An interesting passive for a warrior, this activates when either an enemy or an ally is killed. Giving Odin a movement and power boost for a short duration, also the passive increases in speed and power the more gods die in the game.
As Odin was one of the original 20 gods of Smite, their moves are very simple without much mechanics or depth to them but when Odin got his rework it can be combined with another ability. Speaking of which.
This ability gives him a shield that can absorb damage and not take away from his original health but wait there's more. Activating Raven Shout before using Lunge can increase the damage to the leap, having the shield at full health provides even more damage. This is the main reason why Odin's Early Game is as powerful as it is and can let him snowball hard but can still be a viable shield for a good chunk of health when going into the Late Game. With the changes to Gungnir's Might now being a better clearing tool, his Bird Bomb combo now has other uses besides clearing the lane and having no damage during fights.
You ready for a long write up cause it's about to get crazy. Upon activation, Odin takes up a throwing position becoming immune to knock-ups while in this stance. While in this position, Odin releases a pulse that damages and slows all enemy gods close to him up to three times. When fired, the projectile will travel forward until it hits an enemy god, making this Odin's lane clear and that can also buff or crowd control depending on which rune you land on. For each pulse, Odin cycles through magic runes that provide different effects.
- Rune 1: Provides Odin and ally god with an attack speed buff for a duration.
This can be great for boxing opponents in the cage or it can be used to help against towers, jungle bosses, and other objectives for a quicker clear.
- Rune 2: Allows the projectile to home in on a target.
While that seems a bit lackluster at first glance it can be useful to hit those more mobile enemies like Susano or Bastet.
- Rune 3: Hitting an enemy god with the projectile stuns them for a duration.
While each rune has there situations, the final rune seems to be the most used out of the three since being able to stun a target can provide set-up for your Bird Bomb, ultimate, a teammate to secure the kill, or just simply annoy them from a safe distance.
The main source of Odin's control. Upon activation, Odin creates an octagon (still called a ring) of spears around an area. Enemy gods caught in the ring will have their attack speed reduced by a percentage and any healing to 0. Any enemy god that dies in the spear gives Odin a stack of physical damage for each enemy killed. The only downside of this is that enemies with leaps, can pass through the walls, or have the Phantom Veil
Relic could bypass this obstacle but that might not be in their best interest unless they're willing to take a bunch of damage if they were to leave that way. To make up for that, the walls of the ring can be destroyed to avoid the damage giving the enemy three options: leave the ring the wrong way and take damage, leave the spear the right way, fight Odin and his teammates, or try to survive.