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Shown Build Attack Speed: 2.02 AS without Viper Shot, max 2.5 with Viper Shot activated.
This build example upgrades Gilded Arrow into Ornate Arrow (upgrade when you hit level 20), allowing you to build for strong crit function.
Wind Demon can be purchased before The Executioner if preferred.
For the last item, Poisoned Star is shown. However, if you need anti-heal, Shadowsteel Shuriken) is an option.
Shown Build Attack Speed: 1.83 AS without Viper Shot, max 2.5 with Viper Shot activated.
This build example upgrades Bluestone Pendant into Bluestone Brooch (upgrade when you hit level 20), which provides strong anti-tank function when combined with Qin's Sais and high penetration.
The 6th item is optional; Titan's Bane is shown here to get max penetration possible.
These two relics should be your standard pickups in every match, with little exception.
Purification Beads is your default 1st relic for almost all situations, countering all enemy CC.
Aegis Amulet is a situational 1st or 2nd relic option to counter burst damage or executions that you can anticipate (e.g. Scylla, Poseidon, Thanatos).
Acid Spray is your main wave-clear ability, and it is prioritized first of the main skills.
Lacerate should typically be leveled at 2, then not touched until later levels, as it's more important for mobility than damage.
Viper Shot is the second priority for the increased AS and added damage.
Generally level Petrify whenever it's available, as it has significant, increasing damage and slow.
2021/7/13: Guide is current as of Patch 8.7, "Mid-Season." Boots items have been removed from the game. Builds updated accordingly.
No movement penalty when side-strafing, and half of the movement penalty when moving backward.|
Overview: This is a passive that requires no direct thought, but lends itself to making Medusa a more effective
Medusa shoots out 4 vipers in rapid succession that poison the targets hit, dealing damage over time. CD 10 seconds. 10% scaling.|
Leveling Priority: Max this 2nd.
General Use: Burst Damage
Overview: Her only built-in AS steroid, it adds a strong burst of damage when targeting an individual. Best to use earlier in the fight (due to ticking damage), and when you're able to confirm hits more easily (enemy is stunned from Lacerate, stoned from Petrify, or otherwise CCd from teammates' abilities).
Tip: Remember that you can trigger it early, and it won't activate until you start attacking. You can use it in the fountain for a free charge!
Medusa spits out acid that damages the first enemy hit, and sprays out acid in a cone behind them. It explodes on statues Medusa has created. CD 14 seconds. 80% scaling.|
Leveling Priority: Max this first.
General Use: Wave clear / Teamfight Damage
Overview: This is your main source of damage against minion waves, allowing you to hit the entire line if you target the front minion in a wave. Provides good poke potential, as you can hit the minions and do equal damage to enemy gods from the cone spray if they are close and trying to shield themselves from other attacks.
Note that the range (45 units) is significantly less than your basic attack range (55).
Tip: If you want to be safe (location-wise), if you poke the enemy at the same time you hit the minion wave, you can backpedal while basic attacking, drawing some of the minions toward you for a short time, allowing you to clear the melee minions nearer your tower.
Medusa quickly slithers forward, grabbing and slashing the first enemy god she encounters. The slash leaves the enemy god reeling in pain, rooting them for 1 second and reducing their healing by 50% for a short time. CD 15/14.5/14/13.5/13 seconds. 80% scaling.|
Leveling Priority: Level this last.
General Use: Initiation / Escape / Lockdown / Anti-Heal
Overview: Offensively, you can use this to initiate and close the gap, or to catch a damaged, fleeing enemy...and you can do this through the minion wave.
Defensively, use it as an escape, but make sure you're not being blocked by an enemy god, or you'll be stopped.
Tip: Activate Viper Shot before initiating with Lacerate. After you connect, your shots will be significantly easier to confirm, adding extra damage with Viper's poison effect.
Medusa removes her mask, delivering a powerful blast. Enemies take damage and are stunned for 2 seconds if they are looking at her. Enemies not looking at her take 75% damage and are slowed (20/25/30/35/40%) for 3 seconds. Enemies that are killed by her gaze will turn into a stone statue and remain behind. 90 second CD. 100% scaling.|
Leveling Priority: Level this as it becomes available.
General Use: Teamfight Damage / Crowd Control / Long-Range Finisher
Overview: Devastating if you catch enemies looking at you when it hits. Somewhat mediocre otherwise. Best to use in combo with your other abilities during a teamfight for burst function, or while being chased to freeze them and make an escape.
Secondary, emergency function against anticipated CC. The charge-up makes her immune for a short time, so it can be used (with perfect timing) to counter an ult like Ares' No Escape.
Tip: If you know enemies are approaching around a corner, you can preemptively charge Petrify. If you time it correctly, you'll pop into their view just as it activates, giving them very little time to react.
Some hunters just look to get as many basic hits in as possible, especially when they pack a complete build. This Mary Jane has abilities that enhance or otherwise complement her
Her simplest combo with nothing else considered is Viper Shot activation, followed by Lacerate, and then bursting with the actual Viper Shot hits. Late-game when Viper Shot and attack speed is high (and especially with crit items), the burst potential is amazing.
In dangerous situations, you'll usually want to withhold Lacerate to use as a possible escape (or chase if the enemy is on the run). Also, Acid Spray isn't really a boxing ability that you use in combos...save it mostly for waveclear.
Below are some more in-depth combos.
ADC builds based on Devourer's Gauntlet (without Transcendence) aim to make Medusa a strong basic-attack ADC in the vein of standard Hunters, with high DPS and strong structure / objective damage potential. Her early game will focus mostly on waveclear and safe poke damage. Her late game is when her power comes fully online, especially when comboing with abilities, to provide huge burst potential against squishy targets.
In Transcendence-based builds, we're often looking to create a hybrid hunter with a bit more focus on ability / burst damage. Trans provides high power, a huge mana pool, and some CDR, allowing for strong ability damage that provides quick wave-clear and the ability to push objectives, while never worrying about mana. These builds may also be used for Mid-Lane or Jungle roles.
The high power and physical attack nature allows Medusa to deal great objective damage, especially in comparison to most mages, but a delay in getting lifesteal compared to Devo's builds means you need to be careful with your health in the early/mid-game.
There are two points that need to be understood with any Transcendence build.
So that's it! If you like what I've done and how I try to improve the guide, anyone is welcome to suggest a god for me to work on next...and of course, I have to own them and/or want to play them =P but I'll let you know...
Thanks for reading, and I appreciate any and all comments, suggestions, etc. Feel free to add me/invite me if you want to play!
Brandon / PC IGN: Muffinman17
p.s. No, I'm not a stoner. That's Medusa. And maybe Swagni...but seriously, I'm not (not really), so if you have any suggestions where I can put in more funny references, let me know!!!
Thanks to the following people, for comments and contributing to the improvement of this guide:
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