in the late game, you're farmed and your build is done or almost done, it is time for the real fights, but don't get so cocky, make sure to have a Magi's Cloak or something that can save you from hard cc, if you come up and get stunned, probably you're already dead and did nothing about it, you must dive when they're distracted, save your bubble for a cc hit, and harass the helpless one if you can execute someone do it and you're safe.

Notes

‏‏‎ ‎
Manikin Scepter Build
standard agressive power build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ > ‏‏‏‏‎ ‎‏‏‎ ‎ >

> ‏‏‏‏‎ ‎‏‏‎ ‎ >

‏‏‎ ‎
‏‏‎ ‎
Recommended Leveling Order
‏‏‎ ‎
1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Strong against:
Weak against:
‏‏‎ ‎
‏‏‎ ‎
Aphrodite (B)
Stats
Health: 532(+71)
Mana: 240(+43)
Speed: 355(+0)
Range: 55(+0)
Attack/Sec: 0.87(+0.95%)

Basic Attack
Damage: 35(+1.45) +20% of Magical Power
Progression: None

Protection
Physical: 13(+2.2)
Magical: 30(+1.6)

Regen
Hp5: 6(+0.45)
Mp5: 4.8(+0.41)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Aphrodite is a strong healer with a lot of survivability, she's very easy to play as mid, solo and support, she brings a lot in team fights.
Combo Chain: Kiss, Love Birds, Back Off!.

Tips

Aphro doesn't work well if she had nobody near to kiss, so you have to make sure you're gonna survive by yourself, getting defensive items are justifiable for her, still I recommend to get high damage build with one or two defense items.
If your opponent has antiheal and you're going to ult, your ult also makes you immune to all negative effects including antiheal, so you can use Love Birds while ulting to heal you well. When you upgrade Undying Love, the duration will be longer making it easier to use it on multiple gods, during your ult if you Kiss another ally, it will transfer the rest of the ult.
The whole kit of Aphrodite works better if you stick to someone, try to always kiss the support of the jungler, adc and solo (if you're playing mid) always have a way to heal themselves, if you're playing solo you can peel the carries as well, bringing a lot of support to teamfights at late game, plus the movement speed helps a lot your jungler to chase the enemies.

Notes

‏‏‎ ‎
Sands of Time Build
standard build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‎‏‏ ‎‏‏‎ ‎ > ‏‏‎ ‎‏‏‎ ‎ >

‏‏‎ ‎
‏‏‎ ‎
Conduit Gem Build
mobility/high dmg build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‎‏‏ ‎‏‏‎ ‎ > ‏‏‏‏‎‏‏ ‎‏‏‎ ‎ >

‏‏‎ ‎
‏‏
‏‏‎ ‎
Recommended Leveling Order
‏‏‎ ‎
1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Strong against:
Weak against:
‏‏‎ ‎
‏‏‎ ‎
Baba Yaga (A)
Stats
Health: 560(+77)
Mana: 280(+50)
Speed: 365(+0)
Range: 55(+0)
Attack/Sec: 0.96(+1%)

Basic Attack
Damage: 35(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 15(+2.9)
Magical: 30(+1.6)

Regen
Hp5: 8(+0.5)
Mp5: 5(+0.6)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Baba is a very fun god to play and has a strong late game, if you know how to play her you can beat any other mage, but she's very vulnerable in her ult and her early game is not that strong since you may have to start stacking.
Combo Chain: Wild Witchcraft, Baba's Brew, Home Sweet Home.

Tips

She has a very decent clear, I recommend to level up first Wild Witchcraft to not lose pressure in the lane. Another good option is to start with Baba's Brew and keep upgrading your 1st ability.
Always try to save the potion with more dmg or slow, once cast your Baba's Brew, just press right-click to save that potion, if you have one already press 2 again to switch to your previous potion.
Blast Off! is a very op escape since it is a leap and you're knock-up immune while casting, use it wisely. Only use Home Sweet Home when you have a good vision of your enemies, try to wait when they're together or with low mobility since your ult is pretty slow to hit.

Notes

‏‏‎ ‎
Sands of Time Build
standard build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‎‏‏‎ ‎‏‏‎ ‎ >

‏‏‎ ‎
‏‏‎ ‎
Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Strong against:
Weak against:
‏‏‎ ‎
‏‏‎ ‎
Baron Samedi (A)
Stats
Health: 532(+84)
Mana: 300(+44)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 0.9(+0.8%)

Basic Attack
Damage: 34(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 25(+2.8)
Magical: 30(+1.6)

Regen
Hp5: 7(+0.6)
Mp5: 5(+0.45)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Baron Samedi is a strong character that can be very supportive for his team due to all his kit benefits his allies or debuff the enemy. He has a nice sustain, the best lane you can play with him is the solo lane, but in mid lane is good as well.
Combo Chain: Wrap It Up, Consign Spirits, Vivid Gaze.

Tips

Vivid Gaze is a very good ability to clear waves, he can poke well the enemy team and punish them for not having a good sustain as Baron. The strength with Baron is to constantly pull your enemies in your tower, even if not you still have a lot of cc to punish your opponent.
In team fights his cc and his slow immunity becomes very helpful for his teammates, he's slippery and can run from enemies very easily.
With the 20% extra power from Hysteria you can do very high damage to tanks, even when if you have defensive items in your build.
As Baron, you want to always be near to your allies to support them with your abilities.

Notes

‏‏‎ ‎
Sands of Time Build
standard build

‏‏‎ ‎
Starter Build
Optional Items (Swap)
> ‎ ‎ > ‎ ‎ ‎ >

‏‏‎ ‎
‏‏‎ ‎
Conduit Gem Build
mobility/high dmg build

‏‏‎ ‎
Starter Build
Optional Items (Swap)
> ‎ ‎ > ‏‏

‏‏‎ ‎
‏‏‎ ‎
Lono's Mask Build
support build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‏‏‎ ‎‏‏‎ ‎‎ > ‏‏‏‏‎

> ‏‏‏‏‎or or
‏‏‎ ‎
‏‏‎ ‎
Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
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Strong against:
Weak against:
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Chang'e (A+)
Stats
Health: 650(+88)
Mana: 310(+48)
Speed: 355(+0)
Range: 55(+0)
Attack/Sec: 1(+0.95%)

Basic Attack
Damage: 32(+1.45) +20% of Magical Power
Progression: None

Protection
Physical: 15(+2.9)
Magical: 30(+1.6)

Regen
Hp5: 6(+0.45)
Mp5: 5.5(+0.44)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Chang'e is a good AoE damage mage god, the problem with her is the low range she has. She can still have a lot of pressure against mage due to her facility to avoid incoming damage, and everyday she becomes a more aggressive mage.
Combo Chain: Waxing Moon, Crescent Moon Dance, Moonflower Dance, Crescent Moon Dance.

