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Beware The Squirrel! In-Depth Ratatoskr S5 Guide! 5.14

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Smite God: Ratatoskr

Build Guide Discussion (29) More Guides

Purchase Order

Starter (Jungle) Notes Can also start with T1 of The Crusher instead of T2 Acorn, just finish your Acorn first!

Build Item Acorn of Swiftness Acorn of Swiftness
Build Item Assassin's Blessing Assassin's Blessing
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion

Other blessings for other modes Notes Your choice of Mage's or Attacker's Blessing.

Build Item Acorn of Swiftness Acorn of Swiftness
Build Item Mage's Blessing Mage's Blessing
Build Item Attacker's Blessing Attacker's Blessing
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Core Notes You can choose to start with Jotunn's Wrath or The Crusher

Build Item Acorn of Yggdrasil Acorn of Yggdrasil
Build Item The Crusher The Crusher
Build Item Jotunn's Wrath Jotunn's Wrath


Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Shifter's Shield Shifter's Shield
Build Item Titan's Bane Titan's Bane
Build Item Hydra's Lament Hydra's Lament
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Void Shield Void Shield
Build Item Heartseeker Heartseeker
Build Item Masamune Masamune
Build Item Transcendence Transcendence
Build Item Ancile Ancile


Build Item Breastplate of Valor Breastplate of Valor
Build Item Hide of the Urchin Hide of the Urchin
Build Item Bulwark of Hope Bulwark of Hope
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord
Build Item Pestilence Pestilence
Build Item Winged Blade Winged Blade
Build Item Gladiator's Shield Gladiator's Shield
Build Item Magi's Cloak Magi's Cloak


Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Blink Rune Blink Rune
Build Item Heavenly Wings Heavenly Wings
Build Item Horrific Emblem Horrific Emblem

Build Example #1 Notes Can opt for Mantle instead of Magi's if you want to be tankier.

Build Item Acorn of Yggdrasil Acorn of Yggdrasil
Build Item The Crusher The Crusher
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Magi's Cloak Magi's Cloak
Build Item Titan's Bane Titan's Bane
Build Item Mantle of Discord Mantle of Discord
Build Item Winged Blade Winged Blade

Build Example #2

Build Item Acorn of Yggdrasil Acorn of Yggdrasil
Build Item Ancile Ancile
Build Item Void Shield Void Shield
Build Item Magi's Cloak Magi's Cloak
Build Item Titan's Bane Titan's Bane
Build Item Mantle of Discord Mantle of Discord

Ratatoskr's Skill Order



1 X
2 13 14 15 16


2 A
1 4 6 7 9
Acorn Blast

Acorn Blast

3 B
3 8 10 11 12
Through the Cosmos

Through the Cosmos

4 Y
5 17 18 19 20


Hello there! This is my first SmiteFire guide for Ratatoskr for Season 5! (Previously Seasons 3 and 4!) I play SMITE on PS4 and have been using Ratatoskr for quite a long time now. I've been using him pre-rework and post-rework, I can say for sure that the rework did him good, but I do miss the variety of the acorns that were up for choosing. However, i'm making this guide to help fellow Ratatoskr players to get better at using him. Let's jump right in!

Base Stats

Base Stats
Health:493 (+73)
Mana: 281 (+41)
Speed: 375
Attack/sec: 1.02 (+2%)
Basic atack damage: 39 (+2.25) + 100% of physical power
Attack chain: 1x, 0.5x, 0.5x, 1.25x

Physical protections: 12 (+3)
Magical protections: 30 (+0.9)
HP5: 9.7 (+0.7)
MP5: 5.06 (+0.46)

Pros / Cons

Good Early-Mid Game
High Burst Damage
Hard CC (Stun + Knockup)
One of the best VPs in the game
Relevant throughout the game

High Cooldowns (14-15s)
Lowest Health Pool of all Assassins (Tied with Serqet at 1880 at Level 20)


PASSIVE | Acorn of Yggdrasil

Ratatoskr spawns with a Magic Acorn from the World Tree, Yggdrasil, in his inventory, replacing the item slot for boots. He can upgrade this acorn from anywhere on the map to increase his power and movement speed, granting a passive that all his abilities heal him once fully upgraded.

