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Bumba's Mask
Rage of the Gods
Mana Potion
Healing Potion
Warrior Tabi
Jotunn's Wrath
Deathbringer
Hydra's Lament
Heartseeker
Transcendence
Malice
Brawler's Beat Stick
Titan's Bane
Hide of the Urchin
Magi's Cloak
Shifter's Shield
Void Shield
Witchblade
Ancile
Runic Shield
Greater Purification
Greater Sprint
Greater Blink
Greater Aegis
Introduction


Skills

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Infused Strikes - This is what makes |

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Somersault - The slow combined with your passive works really well. Use it to escape and initiate, though try to initiate with the teleport from |


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Sacred Monkey - Apart from the obvious use of damage, the teleport is insanely useful for surprise initiation, namely with |
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Fear No Evil - But fear this ultimate, as it is insanely powerful. Try to hit as many enemies as you can with it, and perhaps disrupt abilities like |


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Explanation
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ExplanationStats

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Power: Hun Batz's main role, apart from fearing the entire enemy team, is dealing damage, and a lot of it. His abilities scale very well. |

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Penetration: No matter which enemy you are fighting, they will always have some physical protection, and without the penetration, your damage will drop harshly. |

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Cooldown Reduction: Hun Batz is ability reliant. You want to have that time where you are useless cut down to its least, and have as many ultimate as you can. |

hide of the urchin |
Protections: Hun Batz transitions really well from an Assassin to a Bruiser late game, and so protections are the path to this transition. |

malice |
Critical Strike Chance: 30% crit from your passive is nice, but not enough to guarantee the damage, an, frankly, who doesn't love to see those bloody numbers? |

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Lifesteal & Attack Speed: These aren't suited for the same reason: Hun Batz is not a boxer. He is not Kali. He uses a lot of his abilities for damage. |
Items

bumba's mask |
Bumba's Mask: The standard start for junglers. Provides good sustain, extra gold and faster clear. |

rage of the gods |
Rage of the Gods (HoG 2): Helps in the early clear and in counter jungling, especially with the 60s cooldown. Later on decide whether you want |

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Consumables: I'd recommend going for either a Healing Potion and a Mana Potion, or a Multi-Potion and a Ward. |

warrior tabi |
Warrior Tabi: A pretty standard item for Assassins. Provides mobility, damage and penetration which help you a lot in the early game. Usually I get this item first. |

jotunn's wrath |
Jotunn's Wrath: Power, Penetration & CDR. Everything you need. Fits Hun Batz like a hand to a glove, or like wrath to... Jotunn... |

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Deathbringer: Takes up your crit chance to 50% when combined with your passive, which will also a lot more damage. |

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Transcendece: On its own, this item grants you about 100 power at level 20, in addition to getting rid of your mana issues. |

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Heartseeker: If you get ahead early, this is a great item to further extend your advantage. |

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Hydra's Lament: Lots of power and capping our CDR? Oh, and a passive that deals extra damage when you auto attack after casting an ability? Now where does that sound familiar from?... |

malice |
Malice: Takes up your crit chance to 70% with Deathbringer and Infused Strikes, and if you build a lot of power, this item's passive is really effective. |

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Titan's Bane: Pure penetration that is especially useful against enemies with heavy physical protection. |

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Brawler's Beat Stick: Lots of power and very useful flat penetration, in addition to a great anti-heal. |

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Shifter's Shield: Straight up protections and power. When you are in need more power, it gives more power. When you are in need of more protections, it gives more protections. |

hide of the urchin |
Hide of the Urchin: The finest protection item you'll ever find. Provides lots of protections from both kinds in addition to some health and mana. |

magi's blessing |
Magi's Blessing: If you want to be an unstoppable wrecking force, this will allow you to do it. Get this against enemies who heavily rely on their CC, such as Anubis or Ymir. |

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Void Shield: Enemies have 3 physical powerhouses? Need some more penetration? Don't want to give up power? This is the item for you. |

witchblade |
Witchblade: If you really need to counter many auto-attack reliant and no one on your team can get it, this is a good choice. |

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Ancile: Tons of magical protection and a load of physical power AND capping your CDR. Amazing against lots magical-centered teams. |

runic shield |
Runic Shield: If you don't have the time to stack Ancile or just seek a whole lot of magical protection with some power, go ahead. |

Greater aegis |
Aegis: Aegis saves lives against enemies with heavy burst abilities like the Kraken. |

greater purification |
Beads: The usual second active, to ensure you won't be disabled by CC. |

greater blink |
Greater Blink: This is a pure luxury choice. If you don't feel like you need any of the other actives, this will allow you to initiate fights and gank better. |

greater sprint |
Sprint: If you are facing enemies who rely on slows and don't really need the other actives, this is great for choice and escape. |
The Jungle





ward |
Vision: In order to not get caught with your pants down while counter-jungling, you must have map awareness. Knowing where the enemy jungler and the enemies of the nearest lanes is a must. These are assisted by Wards, obviously. Furthermore, enemies might have wards in the jungle themselves. Sentry Wards can help with that. |


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Fight: Because of your high burst and amazing dueling potential with Fear no Evil, you can easily burst someone down when they try to approach you. Just fear them to the wall and smack them to death. |



The Monkey's Roles







Credits
Subzero008 - One of the best guide crafters out there. Helped with some designs in my previous guides. And he wrote The Jungler's Handbook.
Piederman - The author of the amazing guide of Ao Kuang - You'll Never Break My Wind. Lots of my designs are inspired by him.
TormentedTurnip - Dr. Paco is also a great guidecrafter and an arena specialist. Some of my designs are also inspired by him, specifically the Stats section.
Firraria - Point out the choice of
Transcendence over
Heartseeker.
Sanguis - Thanks for the skill-sequence BB code.
BestMinionEver - Marki has pointed out the option of starting with
Death's Toll instead of
Bumba's Mask. He also great jungling guides and a counter-jungling guides. Check them out!
jhoijohi - Without her "making a guide" guide, I wouldn't have been able to write this guide.
Summary
Change Log
January 29th, 2014
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So, suppose you have 200 physical power, so
Though,
Under Team Fight Tactics and Your Roles, at the last paragraph, first sentence, you put "team fighs" without a "t" in fights
All you need is either
Have not read the guide yet, but I'll have a look at it on the buss tomorrow :)
Here are some spelling mistakes that I spot:
-under the pros&cons under cons by mana hungry there is standing do't instead of don't
-Under
+1
I only grab Transcendance because of the huge amount of mana he uses, plus it gives a good amount of power, making his
Bottom line, Heartseeker is a question of personal preference on monkey.
This start is viable, but takes quite some time to stack the items, plus, you lose mobility, and for a jungler, mobility is one of the most important qualities. If you want to start with
BTW, if you want to have the picture of an item from the database, you should put 2 squared brackets in each side, not 1. You do this: [heartseeker], so add one [ in the beginning and one ] in the end.
@TheZodiacWolf - Thank you! Also, I already checked your guide and upvoted it. Sadly enough, I've never played
And please now, Fenrir has enough burst already :D