Hello, I go by many names and accounts but my main account is on SMITE PC under the IGN “Supportable”. I’ve been floating around Diamonds/Masters for the past 4 seasons in multiple game modes (Conquest and Duel) and my main god of choice (Especially in Duels, but especially recently also Conquest) has been Vamana. I’m assuming now that he’s been buffed to the point of being very strong in every game mode that many people will be looking for a good guide on him, so I’m here to explain the in’s and out’s of this character and why you should play him.
What is Auto Cancelling? I’d recommend watching the below video to have some base knowledge. While Weak3n doesn’t personally show us Vamana, the idea stays the same. In the downtime of your auto attack animation (after the damage applies, where you’re waiting for the next attack to start) you can use an ability and then your auto attack’s animation after that ability will reset and you’ll essentially cancel out that added aftercast, leading to more attacks in less time than holding down the attack button.
Weak3n's video on Auto Attack Cancelling
Important sidenote, whenever I say Clear The Path in these combos, you’re supposed to cancel the ability (right click on PC) after you hit the opponent, don’t let the ability continue channeling after hitting your opponent. This enables you to throw out an auto attack before your opponent lands.
Max Damaging Combo:
Auto Attack → → Auto Attack → → Auto Attack → → Auto Attack
This combo relies a lot on the auto attack cancels to produce the most damage. The idea is that your Umbrellarang will slow them initially, making it a lot harder to miss your abilities, and then your Clear The Path will knock them up to stop them from dodging the second part of the Umbrellarang. The Armored Umbrella is just there for more damage.
Reduced version of full damage combo that doesn't use your escape:
→ Auto Attack → → Auto Attack
Poke Mini-Combo Againt Gods without Displacements ( Hercules, Tyr) - explained in video:
(Walk up to the opponent) Auto Attack → → Auto Attack
Otherwise Vamana combos aren’t really defined in order or anything, the big point I want you to take away from this section is that, if you want the most damage, you need to practice your Auto Attack cancels during his abilities. It’s not imperative to succeed on Vamana, and while you’re new I’d bet that you would feel more comfortable not Auto Attack cancelling (which is completely fine!!), but it really is a great skill to learn over time.
My Video on these combos + How to fit Colossal Fury into them:
Here's why I build the items in my cookie cutter build:
I'm super new to writing guides, so I definitely have some errors lurking around here. I'll be scouring the guide for the next few days to see how I can improve but otherwise leaving a comment or messaging me in SMITE would be greatly appreciated! Thank for your reading my guide and I hope to see more Vamana on the battlefield!
Decreased Base Movement Speed from 380 to 375.
I think this is probably the most significant change. A lot of my friends are building Vamana without boots, opting for items like Masamune, and I think the lower movement speed will shift them towards buying boots instead. Rarely does the 5 movement speed have a major effect if you're building any sort of boots like Warrior Tabi on the character though otherwise.
Decreased Base Damage from 85/140/195/250/305 to 85/135/185/235/285
I generally recommend leveling your Umbrellarang first for wave clear anyway, so you won't feel the hit in damage really until you level it up 3 times which should be at level 11. At that point everyone should be tanky enough that the 10 damage decrease won't be making or breaking anything.
Decreased Attack / Movement Speed Slow from 30% to 25%
Majority of the time this won't matter. 5% is near negligible, but there will be a few situations where that 5% may have gotten you that kill or turned the boxing to your favor.
Overall I think that Titan Forge didn't hit the right things about Vamana. I was watching DMBrandon's patch notes review and I actually agreed with nearly everything he said, hitting Clear The Path would've been a bit smarter and just not hitting anything else. It's arguably a bit too safe right now for how low it's cooldown is.
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