Tips

Chang'e Crescent Moon Dance has a nice early clear due to its low cooldown, once you get mana or mp5 in your build you don't need to back to base so often.
You can escape easily from enemy gods with Moonlit Waltz or Waxing Moon, your heal and your cc make you useful in team fights.
Moonlit Waltz have a very high cooldown at tier 1, so you may don't wanna go out without it, don't play aggressive if you don't have that ability ready to avoid an ult.

Notes

‏‏‎ ‎
Sands of Time Build
safe build

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Starter Build
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Conduit Gem Build
best mobility/high dmg build

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Starter Build
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Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Strong against:
Weak against:
‏‏‎ ‎
‏‏‎ ‎
Chronos (SS)
Stats
Health: 560(+79)
Mana: 240(+42)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 1(+0.8%)

Basic Attack
Damage: 34(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 15(+3.1)
Magical: 30(+1.6)

Regen
Hp5: 7(+0.45)
Mp5: 5(+0.43)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Chronos is a strong adc mage that can perform well in duo lane and mid lane, you can build him basic attack damage or ability damage based, has a lot of safety.
Combo Chain: Accelerate section III or IV, basic attack, Stop Time, basic attack, Time Rift, basic attacks.

Tips

Chronos is one of the 4 magical adcs, making him a nice choice when the mid lane picks a physical god. He has a decent clear with Time Rift and Accelerate making him worthy of picking a basic attack based build.
Accelerate section II helps you to spam abilities at low cost, try to use this section of the ability to avoid consuming a lot of mana (using it you can cast two times Time Rift and one time Stop Time).
Your kit makes you safe from ganks or harass from warriors and assassins, stunning the enemies with Stop Time and then ulting can recover you and move you far away from your enemies (notice that you'll be back to the place you were 8 seconds before).
Accelerate section IV is super good to take down any objective (taking note that magical gods do 120% damage to towers while physicals deal only 80%).
In team fights, you can take down easily any jungler chasing you with Stop Time, but make sure he doesn't have cc immunity or you might be lost, that's why you must make sure to have somebody to help you for any trouble.
‏‏‎ ‎
‏‏‎ ‎
Conduit Gem Build
high sustain build

‏‏‎ ‎
Starter Build
x2 x2
Optional Items (Swap)
>

‏‏‎ ‎
‏‏‎ ‎
Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Strong against:
Weak against:
‏‏‎ ‎
‏‏‎ ‎
Index
Go to Mages in Every Lane
Go to Summary & Builds
Go to Mage Builds (A-C)
You are in Mage Builds (D-J)
Go to Mage Builds (K-R)
Go to Mage Builds (R-Z)


art by me @littlelykoi

Mage Gods & Builds (D-J)

‏‏‎

Discordia (A+)
Stats
Health: 518(+71)
Mana: 280(+51)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 0.9(+1%)

Basic Attack
Damage: 34(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 13(+2.9)
Magical: 30(+1.6)

Regen
Hp5: 7(+0.45)
Mp5: 5(+0.43)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Discordia is a decent character, her specialty comes in team fights and the great amount of AoE damage she can deal.
Combo Chain 1: Strife, Unruly Magic, Golden Apple of Discord.
Combo Chain 2: Strife, Unruly Magic, Erratic Behavior, Strife, Unruly Magic.

Tips

Discordia is a simple combo goddess, her combo is strong at late game, and Strife is good to cancel enemy attacks and distract them to make your team chase them.
Cooldown reduction is key to Discordia, the soon you have your abilities the best you punish your opponents, she's one of the few mages with a leap and that's useful against player made walls and AoE abilities. She also becomes cc immune while casting her ult.
Unruly Magic is really good to clear camps if you hit the monsters with all the minor damage orbs, with a good of amount of cooldown you won't have any problem farming, also Erratic Behavior helps you to avoid being targeted or dodge projectiles, you can use it aggressive to spamming your abilities to deal a high amount of damage.

Notes

Sands of Time Build
standard build

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Starter Build
x2
Optional Items (Swap)
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Conduit Gem Build
aggresive power build

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Starter Build
x2
Optional Items (Swap)
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Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎
Strong against:
Weak against:
‏‏‎ ‎
‏‏‎ ‎
Eset (A)
Stats
Health: 511(+71)
Mana: 280(+51)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 1(+0%)

Basic Attack
Damage: 35(+1.5) +20% of Magical Power
Progression: 1/1/1.5x damage and swing time, hitting in a 6ft AoE on the final blow

Protection
Physical: 13(+2.8)
Magical: 38(+1.2)

Regen
Hp5: 6(+0.45)
Mp5: 4.8(+0.43)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Eset is a good choice, she has a really excellent objetive secure ult that heals by a great amount all her teammates.
Combo Chain: Dispel Magic, Spirit Ball, Wing Gust.

Tips

Eset has a nice clear in waves, she has 2 cc abilities and 1 movement ability that gives her such a nice self peel and the fact she doesn't have backpedal penalty while casting Wing Gust (+knock back and root immunity).
In team fights she's great, circle of protections and Funeral Rites grants a lot of benefits for her team, she can be countered by another high cc god that can dodge her stun and silence, you can use your ult to kill secure but it is better if you save it for objectives, you can do both with the proper cooldown.
You might use your ult to secure kills, but is pretty good to secure objectives, since it gives you 20% in the circle, heal your teammates, and you decide when to detonate the ult, and if you're going to secure a jungle boss, cast your ult when the boss has 35-50% health, depending on how much damage you're dealing and how fast are you going to burn it.

Notes

‏‏‎ ‎
Sands of Time Build
early coldown/power build

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Starter Build
x2
Optional Items (Swap)
>
‏‏‎ ‎
‏‏‎ ‎
Conduit Gem Build
standard build

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Starter Build
x2
Optional Items (Swap)
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Vampiric Shroud Build
sustain build against high-burst damage

‏‏‎ ‎
Starter Build
Optional Items (Swap)
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‏‏‎ ‎
Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Strong against:
Weak against:
‏‏‎ ‎
‏‏‎ ‎
Freya (SS)
Stats
Health: 567(+84)
Mana: 220(+37)
Speed: 370(+0)
Range: 12(+0)
Attack/Sec: 0.95(+1.95%)

Basic Attack
Damage: 35(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 20(+3)
Magical: 30(+1.6)

Regen
Hp5: 7(+0.52)
Mp5: 4.5(+0.39)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Freya is another mage that can perform well as adc, she has a good sustain at early game and a strong base damage.
Combo Chain: Irradiate, Pulse, basic attacks.

