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Hunter's Blessing is always a core starting item for the ADC role.
This standard start is used to get Devourer's Gauntlet online ASAP.
Choose your potions as preferred. Get Baron's Brew if available.
Example item progression for a Devourer's-based crit build.
Acid Spray is your main wave-clear ability, and it is prioritized first of the main skills.
Lacerate should typically be leveled at 2, then not touched until later levels, as it's more important for mobility than damage.
Viper Shot is the second priority for the increased AS and added damage.
Generally level Petrify whenever it's available, as it has significant, increasing damage and slow.
These options all function to help sustain your health via lifesteal. This build is based around Devourer's Gauntlet, which is the only core lifesteal item here. Depending on your build direction, you can pick up a second lifesteal item late in the build.
Ninja Tabi is the standard choice, providing a good base of attack speed, as well as some helpful mana in the early game.
In a Qin's Sais-based build, attack speed is the key stat. These are the core item considerations to boost attack speed and get the most out of the Qin's passive.
Note that most of these items will work in a crit build as well if you're looking for more AS.
The critical damage route (as opposed to Qin's Sais) is functional for high burst potential and situational utility. It is typically best against squishy compositions, and prefers high power as a key stat to increase the critical damage multiplier.
Be cautious and aware, as you can be countered by items such as Spectral Armor,
Hide of the Nemean Lion, and
Shield of Thorns.
Purification Beads and
Aegis Amulet are your default relic picks.
Heavenly Wings, especially with the upgrade, is very helpful for boxing or to counter enemy slows.
Phantom Veil is suggested specifically if there is an enemy
Odin, to counter
Ring of Spears, since she has no leap to escape.
In addition to all previously mentioned items, these situational options provide added utility, and can fit into the later portions of a build, especially as replacement items to Tabi.
This is a build direction for Qin's based builds, looking to Qin's for main DPS and overcapping AS with Silver to gain additional power.
Odysseus' Bow is an optional item that is helpful for teamfights, but can be subbed with
Berserker's Shield or
Ichaival if preferred.
Replace Tabi late with Elixir of Speed and another item of your choice.
This build example is a good direction when facing a magical ADC. Devo's gives you early sustain to counter a typical Ring of Hecate, while
Ichaival is your biggest key to boxing them.
Replace Tabi late with Elixir of Speed and another item of your choice.
Recent updates:
2020/12/16: Guide is current as of Patch 7.12, "The Legendary Tanuki." Builds updated.
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No movement penalty when side-strafing, and half of the movement penalty when moving backward. Overview: This is a passive that requires no direct thought, but lends itself to making ![]() ![]() ![]() | |
![]() Leveling Priority: Max this 2nd. General Use: Burst Damage Overview: Her only built-in AS steroid, it adds a strong burst of damage when targeting an individual. Best to use earlier in the fight (due to ticking damage), and when you're able to confirm hits more easily (enemy is stunned from ![]() ![]() Tip: Remember that you can trigger it early, and it won't activate until you start attacking. You can use it in the fountain for a free charge! | |
![]() ![]() Leveling Priority: Max this first. General Use: Wave clear / Teamfight Damage Overview: This is your main source of damage against minion waves, allowing you to hit the entire line if you target the front minion in a wave. Provides good poke potential, as you can hit the minions and do equal damage to enemy gods from the cone spray if they are close and trying to shield themselves from other attacks. Note that the range (45 units) is significantly less than your basic attack range (55). Tip: If you want to be safe (location-wise), if you poke the enemy at the same time you hit the minion wave, you can backpedal while basic attacking, drawing some of the minions toward you for a short time, allowing you to clear the melee minions nearer your tower. | |
![]() Leveling Priority: Level this last. General Use: Initiation / Escape / Lockdown / Anti-Heal Overview: Offensively, you can use this to initiate and close the gap, or to catch a damaged, fleeing enemy...and you can do this through the minion wave. Defensively, use it as an escape, but make sure you're not being blocked by an enemy god, or you'll be stopped. Tip: Activate ![]() ![]() | |
![]() Leveling Priority: Level this as it becomes available. General Use: Teamfight Damage / Crowd Control / Long-Range Finisher Overview: Devastating if you catch enemies looking at you when it hits. Somewhat mediocre otherwise. Best to use in combo with your other abilities during a teamfight for burst function, or while being chased to freeze them and make an escape. Secondary, emergency function against anticipated CC. The charge-up makes her immune for a short time, so it can be used (with perfect timing) to counter an ult like ![]() ![]() Tip: If you know enemies are approaching around a corner, you can preemptively charge ![]() |
Some hunters just look to get as many basic hits in as possible, especially when they pack a complete build. This Mary Jane has abilities that enhance or otherwise complement her hotboxing capability.
