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Jet Set Radio - Ne Zha Multi-Role S8 Conquest Guide

21 4 43,730
8.5
by puppeht updated May 11, 2021

Smite God: Ne Zha

Build Guide Discussion 9 More Guides
Choose a Build: Jungle
Jungle Support Solo
Tap Mouse over an item or ability icon for detailed info

Ne Zha Build

Start

Notes Bumba's Dagger is the best jungle starter item right now, it’s also cheap enough so you can get Combat Boots.

Starting Combat Boots and forgoing any consumables is the more popular start this season which leads to an earlier power spike.

Notes

Bumba's Dagger is the best jungle starter item right now, it’s also cheap enough so you can get Combat Boots.

Starting Combat Boots and forgoing any consumables is the more popular start this season which leads to an earlier power spike.

Build Item Bumba's Dagger Bumba's Dagger
Build Item Combat Boots Combat Boots

Alternative Start

Notes Bumba's Dagger is the best jungle starter item right now. Jungle is a role in which you will not skip a starter item.

Mace grants early power and an early The Crusher or Brawler's Beat Stick.

Hand of the Gods speeds up your start and lets you contest mid faster.

Multi Potion is my prefered start, however you may select whichever potions suit you best.

Notes

Bumba's Dagger is the best jungle starter item right now. Jungle is a role in which you will not skip a starter item.

Mace grants early power and an early The Crusher or Brawler's Beat Stick.

Hand of the Gods speeds up your start and lets you contest mid faster.

Multi Potion is my prefered start, however you may select whichever potions suit you best.

Build Item Bumba's Dagger Bumba's Dagger
Build Item Mace Mace
Build Item Hand of the Gods Hand of the Gods
Build Item Multi Potion Multi Potion
2

Core Items

Notes Warrior Tabi are the boots that Ne Zha uses best. His attack speed steroid will cover all the attack speed he needs.

Brawler's Beat Stick is necessary when facing healing. Please, just build anti-heal.

The Crusher is just a really solid item, but you do not build this when going with Brawler's Beat Stick.

Notes

Warrior Tabi are the boots that Ne Zha uses best. His attack speed steroid will cover all the attack speed he needs.

Brawler's Beat Stick is necessary when facing healing. Please, just build anti-heal.

The Crusher is just a really solid item, but you do not build this when going with Brawler's Beat Stick.

Build Item The Crusher The Crusher
Build Item Brawler's Beat Stick Brawler's Beat Stick

Suggested Items

Notes Hydra's Lament is good because you get a nearly guaranteed basic attack after using Armillary Sash. It also provides cooldown reduction, which helps with Ne Zha’s long cooldowns.

Arondight is a solid item to buff your chase. It also has 75 power which is used well due to Ne Zha’s good scaling.

I’m sure you’re very surprised Shifter's Shield is on the list. Ne Zha is a great bruiser and it’s a very strong item right now. He also isn’t a naturally tanky assassin so this helps a ton.

Bruisers are great right now and even though it got nerfed Ancile still is the best magical defense hybrid item for a low price.

Notes

Hydra's Lament is good because you get a nearly guaranteed basic attack after using Armillary Sash. It also provides cooldown reduction, which helps with Ne Zha’s long cooldowns.

Arondight is a solid item to buff your chase. It also has 75 power which is used well due to Ne Zha’s good scaling.

I’m sure you’re very surprised Shifter's Shield is on the list. Ne Zha is a great bruiser and it’s a very strong item right now. He also isn’t a naturally tanky assassin so this helps a ton.

Bruisers are great right now and even though it got nerfed Ancile still is the best magical defense hybrid item for a low price.

Build Item Hydra's Lament Hydra's Lament
Build Item Arondight Arondight
Build Item Shifter's Shield Shifter's Shield
Build Item Ancile Ancile

Additional Options

Notes Heartseeker is what you'll probably replace boots for, it is very expensive so wait until later to build it when opponents have lots of health.

The Sledge is a hybrid item which helps with your survivability. Ne Zha has a low health pool and good scaling so it’s a good item for him.

Void Shield is another hybrid item that you can build if you don’t go Shifter's Shield, it’s a little bit more team-focused so maybe wait until late to build this but if your opponent has lots of protections definitely give this a look.

Titan's Bane is an item I wasn’t super fond of last season because your goal as an assassin was to jump onto the enemy carry and mid-laner. But now that Sentinel's Embrace is very strong, these backliners will have a lot more protections being given to them so having percentage penetration can be useful. I wouldn’t really buy this if the opposing support isn’t building protection sharing items.

Notes

Heartseeker is what you'll probably replace boots for, it is very expensive so wait until later to build it when opponents have lots of health.

