Vote received! Would you like to let the author know their guide helped you and leave them a message?
You may pick Death's Temper late game if you want.
Shadowsteel Shuriken is a replacement against lifesteal and HP regen in general. So if you are facing an
Anubis,
Freya,
Aphrodite, etc., consider to build it.
You may pick Death's Temper late game if you want.
Toxic Blade is a replacement against lifesteal and HP regen in general. So if you are facing an
Anubis,
Freya,
Aphrodite, etc., consider to build it.
Items that might work in specific situations (choose it wisely).
Check the "Builds" section for more information.
Pls read the relics section to understand each choice!!
When you reach level 8, you may wait until level 9 so you can upgrade both your 1 and ulti.
Tap each threat level to view Cupid’s threats
Tap each synergy level to view Cupid’s synergies
|
My name is x MysTeRioN z, a majority Xbox Player but sometimes I play on PC too. I'm a Brazilian nice guy who likes to play FPS, Racing, Plataform and RPG games. I like to study and read when I'm not playing and I'm also studying to be a lawyer. My Xbox Gamertag is the same as here: x MysterioN z. |
![]() |
General Health: 445 (+72) Mana: 230 (+39) Speed: 365 (+0) Range: 55 (+0) Attack/Sec: 0.95 (+1.8%) |
Regen HP5: 8 (+0.67) MP5: 4.6 (+0.35) Protection Magical: 30 (+0.9) Physical: 11 (+3) |
Basic Attack Damage: 35 (+ 2.3) (+100% of your Physical Power) Progression: None . . |
![]() |
|
|
|
![]() ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
You could do like:
Embrace, Crusher (Silver), Asi, Wind, Exe, DB
Temper, Crusher (Silver), Asi, Wind, Exe, DB (Alternatively, could consider, Temper, Crusher (Dom), Asi, Wind, Silver, DB but Exe is an nice cheap spike so i'd rather go the Exe version).
Ornate/Temper, Devo's, Ata, Wind, Silver, DB
"Temper, Crusher (Silver), Asi, Wind, Exe, DB"
But if you're facing a tank-heavy comp...Devo's or Asi, Temper or Ornate, WD, DB, Silver and Dom would give you crazy pen with otherwise very well-rounded stats.
Also, in my build example, there's no 28% protection reduction. There's situational flat pen from Asi if you choose that over Devo's. There's 10% situational from crits from WD, 20% from Silver, and 10% base (+15% overcap potential) if you get Dom. If you crit with that build, you'll get 55% pen due to the Dom passive. That's why I say it's crazy pen.
Damn, thought I could offend you with this, I'll have to try again.
For the non-crit build, additional situational items might include O-Bow (I see you mention replacing Crusher late w/ it, but you might just show 7 items w/ O-bow last), and if the enemy isn't bursty, you might consider switching Temper for Embrace. As DV8 likes to point out, Embrace by itself allows you to tank / solo the FG...not that you should be planning to do that, but your sustain is soooooo strong when you get Embrace.
Comments below this are from Season 8 and the ones above from Season 9!
However, on "burst crit" and "sustain crit" you can obliterate squishies but not so much tanks.
So if you have a standard composition, with 2 tanks (or more, like a bruiser/tank jg) I'd build the "main build", if the enemy Comp doesn't have tanks or just 1 tank I'd go with crit builds.
So to be honest, I've barely used the
On the DT build, I feel it doesn't have enough AS to fully utilize Qin's. Berserker's is very popular right now, and I think is often built in the 4th spot. I'd personally delay Exe until later, or option it with Dom. Like...DT -> Devo's -> Ninja -> Berserker's -> Qin's or Exe -> Exe or Qin's. That gets you 2.165 AS base at level 20 (without Berserker's passive in effect which will be 2.355), which is sufficient for Qin's. If you don't have Berserker's in there, you'll be just below 2.0.
When I look at your Cowl Utility build, all I see is empty mana. When I've run it, your
To solve that, you can be weird and continue picking up a mana potion or two on backs, but the main solution is to get mana or MP5 fairly early.
