Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Vamana guides

Comprehensive Guide to Vamana, the fifth avatar of Vishnu!

16 0 66,143
10
by Supportable updated August 2, 2019

Smite God: Vamana

Build Guide Discussion 30 More Guides
Choose a Build: Conquest (Solo) and my Recommended build for Joust, Arena, Siege, Clash.
Conquest (Solo) and my Recommended build for Joust, Arena, Siege, Clash. Conquest (Jungle) Duel (meta build) Duel (personal favorite build)
Tap Mouse over an item or ability icon for detailed info

Vamana Build

Starter

Notes Warrior's provides you with much needed sustain, and is quite easy to proc with your Armored Umbrella. Feel free to go more health pots if you don't feel confident with only 3.

Notes

Warrior's provides you with much needed sustain, and is quite easy to proc with your Armored Umbrella. Feel free to go more health pots if you don't feel confident with only 3.

Build Item Warrior's Blessing Warrior's Blessing
Build Item Chalice of Healing Chalice of Healing
Build Item Healing Potion Healing Potion
3

Core

Notes Pretty standard solo items here, provides more needed sustain and some cooldown which is always nice.

Notes

Pretty standard solo items here, provides more needed sustain and some cooldown which is always nice.

Build Item Gladiator's Shield Gladiator's Shield
Build Item Warrior Tabi Warrior Tabi

Optional, but highly recommended items

Build Item Void Shield Void Shield
Build Item Shogun's Kusari Shogun's Kusari
Build Item Hastened Katana Hastened Katana

Optional Slot that I usually pick from these 5 (Choose two, sell Glad Shield at this point)

Notes You're going to get these items last, so in my opinion if there's a specific problem you're trying to stop (like a Hel healing their team too much), you should get the Pestilence earlier in the Shogun's Kusari spot. You can then turn around and get Shogun's later on in this slot. Better to start countering the healing earlier, in my opinion.

Notes

You're going to get these items last, so in my opinion if there's a specific problem you're trying to stop (like a Hel healing their team too much), you should get the Pestilence earlier in the Shogun's Kusari spot. You can then turn around and get Shogun's later on in this slot. Better to start countering the healing earlier, in my opinion.

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Pestilence Pestilence
Build Item Mantle of Discord Mantle of Discord
Build Item Toxic Blade Toxic Blade
Build Item Spirit Robe Spirit Robe
Build Item Midgardian Mail Midgardian Mail
Build Item Witchblade Witchblade

Relics

Notes Teleport: A near guarantee on Solo, especially on someone without easy to access sustain like Vamana who may be backing often to heal.

Sprint/Shell: I'll lump these two together as they're usually what I get most often. Whatever my support doesn't have when I'm level 12 is what I'll pick up, just to round out our team fighting. These are imperative to most fights and are harder to counter than relics like Horrific which can be countered by Sprint.

Shield of Thorns: If the enemy has 2-3 auto attack focused characters I'll grab this relic, especially if those characters are the most fed on the enemy team.

Notes

Teleport: A near guarantee on Solo, especially on someone without easy to access sustain like Vamana who may be backing often to heal.

Sprint/Shell: I'll lump these two together as they're usually what I get most often. Whatever my support doesn't have when I'm level 12 is what I'll pick up, just to round out our team fighting. These are imperative to most fights and are harder to counter than relics like Horrific which can be countered by Sprint.

Shield of Thorns: If the enemy has 2-3 auto attack focused characters I'll grab this relic, especially if those characters are the most fed on the enemy team.

Build Item Teleport Fragment Teleport Fragment
Build Item Magic Shell Magic Shell
Build Item Heavenly Wings Heavenly Wings
Build Item Shield of Thorns Shield of Thorns

Situational Items (Check notes)

Notes (Parenthesis is what these items would replace)
Frostbound: It's alright, but I think the intended purpose of this item (ability to stick to targets) is better found in Hastened Katana. (Hastened Katana)

Talaria Boots: These are good if you're in need of more ability to rotate. It also provides really good mana sustain if you feel like you won't have good totem control. (Warrior Tabi)

Emperor's Armor: Great item if your team is snowballing and need diving capabilities. (Void Shield/Hide of the Nemean depending on when you decide to buy it)

Hide of the Urchin: a fantastic defense item IF you know you can get the stacks on it. Sometimes it's hard to guarantee you'll get all 7 kills and assists.(Void Shield preferably)

Oni Hunter's Garb/Genji's Garb: good magical defense item if your team doesn't get enough use out of Shogun's Kusari.