The Sledge is a hybrid item which helps with your survivability. Ne Zha has a low health pool and good scaling so it’s a good item for him.

Void Shield is another hybrid item that you can build if you don’t go Shifter's Shield, it’s a little bit more team-focused so maybe wait until late to build this but if your opponent has lots of protections definitely give this a look.

Titan's Bane is an item I wasn’t super fond of last season because your goal as an assassin was to jump onto the enemy carry and mid-laner. But now that Sentinel's Embrace is very strong, these backliners will have a lot more protections being given to them so having percentage penetration can be useful. I wouldn’t really buy this if the opposing support isn’t building protection sharing items.

Build Item Heartseeker Heartseeker
Build Item The Sledge The Sledge
Build Item Void Shield Void Shield
Build Item Titan's Bane Titan's Bane

Example Build

Notes This is the go-to build for Ne Zha if the enemy team has no significant healing.

Notes

This is the go-to build for Ne Zha if the enemy team has no significant healing.

Build Item Bumba's Hammer Bumba's Hammer
Build Item The Crusher The Crusher
Build Item Warrior Tabi Warrior Tabi
Build Item Hydra's Lament Hydra's Lament
Build Item Shifter's Shield Shifter's Shield
Build Item Arondight Arondight

Relics

Notes Blink Rune is the go to for most Assassins in the jungle, but against high CC teams, you may get this as your second relic and go Purification Beads first.

Aegis Amulet can be used against teams with little CC and high burst damage.

Horrific Emblem is a very niche option in the jungle, but against comps with high mobility, it may be worth considering.

Magic Shell is another niche second relic choice that works well against teams that have multiple auto attackers.

Notes

Blink Rune is the go to for most Assassins in the jungle, but against high CC teams, you may get this as your second relic and go Purification Beads first.

Aegis Amulet can be used against teams with little CC and high burst damage.

Horrific Emblem is a very niche option in the jungle, but against comps with high mobility, it may be worth considering.

Magic Shell is another niche second relic choice that works well against teams that have multiple auto attackers.

Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Magic Shell Magic Shell

Ne Zha's Skill Order

Universe Ring Toss

1 X Y
Universe Ring Toss
1 4 6 7 8

Flaming Spear

2 A B
Flaming Spear
3 10 11 12 14

Armillary Sash

3 B A
Armillary Sash
2 15 16 18 19

Wind Fire Wheels

4 Y X
Wind Fire Wheels
5 9 13 17 20
Universe Ring Toss
1 4 6 7 8

Universe Ring Toss

1 X
Ne Zha throws the Universe Ring, bouncing several times, dealing damage, applying a Physical Protection Debuff for 3s and Slowing by 12.5% for 1s. Each hit also stacks a movement speed buff on Ne Zha for 2s. Subsequent hits on the same target deal 35% less damage and double the Slow's effectiveness.

Ability Type: Line, Slow, Damage
Initial Damage: 80 / 110 / 140 / 170 / 200 (+40% of your Physical Power)
Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Physical Power)
Bounces: 4 / 5 / 6 / 7 / 8
Protections Debuff: 5 / 7 / 9 / 11 / 13 per hit
Movement Speed: 5% per hit
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Flaming Spear
3 10 11 12 14

Flaming Spear

2 A
Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Upon activation, Ne Zha also heals himself based on each stack of his passive ability.

Ability Type: Buff
Attack Speed: 25 / 32.5 / 40 / 47.5 / 55%
Critical Strike Chance: 20%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Healing: 2 / 4.5 / 7 / 9.5 / 12
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Armillary Sash
2 15 16 18 19

Armillary Sash

3 B
Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is Stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area as he arrives.

Ability Type: Line, Stun, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+150% of your Physical Power)
Stun: 1s
Range: 70
Radius: 10
Cost: 75
Cooldown: 12s
Wind Fire Wheels
5 9 13 17 20

Wind Fire Wheels

4 Y
Ne Zha dashes forward, gaining bonus Protections for 4s and becoming CC immune. If he hits an enemy god he lifts them into the sky for 4s, unleashing a 3-hit combo. Successfully timed attacks during the combo result in these hits dealing Critical Damage. They are then smashed back to Earth, slightly knocking up and damaging the target and enemies around the landing location. When Ne Zha lands he gains bonus Protections for 5s and dashes back to where he cast this ability.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 23 / 40 / 57 / 74 / 91 (+45% of your Physical Power)
Damage (Initial/Landing): 50 / 105 / 160 / 215 / 270 (65% of your Physical Power)
Protections: 30 / 35 / 40 / 45 / 50
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction



Hiya, I'm puppeht (PC IGN - puhppeht), I'm a Smite lover and jungle main.

