This stacking item offers lots of functional raw stats, including a substantial amount of HP (which Anubis definitely lacks), as well as a decent chunk of magical power.
At 0 stacks, it provides 200 HP, 200 mana and 65 magical power. 1 stack is gained for every minion kill, and 5 stacks for a god kill. Each stack gives an additional 3 points of HP and 0.5 points of magical power. Stacks cap at 100, at which point Warlock's Staff
provides 500 HP, 200 mana and 115 magical power.
The negative aspects of this item include its price (2,650 gold
) and its relatively low starting power, making it more difficult for your early game. You may want to call for support often in the early game when choosing this item.
If you choose to bypass this item, you have 2 viable alternatives. 1) You can move directly into lifesteal to support your sustain, usually via Bancroft's Talon
. 2) An alternative stacking item is Book of Thoth
To further enhance the survivability aspect, consider adding one protection item, such as Spirit Robe
or Mantle of Discord
Book of Thoth
Another stacking item, this one comes with both higher risk and higher reward. Compared to Warlock's Staff
, it's 150 gold
more expensive, and has no health to improve survivability. The payoff is much higher power at full stacks, and a huge mana pool. Upon purchasing, it gives 80 magical power and 250 mana, with +10 mana for every stack, maxing at 75. Its passive grants additional magical power equal to 3% of maximum mana. At max stacks, the passive power increase from mana increases to 5%.
At level 20 with maximum stacks (combined with mana contribution from Bancroft's Talon
, Book of the Dead
, and Typhon's Fang
, Anubis will have 2990 mana (can be 250 more if you get Shoes of Focus
) which equals an additional 150 power from the Book's passive, making Book of Thoth
's magical power contribution in that example build a massive 230 magical power from a single item.
Without additional health, however, he is extremely squishy. He can rely on his lifesteal to keep his health up. Special consideration should be taken with Book of the Dead
when getting Book of Thoth
, as it is a perfect companion, providing a health shield based on total mana (around 600 health when triggered in the Thoth build example).
Shoes of the Magi / Shoes of Focus
Shoes of the Magi
is the best general choice for early aggression and gank potential, specifically in the early to mid-game phases. Its main asset is the 10 points of flat magical penetration, which is helpful for early aggression, and it cooperates well with Sorrow
stealing enemy's protections, essentially allowing him to deal true damage to a squishy at full stacks.
Shoes of Focus
are a solid alternative choice, depending on preference, as more than anything else, it will provide you with more Death Gaze
You can choose to replace Shoes of the Magi
with Shoes of Focus
in the late game, as the utility provided by the 10% cooldown reduction will be more helpful for teamfights.
Its stats are synergistic with Anubis' kit; it offers raw 100 Magical Power and 15% magical lifesteal, plus a situational passive. The passive increases the owner's magical power as he is damaged, maxing at an additional 100 power and 20% bonus lifesteal at or below 25% health.
Sounds good, doesn't it? The only problem is that for the passive to become fully relevant, Anubis has to be extremely hurt, at which point he is an easy prey for the enemy jungler. But there's always a possibility of it being extremely useful, for example when ganked, with most of the HP gone - the only option for Anubis is to stand his ground, which might result in killing the attacker and surviving, due to the increased power and lifesteal.
Bancroft's is quite cheap and thus can, depending on the situation (like for example when starting with Talon Trinket
), provide an early power spike granting the possibility of snowballing. I wouldn't recommend this tactic for beginners though.
On the other hand, Bancroft's Talon
has been proven extraordinarily helpful in the Arena mode (a great guide in which info has been provided by Branmuffin17)
- due to its layout Anubis has even less chance to escape than normal, which forces him to stand his ground in almost every fight. Because of that, he'll often find himself lacking HP, which increases the Bancroft's passive value regularly.
For significantly enhanced lifesteal function, pair this item with a later Typhon's Fang
Spear of the Magus
Spear of the Magus
' premier choice for penetration.
It gives 65 magical power and 15 magical penetration, and further reduces an enemy's magical protection by 10 points for 5 seconds every time they are hit with your abilities, stacking up to 5 times. This, of course, works extremely well and quickly with all of Anubis' damaging abilities, meaning that the 5 stacks of debuff on the enemy are going to be very easily achievable.