T3 Acorn Heal: 15 + (15% of your Physical Power)

The Acorn you are given will almost always be your first item to upgrade after your starter build in the jungle for Conquest.

ABILITY 1 | Dart

Ratatoskr dashes forward, dealing damage and slowing enemies hit for 3s. Dart pierces through minions and stops at the first enemy god hit. Dart's cooldown is also reduced by 1s for each enemy god hit by Flurry or Acorn Blast.

Damage: 70/105/140/175/210 (+70% of your Physical Power)
Slow: 20/25/30/35/40%
Range: 55
Mana cost: 50/55/60/65/70.
Cooldown: 14s

This is a great initiation and escape ability. You can use this to chase and secure the kill or slow the enemy to land your abilities easier, or for your teammates to catch up quicker.

The reason I get it at level 2 and max it out last is although the increasing slow IS nice, it is Ratatoskr's least damaging ability.

ABILITY 2 | Flurry

Ratatoskr spins around in a flurry of attacks, damaging nearby enemies and reducing their Physical Protections up to 4 times.

Damage: 25/40/55/70/85 (+20% of your Physical Power)
Physical Protections reduced per stack: 2/3/4/5/6
Radius: 20
Mana cost: 60/65/70/75/80
Cooldown: 14s

Keep in mind that the way Flurry's protection reduction works, applies BEFORE flat and percentage penetration. On squishier targets this works wonders with taking them out quickly. On tanks however, Titan's Bane will have a lesser impact though not by much due to percentage penetration applying after armour reduction, which Flurry falls under.

Since the protection reduction is better early, I max this ability first for that protection shred to help with dealing with Gods in the early game.

ABILITY 3 | Acorn Blast

Ratatoskr shoots a blast of three acorns forward in a cone, each acorn dealing damage. Enemies hit by more than one acorn, take additional damage and enemies hit by all 3 acorns will be stunned for 1s

Damage: 40/55/70/85/100 (+30% of your physical power)
Range: 55
Mana cost: 60
Cooldown: 15s

This is the core of Ratatoskr's burst damage, if all the acorns connect. Totalling at 300 + 90% of your physical power at max rank when they all hit and apply a stun as well. You'll be using this skill a lot for clear as well as locking down enemies out of position.

This is the ability I max second because it is your main source of burst damage however the shred that Flurry provides is too good to pass up early. It's still good for jungle clear however, simply basic attack once, move back a little then use Acorn Blast to hit all three jungle creeps for maximum damage rather than just the main creep.

ULTIMATE | Through The Cosmos

Ratatoskr charges up then leaps from the ground to a branch above his head. He may jump up to two more branches before choosing a landing location. Upon landing he deals damage and knocks up enemies. Through The Cosmos can be cancelled out or timed out early to strike down at the current target location. Additionally, jumping all three times results in a larger hit radius.

Damage: 200/260/320/380/440 (+70% of your Physical Power)
Radius: 20
Mana cost: 100
Cooldown: 90s

Comically dubbed "Thor Ult with more mobility", Through The Cosmos makes a excellent ganking or teamfighting ability. Only having one point into this at level 5 is enough for you to engage or disengage to get away safely.

I max this ability last because the ability itself only gains increased damage and nothing else. The slow from Dart has a higher priority than this due to it.

Notes on Skill Order

Despite the fact you'll always be levelling Flurry first at Level 1 for your early jungle clear...

You may choose to go with the skill order shown at the beginning:


You can use this skill order which prioritises Acorn Blast over Flurry.

This skill order allows you to have the burst damage online a lot faster so you can kill, squishies faster with help from some of your team


Core Items

Acorn of Yggdrasil

This will always be your first item, no matter what. The 50 power + 20% movement speed is just far too good to not pick up at the beginning of the game. The passive for healing is very helpful as well and keeps you sustained. Since you'll be able to pick up the Acorn much earlier than your opponents since they have to recall in order to get theirs, whereas Ratatoskr can get his Acorn outside of it. This lets you be more aggressive much earlier than the enemy.