This guide is constantly a WIP. As the meta evolves, and I learn new things, it will be updated.

Ne Zha
Assassin
The Third Lotus Prince

Ne Zha is an assassin who is actually viable in 3 roles. His best role is the jungle, but he is totally viable in solo and support. Ne Zha has a fun kit that flows well and feels good to use. Let's take a look. This is my first multi-role guide so it will be a bit harder for me to explain in-depth.

Stats

General
Health: 400 (+75)
Mana: 200 (+35)
Speed: 375 (+0)
Range: 12 (+0)
Attack/Sec: 1 (+2.1%)
Regen
HP5: 10 (+0.71)
MP5: 3.9 (+0.27)
Protection
Magical: 30 (+0.9)
Physical: 12 (+2.9)
Basic Attack
Damage: 39 (+2.2)(+100% of Physical Power)
Progression: 1/1/1.5/2x damage
.
.
.

Strengths and Weaknesses

Strengths:
  • Good scaling
  • Great mobility
  • Very flexible
  • Great Crowd Control
Cons:
  • Only movement is ultimate
  • Passive takes a while to get used to
.

Abilities

- Passive - Righteous Spirit
Righteous Spirit is a really awesome passive for people like myself who can’t stand being slow. Keeping this passive stacked is really important so make sure to keep your jungle pathing as clean as possible. You’re generally going to be much faster than your opponents especially in the early game so if an opponent is out of position make sure to take advantage of that. This movement speed somewhat counteracts the fact that your only escape option is your ultimate. On top of that, you can often out-rotate your enemies which can be really valuable as a support.

- 1 - Universe Ring Toss
Universe Ring Toss is your main clear and damage option and also what you’ll level and max first in all roles. The possibilities really are endless with this one. Enemy running and hiding behind their tower? Bounce it off their minions to finish them off. The whole enemy team is on your carry? Bounce it off all of them and slow them down. It’s much better when your targets are grouped up. You’ll really want to take advantage of the movement speed debuff given to enemies and the movement speed buff given to yourself. And to wrap it all up, it actually triggers your passive for each hit of the ring. Honestly, this is such a strong ability.

- 2 - Flaming Spear
Flaming Spear is a steroid which really starts to feel good around rank 3. The most important part of this ability is actually the healing. It gives Ne Zha a solid chunk of health which can really be life or death in some fights. You should really be abusing this in solo lane to maintain a HP advantage.

- 3 - Armillary Sash
Armillary Sash is just a really satisfying ability to connect. It doesn’t do a lot of damage and has no effects beside the CC so we max this one last. Armillary Sash is how you get into the battle. It’s also a really strong peel/setup option. It’s also a stun so it stops channeled abilities like Guan Yu’s Talou Assault or Fenrir’s Brutalize. On top of that, it has immunity frames so if you get good with the timing you can avoid a lot of damage. It can often burn beads because your opponent will expect a Wind Fire Wheels after, so make sure to check your opponent’s relics and abuse that! It’s important to keep in mind that it only works on gods, and you are stationary while firing.

- 4 - Wind Fire Wheels
Wind Fire Wheels is a really neat ultimate similar to Kumbhakarna’s Epic Uppercut. It’s a strong peel/teamfight tool because it keeps an enemy out of the fight for a couple seconds to let the rest of your team have an easier time. The enemy also falls back right where they were, so it works as a setup option too. It is also a dash so it can be used as a last-option escape tool. The damage is alright.

Ne Zha’s combos should be pretty self-explanatory. The main combo is to hit your Armillary Sash, get a basic attack, then use Wind Fire Wheels. Be careful though, your enemies will be ready for that combo every time, and often use Purification Beads early, basically negating your ultimate. So sometimes you can wait a second to bait out the Beads, then use your ultimate. You’re going to be spamming Universe Ring Toss as much as possible so just try to wait until the enemies are grouped up.

Gameplay


Jungle

Support

Solo

Itemization


Jungle

Support

Solo

Conclusion

Thank you for reading my Ne Zha guide! I also have a Bastet and Hun Batz guide you may be interested in. Don't be afraid to ask questions or give feedback.


Bastet.
.

Hun Batz

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Collapse All Comments

1
Falcrus (3) | March 31, 2021 11:46am
my congratulations!
1
puppeht (1) | March 31, 2021 12:34pm
Thank you! Congratulations to you as well!
2
Big Damage (37) | March 7, 2021 2:25am
You have Void Stone listed in your item write up for solo but it's a magical power item.

