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Odin - Downsizing the Arena (S5, Patch 5.15)

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Smite God: Odin

Build Guide Discussion (37) More Guides
Tank Builds
Tank Builds Bruiser / Damage Builds

Purchase Order

Example Final Build (vs. Balanced Enemy Compositions)

Build Item Warrior Tabi Warrior Tabi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Relic Dagger Relic Dagger
Build Item Spirit Robe Spirit Robe
Build Item Pestilence Pestilence
Build Item Void Shield Void Shield

Item #1: Mobility (Choose One) Notes If you plan to get at least one more power/pen based item, consider getting Warrior Tabi to maximize your damage potential.

Otherwise, if you're going full tank and are just looking to control the field, the added tankiness from Reinforced Greaves will make you very tough to kill.

Build Item Warrior Tabi Warrior Tabi
Build Item Reinforced Greaves Reinforced Greaves

Item #2: CDR / Protection (Choose One) Notes Both choices offer mana for extended ability use.

Choose whichever item based on the potential damage threat.

Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard

Item #3: High Blink Use Notes Before getting your 2nd protection item, getting this (which is nice and cheap) will help you start spamming your ult quickly, in combination with Blink Rune.

If preferred, you CAN delay this and get more protections first, but if you can learn to go without for a bit, your team is likely to get more kills.

Build Item Relic Dagger Relic Dagger

Additional Physical Protections

Build Item Midgardian Mail Midgardian Mail
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Void Shield Void Shield

Additional Magical Protections

Build Item Bulwark of Hope Bulwark of Hope
Build Item Pestilence Pestilence
Build Item Talisman of Energy Talisman of Energy
Build Item Shogun's Kusari Shogun's Kusari

Balanced Protections

Build Item Spirit Robe Spirit Robe
Build Item Hide of the Urchin Hide of the Urchin

Offensive / Utility Items

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Titan's Bane Titan's Bane
Build Item Shifter's Shield Shifter's Shield
Build Item Masamune Masamune
Build Item Mail of Renewal Mail of Renewal
Build Item Frostbound Hammer Frostbound Hammer

Relics to Consider (Blink Rune Is Essential)

Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Horrific Emblem Horrific Emblem
Build Item Magic Shell Magic Shell

Example Build (vs. 4+ Magical)

Build Item Warrior Tabi Warrior Tabi
Build Item Genji's Guard Genji's Guard
Build Item Relic Dagger Relic Dagger
Build Item Spirit Robe Spirit Robe
Build Item Talisman of Energy Talisman of Energy
Build Item Brawler's Beat Stick Brawler's Beat Stick

Example Build (vs. 4+ Physical)

Build Item Warrior Tabi Warrior Tabi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Relic Dagger Relic Dagger
Build Item Void Shield Void Shield
Build Item Spirit Robe Spirit Robe
Build Item Midgardian Mail Midgardian Mail

Example Build (Anti-Basic Slow Monster)

Build Item Warrior Tabi Warrior Tabi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Relic Dagger Relic Dagger
Build Item Shogun's Kusari Shogun's Kusari
Build Item Midgardian Mail Midgardian Mail
Build Item Frostbound Hammer Frostbound Hammer

Odin's Skill Order

Lunge

Lunge

1 X
1 8 10 11 12
Raven Shout

Raven Shout

2 A
2 3 6 7 9
Gungnir's Might

Gungnir's Might

3 B
4 13 14 15 16
Ring of Spears

Ring of Spears

4 Y
5 17 18 19 20

Introduction

Recent updates:

2018/8/14: Guide is current as of Patch 5.15, "Royal Champion." Builds revised.

Revision History





Hello everyone! My name is Branmuffin17 (PC IGN: Muffinman17, PS4 IGN: Branmuffin17), and I'm a SMITEFire moderator and casual SMITE player on PC and PS4. Welcome to my fourth venture outside of my original project, The Overarching Assault Guide.

Although this guide focuses on the Arena mode, it will absolutely work with almost any other non-Conquest mode. And yes, eventually, I'll get un-lazy enough to convert this into a full Conquest guide as well. Just don't hold your breath.

I'll assume you know the basic gist of Arena gameplay, so I won't be teaching or talking much about tickets, minions, etc. in this guide, except in the direct context of Odin's gameplay. If you want general Arena information, I invite you to check out my other guide:

The Overarching
Arena Guide

This is a work in progress, as it should be. I'm always open to new ideas and different approaches.




Odin is an interesting one. He's got strong early-to-mid game burst, good protections, and a low CD, zoning ultimate that can completely control a teamfight and/or secure a kill or two with each use.


........ Strengths ........