Qin's Sais: Great offensive item if the enemy is buying a lot of high health items and you have the ability to fit a pure damage item without dying quickly. (Sell Gladiator's Shield late for this)

Runeforged Hammer: Good if you're facing immobile enemies which you can get good use of the passive on through Umbrellarang (Void Shield)

Spectral Armor: fantastic stats for it's cost, especially if you're facing crit heavy characters like Izanami, Mercury, Ne Zha. (Sell Gladiator's Shield late for this)

Witchblade: Great against Kali/Bakasura type characters (Void Shield)

Blackthorn Hammer: currently way overtuned item that gives insane stats for cost. (Gladiator's Shield)

Masamune/Stone Cutting Sword: Good to fit in your build when you feel as though you need more damage and mobility rather than tankiness. If you need to hard carry, etc. (Probably Nemean, but it can depend)

Runic Shield: If you're facing a double magical solo/jungle, like a Sobek/Ao Kuang duo, this will be pretty much a mirror item to Void Stone (Void Stone).

Notes

(Parenthesis is what these items would replace)
Frostbound: It's alright, but I think the intended purpose of this item (ability to stick to targets) is better found in Hastened Katana. (Hastened Katana)

Talaria Boots: These are good if you're in need of more ability to rotate. It also provides really good mana sustain if you feel like you won't have good totem control. (Warrior Tabi)

Emperor's Armor: Great item if your team is snowballing and need diving capabilities. (Void Shield/Hide of the Nemean depending on when you decide to buy it)

Hide of the Urchin: a fantastic defense item IF you know you can get the stacks on it. Sometimes it's hard to guarantee you'll get all 7 kills and assists.(Void Shield preferably)

Oni Hunter's Garb/Genji's Garb: good magical defense item if your team doesn't get enough use out of Shogun's Kusari.

Qin's Sais: Great offensive item if the enemy is buying a lot of high health items and you have the ability to fit a pure damage item without dying quickly. (Sell Gladiator's Shield late for this)

Runeforged Hammer: Good if you're facing immobile enemies which you can get good use of the passive on through Umbrellarang (Void Shield)

Spectral Armor: fantastic stats for it's cost, especially if you're facing crit heavy characters like Izanami, Mercury, Ne Zha. (Sell Gladiator's Shield late for this)

Witchblade: Great against Kali/Bakasura type characters (Void Shield)

Blackthorn Hammer: currently way overtuned item that gives insane stats for cost. (Gladiator's Shield)

Masamune/Stone Cutting Sword: Good to fit in your build when you feel as though you need more damage and mobility rather than tankiness. If you need to hard carry, etc. (Probably Nemean, but it can depend)

Runic Shield: If you're facing a double magical solo/jungle, like a Sobek/Ao Kuang duo, this will be pretty much a mirror item to Void Stone (Void Stone).

Build Item Frostbound Hammer Frostbound Hammer
Build Item Talaria Boots Talaria Boots
Build Item Emperor's Armor Emperor's Armor
Build Item Hide of the Urchin Hide of the Urchin
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Genji's Guard Genji's Guard
Build Item Qin's Sais Qin's Sais
Build Item Runeforged Hammer Runeforged Hammer
Build Item Spectral Armor Spectral Armor
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Masamune Masamune
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Runic Shield Runic Shield

Example Build for Vamana Solo (AA-Based Team)

Notes (Example replacements, will change with specific matchups and other factors) Sell Gladiator's Shield for Mantle of Discord late game, Sell Warrior Tabi for Genji's Garb/Oni Hunter's Garb etc. when you can afford a Speed Pot.

Notes

(Example replacements, will change with specific matchups and other factors) Sell Gladiator's Shield for Mantle of Discord late game, Sell Warrior Tabi for Genji's Garb/Oni Hunter's Garb etc. when you can afford a Speed Pot.

Build Item Warrior Tabi Warrior Tabi
Build Item Gladiator's Shield Gladiator's Shield
Build Item Void Shield Void Shield
Build Item Shogun's Kusari Shogun's Kusari
Build Item Hastened Katana Hastened Katana
Build Item Hide of the Nemean Lion Hide of the Nemean Lion

Example Build for Vamana Solo (No AA-based team)

Notes (more example replacements) Sell Gladiator's Shield for Mantle of Discord late game, sell Warrior Tabi for a situational late game. Spirit Robe, Winged Blade, Pestilence, etc.

Notes

(more example replacements) Sell Gladiator's Shield for Mantle of Discord late game, sell Warrior Tabi for a situational late game. Spirit Robe, Winged Blade, Pestilence, etc.

Build Item Warrior Tabi Warrior Tabi
Build Item Gladiator's Shield Gladiator's Shield
Build Item Void Shield Void Shield
Build Item Genji's Guard Genji's Guard
Build Item Hastened Katana Hastened Katana
Build Item Hide of the Nemean Lion Hide of the Nemean Lion

Vamana's Skill Order

Clear The Path

1 X Y
Clear The Path
4 15 16 18 19

Armored Umbrella

2 A B
Armored Umbrella
2 8 11 12 14

Umbrellarang

3 B A
Umbrellarang
1 3 6 7 9

Colossal Fury

4 Y X
Colossal Fury
5 10 13 17 20
Clear The Path
4 15 16 18 19

Clear The Path

1 X
Vamana opens his umbrella in front of him and sprints forward, doing damage to all enemies and knocking them into the air.