Tips

Freya is super strong at boxing enemies, but she lacks wave clear, she needs a supp with a good clear until she gets some attack speed, she can't get off enemies easily with Banish and avoid damage or chase kills with Valkyrie's Discretion.
When you're fighting make sure of certain things, check the cooldown of your abilities, don't wanna be betrayed by a bad timing losing your ranged attack or when casting your ult, you can still get damage while rising.
Freya fits well in an aggressive composition, she has a decent early game and super strong late game.

Notes

‏‏‎ ‎
Conduit Gem Build
simple build

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Starter Build
x2 x2
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Gilded Arrow Build
attack speed build

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Starter Build
x2
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Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Strong against:
Weak against:
‏‏‎ ‎
‏‏‎ ‎
Hades (A+)
Stats
Health: 665(+89)
Mana: 265(+53)
Speed: 365(+0)
Range: 55(+0)
Attack/Sec: 0.95(+1.05%)

Basic Attack
Damage: 32(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 25(+2.8)
Magical: 30(+1.6)

Regen
Hp5: 5(+0.54)
Mp5: 5(+0.36)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Hades is a tanky mage, due to his sustain and protections you see him more in the solo lane, as mid laner is only good against no escape/cc immune abilities mages.
Combo Chain: Death From Below, Shroud of Darkness, Devour Souls, basic attack, Pillar of Agony.

Tips

Hades has a strong clear, cc and sustain making him a strong early character, his kit can be useful in mid lane but fits better in the solo lane, I'll be talking about Hades as a solo laner but as a counter pick can also work in the middle lane.
As a level 1 hades you only have Devour Souls to clear the wave, it looks kinda weak but if you basic attack most of the minions (and maybe the enemy god) you'll clear the wave very fast for the bonus damage of Blight. Being a range god will make it easier to be the first one killing the totem since it only takes a few basic attacks to kill it.
As a tanky god, your ult is very useful to trap squishes into your ult, if you rotate to make sure they don't have beads or escape in cooldown and you will shred them, Pillar of Agony makes you super tanky and deal a lot of damage.
You may want to get a hybrid build, and if you're scared about late game being shredded by an adc, then pick shield of thorns to upgrade as the second relic, it grants 50% lifesteal reduction and if you have some antiheal it'll be perfect to avoid them attacking you.

Notes

‏‏‎ ‎
Solo Vampiric Shroud Build
solo build

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Starter Build
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Mid Vampiric Shroud Build
standard build

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Starter Build
x2
Optional Items (Swap)
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Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Strong against:
Weak against:
‏‏‎ ‎
‏‏‎ ‎
He Bo (S)
Stats
Health: 560(+75)
Mana: 298(+56)
Speed: 355(+0)
Range: 55(+0)
Attack/Sec: 0.86(+0.9%)

Basic Attack
Damage: 34(+1.45) +20% of Magical Power
Progression: None

Protection
Physical: 12(+2.8)
Magical: 30(+1.6)

Regen
Hp5: 6(+0.45)
Mp5: 4.9(+0.4)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
He Bo is a very god that can be played as mid/jungler, he's immunity to slow and ult makes him very safe against ganks in the middle lane.
Combo Chain: Waterspout, Water Cannon, Crushing Wave, Water Cannon.

Tips

He Bos' Water Cannon has a very low cooldown, it helps him to get an advantage on level 1 in the middle lane. In the early game, you have normal clear and you can farm very well.
You can shred a squishy with the full combo and kill someone in 2 seconds, but be careful using Crushing Wave, try not to be exposed at the end of the ult.
In teamfights, if you get a composition that pulls the enemy team in one place you can one-shot them easily or a team composition that's good at chasing enemies. I recommend getting health items with He Bo since you're a vulnerable glass cannon.

Notes

‏‏‎ ‎
Sands of Time Build
standard power build

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Starter Build
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Conduit Gem Build
mobility/burst dmg build

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Starter Build
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Strong against:
Weak against:
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Hel (A+)
Stats
Health: 574(+70)
Mana: 300(+57)
Speed: 355(+0)
Range: 55(+0)
Attack/Sec: 0.86(+0.9%)

Basic Attack
Damage: 33(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 12(+2.8)
Magical: 30(+1.6)

Regen
Hp5: 5(+0.43)
Mp5: 5(+0.45)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Hel is the strongest mage healer, she has a nice clear and she punishes a lot of mages, plus her heals in team fights and her cc immune area makes she so op.
Combo Chain: Hinder, Decay, Repulse, Switch Stances Restoration.

Tips

Hel always had a problem, she runs out of mana quickly. In mid-game when team fight starts you're very useful to make your allies stay in a fight longer, and take advantage. You have to determinate if you'll attack or stay behind healing your teammates, if you're playing Hel you need to get a super aggressive jungler and adc, meanwhile, the solo and supp must have a lot of cc because you will need a lot of peel, you'll be the center of attention.
You have to stay always behind from your teammates, if you have a chance attack'em you make a lot of dmg as Hel, you can help your team to chase kills since you have a little sprint Inspire, AoE slow Hinder and CC immune Cleanse if you allies are vulnerable.

Notes

‏‏‎ ‎
Sands of Time Build
standard build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
>
‏‏‎ ‎
‏‏‎ ‎
Conduit Gem Build
mobility high dmg build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‎ ‎‏‏‎ ‎ >
‏‏‎ ‎
‏‏‎ ‎
Recommended Leveling Order
‏‏‎ ‎
1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Strong against:
Weak against:
‏‏‎ ‎
‏‏‎ ‎
Hera (A)
Stats
Health: 532(+71)
Mana: 265(+45)
Speed: 365(+0)
Range: 55(+0)
Attack/Sec: 0.9(+1%)

Basic Attack
Damage: 34(+1.45) +20% of Magical Power
Progression: None

Protection
Physical: 12(+3)
Magical: 30(+1.6)

Regen
Hp5: 6(+0.45)
Mp5: 4.8(+0.41)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Hera is a defensive mage, she is very safe to play and resistant.
Combo Chain: Argus, the Defender, Divine Shroud, Polymorph, Royal Assault.

Tips

Hera is a standard mage that mage, she has a shield fo herself that can be very tanky and a polymorph, making her a very safe pick, plus Argus, the Defender can tank in fights letting her being aggressive with her abilities, she has decent cooldown on her kit plus her passive Commanding Presence.
I'm team fights is like having another frontliner or support in your team, also it can be a scapegoat while your allies are recovering or they're being targeted by the other team. Just try not to play offensive until you have Argus ready and you'll be fine, you can poke as well with your 2 Polymorph.