+ Strong early/mid-game damage
+ Great initiation/escape abilities
+ Controls teamfights
+ Built-in protections
+ Low CD ult
..... Weaknesses .....

- Damage falls off late game
- Have to get in close to be effective
- Ult is countered by Phantom




My suggestion when playing him is to be the main tank. Odin is a strong initiator, and carries the constant threat of his ult trap, so it just makes sense to beef up your protections and health. Also, anytime enemies are focusing on you, they're not focusing on your teammates! Let's get into it.

Abilities



Passive:



Path to Valhalla
Whenever any god dies on the battleground, Odin gains 8% move speed and power for 8 seconds. Can stack up to 5 times.

This is a passive that you'll never have to think about. It makes building items with power more rewarding, and also gives him more mobility to chase or get out of sticky situations when his abilities are on CD.
Skill #1:



Lunge
Odin lunges (okay, jumps) to his target location, doing damage to all nearby enemies. CD 15-11 seconds. 70% scaling.

Max this 2nd.

This ability can do some good burst damage, especially in combination with Raven Shout, but it's also your only true escape ability. Can be difficult to hit, as the jump is a bit slow. Consider your situation before using it, as the CD is moderate at best.

Long Jump In Style
Skill #2:



Raven Shout
Summon a flock of ravens that create a shield around him. When the shield expires, it explodes, dealing damage to nearby enemies based on how much health it has remaining. If the shield is at full health, it deals additional/bonus damage (15%). The shield will not expire while he is using Lunge, and will always detonate upon landing. CD 15 seconds. 60% scaling.

Max this 1st.

Defensively, it provides a strong shield that can help you weather some damage. As an offensive weapon, it turns your Lunge into a massive AOE bomb (aka the infamous "Bird Bomb"). As with Lunge, consider exactly how you are going to engage the enemy before activating.

*NOTE* Certain abilities / effects can delay the burst... Nox's Siphon Darkness, dropped where you're about to land, can stop the damage until the ability has ended, and a perfectly timed displacement ability (like the knockback from Anhur's Impale) also delays it (and makes it explode in a position you didn't plan!).

Raven Shout (Let It All Out)
Skill #3:



Gungnir's Might
Odin does a sweeping spear attack that hits twice, dealing damage and slowing all enemies around him on both hits. CD 10 seconds. 30% scaling.

Max this 3rd.

Other than your ultimate, this is your only CC ability. It has a substantial 40% slow for up to 2.8 seconds, but does relatively low damage. Use it solely for its CC ability, to keep enemies close or slow them from chasing a teammate.

Gungnir's Weak-*** Spin Attack
Ultimate:



Ring of Spears
Summons a wall of spears for 5 seconds that blocks enemy movement, while you and your teammates may move freely through. Does not block attacks. Enemies inside the ring have their attack speed lowered (20-60%), and are unable to heal. Odin is immune to slow and root effects while in his ring. He gains permanent stacks of +5 power for each enemy god that dies inside the ring (max 10 stacks). CD 75 seconds.

Max this last.

THIS is the reason you choose Odin. When your CDR is maxed, it has an extremely short ~45 second CD, which is helpful to counter enemy gods that choose the Phantom relic. Synergizes well with Blink Rune. You can walk through your spears, which greatly enhances its potential without sentencing you to death in your own trap! Forces enemy gods that don't have escapes to get Phantom or sentence themselves to a quick death.
  • Use on gods with no teleports/leaps.
  • Use on gods that have healing abilities.
  • Time its use AFTER seeing an enemy use their escape ability to ensure they don't escape (without additional help from Phantom Veil).
  • Use as a zoning tool, to prevent escape, separate the enemy team, or help a teammate escape to safety.
I strongly recommend Blink Rune as your first relic, no matter the enemy team, to help you trap as many enemies as possible in the ring at the right time. You can also use it to help zone the enemy and keep them away from you or retreating teammates.

Ring of Death

Ability Combos



There really isn't anything that complex about Odin's kit. The standard damage combo is just Raven Shout followed by Lunge. Nonetheless, there are a few combos where timing and choice can absolutely make a difference.

Blink Combos

Non-Blink Combos

Items & Relics




Example Tank Build vs. Balanced Enemy Compositions


Tank Builds & Discussion:


Example Bruiser Build


Bruiser / Damage Build (Details):





Relics

Gameplay & Tips



Further Discussion On Abilities

Ring of Spears

Lunge & Raven Shout


General Gameplay As The Main Tank

Aggressive Harrassment


General Gameplay As A Bruiser

You Go First

Gameplay Videos



Okay, this is the first one (S2)

Team Domination (S2)

Controlling the Field (S2)

Lore & References



Nevercake's SMITE Lore Ep. 62: Who is Odin?


