Achilles (B+): Achilles is a good god. He has sustain, basic crowd control, some mobility. But really, he has poor peel and no initiation, he needs help to hit his ultimate, his sustain is situational... He doesn't have a lot for the support role. He is OK, though, he can still do his thing, but there's no reason to overestimate his support performance just because he does very good in other roles.
Amaterasu (A): Amaterasu is probably the most balanced goddess into the support role. She has a hard hitting ultimate, but you can escape from it. She has a good passive, but it's relatively hard to apply, her auras are really good, she has (sadly blockable) mobility, built-on damage mitigation and self healing. She helps with objective shredding and escaping with her power aura and her movement speed aura. She belongs to an A example.
Aphrodite (A): Aphrodite players are very predictable, but with the right knowledge of the goddess, she can be placed higher. She is a healer. She is squishy, and she has no mobility, and she is easier to kill than other gods, such as
Kuzenbo, or
Terra. But played correctly, dedicating your time to heal your teammates and time your ultimate correctly, you can take a lot of potential out of her whole kit of abilities. Good crowd control, and can immortalize one person at a time.
Ares (B+): Buffs really didn't almost matter at all, still bad clear in the early game because you're not getting your 3 before chains, somehow agressive but lacks mobility so once you're in, you're in... His ult is world-wide known as a beads-burner, and he lacks strong crowd control. Has some strenghts, such as built-in protections for you and allies (and minions) around him, and a long-lasting cripple if you hit several chains.
Artio (S): You just don't step up to Artio. She has solid crowd control to kill you from level one to level twenty. Crazy cripple, a long-lasting stun with built-in protections... sadly, she lacks a good ultimate for the price of stance switching, but her ultimate gives her crazy mana sustain and movement speed! Her passive is perfect for early agression and teamfight. Really good potential, and very versatile.
Athena (A+): Good, overall. Placed above A because of her huge global presence. She is really good but somehow needs a certain team composition. She has a huge teamfight, but her dash has a long charge-up, which means that if she goes in and needs to go out, she might die in the process. Anyways, she has good zoning with her three, she has huge CC with an incredible long taunt which is a rare type of crowd control.
Bacchus (A): Somehow like Athena, when Bacchus is in, he is in. He has unfair early agression, good pressure and high crowd control. But his initiation is his escape, he has a problem with mana, and his main crowd control is interruptable. He is not bad, though, since he has built-in damage mitigation and some mobility, and an always-useful healing reduction. But sadly he has not the best peel. Neither CC immunity via ultimate.
Baron Samedi (C): Weak. Not a really tanky support, easy target for the lack of mobility, he has a good ultimate but you can escape with some ultimates, beads, and you can bodyblock it, his heal only applies when you hit at least an enemy... Not really good, at least not right now. He's not lower, because he has some presence with his root, and some with his ultimate.
Bellona (B): The goddess is not bad herself, she has some presence and mobility, with CC immunity, but in the duo lane she can't really shine as she would do as jungle or as solo laner. Her main clear can be stopped, and the probability of getting bludgeon cancelled are doubled, since there are two characters against you now, and she is incredible mana hungry. She does counters ADCs, that's why she reaches B.
Cabrakan (B): Excessive mana drain with his three. This character isn't really bad, but can't really support his team. He's all aggressive. He has a stun, and a big wall, but that's everything. The stun is short, and the walls can be destroyed easily. Aside, he has no mobility or crowd control immunity, his third ability is very situational and so is his ultimate. Counters gods with no leaps, which makes him good enough to put him in B.
Cerberus (B+): Pretty average god. He has a good ultimate ability, sadly it has a delay and it's a beads-burner. His leap and the healing is very good, but it gets countered by antiheal. His main and only strong crowd control ability needs to be activated after another ability that can be interrupted... Kind of a mess. But if you know the god and you can make it shine, it's yours and you got it!
Chaac (B): He is good... from ahead. He is a mess from behind, he has strange mobility, and enemies can wait for him in the ubication of his axe for him to teleport there and shut him down. He has decent clear, but he is easily countered by
Winged Blade and antiheal. There are better picks.
