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Hello, my name is Duotem and I'm a semi competitive player on PC(ign:Duotem). I've played on two different combine teams and made it to wildcards in the AVGL Fall 2016 tournament.
I've been busy with school and other real life things so I haven't been able to create specific god guides in the way that I originally wanted so I'm altering course a little bit. I'll be creating class breakdowns which will be released gradually instead of all at once. If there are questions or requests for additional topics feel free to ask in the comment sections and I'll do my best to answer as soon as possible. As always my guides and explanations will be geared towards conquest, but most points will carry over to other modes
General Topics Breakdowns Will Cover
3/28/2017: Completed the early game section
3/27/2017: Started the early game section
3/22/2017: Began formatting second half of the guide
3/20/2017: Wrote build concepts section
3/19/2017: Guide Released with Hunter summary, stat breakdown, and item breakdown
The Question of Lifesteal
To Crit or not to Crit?
Starting Items
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This item gives you additional damage on abilities. The mp5 ends up at about 50 mana returned per wave. |
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This gives you the most sustain at 8 health and 3 mana per hit auto attack. This allows you to stay in lane the longest during early game. |
| Charged Morningstar |
You only want this if you're trying to rush |
Movement Speed| Ninja Tabi | The cheaper of the boots items you can choose from. This one delays your early damage, but gives you what will almost always be higher end game damage. |
| Warrior Tabi | These boots are the early game option. The extra power allows your auto attacks and abilities to clear the wave faster. You'll also be winning early trades and creating more snowball potential for yourself. |
Stacking Items
Other Lifesteal Options| Asi |
The best lifesteal item outside of |
| Soul Eater | While Soul Eater does give a lot of lifesteal, its overall effectiveness on hunters if minimal as it lacks in the most relevant stats. If the enemy team is focusing most of their crowd control on you and you keep almost getting away this item could be considered. However, most of the time the damage provided by other items will prove a stronger deterrent than the crowd control reduction. The passive is great in theory, but when you factor in how low hunter health pools are and how fast any class can damage you it becomes rather futile in the long run. |
Bridge Items| Ichaival | The cheapness of this item is what makes it good. It's a ton of attack speed and a little penetration. The passive allows you to build power by hitting auto's regardless of who you are attacking, but if you hit a physical character their power is reduced as well. It's best for a build with a cheap early game to allow you to catch up to the more expensive early builds. You'll sell this for another item once you finish the rest of your build. |
| Silverbranch Bow | The cheapness of this item is what makes it good. It's a ton of attack speed and a little penetration. The passive allows you to build power by hitting auto's regardless of who you are attacking, but if you hit a magical character their power is reduced as well. It's best for a build with a cheap early game to allow you to catch up to the more expensive early builds. You'll sell this for another item once you finish the rest of your build. |
Flat Penetration
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A decent item for penetration builds as its cheap and provides attack speed and power as well as the pen. It's passive is also good for characters like |
| Jotunn's Wrath |
This item is a commonly viewed as great on ability hunters, but its generally overpriced for what it provides. The big draw from this is the 20% Cooldown Reduction compared to the other pen items, and the only hunters that can truly get some efficiency out of this are |
Percent Penetration
Raw Damage Per Second(DPS)| Qin's Sais |
This item is one of the highest single target damage items you can buy. It deals percentage physical damage equal to 4% of the enemy's health. However, because it is physical damage and not true damage, like |
Critical Chance| Malice | The other super expensive crit item. Unlike Deathbringer this item functions better as the lone crit item as it wants you to crit once then allow the bleed to run out in the end doing more damage. However, critting more than once within the three seconds causes you to lose the potential damage which makes it worse than Deathbringer in dedicated crit builds. You either want to build this as your only crit item at the end of your build or as the third crit item in a crit build. |
| Poisoned Star | A decent crit item but often overlooked because it doesn't do what most crit builds want to do which is huge amounts of damage as well as only providing a below average amount of crit chance. This item exchanges the damage for a cheaper cost and on crit effect that reduces enemy damage and slows them. However, since most crit builds would rather just kill the enemy it is often overshadowed by Malice as the final item in a crit build. The utility is still strong though and the attack speed make it a decent pick up still. |
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Will be updated at a later time |
| Wind Demon | One of the best crit items over all, and although it is expensive it isn't insanely so. It also provides an on crit that isn't damage effect similar poisoned star, but it effects you instead of the enemy. This is inherently stronger because if you have to stop fighting them or that enemy dies you still retain the buff. Did I mention the buff is attack speed, aka another damage multiplier, and movement speed. This is generally the crit item you want to buy first. |
Double Stacking is Bad
Dont Build Only Power For Odysseus Bow
Example Builds and Power Curves
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| Ninja Tabi | Ichaival |
| Wind Demon |
| Malice | ||
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This build is a hunter staple. It provides some of the highest single target damage with an extremely low STK and TTK. However, it is very slow to come online and you will be at a disadvantage in the straight up 1v1 versus attack speed/penetration oriented builds until you get your first crit item. It also has the highest consistent lifesteal value of the three builds listed here. One thing to keep in mind is that it has relatively low structure damage. You sell End Game Stats Before selling Gold: 13764 DPS: 750.69 STK: 7 TTK: 2.66 After selling Gold: 15625 DPS: 823.05 STK: 5 TTK: 2.03 | |||||||||
| Warrior Tabi | Ichaival | Asi | Qin's Sais |
| Wind Demon |
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This build sacrifices the strong lifesteal and consistent crits of the first build for a stronger early game and objective presence. It is one of the highest DPS builds in the game against players as it packs a good amount of pen, the health shred of Qins, and the burst damage of crit. It also contains You sell End Game Stats Before selling Gold: 13064 DPS: 757.61 STK: 7 TTK: 3.05 After selling Gold: 15125 DPS: 849.57 STK: 6 TTK: 2.67 | |||||||||
| Ninja Tabi | Asi | Qin's Sais |
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This build takes a hard 180 from the previous two builds and instead focuses all its single target damage in the early game and switches to AOE damage in the late game. It beats the previous two builds in TTK at the start with first item built. While only being 50 gold more expensive then the Hybrid build through This build doesn't have any sells as it lacks a starter item and bridge item like End Game Stats Gold: 12950 DPS(No Bounce): 732.09 DPS(With Bounce): 999.79 STK: 8 TTK: 3.25 | |||||||||
Starting Items
Starting Location
Farming
Wards
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| Skadi |
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Rotations
Objectives
Wards
Positioning
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