Notes

‏‏‎ ‎
Sands of Time Build
standard build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‎ ‎‏‏‎ ‎ > ‏‏‎‏‏‏‏‎
‏‏‎ ‎
‏‏‎ ‎
Conduit Gem Build
mobility/high dmg build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‎ ‎‏‏‎ > ‏‏‎
‏‏‎ ‎
‏‏‎ ‎
Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Strong against:

Weak against:
‏‏‎ ‎
‏‏‎ ‎
Janus (A+)
Stats
Health: 560(+74)
Mana: 350(+58)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 1(+0.8%)

Basic Attack
Damage: 34(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 14(+3)
Magical: 30(+1.6)

Regen
Hp5: 6(+0.45)
Mp5: 5(+0.45)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Janus is a fast god that can help his team to move trought the jungle faster, his ult can secure objetives and start team fights.
Combo Chain: Threshold, Portal, Unstable Vortex.

Tips

Janus can be very powerful sometimes, but his problems is that there's a lot of picks that can beat him in the middle, however, Janus can't fail that easily, Unstable Vortex is very safe if you use it at max range, once you max that you can max Threshold for more mobility, that will help you to farm faster and prevent the enemy to steal your jungle (also the movement speed will be applied to your allies).
His ult can be very handy to secure and objective, to snipe a kill or to start a team fight, Janus can rotate very fast to lanes becoming very helpful to his teammates. If you receive a decent peel you won't have to worry at all.
If the enemy jungle doesn't have hard cc you can run pretty well from them.

Notes

‏‏‎ ‎
Sands of Time Build
simple build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‎ ‎‏‏‎ ‎ > ‏‏‎‏‏‏‏‎
‏‏‎ ‎
‏‏‎ ‎
Conduit Gem Build
mobility standard build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> or > ‏‏‏‏‎ ‎‏‏‎ ‎ >
‏‏‎ ‎
‏‏‎ ‎
Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Strong against:
Weak against:
‏‏‎ ‎
‏‏‎ ‎
Index
Go to Mages in Every Lane
Go to Summary & Builds
Go to Mage Builds (A-C)
Go to Mage Builds (D-J)
You are in Mage Builds (K-R)
Go to Mage Builds (R-Z)


art by me @littlelykoi

Mage Gods & Builds (K-R)

‏‏‎

Kukulkan (A)
Stats
Health: 532(+79)
Mana: 265(+45)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 0.87(+0.91%)

Basic Attack
Damage: 34(+1.45) +20% of Magical Power
Progression: None

Protection
Physical: 18(+3.2)
Magical: 30(+1.6)

Regen
Hp5: 7(+0.46)
Mp5: 5(+0.45)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Kukulkan is a god with excellent pressure in lane, and a facility to dodge abilities with high base damage.
Combo Chain: Zephyr, Whirlwind, Spirit of the Nine Winds.

Tips

Kukulkan has an excellent wave clear, and Zephyr is useful to clear harpy camps.
He can shred most of the mage so easily and he can juke many gods with his slow immunity, however, he lacks for base mobility and an escape, if you get too cocky you're not that hard to kill really. Kukulkan has one of the best early clears, but in late his damage is massive from a safe distance, he's very good at being aggressive and defending objectives.
As Kukulkan you must follow your team and provide a high burst damage to kill objectives, to poke or punish gods, but every time you could be in danger do anything possible to save your life, you can block ways with your Whirlwind or knock-up gods with Spirit of the Nine Winds, also you can slow then and then fly away with Slipstream.

Notes

‏‏‎ ‎
Sands of Time Build
standard build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ >
‏‏‎‏‏‏‏‎
> ‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ >
‏‏‎ ‎
‏‏‎ ‎
Conduit Gem Build
item proc build

‏‏‎ ‎
Starter Build
x2 x3
Optional Items (Swap)
> ‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ >

> ‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ >
‏‏‎ ‎
‏‏‎ ‎
Vampiric Shroud Build
lifesteal build

‏‏‎ ‎
Starter Build
x2 x3
Optional Items (Swap)
> ‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ >
‏‏‎ ‎
‏‏‎
‏‏‎ ‎
Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Strong against:
Weak against:
‏‏‎ ‎
‏‏‎ ‎
Merlin (S)

Stats
Health: 518(+79)
Mana: 250(+55)
Speed: 355(+0)
Range: 55(+0)
Attack/Sec: 1(+0.8%)

Basic Attack
Damage: 34(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 14(+3.2)
Magical: 30(+1.6)

Regen
Hp5: 6(+0.48)
Mp5: 4.8(+0.44)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Merlin is a powerful mage, he has a lot of potential due to his extensive abilities making him also a little bit complicate to play.
Standard Combo Chain 1: Blizzard, Frostbolt, Elemental Mastery, Eclipse, Vortex.
Deffensive Combo Chain 2: Eclipse, Vortex, Elemental Mastery, Blizzard, Frostbolt.
Aggressive Combo Chain 3: Blizzard, Frostbolt, Elemental Mastery, Dragonfire, Radiate.

Tips

Merlin has a very good early clear. Start in Ice Stance and throw Blizzard to the speed camp through the wall at sec 20 (it has a deploy time of 0.7s and lasts 4s so don't worry about not getting the xp and farm), now get to the lane and switch to the Fire Stance, cast of Dragonfire while you can basic attack the archers, with that you have a lot of advantage to poke the enemy or get some farm in the jungle.
In team fights you can poke as much as you want as long you're with someone who can shield you or help you (like a jungler or the support), try to always have Elemental Mastery ready if you're in cooldown and need to defend yourself, Ice Stance is the best stance for poke and protect yourself, Fire Stance is the best stance for killing people and Arcane Stance is the best at the start of team fights when you need to huge AoE damage from a safe distance.
With Flicker you can escape and avoid a lot of abilities or ults, even you can pass through player-made walls such as Ice Wall, Tectonic Rift or Ring of Spears.
Try to poke as much as you want but never get caught in cooldown ( Flicker and Elemental Mastery) or you're dead instantly.

Notes

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standard build

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Conduit Gem Build
mobility/high dmg build

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Strong against:
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Morgan Le Fay (S)
Stats
Health: 602(+81)
Mana: 250(+55)
Speed: 365(+0)
Range: 55(+0)
Attack/Sec: 1(+0.8%)

Basic Attack
Damage: 35(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 20(+3.2)
Magical: 30(+1.6)

Regen
Hp5: 8(+0.48)
Mp5: 4.8(+0.44)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Morgan Le Fay is a very strong mage, capable of self peel her extremely well and deal insane amounts of damage.
Combo Chain 1: Shroud of Wildfire, Sigil Mastery, Dragonflight, Consuming Power.
Combo Chain 2: Sigil Mastery, Dragonflight, Shroud of Wildfire, Consuming Power.
Combo Chain 3: Dragonflight, Sigil Mastery, Shroud of Wildfire, Consuming Power.

