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Lord Slashington - Yharnam's Finest Hunter (Mostly Non Conquest)

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24 Votes

Smite God: Fenrir

Build Guide Discussion (59) More Guides
Ability Based (Main Builds)
Ability Based (Main Builds) Basic Attack (Risky/Just For Fun) Assault Builds Conquest (JG): All Conquest discussions will be confined to Purchase Notes

Purchase Order

First two items (Most cases)

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath

Damage Options Notes Build a couple of these if your playstyle leans toward dealing damage.

Titan's Bane can be exchanged with any other penetration item if you're mostly targeting squishy enemies.

You'd get Bloodforge in an ability build due to its large power and passives. The health shield/movement speed after a kill will allow you to re-engage or retreat (thanks Draisaitl). The added lifesteal is a plus.

Build Item Heartseeker Heartseeker
Build Item Hydra's Lament Hydra's Lament
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item The Crusher The Crusher
Build Item Bloodforge Bloodforge
Build Item Titan's Bane Titan's Bane
Build Item Asi Asi

Defensive Options Notes Build a few of these on Bruiser Builds. Helps you survive and initiate fights with your ultimate.

Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Bulwark of Hope Bulwark of Hope
Build Item Hide of the Urchin Hide of the Urchin
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord

Hybrid Options Notes These contain a bit of protections and a bit of power. Consider over true defense items if you want to lean more towards damage. Purchasing in the middle of your build will keep your mid game strong, while giving you protections against enemies who haven't quite built up their damage.

Build Item Void Shield Void Shield
Build Item Shifter's Shield Shifter's Shield
Build Item Masamune Masamune
Build Item Ancile Ancile
Build Item Blackthorn Hammer Blackthorn Hammer

Counter Building Options Notes Buy relevant items for specific scenarios. Counter building may give your team a decisive edge. Here are some important summaries:

Magi's Cloak: Almost free Purification Beads (Doesn't protect against slows and cripples).

Midgardian Mail: This is so OP right now. If any basic attackers are giving you trouble, build this.

Pestilence: Enemy has lifesteal or any type of healing? No one else on your team buying it? You can buy it, and it fits nicely into a bruiser build.

Hide of the Nemean Lion: Great anti crit item. The damage reflected is BEFORE mitigations, so stacking protections is beneficial. The exception to this is Spectral Armor. Building these together gives slight diminishing returns on the reflected damage.

Winged Blade: Got an annoying Ares building Gem of Isolation, Midgardian Mail, and consistently using Shackles on you? Build this. It fits pretty well into most bruiser builds due to the high health, movement speed, and CCR.

Build Item Magi's Cloak Magi's Cloak
Build Item Midgardian Mail Midgardian Mail
Build Item Pestilence Pestilence
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Winged Blade Winged Blade

Relics Notes Purification Beads, Aegis Amulet, and Blink Rune are my favorites. Purification Beads will usually be required.

Build Item Purification Beads Purification Beads
Build Item Blink Rune Blink Rune
Build Item Aegis Amulet Aegis Amulet

Late Game Consumables Notes Definitely pick up Elixir of Power if you have the gold. If you're earning gold like crazy, stack potion of physical might on top of that. Pick up the red damage buff while you're at it. Brutalize with Seething Howl and a fully stacked Heartseeker in a damage build. GG.

You may not have enough game time for Elixir of Power. In that case, try to make the most of potion of physical might.

If you get Elixir of Speed in Clash, you'll have to decide what to replace boots for, depending on how the game is going. If the late game is going well, I would prioritize Elixir of Power.

Build Item Elixir of Power Elixir of Power
Build Item Potion of Power Potion of Power

Balanced Bruiser Notes This has everything you need for a bruiser Fenrir:
Power, Penetration, Cooldown Reduction, Dual Protections, Health, and Utility (Movement speed).

You can consider buying Ancile earlier if you're diving the enemy a lot and magical threats are a problem. Masamune third is OK as well. The passive feels stronger in the earlier stages of the game.

If you find yourself being heavily focused, Mantle of Discord or Spirit Robe are good options to consider.

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Void Shield Void Shield
Build Item Ancile Ancile
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Masamune Masamune

Draisaitl's Bruiser Build Notes Get another damage option instead of Spirit Robe if magical enemies and crowd control are irrelevant.

Masamune is an alternative to Shifter's Shield

Brawler's Beat Stick is an alternative to The Crusher

Mantle of Discord is an alternative to Spirit Robe

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Shifter's Shield Shifter's Shield
Build Item Void Shield Void Shield
Build Item The Crusher The Crusher
Build Item Spirit Robe Spirit Robe

Example Anti Heal Build Notes Shut down enemy healers, lifesteal, and Meditation Cloak

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Breastplate of Valor Breastplate of Valor
Build Item Pestilence Pestilence
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Void Shield Void Shield

Example Build vs. Mostly Magic Notes Don't use Void Shield if physical threats are irrelevant (unless your team mate(s) can take significant advantage of the aura).

Heavy magical compositions will usually have a lot of CC. Consider items like Ancile, Spirit Robe, Magi's Cloak, etc. in your build.

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Genji's Guard Genji's Guard
Build Item Void Shield Void Shield
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item The Crusher The Crusher

Example Hydra's Lament Build Notes Target squishies. Don't forget to auto attack cancel (discussed in the combos section).

If you wanted to squeeze more damage out of this, you can try this glass cannon build (risky):
Warrior Tabi
Jotunn's Wrath
Hydra's Lament
The Crusher
Brawler's Beat Stick or Titan's Bane

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hydra's Lament Hydra's Lament
Build Item Void Shield Void Shield
Build Item Ancile Ancile
Build Item Brawler's Beat Stick Brawler's Beat Stick

Example Damage Build Notes If you want more damage, get Hybrid options like Shifter's Shield or Masamune instead of Magi's Cloak (best bought in the middle of your build).

If you don't mind being extra squishy, get another pure damage option instead of Magi's Cloak.

If you want more defense, get something like Mantle of Discord instead of Magi's Cloak. You can delay buying defense if your team is pushing well and you're good at position/picking off enemies out of position. This way, your mid game damage will not suffer.

If enemies are building defense, I'd get Titan's Bane (6th item slot) instead of Heartseeker.

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item The Crusher The Crusher
Build Item Magi's Cloak Magi's Cloak
Build Item Heartseeker Heartseeker
Build Item Brawler's Beat Stick Brawler's Beat Stick

Fenrir's Skill Order



1 X
2 8 10 11 12
Seething Howl

Seething Howl

2 A
4 13 14 15 16


3 B
1 3 6 7 9


4 Y
5 17 18 19 20
Array ( [extreme] => Array ( [0] => Array ( [god] => Array ( [god_id] => 23 [display_name] => Ares [url] => ares ) [scoreVal] => 1 [notes] => His chains shut down your [[unchained]] + [[brutalize]] and easily prevent your escape. He can force you to burn your beads or your [[ragnarok]] with his [[no escape]]. [[purification beads]] is a must. [[magi's cloak]] helps against [[no escape]] but will NOT save you from [[shackles]]. You may consider [[winged blade]] for this guy. ) [1] => Array ( [god] => Array ( [god_id] => 90 [display_name] => Artio [url] => artio ) [scoreVal] => 1 [notes] => Her [[entangling vines]] is an AoE cripple. She'll easily be able to peel off your [[brutalize]] to save an ally, while blocking you from using [[unchained]] to escape. ) [2] => Array ( [god] => Array ( [god_id] => 59 [display_name] => Nox [url] => nox ) [scoreVal] => 1 [notes] => You're an ability based god. Her AoE silences are your bane (you can't ult out of her silences). Try your best to dodge her [[shadow lock]]. [[purification beads]] is a must. [[magi's cloak]] helps as well. ) [3] => Array ( [god] => Array ( [god_id] => 31 [display_name] => Poseidon [url] => poseidon ) [scoreVal] => 1 [notes] => This dude's [[whirlpool]]s are bad news for you. It shuts down [[unchained]] and [[brutalize]] from a distance and sets you up to be Kraken food. Buy [[purification beads]]. [[magi's cloak]] will NOT help against [[whirlpool]]. You can ult out as a last resort. You may need [[winged blade]] for this guy... ) ) [even] => Array ( [0] => Array ( [god] => Array ( [god_id] => 25 [display_name] => Loki [url] => loki ) [scoreVal] => 3 [notes] => His [[vanish]] makes it tough to [[brutalize]] him. His recent nerf hit him pretty hard, but he's still strong enough to 100-0 a squishy late game. [[mantle of discord]]'s passive is nice here to deny him a kill. ) ) [major] => Array ( [0] => Array ( [god] => Array ( [god_id] => 37 [display_name] => Athena [url] => athena ) [scoreVal] => 2 [notes] => The [[taunt]] can lock you down and set you up to be killed. Other guardians with good initiates (they can easily dive into the action) and hard CC fall under this threat level. [[purification beads]] and [[magi's cloak]] help. ) [1] => Array ( [god] => Array ( [god_id] => 61 [display_name] => Awilix [url] => awilix ) [scoreVal] => 2 [notes] => Of course she has a leap, so she can escape your [[brutalize]]. Her [[gravity surge]] hard counters any gods with a leap. You have 2 leaps in your kit. [[magi's cloak]] can help you out here. ) [2] => Array ( [god] => Array ( [god_id] => 19 [display_name] => Bakasura [url] => bakasura ) [scoreVal] => 2 [notes] => He's a Late Game hyper carry. In Arena, he WILL get to Late Game. For Arena, all hyper carries fall under this threat level at Late Game. Your support should be building items like [[witchblade]] (or have a damn good reason why he isn't building it). [list] [*]Build tankier than usual if you need to. [*]Aim for 40% CDR (be an ult spamming, team player to make sure your team wins). [*]Make sure to counter build. Look into [[midgardian mail]] mid-late game. [*]Pay attention to when his [[purification beads]] and ultimate are down. Stun him with full runed [[unchained]] and bring him back to your team with [[ragnarok]]. [*]If his ultimate is up, do NOT fight him. His regurgitated minions will get in your way while his cone AoEs shred you. [[purification beads]] and leap out with [[unchained]] immediately. [*][[hide of the nemean lion]] may not help as much since that's mostly an anti crit item. A good [[bakasura]]'s damage comes from [[butcher blades]] and [[qin's sais]] passive. [/list] ) ) [minor] => Array ( [0] => Array ( [god] => Array ( [god_id] => 17 [display_name] => Cupid [url] => cupid ) [scoreVal] => 4 [notes] => Because Myst told me to. [[fields of love]] can quickly peel you off from a kill and turn the tables on you. If he's building cooldown from [[transcendence]] and [[jotunn's wrath]], this will be an issue. ) ) ) 1

Fenrir' Threats

Click each Level on the left to view
Fenrir' threats



Chapter Info: Introduction and abbreviations used in the guide

Art by CherChen99

Hi everyone,
This guide covers Fenrir mechanics along with builds/strategies. The discussions are generalized, but the items and gameplay chapters are most helpful for Arena, Clash, and Siege. However, I do have a build for Conquest, but all related discussions are isolated in the purchase order notes.

Everyone's play style is different. This guide is simply just a suggestion of items and strategies for you to tinker with, not a concrete list of rules and regulations.

It's very hard to miss, but at the top of this guide, you will find this button (circled in dark blue). If you click on it, you can view all my different builds (circled in red).

list of abbreviations and terms I use throughout the guide:

If you're viewing this guide on a mobile device



Chapter Info: Skill tips and leveling suggestions


Unbound Runes
Every hit from a Basic Attack activates 1 Rune, up to a max. of 5. Unchained, Brutalize, and Ragnarok gain additional benefits when used at maximum Runes and the Runes are consumed. Enemy gods that Fenrir kills will fully activate all of his Runes. Assisting with a kill will grant Fenrir 3 Runes.

Stack 5 of these by basic attacking ANYTHING (minions, enemy gods, Cabrakan's Tectonic Shift, Medusa's Petrify statues, towers, phoenixes, etc).

To assist with a kill, you don't have to do anything. Just be near the enemy when your ally kills him.

Scumbag Tips:
1) Kill steal your ally, fully charge your runes
2) Use Unchained on another enemy (he will be stunned due to the added effect)
3) Bring him back to your team using Ragnarok. You've successfully given your team a second kill because you ksed the first
4) Be sure to apologize to your ally afterwards (or don't apologize and ks him again)

If you fully stack your runes and miss your ability, or die, the runes are consumed.


Ability Type: Leap
Damage: 75 / 135 / 195 / 255 / 315 (+80% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s

Fenrir leaps forward, dealing damage to all enemies when he lands.
At full Runes, the leap stuns the enemies hit for 1s.
This is a great way to start a combo (See "C-C-C-COMBOS Chapter")

If the leap hits a god, the Cooldown is reduced by 30%.

Unchained does ok damage. Good if you can get the stun and follow up with combos (see next chapter). Max this skill second. Brutalize has more priority.


Seething Howl
Ability Type: Buff
Physical Power: 20 / 35 / 50 / 65 / 80
Physical Lifesteal: 35%
Buff Duration: 6s
Cost: 60
Cooldown: 13s

Fenrir rears back and howls, inspiring himself with a Physical Power and Lifesteal Buff.

This is Fenrir's steroid (Perhaps THE STRONGEST steroid in the entire game). This is a great way to boost your ability damage for kill secure. If you're trying to box an enemy late game, your howl's power/lifesteal boost will give you the edge you need to win.

Unchained and Brutalize have more priority, so max Seething Howl third. You can consider putting your first point in Seething Howl at level 12, after maxing Brutalize and Unchained (Thanks Estidien).


Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Damage (Total): 180 / 300 / 420 / 540 / 660 (+200% of your Physical Power)
Protections: 5 + 1 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s

Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times. The increased protections WILL be removed if you are CCed, choose to cancel this ability, or miss.

While channeling Brutalize, you are immune to knockups. Not stated in the description, but you are also immune to knockbacks and roots (thanks Draisaitl and BranMuffin for testing this).

Each strike also deals 50% damage to nearby enemies.
Good AoE damage. Can apply item passives, like Brawler's Beat Stick, to grouped up enemies.

At full Runes, each hit deals an additional 15% of your Physical Power. Useful if you need some extra kick to finish an enemy.

You can right click to cancel the ability. Examples:
-Follow up with a basic attack to confirm some damage with Hydra's Lament.
-If you see a bad situation coming and need to retreat.

Enemies can leap out of it (but can't dash out).

The damage falls off late game. Enemies will gain physical defense and HP as they level up (guardians/warriors/some assassins will build protections as well).

Max this skill first. This will secure your early game kills.


Ability Type: Single Target
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 50%
Carry Duration: 2s
Cost: 100
Cooldown: 90s

Upon Ragnarok, Fenrir grows massive in size, becoming immune to CC while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a CC immune target deals the damage but ends his Ultimate.
At full Runes, his Protections double.
This is useful when using Blink Rune.

This is also one of your escape tools. You get CC immunity and +50% movement speed.
An example of how this is useful:
If you do not have Purification Beads ready and an Ares pops his ultimate on you, consider using your ultimate's immunity to retreat or launch a counter offensive.
Ares will almost always have a team mate, such as a nuking mage, follow up with his ult. If it's obvious the Ares will ult, you dive the nuking mage and carry him away from the fight to save your allies. Alternatively, Ragnarok is fantastic when carrying away an assailant before he finishes off your teammate.

You can drag enemies into your fountain with your ultimate. This is a useful tactic to quickly bring down a guardian or warrior. Just be wary of your team mates. They will, almost always, attempt to ks this from you.

Initiation Tips:
1) Press tab to see which enemy doesn't have Purification Beads. Single out that enemy.
What if all enemy team members have Purification Beads? Hopefully some of your team mates have CC. This should force some enemies to burn up their beads. That's when you swoop in. Alternatively, you can use your ultimate to force them to burn their beads, if you know your team will follow up.
2) Build full Unbound Runes (optional).
3) Let your team mates know ultimate is ready (VVVR), and make sure they are all ready on the battlefield.
4) Use Unchained to stun that enemy (or teleport with Blink Rune). Follow up with Ragnarok to bring the enemy back to your team mates for a confirmed kill.

Relics that can be used while Ragnarok is active:
Aegis Amulet- Can not bite a target while it's active. However, you can use it immediately AFTER biting a target.
Bracer of Undoing
Shield of Thorns
Purification Beads (Don't accidentally use this)

Max this skill last. You only get +75 damage per level. Seems like a lot, but the cooldown is 90s with no CDR.



Chapter Info: Combo tips. Get creative!

Auto Attack Cancelling
After using your abilities, you can immediately follow up with a basic attack. This one is special and has lower delay than regular basic attacks. After using an ability, there is a short time window you have to wait before you can use another ability. Filling that time window with a basic attack is a technique called "Auto Attack Cancelling". In the combos, a lot of the basic attacks I list are auto attack cancelled.

Aggressive Ability Combo:

Build Full Unbound Runes
Close the gap with Blink Rune (Situational/if you purchased it)

Combo Start Option 1:
0. Unchained - Cooldown is halved if you hit an enemy god
1. Basic attack
2. Seething Howl
3. Basic attack

Combo Start Option 2:
1. Seething Howl
2. Unchained - Cooldown is halved if you hit an enemy god
3. Basic attack

Remaining Combo:
4. Brutalize
5. basic attack
6. Ragnarok (If Unchained is almost off CD, hold the enemy in your mouth)
7. Basic attack
8. Unchained if it's off CD
9. Basic attack

Safe Ability Combo and Kill Secure:
1. Seething Howl
2. Brutalize
3. Basic attack
Save Unchained as an escape. Also, if things are about to get really messy, right click to cancel your Brutalize and immediately leap out

Boxing/Basic Attack Combo
Build full Unbound Runes (Optional if you want to initiate with Unchained).
Close the gap with Blink Rune (Situational/if you purchased it)
1. Brutalize or Unchained to pounce on enemy
1.5. If you used Brutalize, right click to cancel it
2. Basic Attack
3. Seething Howl
4. Basic Attack enemy to death
5. Mix in abilities not on cool down along with Ragnarok as needed



Chapter Info: Relic suggestions and tips

Relic choices are completely situational. Use whichever you feel most comfortable with.
For game modes like Arena, I usually get Purification Beads first followed by Blink Rune.

Relics and Strategies

Ability Damage Items

Ability Damage Items

Chapter Info: Why certain items are good for ability damage. Optimized for Arena, Clash, and Siege.

Fenrir is 100% an early game god. These items will help you capitalize on his high early game damage and kill secure potential.

Usually your first two items

Ability damage

Defensive/Hybrid Items

Defensive/Hybrid Items

Chapter Info: When and why to build certain defensive/hybrid items. Optimized for Arena, Clash, and Siege.

For damage builds, if you build a single defensive item (like Mantle of Discord or Magi's Cloak), you can delay it (or skip it all together) if you are not getting focused, are good at positioning, and are good at picking off vulnerable targets.

Defense Item Discussions

I like purchasing hybrid items in the middle of my builds because enemies haven't quite built up damage/penetration, so the protections feel more robust. The high power or pen they provide also keeps your mid game strong.

Hybrid Item Discussions

Watch Duke Sloth's video to get an understanding of how different items effect your tankiness:

Basic Attack Items

Basic Attack Items

Chapter Info: Discussion on items that work for a Basic Attack Fenrir

Basic attacks on an Ability based god!?

Summary of Builds and Gameplay Stages

Summary of Builds and Gameplay Stages

Chapter Info: Quick recap of everything we talked about. Optimized for Arena, Clash, and Siege.


Summary: Most of my listed Builds share similar Early and Mid Gameplay.

Generic Early Game
Levels 3-8
Fenrir is VERY strong at this stage due to his Brutalize

You will usually purchase Warrior Tabi and Jotunn's Wrath as your first two items to capitalize on this advantage.

However, you haven't built any protections, so you're quite vulnerable. Follow up with your allies' initiatives and secure any potential kills with your Seething Howl + Brutalize combo.

Most of my listed builds have the first three items in common:
1) Warrior Tabi
2) Jotunn's Wrath
3) Some Defensive/Hybrid item.

This gives you time to choose your playstyle for the match (ability damage, bruiser, basic attack, etc).

If your front liners are struggling and you're getting focused, think about going into the bruiser route. Consider skipping Jotunn's Wrath and going straight into Breastplate of Valor or Genji's Guard. In this scenario, your final build will probably be tankier than usual.
Generic Mid Game
Levels 9-14
Brutalize is still a decent threat to the enemy, especially if you're going to build into something like Masamune, Void Shield, Ancile, etc. as your third item.

Continue following up on your allies' initiatives to secure kills. You should have some CDR by now, so use Ragnarok as much as possible to help setup kills, peel for teammates, chase down kills, and escape from danger.


Summary: This is how Fenrir was meant to be played. The builds will typically contain Warrior Tabi, Jotunn's Wrath, some defensive/hybrid items, and a space or two for counter building/situational items.

Late Game
Levels 15-20
"As a bruiser, the key is to spam your ult to burn enemy beads, give peel, and bring back enemies to your team for confirmed kills" -Draisaitl.
Aim to build 30-40% CDR for constant action game modes like Arena. Cooldown time on Fenrir's abilities.

Depending on how tanky you are, and your team's composition/awareness, you'll want to initiate fights a bit more as a bruiser than with other builds.

Bruiser builds aren't as damaging as basic attack builds or ability damage builds. However, a lot of them do have a fair amount of power and penetration in them. If a situation is forced on you, don't be afraid to pop Seething Howl and start boxing. These builds also have good defense, so you won't be going down easily.


Summary: Purchase one defensive or hybrid item (optional). Buy a lot of penetration items to keep Fenrir's ability damage relevant. If you no longer wish to commit to damage, simply trade out an offensive item for a counter build/defensive item.

Late Game
Levels 15-20
Depending on what defensive item you pick (if any), you'll want to choose your engagements a bit carefully.

Although you aren't building crits or Qin's Sais, you have more than enough power and penetration to make your basic attacks hurt. If your abilities are down and you are forced into a 1v1, you are still a potent boxer.

If you have a good team, go crazy with these builds.
"Press 2. Press 3, get a kill, then press 1 to get away." - Draisaitl


First Two Items


DPS options


Late Game
Levels 15-20
Quick and dirty summary of how to use your abilities (thanks Draisaitl):

Unchained - Stun / Escape / Chase Potential
Seething Howl - Lifesteal / Power / Bread n Butter for these builds
Brutalize - Initiation / Kill Secure / Minor Escape / Chase Potential
Ragnarok - Escape / CC immunity / Carry an enemy and place them against a wall to prevent them from escaping.

Try to get into a situation where you can 1v1 an isolated enemy. Purification Beads out of any CC they throw your way and finish them. You'll be able to outbox some hunters, but be very careful when fighting gods like Kali, Bakasura, Freya, etc. They will have no problem showing you why they are called Hyper Carries.

Test Results

Test Results

Chapter Info: Various Test Results

Hide of the Nemean Lion and Spectral Armor

Cooldown time on Fenrir's Abilities

Damage Comparison between Bloodforge, Crusher, and Hydra's Lament




Art by Huge Claw


  • branmuffin17 for proofreading, allowing me to use his template for the items section, and for helping with Crits vs Qin's Sais tests.

  • Draisaitl for providing very helpful tips on Fenrir. I had tons of discussions with him regarding various gameplay mechanics, items, and builds. Without him, this guide wouldn't be here. You've been a great mentor. You'll be missed buddy.

  • IceColdPappsi for helping with Hide of the Nemean Lion + Spectral Armor tests.

  • Estidien for proofreading and helping with skill order.

  • TheZodiacWolf Farewell Okami, thanks for your contributions to all the Fenrir players.

  • xZeroStrike for help with BB Coding and aesthetic improvements.

  • Bernardozomer for helping with aesthetic improvements.

  • GulfWulf for proofreading.

  • You, the reader, for taking the time to read through this guide. Thank you.
    I appreciate all forms of feedback. If you didn't like my guide, please tell me why so I can improve it. Even if you disagree with my builds/playstyle, as long as you learned one new thing that helps you, my goal for this guide has been accomplished. On the flip side, you leaving suggestions and comments allows me to learn from you, and I really would appreciate that opportunity.

Further Reading/References

Change Log







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Sort Comments By
Kriega1 (109) | July 5, 2019 2:29am
(Jungle): add shifters, Bloodforge, winged blade, witch blade, Nemian as alternative items. Add another example build where you build a Mace tree item after boots, e.g. warrior, Jotunn’s, shifter’s, Crusher, mantle, Bloodforge (sell boots late for Titan’s Bane or void shield).
boogiebass (44) | July 5, 2019 3:01am
1) I like Bloodforge, but sometimes, it's too expensive for my taste. But I'll add it since you recommended it.

2) I haven't tried the new Shifter's Shield. Still a early-mid game item? Is it still unoptimal to build late game?

3) Agreed on Winged Blade and Hide of the Nemean Lion, but I don't see the appeal of Witchblade, especially since Midgardian Mail seems to fit the bruiser play style better (More HP and defense).
-Sort of off topic, but do you also agree with Bran's statement about never building Hide of the Nemean Lion and Midgardian Mail in the same build?
Kriega1 (109) | July 5, 2019 3:12am
2) shifter’s is good for initiators now since the passive change, a little light on the magical prots side though. 3) can get Witchblade if you want to double stack it with midgardian or if you’re diving the back line who have multiple AA-characters and you don’t think midgardian would help or something. As for Nemian/midgardian together, eh, they’re not ideal together no, but it also depends if you have thorns in your build as well and if you want to just make their AA-relevancy as least as possible, but that’s not really something you need to think about in a jungle build unless it was a high threat to yourself, and besides, midgardian works better with Witchblade anyway.
boogiebass (44) | May 19, 2019 8:27pm
Bran/Estidien/DV8, I updated the JG builds. Let me know what you guys think (well, Bran, we already talked about it, so you can sit this one out).
xmysterionz (58) | May 16, 2019 6:08am
Hey boogie I played a conquest match some days ago and got a healer team so I made that build and it worked pretty well. I skipped Void Shield because there was just a king Arthur behind doing physical damage.

Any thoughts?
boogiebass (44) | May 16, 2019 8:34am
Seemed fine. If that bellona didnt have constant presence, then you getting pestilence was fine since you seem to be the only other tanky god on your team. Was your last item going to be bloodforge?
xmysterionz (58) | May 16, 2019 8:56am
Yeah, I was with less than 200 physical power and I was getting at least 1 kill each teamfight so I thought: why not?
boogiebass (44) | May 16, 2019 8:41am
Specifically, I wonder what you think about these:
Is blackthorn worth picking up late game? 5th/6th/7th item (selling shoes + speed elixir)

With the new changes to shifter's shield, is it worth picking up in the late game (as 7th item boots replacement)? I'm thinking it could work, especially if paired with hybrid items that give health: masamune, void shield, or blackthorn hammer.
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xmysterionz (58) | April 2, 2019 4:37pm
Hey boogie, why don't you put Cupid as a minor threat? His Fields Of Love can be something annoying to deal with due the cripple, forcing you ulti or relics :p
boogiebass (44) | April 7, 2019 11:50am
Ok. Added it for you. Hope you're happy.
xmysterionz (58) | April 7, 2019 1:33pm
I am, thank you <3
boogiebass (44) | April 2, 2019 5:48pm
Is building cooldown, outside of Transcendence, common on Cupid? Otherwise, that ult comes up every 90s
xmysterionz (58) | April 2, 2019 5:58pm
81 secs with trans and with Jotunn's Wrath becomes 63 I guess. It's a reasonable cooldown mid game and a really problem late game.
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xmysterionz (58) | March 13, 2019 11:06am
I came here to give an +1 but I already did it. Just thinking you should remove the "(non-conquest)" part from the title ;)
boogiebass (44) | March 13, 2019 11:22am
The reason for the non conquest was because I'm only listing a build with some options. I don't talk about jungle strategies, conquest match ups, counter building for conquest, etc. I want to make it clear for readers this is not a Jg/conquest guide.
xmysterionz (58) | March 13, 2019 1:05pm
Seeing this way, my Rama guide wouldn't be for Conquest too, since I just talk about a general play and not specific a Conquest role such as I do in Love, find your mark! or Size isn't everything!
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Branmuffin17 (313) | February 13, 2019 9:58pm
DV-8, your new profile icon.

DV-8 (26) | February 14, 2019 12:06am
I like it, Bran. Thanks :D


boogiebass wrote:
Let's take this to one of the bad guides.
LUL get wrecked, Boogie
boogiebass (44) | February 13, 2019 9:59pm
I approve.
Vini_sds (10) | December 20, 2018 7:06pm
I have to be honest: the title of your guide was enough to make me upvote it.
boogiebass (44) | December 20, 2018 9:04pm
Thank you fellow hunter!

May you find your worth in the waking world.
Vini_sds (10) | December 21, 2018 1:42pm
DrFantasmic | December 19, 2018 10:38pm
I've only been on this website for a little bit and I only use it for gods I do not understand, quite honestly with this build, I feel I can easily rise the ranks with Fenrir. The depth that this build has goes far beyond any other build that I have seen and I'm thoroughly excited to learn the tips and tricks of a class I don't usually play. thank you so much and will look through :))))) also love you boogie <3
Gulfwulf (70) | December 20, 2018 6:35pm
Don't tell him that! You'll just give him a big head.
Gary169 (7) | November 3, 2018 10:46pm
Looks good to me.
boogiebass (44) | November 3, 2018 8:28pm
Updated for 5.20. Feedback appreciated.
Branmuffin17 (313) | July 2, 2018 7:53am
This guide is longer than my guides XD. Some comments.
  • Before I say anything else (which will be criticisms because those are designed to help you or provide alternate points of view), I do want to say this is one of the most complex and dedicated guides out there. You've put a ton of time into it, and you have a good, strong base of information and knowledge.

  • In your comment at the top in Build 1, Pen/Damage Options, you say you'd get Bloodforge for lifesteal. I'd say that's the LAST thing you'd get it for. The added lifesteal is nice to go with Seething Howl's passive, but you get it more for the high power (great for scaling on your abilities) and for the passive shield upon getting a kill, to help with your survivability.

  • For your counter-building items, since you list Midgardian Mail, you might also list Witchblade just because, as it's another strong counter item. You might also mention in the comments that you should be mindful of teammates' builds, as you often will have a purer tank (Warrior or Guardian) on your team that might be building some of these as well.

  • In your "usual damage build," you might mention that, depending on need, if you want Magi's Cloak but aren't getting focused / are doing well, you can delay the item until later. Getting it immediately after your first main damage/CDR item will stunt your mid-game damage. Delaying as long as possible as long as you don't truly need it is best.

  • In your Seething Howl writeup, you might take out the comment about "After Patch 4.22" now. That's quite a while ago. This writeup is also a bit awkward. It's more like chatting about a portion of the ability (to go with a situational item in Heartseeker), rather than the more directed comments you have in the other ability sections. Instead, focus more on talking about how and when to use it first, then talk about situational if you want.

  • A Technotoad observation here, but in the Brutalize writeup, 2nd sentence, change "was" to "is."

  • In your relics writeup, you visually present 3 relics, but talk about a lot more in the spoiler. I'd suggest showing all of the ones you talk about. I know you're emphasizing the 3 main ones you like, but you also mention those 3 immediately before the icons themselves.

  • Your writeup section (Additional Info) regarding Effective Health is a bit awkward. Rather than that very specific example which takes a long time to say that getting health in addition to protections will help your survivability to a degree (and in your example is only letting you live from one more shot which isn't the greatest example), you might consider re-writing and just getting the main point across. The Word of Thoth uses eHP to give more specific example to how protections add to your perceived health, rather than your version which is sort of opposite.

  • You have comments in your items at the top for basic attacking, but you might do a quick writeup in the actual basic attack items section, just to give a bit more information about when you'd even consider doing this. (Also, in the Deathbringer writeup, it's "complement," not "compliment.") In fact, I'd suggest moving your writeup on this in your gameplay section on basic attack builds to the basic attack items chapter, and rename that chapter "Basic Attack Builds and Gameplay" or something. Keep it separate from the more standard builds.

  • Your Test Results section, at least with regard to Nemean/Spectral, is not intuitive at all with regard to the point you're trying to get across. It starts with the Fen build, and then you're talking about Ares...and it's talking about damage Fen takes. You also talk about Rage being unstacked, but that doesn't really have anything to do with the damage reflection, as % crit chance or whether or not the damage reflected is from crits or non-crits isn't even discussed.

  • Same section, CD Time...just numbers, and honestly unnecessary. And why would you even list 35% CDR if it no longer applies?

  • Same section, Damage Comparison. Again, seems unimportant. 1, you're listing old stats that no longer fully apply...since your guide is so long, you really want to keep only those sections that are actually applicable. 2, if you're just making a point about more pen allowing you to deal more damage compared to just more power, then I'd suggest linking to my pen/prot reduction section of my items guide if you want to make that point. Not saying this to get more views on my guide, but there's just so much information you list here, and it takes a long time to get to the point. I know you spent a good amount of time on this and doing testing, but again...just feel it's not concise enough.

  • I'm flattered you use my Odin build in your troll build list...but it's not one I'd endorse for Fenrir. I know you and I have had conversations about Fen's use of Blink Rune, so we'll have to agree to disagree, but I feel with the added movespeed in his ult form, along with having an emergency leap in Brutalize, you really don't need Blink at all. Leap in, ult and grab, and bring back. Thing is, Odin needs Blink for precise timing to hopefully trap multiple enemies when they are in a vulnerable/bunched up situation...Fen's only grabbing one god, and so you're dedicating 2 items ( Blink Rune and Relic Dagger to something that is often likely to be canceled with Purification Beads. You have a good point and strategy with regard to pulling people from under their towers in Assault since they're likely to start with Meditation Cloak, but that's maybe the only game mode where I'd even consider getting it. Maybe then only put it in the Assault build section. Other game modes will see Beads being more likely, and I just don't feel the payoff is worth it most of the time.
In summary, this continues to be a very solid guide, but since it's so long, you might want to consider cutting unnecessary/outdated information where possible.
boogiebass (44) | July 2, 2018 8:56pm
Bran, thanks for taking the time to critique. I'll step through your points one by one.

1) Thanks! I wouldn't have come this far without you and Draisaitl.

2) Agreed with the Bloodforge. Misworded on my part. Will fix.

3) I honestly don't think Witchblade should be an item on Fenrir unless you're trolling. Midgardian Mail is just too good right now to NOT list as a counter build. I'm gonna have to disagree on the Witchblade.

4) Agreed with prolonging Magi's Cloak if you aren't getting focused/are good at positioning/picking off out of position enemies. I sometimes get Heartseeker 3rd instead of Magi's Cloak depending on how the match is going. The reason I put Magi's Cloak in third was because I used to get Shifter's Shield (sometimes Masamune in that third slot (those are great hybrid items to keep your mid game strong). So out of habit, I just put Magi's Cloak in that slot.

5) Agreed with Seething Howl. Will fix that. Thought I removed that note, but it looks like I missed it in my clean up.

6) LOL. This is why Techno isn't in the credits. You're doing his job for him. Time to demote our Gram-Pol Chief.

7) Yes, that's exactly what I was doing. Emphasizing the three main ones I almost always get. I just felt the guide would be cluttered if I listed the rest of the relics. But yea I will consider adding the remaining pictures. After I do it, you tell me if it looks better or worse.

8) Hmm... Yea I just may just remove the section about the Effective Health. It looks a bit wonky. I'm not sure yet.

9) "but you might do a quick writeup in the actual basic attack items section, just to give a bit more information about when you'd even consider doing this." As you've already noticed, it's in the Summary/Gameplay section. However, I will consider this because I keep emphasizing throughout my guide that basic attack Fenrir is fun, but not the best way to play him.

10) Agreed with the test results of Spectral Armor and Hide of the Nemean Lion looking wonky. Will spruce that up.

11) Regarding the CD time... All the test results are at the very bottom of the guide, enshrouded by spoilers. Everything important has already been covered. If people are interested, they'll look at it. If they aren't, they'll get what they need from the top of the guide. The reason I included it was because I felt it may just give someone wondering about the difference between building 30% and 40% CDR. Instead of having to go on another website, or getting on the game to find that info, they can just look at that section.

12) Ehhh. I really don't have anything to say xD. I just thought some people may be curious. I know the test results are outdated, but they still give an idea of how certain shifts in items/skills can affect damage output. Again, it's in a spoiler comment. If people don't wanna read it, they'll skip over it.

13) LOL. Bran, that's exactly what it is. A TROLL Build. Have fun with it! However, I will disagree with you about Blink Rune's viability. Remember, Fenrir is an Assassin. He's not just gonna utilize that Blink Rune to ult. He can use it to chase kills and escape as well. Yes, Fenrir does have a lot of mobility in his kit, but Blink Rune is an added safety. If I blink in to ult, and the target uses Purification Beads (let's say I thought his beads were down, but actually weren't), I have Unchained and Brutalize to get the hell out. If I leap in, and the same situation happens, what then? Also, consider the disruption I'd cause by blinking into the middle of grouped up enemies. A possible scenario: They'll see me blink in and likely burn a few abilities on me, but I'll be CC immune from Ragnarok. This will let my team have an advantage after they follow up.
Do keep in mind this is just a few benefits. There are a bunch of pros/cons to picking blink rune over a different relic, and it's a completely different discussion on its own.
Branmuffin17 (313) | July 3, 2018 1:36pm
Just one comment on the Witchblade subject. In the case you're doing your "I'm a tank" impression, why would you rule out ANY solid tanky counter item? Midgardian Mail, I admit, is overall perhaps a better option. However, keep in mind that if you're tanky and the enemy realizes it, they may not be targeting you as much. Unless you're hit by a basic attack, you're getting 0 function out of its passive.

Witchblade is better in some aspects.
  • It's an aura, meaning any god close to you is affected.
  • It costs 200 less.
  • If you want to get WITH Midgardian Mail, the AS slow stacks.
  • 200 health, 10% CDR, and 10% MS are all solid stats. The only partial throwaway is the AS, but works okay if you're trying to get the most out of your inherent lifesteal via Seething Howl.
Troll only? I can understand that point of view. But at the same time, I would consider Midgardian to be partially troll in the same vein for Fen.
Gulfwulf (70) | July 2, 2018 11:19pm
xZeroStrike (46) | July 2, 2018 2:28am
It's... beautiful... ;-;
boogiebass (44) | July 2, 2018 8:35pm
Hey, Thanks Zero! You're a part of this. I hope you're happy to see your BB Coding student graduate! Thanks for all of your help with the coding.
xZeroStrike (46) | July 3, 2018 4:03am
Yes, I'm very happy to see you graduate!! I always knew you had it in you. You've made me proud, my student. Forgive me, I'm a little emotional, this is a great day. ;-;

Go forth, my student, and expand your knowledge in the artistic world of BB-coding!
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