Ability Type: Dash, Knockup, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Physical Power)
Cost: 70
Cooldown: 16s
Armored Umbrella
2 8 11 12 14

Armored Umbrella

2 A
Vamana infuses his umbrella with his armor, reinforcing it while he strikes forth, doing damage to all enemies in a cone.

Ability Type: Cone, Damage
Damage: 85 / 135 / 185 / 235 / 285 (+70% of your Physical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Umbrellarang
1 3 6 7 9

Umbrellarang

3 B
Vamana spins an umbrella out in front of him, hitting everyone in its path for damage and slowing your enemies' attack and movement speeds. After reaching its destination, the umbrella returns back to Vamana, hitting everyone in its path again.

Ability Type: Line, Slow, Damage
Damage: 55 / 90 / 125 / 160 / 195 (+50% of your Physical Power)
Attack / Movement Speed Slow: 25%
Speed Slow Duration: 3s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Colossal Fury
5 10 13 17 20

Colossal Fury

4 Y
Vamana grows to an enormous giant for 5s gaining immunity to Crowd Control, Protections, Physical Power, Physical Lifesteal, a stacking shield that cannot exceed 1000 Health, and his Basic Attacks now damage all nearby enemies. His Movement Penalty for Attacking, Backpedaling, and Strafing are reduced by 20% while in this state. Successful attacks on enemies also provide stacking Movement Speed for 3s. When Vamana is in Colossal form, taking damage from gods increases the duration to a max of 9s and Vamana can pass through player made walls. You may cancel his giant form early.

Ability Type: Area Basic, Buff
Protections: 25 / 30 / 35 / 40 / 45
Physical Power: 25 / 30 / 35 / 40 / 45
Physical Lifesteal: 30%
Shield: 0.75% of Maximum Health per .2 second
Movement Speed: 3% stacking 5 times
Cost: 100
Cooldown: 90s

Introduction: Who am I, and why should you follow my guide?

Hello, I go by many names and accounts but my main account is on SMITE PC under the IGN “Supportable”. I’ve been floating around Diamonds/Masters for the past 4 seasons in multiple game modes (Conquest and Duel) and my main god of choice (Especially in Duels, but especially recently also Conquest) has been Vamana. I’m assuming now that he’s been buffed to the point of being very strong in every game mode that many people will be looking for a good guide on him, so I’m here to explain the in’s and out’s of this character and why you should play him.

Why should you play Vamana? (Pros/Cons)

Pros:
  • Very mobile with Clear The Path and high base movement speed
  • Flexible, played very well in two roles and pretty good in another
  • Easily sticks to immobile targets
  • Scratches that aggressive itch with his Colossal Fury!
  • Is always useful and effective in the early, mid, and late game
  • While simple, his effectiveness directly increases with time and effort
  • In Duel he has insanely favorable matchups against physicals due to his Sleeping Giant
Cons:
  • Insanely mana hungry
  • Bad ganking potential due to his low hard CC (only on Clear The Path)
  • Pretty easily kited by gods like Vulcan
  • Only form of sustain is in his ultimate Colossal Fury, which is also his only way to escape CC
.
.
.
.
.
.
.

Abilities!





skills

Matchups, and how Vamana should play against the character's he'll face!

Vamana is very strong currently. His powerful wave clear and strong Totem control is very hard for enemies to deal with. However, certain match ups have nuances you should know! (Side note: I'll be adding matchups for every character I tend to face in Solo Lane, if you'd like a specific match up leave a comment!)

Warrior

Guardians

Auto Cancelling, an important mechanic to understand for Vamana.

What is Auto Cancelling? I’d recommend watching the below video to have some base knowledge. While Weak3n doesn’t personally show us Vamana, the idea stays the same. In the downtime of your auto attack animation (after the damage applies, where you’re waiting for the next attack to start) you can use an ability and then your auto attack’s animation after that ability will reset and you’ll essentially cancel out that added aftercast, leading to more attacks in less time than holding down the attack button.

Weak3n's video on Auto Attack Cancelling

Combos!

Important sidenote, whenever I say Clear The Path in these combos, you’re supposed to cancel the ability (right click on PC) after you hit the opponent, don’t let the ability continue channeling after hitting your opponent. This enables you to throw out an auto attack before your opponent lands.


Max Damaging Combo:

Auto Attack → → Auto Attack → → Auto Attack → → Auto Attack


This combo relies a lot on the auto attack cancels to produce the most damage. The idea is that your Umbrellarang will slow them initially, making it a lot harder to miss your abilities, and then your Clear The Path will knock them up to stop them from dodging the second part of the Umbrellarang. The Armored Umbrella is just there for more damage.