Chang'e (B+) The goddess is good at peeling and initiating, but she is clearly not a support. Her crowd control without
Waxing Moon is unexistent, but she has the healing and sustained damage to back that up. She is still questionably squishy, but her kit contains built-in invulnerability. She was one of the hardest gods to place in the tier list, but i picked B+ because i won't put her next to
Sylvanus, neither to
Chaac.
Cu Chulainn (C): Not really a good god in the support role. Yes, he is incredibly strong in his
Berserk stance (stance that takes a lot of time to archieve) but outside that he has zero crowd control without his ultimate, which means no peel. Very, very long cooldowns. He does has CC immunity and a good ultimate in both stances, reason why i didn't place him in D tier.
Discordia (A+): This goddess should be a popular support!
Strife's set-up, initiation and peel is awesome! It has one of the best pokes in the game, and also has incredible crowd control with this exact ability, and great crowd control with her ultimate too. She has an incredible short cooldown on strife because of her CDR fog... Really crazy. It's not placed in S or S+ because sadly she lacks tankiness, and in the early game, altough having good pressure in lane and good agression, she is very very squishy.
Erlang Shen (S+): The only reason it's not in SS is because he has no CC immunity. Really really crazy versatile, has mobility, has good crowd control, has incredible damage output in the early game with
Spot Weakness and his passive, has built-in damage mitigation and healing, and you just can't step up to him in the early game in the duo lane.
Fafnir (B): Not a really good support right now. He does have good set-up for his teammates with his first ability, but all his other abilities are just trashy. His teammate buff and self heal is decent, but it's not great, and he has a leap with a disarm. He has no crowd control immunity, and when he transforms from dragon back to human you can't control the character. That's truly trashy. But he has a pretty good passive and while in dragon form he works great.
Fenrir (A): He is in the average of all right now. He has questionable crowd control without his runes (or actually no crowd control), he does can bite one enemy and pull it to his teammates or to a tower or phoenix or even to the base, but that's pretty much it. His escape is his initiation, his sustain ability is not really good as support if you build defense... Still has crowd control immunity, and high damage.
Ganesha (B): Really solid passive and first ability. His base damages are really good, but aside from that, his ultimate is extremely dodgeable, he lacks strong crowd control, his only strong crowd control sacrifices damage, and he has no mobility or crowd control immunity. Could have placed him lower, but he has a long lasting crowd control and good initiation.
Geb (S+): Excellent, overall. His mobility is really easy to shut down, sadly, but that's the only reason he's not SS. He has a cleanse, a shield, incredible peel, and it's one of the tankiest of them all. He also has a great passive in this meta, where physical hunters are insanely overpowered.
Fail-Not being such a highly-requested item, geb's passive is a brilliant counter.
Guan Yu (B): Terrible laning phase. His mana hunger won't let him be as aggressive as he should want to, his clear is blockable, his ultimate is good but is a beads-burner, and very countered by antiheal. His ultimate, when the enemies have no beads, is very strong, and he has a good teamfight. Good players can manage to make him work flawlessly, but not really recommended for new players.
Hel (C): Basically bad, overall. In the moment you pick Hel you force the enemy to buy any antihealing item, she has ONLY a slow for crowd control... Yes she has a cleanse, very hard to learn how to time it, and she also sacrifices an ultimate... Also, healings get reduced since you should be building high protections. Just better options. I'd suggest to play Hel only in the mid lane.
Hercules (A): The god is countered by antiheal, but basing only on the technical composition of the god, he has good crowd control an incredible damage ultimate (more if you hit it twice). He has a really good passive to box enemies in the early game, but a fairly bad teamfight. You're very predictable, so the enemies already know you're going to knock them up and pull them, so they won't be close to you.
Horus (S): Really good right now. The god has strong CC and global presence, healing and crowd control immunity in his ultimate (basically). He has a strong laning phase with high pressure, and he also has insane mobility with a really long dash and an insanely long leap in certain occations.
Isis (S): This goddess has been flying around the meta up and down, and finally made her place up in S tier in support. INSANE early agression and pressure, she has a shield and huge crowd control, and great zoning. She has also healing in her ultimate. Very very complete. Sadly, she has no CC immunity, reason why she can't be placed in SS or S+ tier.