Tips

Morgan Le Fay doesn't have the best clear, she depends on using more than 1 ability to clear a wave and the jungle, but once you get a few levels all your abilities can work to clear the wave and pressure the enemies, if you have the 3 of them ready you'll have killing potential at any time with your full combo against any mage, the amount of pressure Morgan can get is insane.
At the same time with your abilities you have the best self peel in mages, making really hard for assassins to kill you, since 3 of your abilities helps you combat frontliners.
Make sure to stack all the sigils of Sigil Mastery, make sure to use the clone (3) and fear (1) version constantly, and save up the slow version for when you have your ultimate ready and the other 4 sigils charged, this way Consuming Power will get 10 second cooldown reduction and way more power when casting it.

Notes

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Sands of Time Build
standard build

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Conduit Gem Build
mobility/high dmg build

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Nox (B)
Stats
Health: 511(+79)
Mana: 250(+38)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 1(+0.8%)

Basic Attack
Damage: 34(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 25(+2.8)
Magical: 30(+1.6)

Regen
Hp5: 8(+0.6)
Mp5: 5(+0.4)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Nox is a simple mage with a really strong combo and high cc.
Combo Chain: Siphon Darkness, Shadow Lock, Night Terror.

Tips

Remember to stack Flame of the Night when game starts.
Nox is an easy goddess to play with, you push the wave with Siphon Darkness, poke your enemy with Shadow Lock and escape with Shadow Step, you can also use Shadow Lock to push the wave since it has lower cooldown and save your Siphon Darkness for when you have the full combo, you ult is good to secure kills or reduce the enemy damage (at the start of teamfights). She has a very safe escape because you can disappear in your support's body for 8 seconds, and she has high damage, even if you fail your full combo Shadow Lock is a strong root and cripple that, if your team is near they can just focus the god you locked.
In teamfight always save your kit for the strong occasion and get a lot of cooldown to spam it, you can keep away frontliners and junglers easily. Nox works very well in a high cc compositions.

Tips

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Sands of Time Build
basic build

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Conduit Gem Build
standard power build

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Lono's Mask Build
support build

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12 13 14 15 16 17 18 19 20
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Nu Wa (B)
Stats
Health: 560(+79)
Mana: 265(+43)
Speed: 355(+0)
Range: 55(+0)
Attack/Sec: 1(+1.7%)

Basic Attack
Damage: 35(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 13(+2.9)
Magical: 30(+1.6)

Regen
Hp5: 7(+0.45)
Mp5: 4.6(+0.43)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Nu Wa is a easy god to play as mid, much of your dmg depends on your ult and stuns.
Combo Chain: Clay Soldiers, Shining Metal, Mysterious Fog.

Tips

Nu Wa is a late pick, she doesn't lack at clearing waves or fighting she's good, the problem is that there are always better options. She has a better performance in late game, her ult does a lot more damage, Clay Soldiers reduces 4/16/24/32/60 (depending on the level) protections of their target and the explosion of Shining Metal can one-shot any squishy.
As Nu Wa you can play very safe behind your team, you got a lot of mobility with Mysterious Fog and you can defend yourself kinda well.
Try to farm and play in a defensive until you got some damage in your combo, and made sure to aim your Shining Metal to the god, not the clay soldiers (it does more dmg than going just for the stun), even better if you hit both.

Notes

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Sands of Time Build
coldown build

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Conduit Gem Build
power build

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12 13 14 15 16 17 18 19 20
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Strong against:
Weak against:
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Olorun (S)
Stats
Health: 630(+79)
Mana: 240(+58)
Speed: 370(+0)
Range: 55(+0)
Attack/Sec: 1.05(+1.5%)

Basic Attack
Damage: 38(+2.38) +20% of Magical Power
Progression: None

Protection
Physical: 18(+3.2)
Magical: 30(+1.6)

Regen
Hp5: 7(+0.45)
Mp5: 5(+0.4)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Olorun is a very strong magical adc, with his ult he can kill anything he wants, excellent at dueling and excellent in team fights.
Combo Chain: Sanctified Field, Consecration, Overflowing Divinity, basic attacks until the target reach the ground, Overflowing Divinity, Focused Light.

Tips

He might be an adc, but he's stronger in the mid lane rather than the duo lane. Olorun has a standard clear and a pretty decent early game, like the other mages his early is not that great but with the proper supp you can punish them pretty well, I recommend to pick a support like Yemoja, Horus or ***bha, there's a lot of options for him, something with high cc.
In mid-game you're gaining strength, you're able to charge faster Overflowing Divinity and you have more crits of Touch of Fate, magical crits may not be as strong as physical crits, but in late game and with a powerful build you can beat a full crit hunter. If you hit your ult and knock-up in time there's no way they can run from you.
Olorun late game is the strongest, in team fights you're very important or taking objectives if you're going for a tower or fire giant your ult also slows them making it very easy to take them down.

Notes

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Death's Toll Build
high sustain build

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Gilded Arrow Build
high early attack speed build

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Conduit Gem Build
agressive power build

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1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
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Strong against:
Weak against:
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Persephone (A)
Stats
Health: 518(+79)
Mana: 280(+55)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 0.95(+0.95%)

Basic Attack
Damage: 34(+1.5) +20% of Magical Power
Progression: 7.5 AoE Harvest Activation

Protection
Physical: 13(+2.9)
Magical: 30(+1.6)

Regen
Hp5: 7(+0.45)
Mp5: 5(+0.42)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Persephone is a good pick, she has a nice survivability and can poke pretty well her enemies.
Combo Chain: Grasp of Death, Bone Rush, Harvest, Flourish.

Tips

Persephone is normal clearing the first waves but she may be pretty weak at early game, you can start with Bone Rush for a standard push or you can start with Harvest to get more control in the jungle. I recommend Bone Rush, if you go for harvest tho, you can try leaving 2 plants at mid lane by casting it once there and then doing the regular jungle start.
You can get very strong damage output with Persephone, but she lacks high AoE damage since her Bone Rush doesn't go trough gods, you'll have to rely on cooldown reduction.
Her ult Grasp of Death it's very useful during teamfights since it disorganizes the team during fight.
As Persephone, you always try to throw those plants from a safe distance and poke the enemy during the laning phase.

Notes

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Sands of Time Build
standard build

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Strong against:
Weak against:
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Poseidon (A)
Stats
Health: 532(+70)
Mana: 245(+40)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 0.87(+1.2%)

Basic Attack
Damage: 35(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 11(+2.8)
Magical: 30(+1.6)

Regen
Hp5: 6(+0.5)
Mp5: 4.6(+0.4)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Poseidon, a classic strong mage who will be ever a solid option against any god in the middle lane.
Combo Chain: Whirlpool, Release The Kraken!, Tidal Surge, Trident, basic attacks.