Reduced version of full damage combo that doesn't use your escape:

→ Auto Attack → → Auto Attack

Poke Mini-Combo Againt Gods without Displacements ( Hercules, Tyr) - explained in video:

(Walk up to the opponent) Auto Attack → → Auto Attack

Otherwise Vamana combos aren’t really defined in order or anything, the big point I want you to take away from this section is that, if you want the most damage, you need to practice your Auto Attack cancels during his abilities. It’s not imperative to succeed on Vamana, and while you’re new I’d bet that you would feel more comfortable not Auto Attack cancelling (which is completely fine!!), but it really is a great skill to learn over time.

My Video on these combos + How to fit Colossal Fury into them:

Individual Gamemode Playstyles! (Early, Middle, and Late Game for each Mode)

Conquest (Solo)

Conquest (Jungle)

Arena/Clash/Siege

Duel

Build Section: Why I build what I build on Vamana

Here's why I build the items in my cookie cutter build:

  • Gladiator's Shield: Every one of Vamana’s first three abilities can proc this item's passive, providing great early sustain, which Vamana lacks.

  • Warrior Tabi: You need boots, and Talaria Boots aren't horrible but I tend to stick to solo lane so I can't make much use of the speed for rotations, and I also tend to have good Totem/Mana Buff control so the MP5 isn't needed.

  • Void Shield: This item gives you everything you could need: Health, Power, Protections, and Penetration. You tend to face physical junglers and solo laners very often so this item can help you survive and even turn ganks much more easily.

  • Shogun's Kusari: Attack speed is great on Vamana (and your carries who also get the passive!) as it really increases the damage you can output during your ultimate. It also provides some MP5 and cooldown, also great stats. And of course, while physical defense is amazing, you need some magical defense too.

  • Hastened Katana: I think you can understand why I love this item. It allows you to really stick to opponents during your ult and it’s a ton of fun. It gives you good mobility with the movement as well.

  • Hide of the Nemean Lion: this item gives you mana, a ton of physical defense, and more survivability against hunters who have to decide if autoing you is worth it when they're taking retaliation damage. It also works very well in conjunction with Shield of Thorns, which is also very good on Vamana!


Late Game: What should I sell, and for what?

The two glaring items I'd suggest selling when you get enough money are Gladiator's Shield and Warrior Tabi. Late in the game their small amounts of power and sustainability aren't as important as simply staying alive and protecting those who scale much better into the very late game: your carries. I, like anyone else, love doing tons of damage but I would have to suggest buying defense to replace these items, something along the lines of a Mantle of Discord and then possibly more magical defense if needed like an Oni Hunter's Garb when you can afford the Elixir of Speed.

Conclusion!

I'm super new to writing guides, so I definitely have some errors lurking around here. I'll be scouring the guide for the next few days to see how I can improve but otherwise leaving a comment or messaging me in SMITE would be greatly appreciated! Thank for your reading my guide and I hope to see more Vamana on the battlefield!

Supportable

Temporary Chapter: The New Items/Balance Changes in the Mid-Season Patch, and how they work with Vamana?

Hello! As of last patch, a few new items were added into the game that benefit Vamana. I'll only be including items that I would consider viable on Vamana, if you want to know the effects of other changes to Vamana feel free to leave a comment in the Discussion.

- Contagion: This is my favorite new item in the Mid Season patch. Some of Vamana's rough matchups include Guan Yu and Hercules, where Vamana doesn't have easy access to antiheal because Pestilence, the previous pretty much only tank antiheal item, was magical defense, and Toxic Blade leaves you defenseless against their physical damage. Contagion not only aids those matchups but also aids Vamana's passive, making it a great, cost effective item even if the enemy solo laner isn't a healing concern. I'll have to consider if Contagion's stats make it a better pickup against a magical solo opponent like Zhong Kui than Pestilence if the enemy has a decent amount of physical Gods. While not providing Magic defense, it's stats are really nice for the cost.

- Arondight/ Pridwen: Unfortunately these item's passives only take place AFTER Colossal Fury is finished casting. That means no speed boost/shield as you enter Giant form. In my opinion this makes Arondight pretty bad for solo lane Vamana, and situational in Jungle, and Pridwen could be considered an alternative to Spirit Robe for Solo lane if the enemy doesn't have too much hard CC. However with Pridwen you're picking it up for the stats mainly, the shield won't be incredibly useful considering you gain health/shields in Colossal Fury already.

- Hastened Katana: The 200g increase is a pretty hard hit, and makes the case for Frostbound Hammer a lot stronger. A lot of the time you are already pushing it by trying to fit in a pseudo damage item into a solo lane build outside of Gladiator's Shield, and so these cost increases make it even harder. I think I'll always pick up Hastened Katana because it's my habit, I've ran it on Vamana since I started playing him years ago, but the most viable option will probably shift to Frostbound Hammer the majority of the time if you are looking for the ability to stick to an opponent.