Jormungandr (B+): He has global presence, but counterable mobility. He is somehow very predictable under stealth, and his main damage is stoppable. But, he has crowd control immunity and invulnerability for almost 10 seconds! that's crazy! Sadly he has poor peeling, but decent initiation, so its a bunch of cons and pros.
Khepri (A+): Khepri has a really good early game. Sadly, his damage is almost unexistent in the late game, and if he misses
Abduct, he will be really out of position. His ultimate is really really good, but his main damaging ability is very easily dodged. His passive is OK in the laning phase, but it gets easily denied by a good ADC. He has a great root, too.
King Arthur (D): Bad. Terrible. You can counter him just stepping a few units away from him or getting antiheal. He has poor pressure in the early game, and no strong crowd control. He is also very countered by cripples, and you can block 2 of his abilities with a stun, taunt, mesmerize, silence, etc. He has a really bad teamfight too and he is an easy target while ending his ultimate.
Kumbhakarna (A+): He has a great composed kit i must admit. His abilities are incredibly balanced. He has strong CC, which can be stopped. He has a blockable dash, and a long pre-charge root. He is placed above A because his mesmerize is unfair for peel when the enemy has no beads.
Kuzenbo (B+): Missing his dash leaves him in a very bad position, and
NeNe Kappa is very easy to kill. He has good pressure, and we all know he's an insane counter to ADCs with Thorns and
Hide of the Nemean Lion. He has CC immunity, and fair crowd control, but his dash is complicated. His passive is almost irrelevant too.
Ne Zha (A): Good, really balanced overall. He (or she lol, i never knew) has really good crowd control, but lacks mobility. CC immunity is included in kit, but (s)he has basically 3 skill shots. Kit also includes healing, but it's counterable.
Nike (A): She has no sustain, long cooldowns and poor pressure. But her teamfight in the late game is unfair! She counters all ADCs with her first and second ability, and she has crowd control in her 4 abilities. That's insane! Anyways, this goddess will be standing in A tier until her performance can be judged properly.
Nox (A+): This goddess' performance is based in if she can hit her combo or not. A Nox that can hit her combos brings a lot to the table such as peel, initiation, lock down, disruption of abilities, zoning and more. She can go inside her teammates when she is low health, or she can go inside them with global ultimates such as
Defender of Olympus or
Hovering Death. She also has a weird kind of CC which is damage reduction. She has mobility and CC immunity. Good overall!
Odin (D): Nobody, I say no-body plays Odin. He is complete garbage right now, not even with the 100% healing reduction... his combo is braindead, predictable, counterable by silences and leaps, aegis, shell, etc, once he is in, he is in and he has his mobility as initiation, he has no strong crowd control or CC immunity.
Osiris (B+): Pretty good overall, but the lack of strong crowd control (can be dodged easily) and the mediochre teamfight bring him down. He has a good passive, and good slows, but he has not a great peel.
Serqet (S+): Very good in all aspects. She has a lack of AoE damage, which takes her out of SS, but she has 100% healing reduction and TRUE damage that she can spread to all enemies, she has a taunt that can use in two people to turn them against each other (madness), she has stupid mobility and a stun + knockback! Also contains CC immunity.
Sobek (A+): In my personal opinion, he is the best support for beginners in this game. He has peel, self healing, crowd control and CC immunity. Nothing much more to say about it.
Sun Wukong (C): Bad. Very low pick rate in support role, mediochre peel and strange situational ultimate, bad pressure and no sustain aside from ult. He's not terrible, he has good damage and wave clear, and CC immunity, but he does so much better in solo.
Sylvanus (A): I truly believe this god has a lot of potential, but because of the lack of mobility he can't shine as he would with mobility. He has a lot of crowd control, but he uses his first ability to hit his third ability, which is strange.
Terra (S): Really good goddess. I think her ultimate is one of the best ultimates in this game. She is the most versatile character in the support pool, and she can do plenty of stuff with her abilities. She has strong crowd control, huge mobility, walls to zone enemies and block jungle paths, damage mitigation, protection reduction for enemies and healing. Unfortunately she has no CC immunity, and her initiation can (hardly) be destroyed.