Tips

As Poseidon you got a strong early, mid and late game, he's a fast god to rotate and navigate to the jungle, and a very nice jungle clear and box potential with Trident.
You can start with Tidal Surge since it's a great clear ability, with low cooldown is als overy good to keep the assassins away from you.
Release The Kraken! is a good ability to secure objectives, but you have to calculate the deploy time, if your ult is in cooldown you can use Tidal Surge.
As Poseidon, you'll have to practice your combo of Whirlpool + Release The Kraken! since most of the times you'll have a little struggle with its deploy time.

Notes

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Sands of Time Build
standard build

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Conduit Gem Build
mobility/high dmg build

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Bumba's Dagger Build
jungle efficient build

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12 13 14 15 16 17 18 19 20
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Weak against:
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Ra (A)
Stats
Health: 539(+71)
Mana: 255(+48)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 0.88(+1%)

Basic Attack
Damage: 34(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 14(+3.2)
Magical: 30(+1.6)

Regen
Hp5: 7(+0.48)
Mp5: 4.8(+0.44)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Ra is a simple combo god, with high healing, movement and a low cooldown ult.
Combo Chain: Divine Light, Celestial Beam.

Tips

Playing easy, you start with Celestial Beam, pretty decent to clear, Divine Light will help you to play more aggressively or avoid slows, meanwhile Solar Blessing will help you to survive longer in your lane.
Just be careful, you may have a lot of movement speed but you don't have a dash or leap to escape from an early gank, Searing Pain is a really good ability to secure objectives and kills or even just to immune CC.
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Sands of Time Build
standard build

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Conduit Gem Build
one shot build

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Conduit Gem 2nd Build
high mobility/dmg build

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Index
Go to Mages in Every Lane
Go to Summary & Builds
Go to Mage Builds (A-C)
Go to Mage Builds (D-J)
Go to Mage Builds (K-R)
You are in Mage Builds (R-Z)


art by me @littlelykoi

Mage Gods & Builds (R-Z)

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Raijin (A)
Stats
Health: 539(+84)
Mana: 255(+43)
Speed: 355(+0)
Range: 55(+0)
Attack/Sec: 0.87(+0.9%)

Basic Attack
Damage: 34(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 13(+3.3)
Magical: 30(+1.6)

Regen
Hp5: 6(+0.45)
Mp5: 4.6(+0.46)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Raijin a high burst damage mage, that can shred anyone with his combo.
Combo Chain: Raiju, Percussive Storm, Taiko Drums, Percussive Storm.

Tips

Stack 3 times Charged Tempo when game starts (to gain cd clearing the first wave).
Raijin's Charged Tempo helps you to get your abilities faster, and once your 1 is high enough you can use Raiju to poke hard your opponent.
taiku drums may not be a single high damage cast ult, but it has strong cc you can apply 2s of taunt or fear. I recommend not use all the hits as cc since you'd be losing a lot of power, if you want to taunt/fear enemies try to split the hits 2 for cc and 2 for pure damage, with that cc you can secure objectives and secure kills in team fights. If you're safe enough or chasing kills Thunder Crash can be very good to detonate Raiju when playing aggressive.
Taiko Drums can be used defensively when you're getting dived undertower by pressing 3 (Fearing the enemy away keeping them in cc so they take tower shots), you don't necessarily need to spam the button, finding a tempo where the enemy gets the full cc it's more efficient.

Notes

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Sands of Time Build
basic build

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Starter Build
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Conduit Gem Build
high dmg build

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x2 x3
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Vampiric Shroud Build
sustain build

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Starter Build
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1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
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Strong against:
Weak against:
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Scylla (A)
Stats
Health: 511(+79)
Mana: 298(+56)
Speed: 355(+0)
Range: 55(+0)
Attack/Sec: 1(+0.8%)

Basic Attack
Damage: 34(+1.45) +20% of Magical Power
Progression: None

Protection
Physical: 13(+2.8)
Magical: 30(+1.6)

Regen
Hp5: 6(+0.45)
Mp5: 4.9(+0.4)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Scylla is a pure late game mage, in most of the cases a safe pick.
Combo Chain: Sic 'Em, Crush or I'm a Monster.

Tips

With Scylla most of the time, you have to play defensively unless you're stronger than your opponent, but Scylla may suck at clearing the first waves. You can lose some farm in the jungle, but you should wait until you have Crush in a high tier.
I'm a Monster is a pretty strong ability to secure or steal objectives, and if you're lucky (or very good) you'd be able to fire it again. She's a safe pick due to her escape Sentinel that also works as a temporal ward (but don't use it as a ward.

Notes

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Sands of Time Build
coldown build

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Starter Build
x2
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Conduit Gem Build
standard high dmg build

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Starter Build
x2
Optional Items (Swap)
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Recommended Leveling Order

1 2 3 4 5 6 7 8 [x] 9 10 11

12 13 14 15 16 17 18 19 20
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Strong against:
Weak against:
‏‏‎ ‎
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Sol (SS)
Stats
Health: 560(+79)
Mana: 300(+57)
Speed: 370(+0)
Range: 55(+0)
Attack/Sec: 1(+1.8%)

Basic Attack
Damage: 34(+1.45) +20% of Magical Power
Progression: None

Protection
Physical: 13(+2.8)
Magical: 30(+1.6)

Regen
Hp5: 6(+0.45)
Mp5: 5(+0.4)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Sol a simple but really good to play magical adc, she has a high base basic attack damage and a nice attack speed, once her passive full.
Combo Chain: Radiance, stellar busrt, Supernova.

Tips

Sol is outstanding mage, Sol can punish any lane with her decent clear and unmatched boxing she has thanks to Unstable Manifestation.
Sol is fantastic to take down objectives, you have a lot of survivability with Disapparate, learn to time it well and you'll survive a lot of ults (like from ares or da ji) without having to use Purification Beads or Aegis Amulet (you can use Supernova to for cc immunity if you don't have relics), also it takes 3 seconds to charge and you can get a lot of damage by no having escape, so you may wanna play behind your supp sometimes.
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Conduit Gem Build
mobility/high dmg build

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Starter Build
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Gilded Arrow Build
high farm build

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Starter Build
x3 x3
Optional Items (Swap)
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Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
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Strong against:
Weak against:
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The Morrigan (A+)
Stats
Health: 560(+79)
Mana: 250(+38)
Speed: 365(+0)
Range: 55(+0)
Attack/Sec: 0.87(+1%)

Basic Attack
Damage: 34(+2.4) +20% of Magical Power
Progression: 1/1/1x damage and swing time; 3rd attack hits all enemies in 10 units of the target

Protection
Physical: 17(+3.2)
Magical: 30(+1.6)

Regen
Hp5: 10(+0.7)
Mp5: 4.5(+0.4)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
The god that can counter any god by only using her ult, The Morrigan.
Combo Chain 1: Dark Omen, Deadly Aspects, Changeling.
Combo Chain 2: Dark Omen, Deadly Aspects, basic attack, Confusion.
Combo Chain 3: Confusion, Deadly Aspects, Dark Omen, Changeling.

