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Standard start for the standard build.
If you intend to pick
Asi as first item, then get
Light Blade instead of gauntlet.
Gilded Arrow
Spiked Gauntlet
Healing Potion
Multi Potion
Build made for when you want to melt objectives as fg and gf plus kill squishes extremely fast. It may also do decent damage against tanks. It also boosts the damage from your Glyphed DB and has CDR for utility and ulti spam.
If you have someone healing a lot, get green executioner as your glyph.
Unless it's absolutely needed, get your glyphs only at late game.
Ornate Arrow
Devourer's Gauntlet
The Ferocious Executioner
Dominance
Fail-Not
Devoted Deathbringer
Build made for when you face tanky comps or tanks are your problem in the game, w keying you/focusing you. This build absolutely melts them.
Check Builds and Itemization for more info!
Leader's Cowl
Devourer's Gauntlet
Envenomed Executioner
Qin's Sais
Titan's Bane
Odysseus' Bow
Starter options you may pick. Pick the base tier based on what you want late game.
Hunter's Cowl
Ornate Arrow
Leader's Cowl
General items that are good to be built in an ADC build RN.
Titan's Bane
The Ferocious Executioner
Dominance
Asi
Devourer's Gauntlet
Qin's Sais
Items that can be useful to you on very specific situations
Transcendence
Griffonwing Earrings
Envenomed Executioner
Odysseus' Bow
If you want crits you will probably have to choose from these options.
Devoted Deathbringer
Demon Blade
Fail-Not
Ornate Arrow
Pls read the relics section to understand each choice!!
Temporal Beads
Aegis of Acceleration
Cloak of Ascetic
Golden Shard
When you reach level 8, you may wait until level 9 so you can upgrade both your 1 and ulti.
Upgrade
Flutter after hear bomb when you DPS (extra damage)
Upgrade
Share The Love after hear bomb when you need sustain.
See the section "skill order" for more info.
Tap each threat level to view Cupid’s threats
Tap each synergy level to view Cupid’s synergies

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My name is x MysTeRioN z, a majority Xbox Player but sometimes I play on PC too. I'm a Brazilian nice guy who likes to play FPS, Racing, Plataform and RPG games. I like to study and read when I'm not playing and I'm also studying to be a lawyer. My Xbox Gamertag is the same as here: x MysterioN z. |
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check here
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General Health: 623 (+72) Mana: 230 (+39) Speed: 365 (+0) Range: 55 (+0) Attack/Sec: 0.95 (+1.8%) |
Regen HP5: 8 (+0.67) MP5: 4.6 (+0.35) Protection Magical: 30 (+1.6) Physical: 17 (+3.2) |
Basic Attack Damage: 35 (+ 2.3) (+ 100% of Physical Power) Progression: None |
Class Bonus Extra B. A. Damage: 1% up to 10% at level 20 |
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details
TIPS AND HOW TO USE
Heart Bomb
TIPS AND HOW TO USE
Example Video
TIPS AND HOW TO USE
Example Video
TIPS AND HOW TO USE
Example Video
Fields of Love
Tips and how to use
Example Video
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High Damage and Sustain (lifesteal is not enough)
High DPS over sustain (your lifesteal is enough)
High Sustain (Exclusive to Assault)
Take my love (Details)
Quick kaboom (Details)
Are you running from my love? (Details)
Explosive Love (Details)
If you are the prey (Details)
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early game in details
Mid gameplay in details
Late gameplay in details
details
details
details
details
Bran's The Overarching Conquest Guide
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What are all those circles?
how to build
Love Machine Gun
Nuke Love (Crit Build)
details
details about the relics
about Cupid (the God)
About the Smite Cupid (the playable character)
cupid just want to ask…
Cupid after all the nerfs (again)
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In case you didn't see the 11.1 patch notes, here they are: https://www.smitegame.com/news/year-11-11-1-update-notes/
Updating the guide slowly to Year 10.Fully Updated to Year 10 S1.
Comments below are from S9 and above from Y10.
20% pen in general, 40% on basics, 10 flat, 70%+ crit etc...
