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Warrior Tabi
Jotunn's Wrath
Hydra's Lament
Heartseeker
Brawler's Beat Stick
Bloodforge
Warrior Tabi
Jotunn's Wrath
Hydra's Lament
Brawler's Beat Stick
Heartseeker
Bloodforge
Tap each threat level to view Fenrir’s threats
Hi! You can call me Sen.
This is actually my first ever guide and build on this forum.I decided to make a guide for Fenrir .I usually play Arena with him or actually any other god because Conquest is quite toxic these days and so is Arena or any other mode in fact but let's not dwell on that.Let us begin then ladies and gents.Oh and by the way I am open to criticism so tell me your thoughts.
Essentially you will want to build items that would go great with his abilities or you don't have to I ain't the boss of ya'.So let's see which to build and which not to build.
[Offensive Items]
- Fenrir really has some mana issues early in the game so this isn't really that bad item for him.
[He gets some MP5,Cooldown Reduction,Physical Power and Mana] but I wouldn't recommend it.
He gets more mana but at the cost of physical power.
-Mythymoo dies while fighting an enemy and the the enemy escapes with less than 5% of HP
- cooldown reduction and more physical power than
and you get 50% damage for 8 secs on your basic attack.
-is actually good on him because he gets more Physical Power when over 50% HP and when he is under 50% HP he gets more Physical and Magical Protections.
- is also good on him because you can shred through enemy protections easier.
- don't even think about putting it on except if you are playing tank and even then it is not exactly desirable.
- less Physical Power and you need to be really close to enemy to make it work,don't put it on.
- isn't really meant for Fenrir better stick to Bloodforge.
- a lot of physical power,good amount of lifesteal,you gain a shield and movement speed after you kill an enemy.
and
active while around level 18 with a single basic attack.]
- alright on Fenrir and super nice against tanky targets.
-eh,not that bad and enemy gains damage over time when you hit them while Fenrir gets more penetration,attack speed and physical power.
- quite nice,you get physical power,mana,penetration and cooldown reduction.
- physical power and movement speed,lowers enemies physical protection by 10 and increases your physical protection by 10.
is a bit better. - Sen
- you get more HP,physical power,movement speed, you get a stacking buff that provides 7 Physical and Magical protection for every good in 55 units and it stacks to 5 times.
is better than
. -Sen
- you get physical power,penetration,movement speed and when you get a successful basic attack on a god it gives you one stack and then your next ability deals bonus damage equal to 80% of your physical power to the first enemy that you hit.
- physical power and movement speed.
- twice less physical power than
but you get mana,attack speed and movement speed on them.
- nice amount of physical protection,mana,MP5 and cooldown reduction.
- you get some magical protection,HP,crowd control reduction and you gain a shield when you fall under 30% of your HP.
- everything is the same as
but it doesn't have the crowd control reduction or the shield but the enemy gods within 55 units have reduced healing by 25%.
- I mentioned it before,you can put it but even then it's debatable.
- [u]your abilities cooldowns are reduced by 3 secs if you are hit by magical damage[/u].
- It's okay to put on if you are building a tank or you just want to be more tanky but I think there are some better items that you can profit from.
- It's okay to put it on in any build and especially recommeneded if there are gods like
,
,
,
etc.
- you get a nice amount of physical and magical protection you even get cooldown reduction and when your HP falls under 30% all enemies next to you will get stunned.
- enemies get more damage over time,you can build this if you are going tank but not in any offensive builds.
- why would you even put this on? Maybe if you are building a tank but even then it's debatable.
- you get physical and magical protection,crowd control reduction and cooldown reduction.
- you get HP,crowd control reduction and movement speed. Welcome to the section where we talk about Fenrir's skills.
Fenrir requires skill ladies and gents.
-It is not easy to hit his
or
when there is a mayhem happening or even when it isn't.
-It is quite easy to miss the abilities especially your
.
But how do you miss them exactly Sen?
-You only need a second to miss them,the enemy might blink,dash or jump away and sometimes you will get hit by enemy
abilities that will slow or stun you and you will miss your abilities.
-Fenrir's
isn't instant and it takes around a second and a half to land but by then the enemy might already be gone.
- You might put your marker on an enemy god to execute
or
then wait for the perfect moment to hit but sometimes you will absentmindedly go backwards a few steps and you won't hit it or get slowed down by the enemy.