This should be considered a core penetration item for him, and should be built in every mode, typically in the mid-game.
Defensive items on mages are a debatable topic, as many people have the opinion that they're supposed to build pure damage, but I'll try to provide some reasonable explanation regarding this item choice.
This life-saving cloak gives 40 points of physical and magical protections, as well as reducing the duration of crowd control effects on the owner by 20% (which with Anubis' passive achieves the 40% cap of this stat), and also reduces the cooldown on all abilities by 10%.
Yet the main asset of Spirit Robe
is its passive: every 15 seconds, whenever you're hit by a hard crowd control effect (these are stuns, silences, fears and all displacement abilities- basically everything excluding slows, roots and cripples) your damage taken is reduced by 15% for the next 3 seconds. This passive can easily mean the difference between life and death in the current crowd control-heavy meta.
Let's consider an example: Ares
hits you with No Escape
and is about to pull you to his team, but both your beads and ultimate are down so you're inevitably going to be displaced to an unfavorable spot. But you then gain the effect from Spirit Robe
's passive, and who knows, maybe are even given a Geb
's Stone Shield
. The considerable amount of HP in that moment paired with the fact of taking 15% less damage greatly increases chances for survival by raising your total effective health.
Another example: even though Serqet
's ultimate, Last Breath
, deals true damage, which ignores target's protections. HOWEVER, true damage is still subject to damage mitigation effects, and because of it also being hard crowd control, you'll take 15% less damage during those 3 seconds.
All things considered, Spirit Robe
is my personal favorite choice for a defensive item against a balanced team, providing various utility stats and increased survivability. After all, you're not going to be dealing any damage while you're dead, are you?
Mantle of Discord
Mantle of Discord
can be considered as a late game, alternative defensive item to Spirit Robe
due to its increased protections (60 physical and 60 magical).
Yet, due to its passive, it's not exactly a straightforward UPgrade over Spirit Robe
. Consider it more of a SIDEgrade; instead of providing damage mitigation when hit by hard CC effects, this cloak grants CC immunity for 1 second and unleashes a small radius AoE stun when its owner's health goes below 30%. Cooldown on this passive is pretty lengthy, activating only every 90 seconds, but it can prove really helpful during that last late-game teamfight; allowing you survive an otherwise fatal situation.
This is a situational item that is extremely helpful to counter dangerous CC abilities when Purification Beads
don't provide enough safety on their own. It provides 300 health, 15 of each protection, and a passive that absorbs hard CC or roots once every 70 seconds (also providing 1 second of CC immunity after being triggered).
The high health is also great for survival, and is great if you didn't get additional health from Warlock's Staff
earlier. If you got Warlock's, you might consider the higher protections from Spirit Robe
or Mantle of Discord
to balance your effective health.
Best when you're facing very high amounts of CC.
Breastplate of Valor
Gives 65 physical protection, 300 mana, 10 mana per 5 seconds, and reduces cooldown on all abilities by 20%. Extremely useful against physical damage-heavy teams, as suddenly Anubis has 125 physical protection (including his base protections at level 20), deflecting a considerable amount of damage. (this is even more true since initial levels of protection give the most percentage damage reduction, as visualized in this graph:
With 125 protection (achieved purely by buying Breastplate of Valor
, which also offers some helpful utility stats), enemies with no penetration would deal only about 45% of their damage against Anubis, and a typical hunter with The Executioner
providing 36% of protection reduction at max stacks would deal about 55% of his potential damage.
Celestial Legion Helm
This item can be considered situationally if faced by extreme threat from physical gods, especially those that deal burst damage from abilities. The stacking physical protection can reach as high as 90, which is the highest contribution of any item.
As it provides at least some power, it's a better choice to keep your damage progressing compared to pure protection items, and can be a valuable anti-gank tool, especially against gods such as Loki
Dynasty Plate Helm
Due to the price and stats, this is considered an early-mid game bridge item. This means you'll buy it earlier in a match, and replace it once you get to the late game.