- Talaria Boots: A decrease in physical power by 5. This doesn't really affect what made it great on Vamana in Duel specifically, but also potentially Conquest, which is the much needed mana sustain and increased movement speed. Vamana's high movement speed and high mana costs just mesh too well with Talaria Boots meaning that these boots are still highly viable.

- Ninja Tabi: I'd really never recommend this boot choice. If you're running a wacky attack speed based build I guess you could consider it. The mana is already found in Talaria Boots.

- Qin's Sais: This doesn't really change when you would pick it up, but it's a nice little buff to Vamana if he's facing multiple tanks.

- Runic Shield: I really like this item and I think it's been sleeper viable this whole time. If/as magical solo laners like Jormungandr become more popular, this item will become the Void Shield equivalent.

And now onto balance changes. These will include any changes that impact Vamana.

- Various Hunter Changes ( Anhur, Ah Muzen Cab, and Apollo): Hunter meta is always a great meta for Vamana because he gets plenty of value from his passive by building lots of physical defense items. Vamana mains rejoice!

- Chaac: Neither of the changes, (Cooldown reduction on Torrent and Storm Call knocking straight up) really effect the matchup. Make sure you space yourself from his Thunder Strike as to not give Chaac value from either of his abilities.

- Erlang Shen: This changes nothing pretty much.

- Nike: The big one, the rework! I think Nike has ultimately become a harder matchup for Vamana. She has easier access to good wave clear, and an overall better escape than before. However, her Barrier Formation is completely useless outside of cheeky pushing-into-tower plays, and she still has no sustain in her kit. It's hard for a Vamana to outclear or poke out a Nike though so I predict this lane will be a stalemate. Later in the game Vamana will have a stronger presence diving the enemy backline whereas Nike will have a stronger presence disrupting the front line and soaking up a lot of damage. I'll need time and experience to see how this matchup fully plays out.

- Odin: Changes nothing, the plan is still the same to punish Odin right after he uses Raven Shout, and since Vamana usually does burst poke damage until after he gets his Hastened Katana and can start auto attacking, the cooldown change doesn't have a massive impact.

- Skadi: I know I said hunter changes are good for Vamana but that ult change just seems so ANNOYING to play against. She's been a 100% pick/ban in my games pretty much.

That wraps up about everything that impacts Vamana in the Mid Season patch. TL;DR: Overall I'd consider him a bit stronger than he was before despite a lot of the items Vamana likes being nerfed. We might see a slow shift towards a more tanky version of Vamana utilizing items like Frostbound Hammer and Contagion. This is aided by the hunter buffs which will incentivize a high physical damage build, and the attack speed slow on Frostbound Hammer.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
FootFetish (4) | August 9, 2019 7:27pm
Hi supportable!
Nice guide. You should add a Terra matchup into your guide :)
Nothing else to say! Bran covered basically all points.
2
Branmuffin17 (394) | March 29, 2019 4:27pm
Hey Supportable. Per revisions to the guide, commenting again.
  • Where you didn't have Midgardian Mail in the build before, you now have it pretty early in the build. I'm assuming you liked it enough to put it in as an example. That said, both of those Solo example builds ALSO have Hide of the Nemean Lion. As you've said in other comments below, you (and I) don't typically like mixing these two items, because they counteract each other in a way. In addition, for enemy players that are aware of what the other team builds, seeing both Midgard AND Nemean in a build, along with the normal deterrent of getting hit in ult form, I'd think no one would ever want to bother attacking you. What's the gameplay strategy here?

    Also, for me, I might build Midgard this early if I was facing an Osiris, for example, but if I was facing a favorable matchup against a god that does less basic attacking, I might think about rushing Void Shield, perhaps. A lot of times, I'll build Midgard later.

    And I'm noting that in your Skills-Passive section, you're talking about if winning lane, you'd go Glad -> Warrior -> Void. You might also put some of that build direction down in the build discussion chapter. Thinking you just made an error here.

  • Your notes sections at the top are a bit messy to read...like with the guide, you might think about making new paragraphs rather than just one block of gray. Also, in your first full build notes, you talk about replacing items. In the build section, you mention replacing Glad and Tabi with Mantle and Oni, but in the notes you say Genji's Garb...think you meant Oni in the notes?

  • Some further personal tips I'd add if this was my guide: for Colossal Fury, don't necessarily wait until you're getting closer to death. The ult form lasts long enough that you can pop it early in a fight and cause some major disruption...just don't use it so early that you don't utilize all of the healing it provides.

    Also, an obvious (should be obvious) reason to cancel early is if you're in very immediate danger and Clear The Path is available. The dash may save you where the ticking healing may not outlast the damage you're taking.

  • Great matchup comments. Eventually (I know you're still working on it) would like to see other matchups...Cerb, for example, maybe Jorm, and definitely the occasional mage or assassin.