- Fenrir's
takes about 1 and half secs to execute which is a long time.
You will miss it most of the time when starting but over the time you'll get better but even later you will miss it because the enemies will act diffrently,they will be more skilled and react faster.
-
- I don't think you can miss this even if you tried.
-
- is also easy to miss because the enemy might be tightly grouped up or you will be slowed with a relic or basic attack.
-
- don't use it when the enemy is beside or right in front becuse you will miss it,most of the time the enemy will turn around you and then jump away to safety.
I've seen it happen a lot of times.
There are a few of them that I picked up.
-Combo #1 - Have full runes ready,use
then jump on the enemy with
and you'll stun them (if they don't have Beads or Magi's Cloak)land a basic attack or two (if you can) then use
(always press the button to basic attack at the end of it because you can instantly throw a basic attack after
ends) and then use
but be mindful of the range between you and the enemy or if the enemy has some sort of a dash,jump or blink.
-Combo #2 -
,
(press the button to basic attack while ending the
),use
and
(it's easy to miss).
-Combo #3 -
,use
(release them sooner and press the button to basic attack while releasing them,it basically works the same as with
),use
(press the button to basic attack before it ends),
.
-Be ambitious and add your style to the combos.
I usually buy Aegis and Blink when I play Arena but I guess I would do the same in Conquest.
(The following sentences are gonna be me trying to be sarcastic.)
It really depends what kind of team they have.
- will do you good on
.
- your choice really.
- Mythymoo would be proud.
bracer of undoing- trying to stay in a fight when taking a lot of damage? Okay.
- a helpful little fellow aren't ya'? Only buy when facing strong healers like
,
,
.
- wanna get quickly into a team fight? Go right ahead.
- wanna make them into turtles? Nice.
- Aww trying to help your team that's cute.
meditation cloak - and they said there is no good in the world.You showed them wrong.
- i guess Odin will never put a ring on you.(Only if there is an
.)
(Beads) - nothing can stop you now.
- come on hit me I ain't afraid.(not recommeneded.)
(Sunder) -Eh,whatever it isn't even good when they nerfed it.
Well we need some
Rules/Tips.
-Be mindful of your movement.
-Don't die chasing a kill that is level or even more lower than yours.
-Don't go charging angry into the enemy team because they provoked you.
Nothing good will come out of it.
-Be mindful of the range between you and the enemy.
-Be mindful of your mana.
-Always press the button to throw a basic attack when using
and
.
-Never go into a fight without runes.Always have at least 4 runes or full runes.
-Improvise
I know how it can be when a teamate is salty because they died and then they blame you.
doesn't do well in a teamfight,he was designed for a single target only,it's hard to do something with him when there is the whole enemy team grouped up.
The only thing that can help isolate the target is
.
Be very careful when going against the whole team because you can easily get killed.
Last but not least,you will need to improvise a lot of times.
I don't really play Conquest that much but here it goes.
Be mindful of your mana especially early game because it drains fast.
Focus on
and
in early game but mostly on
.
Don't go chase an enemy that is a level or few lower than yours it just isn't worth it,you get some exp but the enemy that killed you gets even more exp.
My build hits towers and pheonixes quite hard,around 200 damage with one basic attack I think.
If the enemy jungler has crit you need to be careful because
needs to be up close and personal to do damage.
As I said I don't really play Conquest that much and when I do I have my settings put to auto upgrade abilities.
But for this situation let's say that I am manually upgrading the skills.
I would be upgrading
(it has good early clear),
(good for clearing,I didn't upgrade
because it doesn't have good lifesteal early on and damage isn't too good on it),
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
.
You should early game focus on
and
because of good clearing but keep in mind that your
can help a lot after level 8 or 9.
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You describe other pointless items on him.
Just remove items like these from the guide. It adds clutter.
Otherwise, main build is looking fine, but a bit too squishy.
It would be helpful to give a reasoning for your skill order. For non conquest game modes, I usually max brutalize first, then unchained, then seething howl, then Ragnarok. And like a lot of
Like Tlaloc said, your guide would look much nicer with some BB coding.
Welcome to Smitefire. I noticed that your guide isn't exactly visually appealing, so I thought you might make use of this. A little bit of formatting can entice readers to keep reading.