Tips

The Morrigan has a nice clear, due to her abilities she can be played in almost every role in conquest (mainly mid, supp and jungler).
Dark Omen is such a great ability, can clear nice the wave, has a very low cooldown and works pretty well to punish or poke enemy gods, you clear pretty fast the jungle camps as well so farming won't be a problem with her, Deadly Aspects is so useful for early ganks, or cancel channeling abilities. As The Morrigan you can counter any god with Changeling, at the start has a high cooldown, but still works well to copy the work of any god in the match, you gank duo or solo lane transformed in a jungler, you can chase your opponent with their ults.
In midgame The Morrigan works as a second jungler, your job will be to exterminate the squishies, ulting you may get more than 1 kill and still having your kit when the ct ends.
In late game you must be careful, the team can be peeling his teammates and you should wait for a signal from your frontliner or your support to attack, you can arrive with someone's ult to get them or transform as a tank to give the frontliners a hard time.

Notes

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Sands of Time Build
defense build

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Starter Build
x2
Optional Items (Swap)
> ‏‏‏‏‎ ‎‏‏‎ ‎‎ > ‏‏‏‏‎ ‎‏‏‎ ‎‎ >
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Conduit Gem Build
movility/high dmg build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‏‏‎ ‎‏‏‎ ‎‎ > ‏‏‏‏‎ ‎‏‏‎ ‎‎ >
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Lono's Mask Build
support build

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Starter Build
x3 x2
Optional Items (Swap)
> ‏‏‏‏‎ ‎‏‏‎ ‎‎ > ‏‏‏‏‎

> ‏‏‏‏‎or or
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Recommended Leveling Order

as jungler, you should level up Deadly Aspects first

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
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Strong against:
Weak against:
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Thoth (A+)
Stats
Health: 511(+79)
Mana: 245(+49)
Speed: 355(+0)
Range: 55(+0)
Attack/Sec: 1(+1.2%)

Basic Attack
Damage: 32(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 13(+2.8)
Magical: 30(+0.9)

Regen
Hp5: 6(+0.45)
Mp5: 4.6(+0.44)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Thoth is a god that plays in a super safe distance and can be very annoying to anybody.
Combo Chain: Glyph of Pain, Hieroglyphic Assault, repeat or Final Judgement.

Tips

Thoth is a very interesting pick, with his low cooldown ability Hieroglyphic Assault to poke the god at the same time you're trying to clear the wave, if you hit all the hieroglyphs you will have a cooldown of 6.5s (3.3s with 40% cooldown). The problem with Thoth is that he can get caught so easy since his escape is a simple dash and his ult doesn't give him cc immunity, still can play from a very safe distance to prevent those dangerous ganks and save his dash to use it with Glyph of Pain.
His clear is normal, and he works in teamfights is to poke as much as you can, try to get the most cooldown you can in items to be able to dash offensive, your root can be decisive to kill'em, or if someone's trying to escape Final Judgement can be cast quickly to hit a snipe, and if you charge it can deal a great amount of damage to almost one shot somebody, can be also useful to steal or secure an objective since you can detonate it whenever you want.

Notes

‏‏‎ ‎
Sands of Time Build
standard build against possible healers

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ > ‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ >
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‏‏‎ ‎
Conduit Gem Build
movility/high dmg build

‏‏‎ ‎
Starter Build
Optional Items (Swap)
>
‏‏‎ ‎
‏‏‎ ‎
Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
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Strong against:
Weak against:
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Tiamat (S)
Stats
Health: 560(+81)
Mana: 300(+55)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 0.88(+1%)

Basic Attack
Damage: 34(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 18(+2.9)
Magical: 30(+1.6)

Regen
Hp5: 7(+0.5)
Mp5: 5(+0.44)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Tiamat is a multitask mage, capable of offering a lot to the match but hard to organize it and control.
Combo Chain 1: Summon Beast, Ruination, Primordial Onslaught > Grounding Dive.
Combo Chain 2: Outburst, Consume, Tempest of Undoing > Rising Flight.

Tips

Tiamat has a great clear, great poke, amazing jungle clear and she's able to hold two buffs with Consume, more likely to consume the green or yellow buffs so the original holder can still have their own buffs.
The problem with Tiamat is that her abilities are hard to aim, that's why I recommend the first combo chain to aim better, another problem is, if not played correctly you can be exposed to enemy attacks and be shut downed quickly. You gotta play safe until you know you're not gonna get targeted by more than one god during teamfights, during big teamfights you can Summon Storm, during laning phases or out of combats, you can Summon Serpents for split push.

Notes

‏‏‎ ‎
Sands of Time Build
standard build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ > ‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ >
‏‏‎ ‎
‏‏‎ ‎
Conduit Gem Build
mobility/high dmg build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ > ‏‏‏‏‎
‏‏‎ ‎
Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
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Strong against:
Weak against:
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‎ ‎
Vulcan (A+)
Stats
Health: 532(+75)
Mana: 245(+40)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 0.9(+1.1%)

Basic Attack
Damage: 34(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 18(+3.2)
Magical: 30(+1.6)

Regen
Hp5: 7(+0.48)
Mp5: 4.8(+0.45)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Playing Vulcan can be a little difficult, but in the good hands he can be a nightmare for the enemy team.
Combo Chain: Magma Bomb, Backfire, Inferno Cannon.

Tips

Vulcan is a standard mage, his clear is good, his survivability is normal. If you're skilled you can poke anyone that you want, Backfire is good to get at level 1, has a low cooldown and decent damage, you won't any trouble clearing camps, even if you return to base you can leave Inferno Cannon pushing the next wave while you're coming back.
As Vulcan you can secure objectives or steal'em with Earthshaker (since it has 120 range), you want to be stick with your team all the times, wait for someone to cc somebody so you can throw you combo, Vulcan may not have a long dash or leap, but he's able self peel himself pretty well with Inferno Cannon and Master Craftsman.