Trendkill's Know Your Enemy Ep. 21: Odin


Smite Builder: If you haven't seen or used it before, check out this site by EliteOwnage. Similar in purpose to KrettCalc, but with an easy-to-use interface, you can theory-build to your heart's content, and set up head-to-heads to see how your build will fare against different enemies and builds.

Some Of My Guides



If you liked this guide, check out my other ones below!


The Overarching Series


The
Overarching
Arena Guide

The
Overarching
Assault Guide

The
Overarching
Conquest Guide



Individual God Guides



Bacchus:
An Alcoholic's Chugging Guide

Freya:
Aurora
Gory-Alis

Ganesha:
Selflessly
Gifting Kills

Shifu Guan Yu:
The Battle
Master

Loki: The Backstabbing Bastard

Medusa: Getting Everyone Stoned

Conclusion



So that's it! If you like what I've done and how I try to improve the guide, anyone is welcome to suggest a god for me to work on next...and of course, I have to own them and/or want to play them =P but I'll let you know...

Thanks for reading, and I appreciate any and all comments, suggestions, etc. Feel free to add me/invite me if you want to play!


Brandon / PC IGN: Muffinman17 / PS4 IGN: Branmuffin17

Credits



Thanks to the following people:

For general Arena knowledge and in-depth help with builds / calculations

For general knowledge and in-depth help with builds

For aesthetic ideas and templates to make the guide prettier (just like Bacchus)

Also, thanks to Covertactician, SpectralTangent, Nanoyam, and UltraSuperGenius for their input.

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1
[-]
Ciik | June 16, 2018 10:34pm
Would you use same skill sequence for jungle?
1
[-]
boogiebass (20) | June 17, 2018 2:39am
Most likely. This skill sequence is the best way to clear camps the fastest early game.
1
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Branmuffin17 (234) | June 17, 2018 12:38pm
Agreed in general. Lunge is your best first clear, and it solves you getting your escape. Raven Shout is next for the synergy and utility. Getting a 2nd point into Raven at 3rd level is great for additional clear damage, or you could put a point into Gungnir's Might for a bit of control if you're looking to help gank a lane.

But looking to max Raven Shout first is going to always be best. It has both offensive and defensive function, and will be more reliable in what it does compared to Lunge. In a bird bomb, it'll provide a great damage boost. In defense, the increasing shield with leveling is just going to be really helpful. Lunge can also be used defensively, but when you use it to escape, you don't get any greater benefit from leveling it.

Gungnir's Might won't be nearly your main damage ability, but after you max Raven Shout, if you are working a lot with teammates, you might appreciate the slightly longer slow duration you get when leveling the ability, so consider alternating Lunge and Gungnir's if it fits your needs.

In general, probably very similar leveling style for Jungle to what I have listed for him.
1
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Time2medicate (4) | April 13, 2017 1:25pm
I use his alt for taking towers putting around the tower and damaging the tower. I also use it as an escape to put distance between me and enemies
1
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Time2medicate (4) | April 7, 2017 11:42am
1
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Technotoad64 (45) | April 7, 2017 12:44pm
Really?
About half of them are:
"You should do (this) because (this)"
"Okay, I'll do that."
And the rest of them are:
"You should do (this) because (this)."
"No, I would rather do (this)."
1
[-]
Branmuffin17 (234) | April 7, 2017 1:08pm
Are you saying my responses are boring and predictable?
Load more comments (3 more replies) →
1
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IceColdPappsi (13) | October 11, 2016 10:51pm
Muffin, try this! Transcendence, Ninja, Jotunn's, Stone of Gaia, Runeforged, Hide of the Urchin.
My personal build on Odin, and omg, the damage.
1
[-]
Branmuffin17 (234) | October 12, 2016 12:41am
Hey Pappsi, thanks for the comment and suggestions!

The specific things I'd point out on your suggestion (keep in mind this is a guide specifically for Arena):
  • Odin's basic attack is so slow, that it's probably just better to get Warrior Tabi.

  • I've never built Transcendence on him...usually others on the team have better clear in Arena, and I don't want to waste Lunge on the wave when I need it for initiation and/or escape. It's also a bit expensive for a short game like Arena, and can slow him down from getting Tabi, Jotunn's, etc. There could be cases where it would work, perhaps, if the rest of the team had little clearing power...and the high power works pretty well with the decent scaling of his abilities. He's also mana hungry, but that base is so close, he can refill when he needs, without being away for too long.

  • Hide of the Urchin is another stacking item. Not that I've never gotten it as item #6, but I usually get it earlier when I build it...usually 3rd or 4th, after Tabi and Jotunn.

