This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Tap each threat level to view Artemis’s threats
Artemis hurts, there is no contesting that. But when she has so much CC, an ult that gives you 1.5 seconds of CC immunity, and a tendency to bring herself closer to an enemy. So, why not build her a bit tanky? Call me crazy... well, you're right. This is another one of my stupid, marginally acceptable builds for a hero staple of mine. I don't play Artemis too much, so take this build however you will. When I do play Artemis, since I don't have a hard escape, I always want more survivability. So, why not build that? This is my 3rd iteration of that attempt, and I finally think it's in a pretty good place. As always, let me know what you think. Thank you.
-ownerbynight
Transcendence is the most bang-for-the-buck 3rd tier item in the game. That's my belief. Bringing Artemis into jungle practice, even when I don't build much mana, I gain around 100 physical power from transcendence. And 10% CDR. And a near-eternal amount of mana sustain. From one item! It is an expensive item, but how can that value not justify shelling out the money for it? That being said, expect me to build it on all my hunters - unless it gets nerfed, or I'm doing an uber-wonky-zany-wacky-****ty build.
Pros
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Owner, I know you've got specific intent with this build, but it's just not one I'd suggest to anyone, no offense. If you're looking to take advantage of her passive's relationship to CC, then your best bet is to go a traditional crit route that includes Poisoned Star. If you want some survivability in that, then consider Magi's Cloak as an option.
Warrior tabi
Transcendence
Atalanta's bow
The executioner
Qin's sais
Bloodforge
Warrior tabi
Devourer's gauntlet
Rage
The executioner
Deathbringer
Qin's sais
Overall, it is an extremely bad idea to not get boots on a god with no escape.
Since you have to buy other attack speed items like the executioner, Atalanta's bow and toxic blade will be getting you really close to overcapping attack speed (especially after using your 2nd skill).
I am downvoting your guide until it is fixed. For reference on how to build artemis in the meta, see this guide:
https://www.smitefire.com/smite/guide/artemis-carry-conquest-build-5-20-20041
Some top tier duelists (NShadow, Sexi Rexsi, SamDaDude) seem to prefer Devourer's Gauntlet to Transcendence as the stacking item (this makes sense to me).
So overall, my only questionable picks are Transcendence, Atalanta's Bow, Toxic Blade, Bloodforge, and no mention of defense (which is usually purchased earlier in the build).
Here are videos of the duelists I was mentioning earlier:
IDK who this is, but the video (although not being english) was still interesting
And if you don't in fact need all that mana (which again, I'm not sure, cuz you're only fighting one person, so when you go all-in, it's unlikely to be something you will do often), then part of the item's stats are a bit wasted. In a duel situation, you probably want your build to be as efficient as possible.
But maybe you don't mind educating me on what it actually is like, and how much sustain would actually help. Would be interested to hear your feedback.
Shifter's is a solid item overall, especially for the high power...but part of this item's defense is going to be wasted.
BF is a good item overall, but if you're only facing one enemy...you probably don't need that shield if you kill them. If you're going to want that lifesteal, this is again pointing me toward getting Devo's over Trans.
If you're getting Toxic Blade, I'm thinking Brawler's Beat Stick is overkill. The other stats are great, but you might be better served considering other items.
That said, I think more of a focus in counter-building would probably help, as you don't really have any of those options. Your 6th item options, while maybe okay, leave a lot to be desired.
And of course, I would expect the common build option for Art in a duel situation would be crit with Poisoned Star being a key item for the damage reduction. Would appreciate some response here.
EDIT: Also the build isn't in any particular order.
The double-hammer concept is interesting, but those are 2 slots that could be used by other things...depends what else you would build, but even though they have power, they don't have any pen (flat pen is probably better).
Exe is fine as a base pen item, as it will provide the equivalent of 21 pen against a level 20 enemy that builds 0 protection, though in duel, I'd expect at least 1 counter item containing protection. Add some further flat pen to that, and you're starting to get closer to true damage.
The problem with your build is that Shifter's Shield is basically useless because you only need protections from your opponent, not the rest of the team as you would in conquest. Also, shifter's isn't a good item on her.
Art isn't a very high-tiered goddess in duel and your build is just asking to be blown up by someone who knows how to counter build her and can be aggressive early. Also, you should prioritize Vengeful Assault over Transgressor's Fate.