Funny Note

‏‏‎ ‎
Sands of Time Build
basic build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ > ‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ >
‏‏‎ ‎
‏‏‎ ‎
Conduit Gem Build
mobility/high dmg build

‏‏‎ ‎
Starter Build
x2 x3
Optional Items (Swap)
>
‏‏‎ ‎
‏‏‎ ‎
Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
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Strong against:
Weak against:
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‏‏‏‏‎ ‎
Yu Huang (A+)
Stats
Health: 560(+81)
Mana: 280(+55)
Speed: 355(+0)
Range: 55(+0)
Attack/Sec: 0.99(+1.2%)

Basic Attack
Damage: 35(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 17(+3.2)
Magical: 30(+1.6)

Regen
Hp5: 7(+0.47)
Mp5: 4.7(+0.44)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Yu Huang is a patient and slow mage, you gotta planify your movements in exchange of a great damage output.
Combo Chain 1: Dao Cultivation, Flames of the Phoenix, Dueling Dragons.

Tips

Yu Huang has a regular clear and poke in lane, all his abilities consist in planning your movement ahead, they all have pre-fire time (they're not instant damage abilities), specially Dueling Dragons, where you gotta predict the enemy movement to push them, your ability has a lot of range (100), very good to caught people off guard.
You'll always get Dao unconsciously so you don't have to worry too much about it, he's very safe to play making him a solid pick to play safe.

Notes

‏‏‎ ‎
Sands of Time Build
standard build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ > ‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ >
‏‏‎ ‎
‏‏‎ ‎
Conduit Gem Build
mobility/high dmg build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‎‏‏‏‏‎ ‎‏‏‎ ‎ > ‏‏‏‏‎
‏‏‎ ‎
Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Strong against:
Weak against:
‏‏‎ ‎
‏‏‎ ‎
Zeus (A+)
Stats
Health: 532(+75)
Mana: 245(+44)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 0.87(+0.99%)

Basic Attack
Damage: 35(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 11(+2.9)
Magical: 30(+1.6)

Regen
Hp5: 6(+0.45)
Mp5: 4.6(+0.45)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Zeus has a very strong dmg output, without much mobility he's a glass cannon mage.
Combo Chain: Aegis Assault, Chain Lightning, detonate.

Tips

As Zeus you can get Aegis Assault to have an amazing jungle and wave clear. You have to play careful with zeus, since he doesn't have anything but damaging abilities, that also means you can deal a lot of damage to your enemies, Lightning Storm being a perfect ult to zone teamfight areas and pressure the enemy team.
Make sure to stay near your support.
‏‏‎ ‎
Notes

‏‏‎ ‎
Sands of Time Build
coldown build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‏‏‎ ‎‏‏‎ ‎‎ > ‏‏‎‏‏‏‏‏‏‎ ‎‏‏‎ ‎‎ >
‏‏‎ ‎
‏‏‎ ‎
Conduit Gem Build
mobility/high dmg build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‏‏‎ ‎‏‏‎ ‎‎ > ‏‏‎‏‏‏‏‏‏‎
‏‏‎ ‎
‏‏‎ ‎
Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Weak against:
‏‏‎ ‎
‏‏‎ ‎
Zhong Kui (B)
Stats
Health: 630(+89)
Mana: 250(+47)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 0.86(+1%)

Basic Attack
Damage: 33(+1.5) +20% of Magical Power
Progression: None

Protection
Physical: 15(+2.8)
Magical: 30(+1.6)

Regen
Hp5: 6(+0.44)
Mp5: 4.8(+0.45)

*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
The last mage on the list, Zhong Kui is a mage that is most played as solo laner, but can also be a high pressure mid laner.
Combo Chain 1: Expose Evil, Exorcism, Book of Demons.
Combo Chain 2: Recall Demons Expose Evil, Book of Demons, Exorcism.


Tips

Zhong Kui is a normal solo, he benefits from being a ranged god who can attack from distance, not like warriors, he's clear is good and he has a very nice sustain, his passive Demon Bag is pretty nice for early protections.
Book of Demons is very useful to cancel enemy abilities like Bellona's Bludgeon, Guan Yu's Taolu Assault, King Arthur's Bladestorm or Nike's Rend.
His immunity to knock-ups and slows with Recall Demons is very useful if you're attacking gods use the mark to stun 'em, it's okay if you prefer using Exorcism but it helps you to make them take more hits from your ult. Also is a great chance to dive with Shield of Thorns or just dive into squishies since you get a max of 80 bonus protections while Recall Demons is active.
When you use Expose Evil on everything (specially when pushing minions at first levels) try to leave the mark for 3-4 seconds to deal more damage, if you remove the mark earlier only a 75% of the remaining damage is done.
‏‏‎ ‎
Sands of Time Build
basic build

‏‏‎ ‎
Starter Build
x2
Optional Items (Swap)
> ‏‏‏‏‎ ‎‏‏‎ ‎‎ > ‏‏‏‏‏‏‎ ‎‏‏‎ ‎‎ >
‏‏‎ ‎
‏‏‎ ‎
Conduit Gem Build
movility/high dmg build

‏‏‎ ‎
Starter Build
x2 x3
Optional Items (Swap)
> ‏‏‏‏‎ ‎‏‏‎ ‎‎ > ‏‏‏‏‏‏‎
‏‏‎ ‎
‏‏‎ ‎
Vampiric Shroud Build
sustain build

‏‏‎ ‎
Starter Build
Optional Items (Swap)
> ‏‏‏‏‎ ‎‏‏‎ ‎‎ >
‏‏‎ ‎
Alternative Vampiric Shroud Build
solo build

‏‏‎ ‎
Starter Build
Optional Items (Swap)
>
‏‏‎ ‎
Recommended Leveling Order

1 2 3 4 5 6 7 8 9 10 11

12 13 14 15 16 17 18 19 20
‏‏‎ ‎
Strong against:

Weak against:

‏‏‎ ‎
‏‏‎ ‎
Index
Go to Mages in Every Lane
Go to Summary & Builds
Go to Mage Builds (A-C)
Go to Mage Builds (D-J)
Go to Mage Builds (K-R)
Go to Mage Builds (R-Z)


art by me @littlelykoi

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2
Snowene | March 28, 2023 6:10am
This has helped me a lot! I have been really liking Discordia but since I'm new I don't understand all the items yet. I've been doing decent in mid with this (I'm at least not feeding).
1
Lykoi (2) | April 4, 2023 3:20am
I'm glad it helped you! If I can remember during these days, I should be able to update this guide for the new patch
2
Tlaloc1050 (17) | March 11, 2023 11:36pm
nice
2
ToXicBoWser | March 11, 2023 5:20am
The best guide I've seen so far!
3
TonyPolony | March 10, 2023 3:27am
Massive respect for the effort. This will is massively helpful and well made. Excellent work!
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