  • Build section: misspelled Kusari. Might consider doing a [list] to more clearly separate the items. Would look like this:

    code

  • Like the temporary chapter talking about new patch and how it affects Vamana. Nice touch.

  • For the Jungle build, looks like you get Titan's Bane 4th...is that perhaps a bit earlier than really needed? Would an earlier Void Shield be better perhaps? And just pointing out, not like it's a huge inefficiency, but Void (or any other protection reduction item like SCS) will reduce TB's %pen by a bit.

  • I don't play Duel, but curious why you suggest Talaria over Warrior in core, but your example builds show Warrior.

  • Still in Duel, if you end up with both Katana and Toxic, you might note you can replace boots late.

  • At the bottom of your favorite duel build, your note says against magical heals, but doesn't have any anti-heal. Maybe replace Runic with Pest, or is that too tanky? Where's the function against magical heals otherwise?
This is shaping up to be a great guide overall. Keep up the good work.
1
Supportable (2) | March 29, 2019 7:30pm
"Where you didn't have Midgardian Mail in the build before, you now have it pretty early in the build. I'm assuming you liked it enough to put it in as an example. That said, both of those Solo example builds ALSO have Hide of the Nemean Lion. As you've said in other comments below, you (and I) don't typically like mixing these two items, because they counteract each other in a way. In addition, for enemy players that are aware of what the other team builds, seeing both Midgard AND Nemean in a build, along with the normal deterrent of getting hit in ult form, I'd think no one would ever want to bother attacking you. What's the gameplay strategy here?"

Fixed! Didn't mean to have them both in the same build.

"And I'm noting that in your Skills-Passive section, you're talking about if winning lane, you'd go Glad -> Warrior -> Void. You might also put some of that build direction down in the build discussion chapter. Thinking you just made an error here."

Do you think this might fit better into the gamemode playstyles instead? If not I'll write some tips like that in the build discussion chapter.

"Your notes sections at the top are a bit messy to read...like with the guide, you might think about making new paragraphs rather than just one block of gray. Also, in your first full build notes, you talk about replacing items. In the build section, you mention replacing Glad and Tabi with Mantle and Oni, but in the notes you say Genji's Garb...think you meant Oni in the notes?"

First off, OMG! My notes were terrible. I fixed them. Hopefully.. See if the new ones are better. The replacements I offered in my notes were all examples, I don't always replace certain items with others. I tried to fix this but I'm not sure if I am looking in the right area

"Some further personal tips I'd add if this was my guide: for Colossal Fury, don't necessarily wait until you're getting closer to death. The ult form lasts long enough that you can pop it early in a fight and cause some major disruption...just don't use it so early that you don't utilize all of the healing it provides. Also, an obvious (should be obvious) reason to cancel early is if you're in very immediate danger and Clear The Path is available. The dash may save you where the ticking healing may not outlast the damage you're taking."

Starting to think I need a general tips section. Any opinion as to where this would/should go?

"Build section: misspelled Kusari. Might consider doing a
    to more clearly separate the items. Would look like this:"

    I will be transitioning over to this! Thank you for the recommendation. Had no idea that
    existed.

    "For the Jungle build, looks like you get Titan's Bane 4th...is that perhaps a bit earlier than really needed? Would an earlier Void Shield be better perhaps? And just pointing out, not like it's a huge inefficiency, but Void (or any other protection reduction item like SCS) will reduce TB's %pen by a bit."

    You're right. I believe I accidentally inserted these two wrong, but thinking about it you are right with the inefficiency. I may make a note that Titan's Bane is a good finisher if you need more pen, otherwise stick with more survivability.

    "I don't play Duel, but curious why you suggest Talaria over Warrior in core, but your example builds show Warrior.

    Still in Duel, if you end up with both Katana and Toxic, you might note you can replace boots late."

    Aha, you haven't faced this build in duel. Yes the movement speed is redundant, that's the point of the build. It abuses the fact that Vamana get's
very, VERY fast during his ultimate when he stacks these items, to the point where quite literally no one outside of maybe Pele/Serqet could escape him by running away. The combination of Toxic, Katana, and Talaria means that unless the enemy immediately bursts you from 100-0 you will auto attack them down in your ultimate.

"At the bottom of your favorite duel build, your note says against magical heals, but doesn't have any anti-heal. Maybe replace Runic with Pest, or is that too tanky? Where's the function against magical heals otherwise?"

Fixed!

Thank you for your comments. I really appreciate how much you looked into it!!
2
Kriega1 (143) | March 20, 2019 6:57pm
The first solo lane example build you listed has mantle of discord second item. I think it's better if you include the "speed pot" build with all the late replacements including glad shield replacement but keep glad shield on the pre-late game example build.

Also maybe consider adding masamune, stone cutting, blackthorn and reinforced boots as alternatives/situationals, maybe even Soul Eater too but im not sure about it on Vamana compared to Pele or Wukong.

Also, as of current, the two "different" examples seem like the same build outside of the early listed mantle of discord I mentioned.