Her simplest combo with nothing else considered is Viper Shot activation, followed by
Lacerate, and then bursting with the actual
Viper Shot hits. Late-game when
Viper Shot and attack speed is high (and especially with crit items), the burst potential is amazing.
In dangerous situations, you'll usually want to withhold Lacerate to use as a possible escape (or chase if the enemy is on the run). Also,
Acid Spray isn't really a boxing ability that you use in combos...save it mostly for waveclear.
Below are some more in-depth combos.
These ADC builds aim to make Medusa a strong mid-to-late-game ADC in the vein of standard Hunters. Her early game will focus mostly on waveclear and safe poke damage. Her late game is when her power comes fully online, especially when comboing with abilities, to provide huge burst potential against squishy targets.
In an Arena setting, you don't have to worry about winning lane, taking down objectives, etc. As such, builds that might otherwise be considered out-of-order or unconventional can work, if you play to the build's strengths.
3 builds are offered below, depending on your preferred style of play.
So that's it! If you like what I've done and how I try to improve the guide, anyone is welcome to suggest a god for me to work on next...and of course, I have to own them and/or want to play them =P but I'll let you know...
Thanks for reading, and I appreciate any and all comments, suggestions, etc. Feel free to add me/invite me if you want to play!
Brandon / PC IGN: Muffinman17
p.s. No, I'm not a stoner. That's Medusa. And maybe Swagni...but seriously, I'm not (not really), so if you have any suggestions where I can put in more funny references, let me know!!!
Thanks to the following people, for comments and contributing to the improvement of this guide:
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I see Heartseeker in one of your mid, crit builds, why? If anything heartseeker would fit better in ability based builds. E.g. Ninja > Trans > Crusher > Heartseeker > Titans' > O-Bow > Bloodforge.
Also I don't recommend Fail-Not at all right now, even Malice is probably better. Should stick to Rage + DB for crit at the moment.
And why no O-Bow anywhere? Yeah Ichaival has slightly better single target dps, but O-Bow passive offers good AoE shred in any teamfight modes, is cheaper, and has good synergy with Titan's Bane, and the Ichaival Attack speed slow is only situationally useful if you're being dived by AA gods. The AA reduction passive isn't really relevant lategame against the enemy adc, as your primary target isn't the ADC, therefore leaving it's main usefulness against the enemy ADC during laning phase.
Also not sure Phantom pickup even situationally would be necessary as Odin's cage walls can be broken now.
do you think ability based medusa is as good as basic attack based? because everytime i play her i build transcendence, crusher, etc. and it works pretty well, but i want to know your opinion! x
Uh...like usual for me, TL;DR.
So...firstly, context. Do you TRULY mean "ability-based" as in some of my builds that also go into further CDR like Jotunn's/SE? Or do you just mean the build I have listed for the Mid-lane, just considering
For now, I'm going to base my bigger response on the standard concept of just going with Trans instead of Devo's in a Conquest match, but for a quicker comment on a more official ability base (with at least 2 CDR items and
For Conquest, in the respect of considering
The other concern is cost. Trans being 300 gold more really starts pushing me to want to finish Tabi before I complete Trans, and with DPS efficiency,
Anyway, the strongest aspect I see a Devo's route having right now is that you get the need for power and lifesteal out of just that early item. This allows you, say, if you're Xbal or Cern or Jing, to pick up that early
This also frees her up to use
So in the end, yeah, I think I like the Trans route conceptually better for Medusa. To help with the lack of early health sustain, a couple extra Health Potions should work okay.