As such, I think Cowl is best paired with Trans over Devo's...or you can go for Dom 3rd (after boots), since it has MP5. Cowl -> Ninja -> Dom -> Asi etc.
On the Cowl Crit build, I 100% would go
On the anti-heal build, I think Toxic should probably come later. If anything, get Qin's in there early so your DPS curve is a bit better. Also, I think I'd personally go Arrow over DT in that build.
On the farm build, you can option into either Qin's or crits. I've liked Gilded -> Devo's -> Ninja -> Fail -> Wind -> Exe or Dom, upgrade to Ornate.
Thoughts?
You should switch the part in parentheses to (half of your damage is provided by your skills) or something to that effect. Although it's also basically true that 2 of your 4 abilities deal damage, what you're mostly doing is focusing on your 1 to significantly support your damage output.
One thing you could add to the early game if you want to be extremely detailed is how you prefer to use your heart bomb. Front minions, back minions, use for poke, etc.
On the "attack the enemy tower" portion, you might also mention higher safety if you know where the jungle is and your ult is up. Say you've forced the enemy to back. If you're then pushing lane and hitting tower, when the enemy comes back to lane (you can easily throw your ult down across the lane behind you to slow them down...that's of course if you're not going for kills and focusing on tower and farm at the time.
In the "sustain" section, note the misspelling of sustain firstly. Then, you say "you also gain mana every time an ally heals you" so you should correct that.
In your late game objectives section, you say you don't have the highest DPS...but all the times before, you were saying you DO have the highest DPS.
After the game sections, I feel
You should switch the part in parentheses to (half of your damage is provided by your skills) or something to that effect. Although it's also basically true that 2 of your 4 abilities deal damage, what you're mostly doing is focusing on your 1 to significantly support your damage output.
I didn't edit this part but I rewrote it, I guess it's better to understand what I meant now.
It is already on the tips for game modes on conquest spoiler.
Ok, done!
Fixed!
Nah, though all skills are not hard to hit the insta cast of
Any other thoughts? Or it's enough detailed? XD
After Fail-Not, I think going straight into
And if you do really want that Asi after Fail, then I'd still follow Asi w/ WD before either Ata or DB unless you're facing a really tanky team. 10% pen difference isn't much to get higher crit chance and situationally higher AS (and even more once 7.10 hits and Ata gets nerfed).
Thoughts?
i have nothing to say tbh, i'd only say
I guess it would depend if you're against tanks building AA speed-debuff items.
About
This is one of the ways in which slotting
Alright, some feedback on your "builds needing test."
Firstly, as discussed on Discord between you, me and Salad,
Firstly, consider his kit only has 2 damaging abilities,
So I think in general you have Trans builds down, right? You have the one Devo's crit build, but a Devo's Qin's build is also a good one to propose. Something like
THEN...we should also consider some non-stacking builds.
In that case, I know the earlier game is a bit on the expensive side, and we're lacking a bit of pen, perhaps, but here would be one non-stacking proposed build.
Another option would be to do the early
Don't personally like the full anti-heal build. If you're going to build that much AS, I think Qin's is needed. I would consider dropping Trans in this build too...
Anyway, thoughts?
Tbh, I REALLY didn't like
That said, I tried some "no stack" builds. I had an giant success with the new crit build you can check on conquest page. In all the cases I tested I was put behind (due bad supports, you know, "ksing" me or just watching me die.), and in this case I was 0/5/0 and ended, as you can see, top stats. So this will be my new crit build for him.
I updated the testing builds again and when I have time I'll comeback here and say how my tests ended.
Obs.: All the descriptions were updated as well.
Yeah, I don't think I like Devo's on him either, but it IS a functional direction so figured you might want to include.
One other thing...might suggest delaying your 2nd point in the ult at level 9...it adds damage, but that's it, and you might thus just max
Yeah, I don't think I like Devo's on him either, but it IS a functional direction so figured you might want to include.
Yeah, can work but it isn't good as much as just skip stacks and go for
One other thing...might suggest delaying your 2nd point in the ult at level 9...it adds damage, but that's it, and you might thus just max
I have already done it on my "skill order" section. It's written: "If your ultimate is down at level 9 then upgrade