I agree with Bran that Jotunn's Wrath is a great option, but I can understand not picking it up when you have Hydra's Lament and Arondight, plus you go into Bumba's Hammer later on.

shield of regrowth, Bloodforge and caduceus shield should be listed as additionals.

Personally I don't think Hydra's Lament is worth the pick up on Ne Zha. You get decent application with your Armillary Sash and your Flaming Spear when close enough but that's about it. Definitely better options for Ne Zha like Transcendence, shield of regrowth, Heartseeker, etc.

His Support has been significantly nerfed as they removed his HP scaling on his Flaming Spear, so just building lots of HP isn't enough for him. Looking at Genetics current support builds on gods like Erlang in Support he has Protector Of The Jungle listed so I think that would be the way to go on Ne Zha and staying bruiser.

More CDR is definitely needed for him to Support better too, as his 1/3/ult have long-ish cooldowns. With this in mind putting an item like Pridwen with good teamfight utility and taking out selfish defence items like Breastplate of Valor and Genji's Guard. Look towards more team utility items like Talisman of Energy, Shogun's Kusari, etc. Ancile is a decent option too for the power scaling on him and CC in teamfights.

Solo needs Shifter's Shield as a core item. No ifs or buts about it. I would probably have it in Support because of he needs scaling now to have a relevant heal. When you play an assassin solo you need to build them different to a warrior because they have higher power scaling (generally), building full tank doesn't feel amazing unless you're Fenrir.

Criticisms aside, lots of accurate content in here and as a newer player for the most part I would feel fine using these builds. Nice work.
1
puppeht (1) | March 7, 2021 12:25pm
Void Stone is what happens when you try to make guides past midnight.

Like I said with the other guide, I'm not a huge fan of Jotunn's Wrath this season with Bumba's Hammer being the go-to.

I'll run a couple games with those.

Hydra's Lament is an item that I really enjoy building but I can see where you're coming from.

I'm really not sure about going Protector Of The Jungle. I'll have to take a look but it feels a little wasteful and if something goes wrong in lane it'll be harder to get back into the game. Pridwen is definitely a good suggestion and I'll have to add that to the build. I definitely see where you're coming from when the other items.

Shifter's Shield totally passed my mind when building solo which is strange because I recommend it for most jungle builds.

Thanks for the criticisms.
1
Big Damage (37) | March 7, 2021 12:56pm
This is the link to Genetics support builds, I never considered it myself before but he must have an idea of why he's building it. (ignore the descriptions they're from his old S7 builds).

https://docs.google.com/spreadsheets/d/1nEy_1nzsI--540XUn3nOk2r63PUlwVAZHCbjlw0jIRo/edit#gid=1349009377

Edit: Also the point with Jotunn's is that you sell it later on after you have Bumba's Hammer, it's just decent first item for the cooldown power spike, even if you overcap for a short time before you sell it.
1
Big Damage (37) | March 7, 2021 2:37am
1
Branmuffin17 (394) | March 6, 2021 10:59pm
Only going to quickly discuss Jungle and some other basic things on this guide:
  • You seem to have a fascination with point-skipping at level 8/9. I don't think you need to do that with Ne Zha. I think you're fine putting a point into the 2 at 8, and maxing the 1 at 9. Put a 2nd point into the ult at 10.

  • You don't think Jotunn's Wrath is a functional option?

  • I think there are some little things you could mention about the abilities, but you don't. With 3 crit functions in his kit, you COULD invest into a single crit item if you'd like. Crits provide 2 passive stacks. And a crit item will make his crits more consistent when you have the 2 activated.

    Deathbringer obviously will increase your damage on the ult's 3 airborne hits and can make him hit like a truck. Malice will give you some really nice CD especially if you've used abilities before you ult. DB is the more popular option, but I think Malice could be explored more. Not saying you need to present these as options...but I think not mentioning them is a bit shortsighted too.

    A minor thing on the ult is that after you land, you bounce back to the point where you started the dash.
1
puppeht (1) | March 7, 2021 12:31pm
I definitely find myself point skipping in most of my games. It's a habit I built up. It's in no case necessary, I just put it that way because that's what I do myself.

Maybe I'm just a Jotunn's Wrath hater this season, but it feels very awkward to build sometimes.

Crit is an option that I was planning to add later but I wanted to focus on the main build. I needed to get some crit games in, and thought it was more important to get the typical build out.
1
Big Damage (37) | March 7, 2021 2:06am
I love crit on him but in the current meta build for him there isn't room for it really.
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League of Legends Build Guide Author puppeht
Jet Set Radio - Ne Zha Multi-Role S8 Conquest Guide
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