  • Stone of Gaia is a huge HP5 item for modes like Assault where you can't heal back up at base. The health and everything is nice, but the rest of it isn't so great for Arena, where base is so close. In THIS situation, I'd probably consider Mail of Renewal if I needed the extra health/healing, as you'll get a lot of procs of the passive to keep you going in a teamfight.

  • Yes, I like the idea of Runeforged...I think it's perfect for him in a teamfight, especially with his Ring and whatnot.

  • I prefer trying to max or get close to maxing CDR whenever possible for Odin in Arena...spamming his ult will secure kills at least every other one.
Further thoughts?
1
[-]
Liverslices (1) | November 9, 2016 2:50pm
Branmuffin17 wrote:

-snip-
[*]I've never built Transcendence on him...usually others on the team have better clear in Arena, and I don't want to waste Lunge on the wave when I need it for initiation and/or escape. It's also a bit expensive for a short game like Arena, and can slow him down from getting Tabi, Jotunn's, etc. There could be cases where it would work, perhaps, if the rest of the team had little clearing power...and the high power works pretty well with the decent scaling of his abilities. He's also mana hungry, but that base is so close, he can refill when he needs, without being away for too long.
-snip-

I regularly build Transcendence in arena. Stacks are easy to get, especially since its only 50. It's key to keeping him as a legitimate threat.

Also want to point out that Hide of the Urchin stacks are incredibly easy to get because of Ring of Spears.
Load more comments (1 more replies) →
1
[-]
UltraSuperGenius (1) | April 12, 2016 3:09pm
Bullfrog323 wrote:


If you picked Brawler's Beat Stick only for the raw stats, you could just take The Crusher, it's 100g cheaper.

I should've rephrased what I said, and instead say you shouldn't consider not getting this item based on the passive alone. :P It has a strong passive and the stats are great. 100g is only 10 sec worth of waiting in Arena.
1
[-]
Bullfrog323 (27) | April 12, 2016 7:12am
the idea isn't to get it for the passive(Though it is a strong passive)

If you picked Brawler's Beat Stick only for the raw stats, you could just take The Crusher, it's 100g cheaper.

Branmuffin17 wrote:
I didn't choose Brawler's Beat Stick, other than not providing any health or protections, was because when his ult had such a low CD (changing with next update), it did the same thing with regard to anti-heal.

Also, against a healer like Hel or Aphrodite, Brawler's Beat Stick is not useless when combined with Ring of Spears.
That's because Odin ultimate does not negate completely healing (despite the description), but rather reduces the healing by 100%.
That means if the enemy healer is using Rod of Asclepius or Gauntlet of Thebes, they can still heal for a bit.
With Brawler's Beat Stick, your ultimate plus any ability ( Gungnir's Might is easy to land in the ring) completely negates the bonus effect.
1
[-]
UltraSuperGenius (1) | April 11, 2016 8:07pm
It's my pleasure! Thank you for creating a great guide for the most pub stompy warrior in the game! As far as Brawler's Beat Stick goes as an offensive replacement for Runeforged Hammer the idea isn't to get it for the passive(Though it is a strong passive). You get it instead for the 40 physical power and 20 flat pen. It will go well with your Jotunn's Wrath and Titan's Bane, and is a lot cheaper than Shifter's Shield, though this item isn't a bad pick on him either.

I personally don't like Mystical Mail price either. Considering they nerfed the protections, they should've reduced the price, but since you're in the arena it wouldn't take terribly long to acquire the funds to purchase it and it's just a more reliable source of damage than Runeforged in my opinion. This however, is assuming that you want to build extra bonus magical damage on the side as there are cheaper healthy alternatives to Mystical Mail. :P
1
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Branmuffin17 (234) | April 11, 2016 7:01pm

Amazing guide my friend!! Thanks


Your name notwithstanding, thanks for the comment dude...



It is a solid guide and I thoroughly enjoyed destroying my enemies with this. I stepped away from Odin when I first started because I had no idea what the **** I was doing, and recently picked him up again. I wish I had seen this back last August because I didn't realize just how easy it was to crush enemy comps with him. Best game I had in arena was against a mostly magical comp with Agni, Sol, Artemis, Ra, and an Athena. My team was getting decimated but I was just running around, caging fools and bird bombing the **** out of everyone, all the while never dying because of how tanky I was xD You have my upvote.


This is an awesome compliment, thank you very much!