Last thing I would add is I would list hastened for jungle vamana as well.
2
Branmuffin17 (394) | March 20, 2019 4:11pm
Great writeup, Supportable. Also like the name...sounds like a team player!

I've always had a soft spot for Vamana. I'm sure I'm not nearly as good of a player as you, but he's my 12th highest played character and I enjoy him a ton.

I fully agree on things like Hastened Katana...makes him super fun to play, and really increases his threat. Good options for other items, and your explanations make a lot of sense.

You DO talk about possibly picking up Breastplate of Valor and/or Genji's Guard, so I'd probably you suggest also including those in the situational items. You might also consider a minor adjustment to your item presentation, depending on how you like it best. You could try splitting items into a utility/counter section (e.g. Emperor's, Pest, Witch, Frost, Spectral, etc.) and general protections with Urchin, BoV, Genji, Oni, etc.). Or you could just leave it as is.

As for the general base of the build, I might argue that it's potentially a bit low on health. If you're typically saying that your core is (not including Glad Shield) Warrior, Void, Shogun's, and Katana, and you fill the last 2 spots usually with one of the items in the "optional slot" section, only 2 of those items (Pest and Toxic) have any sort of health. Would think it would often be a point to get a bit more health, seeing as you also heal up and gain a shield from your ult based on a % of your health.

Further to that, is there a specific reason you seem to like Hide of the Nemean Lion more than Midgardian Mail? Midgard at least provides a good chunk of health. I get Nemean in a duel situation, but for the potential control it provides, I often choose Midgard and rarely get Nemean. Would love to get your feedback on that.

Very happy you included a section about attack canceling.

One thing that would really help readability would be to provide an extra space between paragraphs. It's already a monotone gray, so a little bit of separation would be nice.

Overall very nice. Welcome to SF!
1
Supportable (2) | March 20, 2019 7:40pm
Hey, I just updated my Pros/Cons and Matchup layout, if you could check it out and tell me how you like it I'd really appreciate it! I think I'm fixing that monotonous design slowly but surely.
2
Branmuffin17 (394) | March 20, 2019 8:56pm
"I wouldn't even hit him with the first one cuz I suck." LOL! That totally would have been me.

The video looks great, you speak very well, and things are cleanly presented. Don't forget to link your SF guide on the YouTube details as well. Spacing is much better also. Slight color emphasis here and there can also help, but just don't get too carried away with the colors, or it'll make my eyes bleed =)

Finally, use this code in place of your link:
Code:
[embed=https://www.youtube.com/watch?v=rWeNPJsWqmM]
1
Supportable (2) | March 20, 2019 4:36pm
Thank you so much for the reply! I'm sorry about all the formatting issues, I'll be working on this a bit for the next few days so I'll try and address any of the points you make. Before I address yours; could you explain if there's anything I could do to address the monotone gray? Can I change the background color of certain sections, or should I try and change the text color?

" I might argue that it's potentially a bit low on health. If you're typically saying that your core is (not including Glad Shield) Warrior, Void, Shogun's, and Katana, and you fill the last 2 spots usually with one of the items in the "optional slot" section, only 2 of those items (Pest and Toxic) have any sort of health. Would think it would often be a point to get a bit more health, seeing as you also heal up and gain a shield from your ult based on a % of your health."

I understand your point on % healing, but oftentimes my healing is completely negated in Ranked due to the combination of Brawler's Beat Stick, Divine Ruin, and Pestilence, especially when you have such popular gods in the meta right now as Bacchus who come with built-in 50% healing reduction. My friends always spoke on the philosophy that Protections are better early, health is better late. I've personally noticed SMITE move into three "metas" that scare me towards building more health and less protections.

1. Hunter's builds are more often using Qin's Sais in their builds than not. Evidence: I keep seeing that darn DukeSloth build which seems to rely on 2.5 attack speed and Qin's Sais to shred tanks

2. Games are snowball-y, and rarely last past 25-30 minutes for me. Plenty of people, especially the losing team, aren't full build by then. Thus that means a lot of the time pen items aren't completed as they aren't top of the priority like items such as Chronos Pendant are.

3. Flat penetration items are the new thing everyone buys. I've probably seen 3x the Spear of the Magus than I have Obsidian Shard currently, and I've also seen items like Void Stone, Void Shield, Brawler's Beat Stick, The Crusher etc. which are all flat penetration become much more common in this meta. I'd much rather stick to penetration, which when late into the game I can reach around 300 physical 2-250 magical during my ult in, where the enemies rarely have enough penetration to do enough harm to scare me. Those who do - hunters who might build double penetration and mages, are those who I tend to dive and thus they usually try to run from me rather than box.

"Further to that, is there a specific reason you seem to like Hide of the Nemean Lion more than Midgardian Mail? Midgard at least provides a good chunk of health. I get Nemean in a duel situation, but for the potential control it provides, I often choose Midgard and rarely get Nemean. Would love to get your feedback on that."