Seems pretty solid on cupid that takes huge advantage of CDR on his ulti + HB
I think the end build is fine overall, as looking at the final stats it provides high pen, high crit, and has good lifesteal. It has way less AS than I would prefer since you're still wanting to land lots of basics due to building into crits. His top end AS from his 3 got nerfed recently too, right? So he wants a bit more AS than previous, and it can be harder to get with the new item changes.
So with Fail 3rd, you're going pretty early into high CDR (for a hunter), and that's going to feel good for his bombs and ult. But, the first 3 items provide no AS I will try the build.
In S9 I always enjoyed having a bit of CDR, so my preferred crit build path for Cupid was Cowl (lifesteal early so I didn't have to get Asi or Devo's), Trans, Shadow, Wind, Silver, Malicious DB. Was still able to get good AS due to the shurikens, and fort/unfort Shadow is no longer in the game.
But again, if I still need to mainly focus on basics (which is a good idea, if you miss your bomb you've got nothing else), I think I'd want a bit more early/upfront AS, hence building Asi in the first non-starter spot in my suggestion above.
People have apparently soured some on Devo's; I've seen Panda, Zap, and Mast all going with
In the end, try yours, and then maybe sub Devo's w/ Asi and see how that feels too. Would be curious to hear your feedback.
Asi as 1st item is utterly trash. Cupid is very sensitive to power early game and you can't clear a wave with 1 heart bomb nor compete with other adc hitting hard you with stacks. It kinda pay off late game with the insane lifesteal when dying but nothing too absurd, you can disengage and heal yourself with your skill.
Trans and crits locks you with only 20% pen usually not enough, especially when they build spectral.
But blood covers all the problems. The build becomes perfect, having everything you need.
Following the crit build and the upgrading flutter straight after heart bomb allows you to maintain you attack speed, and power. And after DB you will have your starter ready to go so just pick it that will have attack speed and thrn dom. You may go cow that provides more AS on teamfights but you will lack immensely a mana sustain.
As for non crit options, I guess there's no better build than that. You can increase your sustain with blood but will lose power and cdr late game for a better power spike early
Most of the builds I've seen have used Asi early, but haven't seen Cupid yet.
I'll use your build next chance I get.
On the non-crit build, note that Dom's pen there doesn't apply to Qin's, though the MP5 is still nice.
It does. With trans fully stacked it clears all minions with 1 HB except the brute. With BF they are 1 hit to be killed after HB. With Asi they are need 2 or 3 basic each one to be killed after HB. You simply can't compete with anyrhing that also does not have a bad clear.
BTW I think I'm going to get titan's instead dom for qins. MP5 is not needed in that build anyway.
The crit is 2 exactly. The No-crit build around 2.2
Asi with devo immediately made the enemy go pest and divine ruin lol
I just couldn't lifesteal anymore.
About bloodforge , it costs the same as transcendence gives immediately 75 power + an ok lifesteal and 7% ms up to 17% if kill + plus the shield. I'm honestly thinking it worth much more than trans
We are living in a meta where crits are totally dominant, so it's natural the non-crit build is extremely situational. However, it's a tradition since I started making guides to offer a crit and non-crit build variant, so I'll keep it unless crit becomes 100% mandatory.
- Sustain (using
Death's Embrace +
Asi provides very good health sustain, and Embrace can allow you to solo the FG if you really needed to.
- Anti-Tank: Combination of Qin's, Silver, and Ferocious Exe means you should chunk tanks with high protections / high health. In these scenarios, you should be able to scare off those warriors that like to W-key you.
- Objective Secure w/ other Physical teammates: Exe in particular will be really nice to help other physical damage dealers do more damage to the GF / FG / Titan.
It's definitely not a build you'd use every time, but it's got some very good function against certain comps.You could do like:
Embrace, Crusher (Silver), Asi, Wind, Exe, DB
Temper, Crusher (Silver), Asi, Wind, Exe, DB (Alternatively, could consider, Temper, Crusher (Dom), Asi, Wind, Silver, DB but Exe is an nice cheap spike so i'd rather go the Exe version).
Ornate/Temper, Devo's, Ata, Wind, Silver, DB
"Temper, Crusher (Silver), Asi, Wind, Exe, DB"
But if you're facing a tank-heavy comp...Devo's or Asi, Temper or Ornate, WD, DB, Silver and Dom would give you crazy pen with otherwise very well-rounded stats.
Also, in my build example, there's no 28% protection reduction. There's situational flat pen from Asi if you choose that over Devo's. There's 10% situational from crits from WD, 20% from Silver, and 10% base (+15% overcap potential) if you get Dom. If you crit with that build, you'll get 55% pen due to the Dom passive. That's why I say it's crazy pen.
Damn, thought I could offend you with this, I'll have to try again.
For the non-crit build, additional situational items might include O-Bow (I see you mention replacing Crusher late w/ it, but you might just show 7 items w/ O-bow last), and if the enemy isn't bursty, you might consider switching Temper for Embrace. As DV8 likes to point out, Embrace by itself allows you to tank / solo the FG...not that you should be planning to do that, but your sustain is soooooo strong when you get Embrace.
Comments below this are from Season 8 and the ones above from Season 9!
However, on "burst crit" and "sustain crit" you can obliterate squishies but not so much tanks.
So if you have a standard composition, with 2 tanks (or more, like a bruiser/tank jg) I'd build the "main build", if the enemy Comp doesn't have tanks or just 1 tank I'd go with crit builds.
So to be honest, I've barely used the
On the DT build, I feel it doesn't have enough AS to fully utilize Qin's. Berserker's is very popular right now, and I think is often built in the 4th spot. I'd personally delay Exe until later, or option it with Dom. Like...DT -> Devo's -> Ninja -> Berserker's -> Qin's or Exe -> Exe or Qin's. That gets you 2.165 AS base at level 20 (without Berserker's passive in effect which will be 2.355), which is sufficient for Qin's. If you don't have Berserker's in there, you'll be just below 2.0.
When I look at your Cowl Utility build, all I see is empty mana. When I've run it, your
To solve that, you can be weird and continue picking up a mana potion or two on backs, but the main solution is to get mana or MP5 fairly early.
As such, I think Cowl is best paired with Trans over Devo's...or you can go for Dom 3rd (after boots), since it has MP5. Cowl -> Ninja -> Dom -> Asi etc.
On the Cowl Crit build, I 100% would go
On the anti-heal build, I think Toxic should probably come later. If anything, get Qin's in there early so your DPS curve is a bit better. Also, I think I'd personally go Arrow over DT in that build.
On the farm build, you can option into either Qin's or crits. I've liked Gilded -> Devo's -> Ninja -> Fail -> Wind -> Exe or Dom, upgrade to Ornate.
Thoughts?
You should switch the part in parentheses to (half of your damage is provided by your skills) or something to that effect. Although it's also basically true that 2 of your 4 abilities deal damage, what you're mostly doing is focusing on your 1 to significantly support your damage output.
One thing you could add to the early game if you want to be extremely detailed is how you prefer to use your heart bomb. Front minions, back minions, use for poke, etc.
On the "attack the enemy tower" portion, you might also mention higher safety if you know where the jungle is and your ult is up. Say you've forced the enemy to back. If you're then pushing lane and hitting tower, when the enemy comes back to lane (you can easily throw your ult down across the lane behind you to slow them down...that's of course if you're not going for kills and focusing on tower and farm at the time.
In the "sustain" section, note the misspelling of sustain firstly. Then, you say "you also gain mana every time an ally heals you" so you should correct that.
In your late game objectives section, you say you don't have the highest DPS...but all the times before, you were saying you DO have the highest DPS.
After the game sections, I feel
You should switch the part in parentheses to (half of your damage is provided by your skills) or something to that effect. Although it's also basically true that 2 of your 4 abilities deal damage, what you're mostly doing is focusing on your 1 to significantly support your damage output.
I didn't edit this part but I rewrote it, I guess it's better to understand what I meant now.
It is already on the tips for game modes on conquest spoiler.
Ok, done!
Fixed!
Nah, though all skills are not hard to hit the insta cast of
Any other thoughts? Or it's enough detailed? XD
After Fail-Not, I think going straight into Wind Demon is a great idea. Now that you built your crit base w/ Fail (but with a main purpose being the CDR), you can support that crit by getting Wind Demon next. After that you can go into
And if you do really want that Asi after Fail, then I'd still follow Asi w/ WD before either Ata or DB unless you're facing a really tanky team. 10% pen difference isn't much to get higher crit chance and situationally higher AS (and even more once 7.10 hits and Ata gets nerfed).
Thoughts?