Though something I find curious is why you have the new Runeforged Hammer in your build. I get the idea of getting off extra magical damage, but the damage is extremely low and to get anything barely passable as significant you'd have to have a lot of physical power. Wouldn't a better choice be another offensive like Brawler's Beat Stick or a healthy defense item like Mystical Mail? I mean the hammer only procs on abilities, and only does addittional damage when slowed, rooted, or crippled. Not to mention if you only have upwards of 180-200 Physical power(Which includes a fully stacked passive) the bonus damage on cc'd enemies is only like 50-60 magical damage for each ability, and that's before mitigations. You could get just as much damage, if not more with Mystical Mail just by standing near them and beating the **** out of them, but you also end up being tankier as a result.


This. This. This. You don't actually know HOW MUCH I have struggled with deciding on a decent item. I've never, ever liked Runeforged Hammer, personally, so I honestly don't have a great answer for you. I was looking for a partially offensive and defensive item at the same time. I was also trying to keep costs down, but 2,650 gold isn't the cheapest item. I was contemplating Shifter's Shield also, for obvious reasons, and the biggest reason I didn't choose Brawler's Beat Stick, other than not providing any health or protections, was because when his ult had such a low CD (changing with next update), it did the same thing with regard to anti-heal. That's changing, so the anti-heal effect will have more time in which it can be effective.

And then of course we have your suggestion for Mystical Mail. I don't like the price, and this, truthfully, is also an item I don't like much, but while trapped for eternity in the ring, it will be more functional and provide way more survivability than the hammer.

I'll adjust. I've been a bit lazy on this, and I'm also working on other things, but yeah. It's due. Thanks for pushing me into this, lol!
1
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UltraSuperGenius (1) | April 11, 2016 1:10pm
It is a solid guide and I thoroughly enjoyed destroying my enemies with this. I stepped away from Odin when I first started because I had no idea what the **** I was doing, and recently picked him up again. I wish I had seen this back last August because I didn't realize just how easy it was to crush enemy comps with him. Best game I had in arena was against a mostly magical comp with Agni, Sol, Artemis, Ra, and an Athena. My team was getting decimated but I was just running around, caging fools and bird bombing the **** out of everyone, all the while never dying because of how tanky I was xD You have my upvote.

Though something I find curious is why you have the new Runeforged Hammer in your build. I get the idea of getting off extra magical damage, but the damage is extremely low and to get anything barely passable as significant you'd have to have a lot of physical power. Wouldn't a better choice be another offensive like Brawler's Beat Stick or a healthy defense item like Mystical Mail? I mean the hammer only procs on abilities, and only does addittional damage when slowed, rooted, or crippled. Not to mention if you only have upwards of 180-200 Physical power(Which includes a fully stacked passive) the bonus damage on cc'd enemies is only like 50-60 magical damage for each ability, and that's before mitigations. You could get just as much damage, if not more with Mystical Mail just by standing near them and beating the **** out of them, but you also end up being tankier as a result.
1
[-]
Turbokneegrow (1) | March 30, 2016 10:51am
Amazing guide my friend!! Thanks
1
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Branmuffin17 (234) | March 15, 2016 9:47am
Hey Spectral,

Hmmm...that is a very good question. To be honest, I'll say that I followed the general formula...since I prefer Breastplate of Valor early for the CDR, I'm balancing with a pure magical protection item after...pretty common build sequence for tanks, as you probably know.

That said, building Hide of the Urchin earlier makes a lot of sense. Somewhat close to the same price (a bit cheaper actually), lower starting magical protection, about the same base health, a boost to mana, and a further boost to physical protection...all with the early possibility of stacking, and yes, stacking in synergy with Odin's passive. Bulwark of Hope is a strong item, since it allows for high immediate protection and the functional shield along with some CC reduction, so I still think it's a solid choice (I know you're not saying it's not a solid choice), but...well, I'm finding it hard to argue against Urchin earlier.

Think I'm going to offer that option in the magical protection section. Think it's a better choice when against 3 physical/2 magical comps, and still not a bad one in the reverse situation.

Love this type of feedback. Thanks Spectral!
1
[-]
SpectralTangent | March 15, 2016 8:01am
Hi Bran, really enjoying your guides. I was pleased to see that I actually play pretty much your main tank build already, I just build in a slightly different order. I usually build my Hide of the Urchin as my second or third item. I definitely know why getting Breastplate of Valor second is extremely beneficial, but I do like to get Urchin a lot earlier than fifth slot to work on building its stacks (which build almost identically as Odin's passive!).
So overall I guess my build mostly switches Hide of the Urchin and Bulwark of Hope from your typical. Any reason for buying Urchin more in the late game?
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League of Legends Build Guide Author Branmuffin17
Odin - Downsizing the Arena (S5, Patch 5.15)
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