Does this answer your question?
I'd like to ask if you've tried all of them, chosen the right one for the enemy comp, and kept in mind you can build lifesteal sooner if you prefer? Can you link the games?
What is or would be your normal build for her?
None of the above. You likely lack the skill to actually play this game properly.
Instead of saying Branmuffin can not build (I assure you, he knows how to build), how about you ask some constructive questions so he can help improve your Medusa gameplay?
Judging by how you commented, you are probably a troll and will not bother to respond to me.
Anyway, onto mid builds. For the first build, you going with Qins first over Executioner im guessing that you're relying on the other ADC to be a hunter and to get executioner first for Gold Fury/Pyromancer etc... Otherwise I strongly recommend you get executioner first. (Note: Please add objective protection removal as a reason for getting Exe first)
Second Mid build I would ideally get Rage before Executioner, Asi last isn't the best but I don't see another place for it unless you want to delay executioner. Could maybe swap Asi for Bloodforge but that depends if enemy team has thorns/nemian etc....
For the third build you may as well get executioner over titan's bane. In that case I would also swap ninja for warrior tabi.
A ADC build with crit could also be possibly listed. Either (Rage/DB/PS) and/or (PS/WD/DB).
Lastly for the 1st arena build I would get Rage before executioner and for both builds it's better to rush Devourers/Trans first item. Also would swap crusher and jotunns around for second build, especially since you went with Titan's Bane.
Also, upon purchase, Trans at 0 stacks with her at 20 provides 10% CDR, 300 mana, a bit of MP5, and 75 power. I wouldn't say 10% CDR (more ults,
Changed base ADC build from crits to Qin's/AS/pen. It's the more common build path for her right now, and is also great against objectives.
I've separated into core items (Devo, Tabi, Ichaival (optional bridge), Exe, Qin's) and now provide several options to consider for the last 2 slots. They are all functional and bring different things to the table, though some are more niche/situational (Atalanta, Silverbranch, Trans, etc.).
bad/troll builds. MODERATOR, pls archiveThe guide looks good bran. Have you actually played a game with some of these items? Or is it just theory crafting? For example, i can understand the appeal of Atlanta's bow due to medusas sidewinder. I still dont think silver branch bow is optimal.
And that's a good question about playing a game with these items. No, I haven't, at least not with some of those final items.
That said, I've been doing this for so long, I feel confident that, in most cases, I know if something is going to function pretty well or not. DV-8 and I did mess around in Jungle Practice a bit to get the feel, and I will say that I do have item preferences within the options I provide.
You don't think Silver is optimal (which I can understand, and which I scoffed at HR for making that adjustment, lol), but if you take a step back, consider its stats. It's a bit less for the passive, and more that, 1 to 1 comparison, it's only got 5% less AS than
So...of all the options, situationally I like Titan's, O-Bow, Crusher, and Silver. I like Atalanta's more situationally, HS a bit less, and it's a rare situation I'd get BF (I'd definitely consider if there wasn't any anti-heal in sight though). Trans is also nice for the stats it brings, once you've got your core items.
You can trust me or not on this, and I invite you to try out these item options, but I'm confident the stats these items provide are functional, and situationally helpful. It's about choosing the right combo for the right situation.
Against squishier comps, I see the benefits of a bit of added flat pen, and Crusher isn't always the best option.
And this is the specific case I was talking about with Qin's vs. crits. That extra slot really opens things up to a variety of item possibilities. It allows you to go outside the box a bit and get a bit of extra utility out of various items.
Also, phone auto corrected atalanta to atlanta.
Even though it procs
So why is
Of all the bridge items, I feel
In some instances, I do advocate selling
Qin's / Exe whenever, switch between the two as needed. They're build guidelines, not hard set.