Tyr (C): Bad in the support role. If he misses
Fearless, all his pressure and utility potential is totally gone. He has CC immunity and mobility to take him out of D tier.
Xing Tian (A+): Huge crowd control, mobility and contains crowd control immunity. He has no strong crowd control aside from displacement in the ultimate, sadly. Has good wave clear, and poke, but his leap is very predictable.
Ymir (A): The god could be better if he had any mobility. He has great crowd control, and he has a wall, which is something pretty unusual. He can zone enemies, and he has great wave clear. But all falls down with the no mobility infirmity.
Yet a very helpful guide, i kinda love guardians cause i live longer. (i'm to stupid for Hunters and Assassins, so i go with the tanky boys/girls). I'm sure this helps me a lot.
I will hopefully have some other comments soon, but as I speed-read most of your guide, I'd say you did a solid job overall. Long guides take a lot of dedication.
Okay, let's see:
I included all characters that can support.
Yes, i will separate the guardians, assassins, etc.
I wanted to list initiation as what a god can do.
I did say that "usually" it makes you a frontliner. I mean, any support can frontline at least briefly, but i'll make that specification.
It was very hard for me to find the right example there, but
XD i did mean less to most powerful. That was my bad. and protection reduction ain't CC i'm not sure why i included that.. nice catch up.
Then, the warding section covers like over-all warding. You can ward almost any place in the jungle and it would still be useful. What i wanted to give is a little (hint?) to new players of where to initially ward and to not confuse them just marked the most important places.
Thank you, Bran. It means a lot. And if you want to comment on the tier list is fine, but i'm not sure if i'll change it XD but we can discuss anything.
Other reason I don't like
Acknowledged on all other counts.
Proyectile class? I know it's a typo, but it's still funny. ;)
I think it's easier a Portuguese/Spanish speaker learn English than the opposite
First of all, congrats for your new guide, I glanced it and it seems to be very good, with a lot of details.
I would just recommend you put some footnotes to navigate through the guide, like there is in my
An Example:
♦ Cupid in the game ♦ Warding ♦ Builds ♦ Relics ♦ Ramdom Facts ♦ Final Considarations ♦ Changelog
Here is the code if you want:
I won't talk about what is written because support is my worst role so, you know, I won't talk about something I am not sure.
For last, thank you for recommend my
Thank you very much! I did tried to add everything that came to my mind. Thanks for noticing it :)
I did put the navigation tab in the first chapter XD, i guess that you haven't seen it because it has no rulers between... i'll add them so it's more visible. Thank you!
Your
Also,
>"How to Build Support"
"Assassin/Warriors:"
"Rangda's Mask."
This must have been a mistake. Then again it is listed under offensive options. Also no Lono's Mask for assassins and the support mages that aren't Hel/Chang'e/Aphro ?
>" Achilles: But really, he has poor peel and no initiation, "
No initation? Just pickup blink and 1 a squishy. Unless you meant group initiation, like Sylvanus/Geb have with their ult.
Yes,
No what I meant was, why are you building
Also, the mages that aren't healers are included into the basic support build which is how you should build them.
I've skimmed through part of the guide, but I did pay more attention to the areas you've put more BBCoding in, and there are some grammar issues (Challenged Abilities, I think you meant Channeling or something like that) but they're easily overlooked. Overall, your information looks solid where it needs to be solid, and I think you can improve on the BBCodimg of this guide. Something more polished, with more tables and such. Nevertheless, you have my upvote and a cheers from me!
Your guides are great and complete! don't thank me, thank you!
BBCoding is still somehow hard for me, since i always need to have tabs with BBCode help opened. I'm kinda new to the site and i don't know all the commands, but i'll try to add more emphasis in what is more important.
I do have some spelling problems, since english is not my birth language. I learned mainly because i listen to a lot of music in english and it's cool to know more than one language. Also smite as a game and this site helped me to learn more english. But i'll check it :D!
Thank you again!!