This is a situational counter item when facing early pressure from physical gods, especially assassin junglers. The 35 physical protection will deflect some of the damage you take, while the 45 magical power and 10 magical penetration will give your abilities extra punch.
Gives 90 magical power, restores 20 mana per 5 seconds, and lowers the cooldown on all abilities by 20%. In addition, the passive subtracts 1 second from all abilities currently on cooldown every 10 seconds. Useful on hectic modes based mainly around constant fighting like Arena, Assault or Clash, or if you're focusing on ult spamming, you'll see great use from this item.
It can be considered in the middle of a build if you've already covered the more important stats (lifesteal and penetration). Otherwise, it's a useful pickup in the late-game for more uses of his ult.
Gem of Isolation
This item is best bought on modes like Arena and Assault as a substitute for the Warlock's Staff
, as it provides 250 health and 90 magical power, but doesn't require any stacking.
Its main asset is the passive: every time an enemy is damaged by the owner's ability, he suffers a 25% movement speed slow for 2 seconds. Ouch. Just imagine how it works combined with the 25% slow from the Grasping Hands
...it means that your victim will move with approximately 56% of his unhindered movement speed (as the penalties are multiplicative, not additive).
Buy this if you want to cripple the enemy's mobility, granting your team positioning advantage, a stronger means of "escaping," or just like the feeling of watching everyone trudge through your abilities like they're stuck in molasses.
The 25% slow can additionally have a great positive impact on confirming the damage from Death Gaze
and Plague of Locusts
, making it a lot harder for enemies to escape their areas of influence: it'll be refreshed with every single ability tick.
( Gem of Isolation
is also a core item on the jungle build; yes, it is a viable strategy, and a fun one also. It requires a good deal of practice with Mummify
Spear of Desolation
Spear of Desolation
can be considered as a late game offensive item, potentially as an option for the last item if you don't feel the need for protection.
It gives 100 magical power, 15 magical penetration, 10% cooldown reduction, and a passive that subtracts 1 second from all abilities currently on cooldown when earning a kill or assist (which he should be doing often).
However, I often feel you'll get better overall utility out of other items.
This is a situational item that is recommended specifically
to counter healers, and only when there's more than one. Anubis
doesn't typically want to fight a war of attrition; his best potential comes from high damage and quick kills, and his damage output should be able to outperform most healing.
Book of the Dead
This is a situational item that is recommended specifically
when you choose the Book of Thoth
build path. Although this could be considered an offensive item (due to the good power contribution), the main draw is its passive, which provides a situational health shield based on your total mana.
In the midst of a teamfight (or attempted gank), this can prove invaluable, giving you a huge boost of health to survive the initial onslaught and turn the tables on the enemy.
This is extremely functional as a second lifesteal item. It provides 80 power, 200 mana, and 10% lifesteal as its base stats. Its passive is what makes it an incredible sustain option for Anubis.
Gods are typically limited to a 65% magical lifesteal cap. With just Bancroft's Talon and full stacks passive Sorrow
, Anubis can achieve this cap at low health. However, since the passive increases healing from lifesteal, it allows for lifesteal past the cap.
In combination with Bancroft's Talon
, you'll see a range of 25-45% lifesteal from items, which, when accounting for Bancroft's maxed passive, actually translates to a potential 45-65% lifesteal. Including Typhon's Fang
's passive, you'll be able to achieve 40% increased healing, allowing you to more safely engage in a fight without dying. (This does NOT even factor in Sorrow
's lifesteal enhancement!)
This can be added to any build, in addition to Spear of the Magus
, specifically when facing the tankiest
of enemy comps. It should only be picked up late-game, due to how % penetration is applied, and can be relied on to shred high enemy protections.
Rod of Tahuti
This item is has received a situational nerf for Season 5, but remains a solid item for pure offense. It gives 150 magical power on its own, and can situationally increase total magical power by 25%.
Its biggest downside is its high price, so it's best to wait until late game before buying it (as it will also provide the best effects from its passive at that point).
A reasonable price and ease in activating the passive's power boost through ability combos are good reasons to pick this up. However, it might be argued that the added move speed is even more important for a god that has no mobility in his kit.