Thank you, I'm glad it's been helpful!
To be honest,
To me, SE is a big commitment to ability use (but it's weird that it's still got lifesteal, which is only applied via basics. Could I see it fit? Maybe yes, situationally...maybe more.
So, as you propose, a replacement for lifesteal, but also, Devo's + Trans, sitting in a tree, K-I-S-S-I-N-G, so maybe even to be considered as a replacement starter for either?
It's got good evolved power that's along the lines of Devo's at full stacks, but short of Trans. It's better than Trans in the point that it provides early lifesteal/sustain. I feel Devo's lifesteal is very powerful, and don't feel it's a full replacement for that, so I think maybe it works as a Trans replacement, if you decide to go that route.
Carry through the remainder of the Trans build...Tabi, Crusher, Exe, then Qin's + situational usually is my pref for a Trans-type build. With the funky ability lifesteal, I'd actually consider a second lifesteal item, perhaps. Maybe that last situational item would be
I'll come back to this in a bit...but those are my first thoughts.
Thinking about it with
I agree CDR and lifesteal on skills is nice, but for
Okay, convinced there. Credit to you. Adjustment on the build incoming.
Not that I can tell iff it is good or bad off that...
I would like to see how it would do with the 3-1 combo and maybe get a hearseeker for the lols?
this for example.
I totally forgot that you can't build HS on hunters xD
Sry I do not play much hunters haha
the 2 heals for 36 off of the melees and 26 off of the archers in jungle practice. so close to 200hp on a full wave.
the 3 heals for 44 on and an aa heals for 33 and the poison heals for 5 on the ra bot.
It is interesting, but idk :P
Trans, boots, crusher, SE, jotunns then brawlers or just titans.
SE is super easy to stack tbh, because it counts friendly deaths as well.
Bravlers could definetly be a magis if needed
sorry
Just because it is fun to 1->3 and oneshot someone.
And as I said the order would be this:
So you get a HUGE power spike when you get crusher.
A lot of ADC builds can work fairly well without lifesteal at the moment tbh. LS is mainly good on crit builds.
It would have been soooooo much fun. fully stacked HS and then hit 4 :P
I'm just one of those people that got really into builds, items, etc. Spent a lot of time learning and theorizing.
You can check my casual stats if you'd like...
In the very few ranked matches I've played, every single one of them has had toxicity that's significantly higher than casual, even when we're winning. I'm fine shutting it out, but at the same time, I still prefer avoiding toxicity overall.
Also, I strongly prefer playing with friends. I play whatever everyone else wants to play, which often doesn't include Conquest (which is a bummer, I'd play Conq every game if they wanted to).
If I finish up qualifiers, I'll want to do it with a friend...so far I've played this season with Duotem and DV-8.
But yeah, a part of me definitely just wants to finish it up.
Just our playing times haven't coincided too well. But next time I'm down for ranked and I see you on, it's on dude.
How do you feel about
However, I'm not fully sure on a god like
We'll assume that
Medusa
For
However, I can maybe see
In a
As for execution, the question is, how will she be able to get the most out of that passive? In the late game in a teamfight scenario, she'll usually just toss basics (possibly with
With a crit trigger, it also provides a crazy boost to her ult. At max rank, that 700 damage + 100% scaling (in this build, she'd have 238 power) = 938 total damage before mitigations. Give that a 35% damage increase, and she's potentially hitting for 1,266 damage, hopefully on multiple gods. That's pretty crazy. So yeah, I think that it's got good potential in that build, as long as you're using your abilities in a way to maximize damage output.
Neith
No lifesteal because hopefully she won't need it much, due to her built-in healing (and proper positioning and Supports doing their job). She's got a decent escape, a nice stun, and can probably just pick up
But how best to utilize that passive? It's not going to have the multiple target burst potential of
The most compelling reason to get
I think I like it potentially better on
Basically, I was just trying to figure out if
To be honest though, I'm not a huge fan of Crit in general right now on Hunters. I think a
But in a Crit build, I could maybe see