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Assassin's Blessing
Boots
Hand of the Gods
Healing Potion
Mana Potion
Assassin's Blessing
Morningstar
Healing Potion
Mana Potion
Arondight is to replace boots as final item
Assassin's Blessing
Mace
Multi Potion
Mana Potion
Arondight is to replace boots as final item
Warrior Tabi
Transcendence
Hydra's Lament
The Crusher
Heartseeker
Shifter's Shield
Arondight
Masamune
Stone Cutting Sword
Bloodforge
Arondight
Brawler's Beat Stick
Titan's Bane
Jotunn's Wrath
Void Shield
Recommended for Competitive Matches or other lane purposes
Talaria Boots
Blackthorn Hammer
Potion of Power
Elixir of Speed
Elixir of Power
Recommended for Competitive Matches or other lane purposes
Winged Blade
Ancile
Runic Shield
Breastplate of Valor
Magi's Cloak
Spirit Robe
Mantle of Discord
In honor of being one of the many Smitefire Season 7 Contest Winners I would like to thank all of you! The good, the bad or any constructive criticisms. Without any of it I wouldn't be able to apply the changes necessary to make the guide as successful it has been the past couple of years!
Feel free to see the other winners guides!





Susano is my #1 god. The tips I have to share are strictly to compliment positioning and build (power and penetration), mainly because Susano scaling is high on his abilities.
Nemesis,
Bakasura,
Ne Zha,
Mercury etc... Other assassins typically build critical, attack speed, penetration and power to compliment basic attacks to a higher degree. Susano's common build doesn't compliment his basic attacks to an equal caliber, which means there's a good chance of being out boxed if the enemy gets close especially if any abilities are missed or on CD. If you attempt boxing a diverse basic attack enemy you will have a hard time unless you have defense in your build. Enemy CC worsen this condition into maximum effect with combined damage!
Jet Stream
Storm Kata
Typhoon
Storm Kata
Typhoon
Wind Siphon
Jet Stream
Typhoon
Storm Kata
Typhoon
"Swift as the Summer Storm"
"Gathering Storm"
Storm Kata
Wind Siphon
Wind Siphon
Typhoon
Storm Kata
Typhoon
Jet Stream
Gathering Storm
Jet Stream has lower CD (10 secs after minion or god teleport) & lower mana cost WITH mobility. Though
Storm Kata has more damage (+20), it has higher mana cost & longer CD.
Wind Siphon allows Susano to stick better if any early gank opportunities arise, especially during mid lane rotation.
Storm Kata for damage & CD reduction.
Gathering Storm is a built in
Heartseeker, but it works only off damaging enemy gods rather than minions or camps. This is extremely powerful when you focus a target on the third stack because once you engage the fourth stack will activate and you will do HEAVY damage.
Typhoon. This is the reason why power and penetration are far more important than critical's or attack speed.
Jet Stream or to pull in a fleeing target. Also can be used as an initiation into
Typhoon to lock the enemy into the eye of the storm for basics.
:
Ring of Spears /
:
Pillar of Agony / Re-positions while rooted.
Horrific Emblem accessible to confirm kills, unless they have
Purification Beads to counter. When around [*] gods use
Jet Stream wisely as it will make or break your play before you hit cooldown.
1:Storm Kata,
2:Wind Siphon,
3:Jet Stream,
4:Typhoon
2:Wind Siphon>
3:Jet Stream>
1:Storm Kata into
4:Typhoon if they're not already dead.
3:Jet Stream, you want to give the enemy a second or two as they attempt to make a futile escape. Teleport then
1:Storm Kata with a few basics between or after the skill.
3:Jet Stream>
2:Wind Siphon>
4:Typhoon> basics before or between
1:Storm Kata.
3:Jet Stream is used as a utility to close the gap on the targets fleeing or on edge of an objective. Try to align your
2:Wind Siphon with more than one target for the streak hype.
2:Wind Siphon,
4:Typhoon,
3:Jet Stream,
1:Storm Kata
4:Typhoon and if they happen to jump out you teleport with
3:Jet Stream. Afterwards follow up with
1:Storm Kata as
4:Typhoon reaches max charge and release 55 units out while dashing in for the finish!
2:Wind Siphon>
1:Storm Kata
3:Jet Stream the front wave, required for Phoenix Minions only;
2:Wind Siphon the back wave to the front then
1:Storm Kata them all together. Be mindful that your only survival is gaining distance with
Swift as the Summer Storm,
Typhoon or
3:Jet Stream if available.
4:Typhoon>
1:Storm Kata
4:Typhoon leaves them open for additional damage. I typically follow up with
1:Storm Kata, which is the second highest scaling ability.
2:Wind Siphon>
4:Typhoon+ Objectives
4:Typhoon+
Blink>
2:Wind Siphon>
3:Jet Stream>
1:Storm Kata
4:Typhoon to charge slightly before you blink to your target.
2:Wind Siphon pulls your target to ensure they're in range for the incoming
4:Typhoon. Follow up with
3:Jet Stream and
1:Storm Kata as needed.

Health & Protections
1:Storm Kata,
2:Wind Siphon,
3:Jet Stream,
4:Typhoon
2:Wind Siphon> (AAC)>
3:Jet Stream> (AAC)>
1:Storm Kata (Cone)> (AAC)>
1:Storm Kata (Area)> (AAC)>
1:Storm Kata (Dash)> (AAC)>
4:Typhoon> (AAC)
2:Wind Siphon &
3:Jet Stream, which are given basics within the abilities themselves.

Offensive
Defensive
Relics

Warrior Tabi by then you're at least level 5 when you return to the fountain. Once back in the jungle your physical power has increased by +40, with your ULT ready to be deployed.
is obtained use health for sustain & wards to help lanes stay aware.
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You should add some other Purchase Order such as "Hybrid final Build" and "Final build after Elixir of Speed".
Also i want to warn you that are some parts that need review. An exemple is on Jungling tutorial "Two Options
[*] Speed --> Mid Camps --> Mana --> Mini Harps.
[*] Speed --> Mini Harps --> Mana --> Mid Camps.
[*] Speed --> Mid Camps --> Allied Damage or Damage Invade"
There are THREE options over TWO, just a warning tho.
Keep the great work! Cheers.
Another thing is that you have included a lot of "removed" stuff in the middle of the guide, like the rituals, god changelogs (this one could be included however I would place it below as trivia. it's better to change the top one to a guide changelog so frequent users can easily find thigns that changed) or the old
looking past those 2 points it's still a good guide.
>plans to main him
>26games later learns from this writeup his 3 has 50% CD if you tele and his ULT gives u the "succ"
(Also forgot to try new heartseeker)
-_-
Also, nice guide. Some bbcode mistakes but good guide
At level one it is more optimal to get your three over the one due to the cooldown and clear.
Also, Me and Kriega literally talked about frostbound in the comments below.
Nemian or Midgardian would be better options than witchblade for susano. He can't get good use from it that Erlang can.
In regards to erlang and witchblade, are you referring to the attack speed and CDR?
Frostbound and Witchblade can work on some junglers, not susano. Blackthorn only really works for solo/support.
Thanks for sharing!