Now as for builds, obviously it depends a little bit on where you play him -- if you play him in solo or in support. Let's start with the support here.
You would typically obviously go Guardian's Blessing
and then you'd either mostly go into Talaria Boots
or Reinforced Greaves
. This depends a little bit on your playstyle and obviously if you have to the super high mobility from his kit already you don't necessarily need Traveler's Shoes
, at the same time it kind of ups your mobility even more and it allows you to close the distance to use your 2 more often, which I very much like. Reinforced Greaves
is nice against DoT teams that do a lot of damage over time, as it also works very well in combination with the passive. You just get a lot of extra defenses when the enemy does damage over time.
After that, you want to build Gauntlet of Thebes
. There's really no reason not to with Horus, especially because you can't build Stone of Binding
on a physical god. You can build your typical defense items after that. You can build a Sovereignty
, or Oni Hunter's Garb
-- that's really up to you.
At this point it becomes more flexible, more typical support choices. A few things I want to highlight are especially Mantle of Discord
because what you can do with it is you can ult out of fights much safer. If you get attacked while you have Mantle of Discord
and you're currently ulting away, then enemies around you will simply be stunned for a second and that means usually you will get away. So this is an excellent item for Horus at later stages of the game in any build really.
It's also worth mentioning that, different from any other supports, he can build Void Shield
. That stacks very nicely with his own protection reduction. It means physical gods will deal a lot of damage to the enemies that way. Something worth keeping in mind for certain situations.
Overall, whichever items you choose towards the later slots, I would recommend getting a little bit of cooldown reduction in there, because I think Horus is a god that simply works very well with cooldown reduction, as he only really has his one combo and a team fight and you want to use the ult as often as possible. So you want to have your cooldowns down as often as possible.
Before we get to some overarching items, let's look at the solo lane side of things as well. Warrior's Blessing
is going to be a start for some extra survivability, even though he already has a lot of that, I would basically almost always go with Talaria Boots
because then you don't have to go into Teleport. And Horus spending a slot on Teleport, I feel it's a bit of wasted potential.
Then you can go into Gladiator's Shield
or Berserker's Shield
. With Gladiator's Shield
, you only have two ways to proc it regularly to the 1 and 2 but at the same time, it's kind of a nice item with the cooldown reduction and a little bit more protection. On the other hand, with Berserker's Shield
, you can proc it on the full wave. It counts as an AoE, but it will proc on every single minion with the 1, so that's a lot of extra sustain as well. The question in that case is do you need extra sustain because you already have a heal? You can also go directly into Breastplate of Valor
if you just wanted to have that extra CDR. A lot of survivability that way too, against a physical matchup.
After that, Blackthorn Hammer
I think is generally a good choice too. It gives you a lot of cooldown reduction and a lot of health. We'll get to another option there in a bit.
I think Hide of the Urchin
is also great for Horus, it just means he's a lot more beefy, a lot more annoying in team fights and it opens up some more options for utility later in the game. If you're against a magical solo, which hardly ever happens at the moment, but when it happens, you are very free to build either Runic Shield
for a little bit more aggression, and Ancile
if you value the CDR more, or you have a lane opponent that's easily silenced, that can be very frustrating for them. And then you also obviously have the choice of Pestilence
if the enemy has a lot of healing as well.
Other items that are worth mentioning in one way or another is Golden Blade
because it gives him insanely fast clear with the 1 (something I'm not sure if it will stay in the game, but for now that's the case), but it's kind of hard to fit into a build. Then there is Shield of Regrowth
, which simply gives you incredible amounts of movement speed, both through your passive as well as through your 3.
And then there's Bumba's Mask
. I've talked about this a lot lately, but obviously Horus is one of those gods that can make pretty good use of it through his already high mobility, through benefitting from CDR and through just being more of a general nuisance, and also movement speed increases his speed flying around in the ultimate.
When it comes to relics, the main options here are obvious. Heavenly Wings
, Magic Shell
, Horrific Emblem
, you know them. Anything that helps the team in terms of AoE effects, but another relic that I really want to point out here is Shield of Thorns
, because if you use Thorns it makes it a lot more punishing for the enemy team to try and attack you while you're ulting away, or in other situations it gives you more of a team fight impact when your abilities are down.
Then we have Blink Rune
as a potential engage option which I would not really recommend because I think with Horus, while it's very nice to setup his 2-1 combo, he simply doesn't have much impact in terms of CC, as for example a Geb
would have. So more of a niche case for him. That said, it has been used in the SPL at this point, so some players have a clear preference for it. Also Meditation Cloak
obviously is a good item but for Horus it's kind of worse than Magic Shell
because it makes him so easy to counter him with anti-healing. Anti-healing is very prominent at the moment anyways.
Horus is also generally somewhat weak to any form of crippling ability because he has two dashes and relies on that very much. Also, I haven't seen it yet, but I think Isis
' ult should be very scary against his ultimate if you actually land on some enemies with your ult, but Isis
expects you and drops an ult there, then that can turn around a fight very quickly because it can put a lot of damage on your team after you just put them all in one place. So that's worth keeping in mind as well.