I think I explained this in another comment so if this doesn't make much sense maybe look to that one, but essentially the attack speed reduction from Midgardian Mail is redundant and doesn't stack with the movement speed and attack speed slow from Umbrellarang. It's just a case of me being greedy and wanting more passive power and also trying to be as efficient as I can. I tend to look for items that don't encourage the idea that you shouldn't hit Vamana, as you state plenty of players know not to hit me during my ultimate but some don't so I'll try not to scare them with that Midgardian passive. If I do need an attack speed slow I instead opt for Witchblade, which does bring some health alongside movement speed which is great, and it's an aura so I don't need them to do anything to get that debuff like hit me. A lot of the time those that need the decrease in attack speed, characters like Kali or Bakasura, aren't hitting me in the first place - they're bypassing me to go for my squishies.
1
Branmuffin17 (394) | March 20, 2019 4:44pm
F that DukeSloth/ImpishCoconut build, lol. So much AS. I just don't like the theory behind it and the horrible Silver passive concept, even if it DOES have a lot of DPS.

Acknowledged points on healing, though that was only part of my argument for health...but I see you get what I'm saying. Acknowledged also on shorter games and incomplete builds, etc. I still think a good balance of protections, health, and mitigations (e.g. Spirit / Oni) are optimal for tanks.

I'll await your comment on my OTHER comment regarding Midgardian and whatnot.
Load more comments (4 more replies) →
1
Branmuffin17 (394) | March 20, 2019 4:16pm
Oh, one other thing, when you're in your ult form, you're often not all that targeted...unless you're close to dead, people usually know to avoid attacking until it's done. To that extent, I also wouldn't typically want to choose Shield of Thorns (I know you can use it anytime, but still)...in which case, I would also like to consider at least one or two other options.

I know you've got a slow and probably Katana, but Horrific Emblem in a teamfight can help control things a bit more...or if you're chasing a fleeing enemy, slow them enough to allow teammates to also help finish them off.

Belt of Frenzy might also be a consideration...help you and teammates blast down objectives.
1
Supportable (2) | March 20, 2019 4:41pm
Haha, you're right that plenty of people don't hit you during your ultimate, but it's hard to not try when I have Hastned Katana and I'm hitting you for enough to probably kill you in 8-9 hits if you don't do something and quick. It's that internal panic and desire to survive that players have when they have this Vamana running them down that I think overrides their "I shouldn't hit" thoughts. I don't think they can afford to simply not hit me - they'll die waiting for my ult to run out due to the high base damage my ult brings.

I'd like Horrific Emblem more if it's counters weren't so strong and prevalent currently. I hardly see a game where Heavenly Wings isn't picked up and Winged Blade offers nice enough stats that Horrific would be removed and everyone would run. And while Shield of Thorns is a favorite of mine, I did state that I tend to pick up Magic Shell or Heavenly Wings more often than anything. And of course Teleport Glyph.

Belt of Frenzy is alright, but I'd think that is something a support would rather pick up. I also have the Shogun's Kisari which does almost a better job. 15% attack speed, 10 penetration and 10% increased damage is kind of a joke when you compare it to Heavenly Wings and Magic Shell.
Load more comments (3 more replies) →
1
Kriega1 (143) | March 20, 2019 4:09pm
Also another thing, include an example build and mention speed elixir.
2
Kriega1 (143) | March 20, 2019 1:59pm
Include more situational items, explain why, and include relic options.
2
Gulfwulf (81) | March 20, 2019 3:12pm
Outside of Midgardian Mail, what items would you recommend for the Conquest build?

@Supportable: I'm with Kriega in that I would like to see relic options and an explanation as to why you pick those particular ones. Thanks.
1
Supportable (2) | March 20, 2019 3:18pm
Thank you both, I'm going to go through and update all the builds. Usually I don't pickup Midgardian mail as it counteracts Nemean, when you have Nemean you want the enemies to hit you for that bonus damage whereas Midgardian does the reverse in making them not want to hit you. I'm not sure what kind of items you are looking for to add into your build, but here are a solid few that I'll add:

Qin's Sais, Oni Hunter's Garb, Witchblade, Runic Shield, Emperor's Armor, Hide of the Urchin.

They're all solid items that have their really good niche spots, my default builds are meant to be as close to cookie cutter as I could make. Thank you both for your comments!

Edit: and to clarify why I prefer Nemean over Midgardian (as you could interpret my post as saying I'd get either or alone, I almost never get Midgardian period) is that it gives you more protections for your passive to transform into power. I'm a naturally greedy player so even if I want to build tanky I'm still going to want damage haha. And also since your ult is benefitted by people hitting you more, I think Midgardian is counterproductive in that less hits can lead to less duration on your ult which leads to less healing. I hope that makes sense
Load more comments (5 more replies) →
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved