Artemis hurts, there is no contesting that. But when she has so much CC, an ult that gives you 1.5 seconds of CC immunity, and a tendency to bring herself closer to an enemy. So, why not build her a bit tanky? Call me crazy... well, you're right. This is another one of my stupid, marginally acceptable builds for a hero staple of mine. I don't play Artemis too much, so take this build however you will. When I do play Artemis, since I don't have a hard escape, I always want more survivability. So, why not build that? This is my 3rd iteration of that attempt, and I finally think it's in a pretty good place. As always, let me know what you think. Thank you.
Transcendence is the most bang-for-the-buck 3rd tier item in the game. That's my belief. Bringing Artemis into jungle practice, even when I don't build much mana, I gain around 100 physical power from transcendence. And 10% CDR. And a near-eternal amount of mana sustain. From one item! It is an expensive item, but how can that value not justify shelling out the money for it? That being said, expect me to build it on all my hunters - unless it gets nerfed, or I'm doing an uber-wonky-zany-wacky-****ty build.
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