The Crusher

Losing it's old tower proc only and CDR passives for a Bluestone Pendant on steroids, The Crusher makes for a good item now for Assassins, even Ratatoskr. It might not look like much at first, only dealing 30 + 15% of your Physical Power over 2 seconds but it applies after each damaging ability, which Ratatoskr has four of!

Jotunn's Wrath

Solid item; plenty of power as well as some flat penetration and the important 20% CDR. Choose either this or The Crusher as your first item after your acorn.

Offensive Items

Void Shield

Very good hybrid item if you're looking to go the more tankier route with Ratatoskr using the hybrid build.

Hydra's Lament

As of 3.18, Hydra's Lament got a pretty good buff that can work on almost all assassins and not just Loki. The new passive this item got gives 2.5MP5 per 10% of your missing mana. Since Ratatoskr is ability based and will be using abilities frequently, you could pick this up instead of Void Shield, and maybe even have it as a core itme! Despite this item getting a slight nerf in 3.23 (15% CDR becomes 10% CDR), I don't see it really changing from any builds, I could be wrong but who knows.

Brawler's Beat Stick

The Penetration and Power is great as well as the passive to reduce healing when an enemy god is hit with an ability. Since Ratatoskr is ability based, he can really benefit from using this item.

Titan's Bane

20-40% Penetration, don't think I have to say anything else here. However, I would only get this when facing tanks, as Void Shield, Flurry and any flat pen items usually do the job well. Due to the change in Season 5 though, I don't think you'll be building this nearly as often.

Shifter's Shield

Good hybrid item if you want to be slightly tankier whilst still dishing out a lot of damage.

Stone Cutting Sword

After some recent testing, I found that Stone Cutting Sword could work on Ratatoskr, giving him some extra tankiness via using basics, as well as shredding up to 66 protections in total if used with Flurry and Void Shield. Worth picking up in the right situation.


Due to nerf it got in 5.4, Heartseeker falls off a little bit in terms of late game power as the passive is now only 80% of your power rather than 100%. Due to this, gods who can fit basics in between their basics like Ratatoskr here make more use of Hydra's Lament. It doesn't rule out Heartseeker entirely though!


Since there will be a lot of teamfights in a typical conquest game, Masamune is a decent pickup for staying alive with its passive and health it provides, along with providing good stats to keep you relevant like the increased power and movement speed.


Now, this is a new one that I had decided to try out with quite good results! Despite it being a stacking item, now that the jungle camps spawn faster with the change that came with Season 5, it's a viable pick up! However don't rush the item right away, it's much better as a 3rd,4th or 5th item pick up - possible replacement for Jotunn's Wrath now that Transcendence gives some CDR. But if you're feeling risky and can farm well, go for getting it after the acorn.


This item is a really good hybrid item if you happen to be against a magical jungler of some king; like He Bo or Ao Kuang due to its passive, which lets out a silence pulse when hit with magical ability damage. Stopping burst combos by enemies around you!

Defensive Items

Breastplate of Valor

65 Protections, 20% CDR and Mana, strong item picked up often. Recommended but not exactly needed.

Hide of the Urchin

Health, Mana and 30 protections without stacks, 50 at max stacks along with a handy passive that gives a regenerating shield when out of combat. Very good item worth picking up, best gotten quite early.

Bulwark of Hope

Very good counter to most mages due to the high health and protections, as well the shield passive, it can really save you.

Spirit Robe

40 protections as well as 10% CDR and 20% CCR, another very good item especially due to the passive giving 15% mitigation after hit with hard CC.

Mantle of Discord

60 protections for both physical and magical and 10% CDR. Not a bad idea switching out Spirit Robe for this late game.

Winged Blade

Some Health, Movement Speed, CCR and Attack Speed. Whereas all stats are good, except attack speed, where this item really shines is the passive. Increased speed when hit with a slow and immune to slows for 4s. Excellent item if the enemy comp has strong slows.


Excellent situational item has a healer of sorts or to reduce lifesteal from the enemy comp. Good to choose if you're support doesn't pick the item up. If they do, go with Bulwark of Hope instead.

Gladiator's Shield

Preferably picked up in the solo lane, Gladiator's Shield provides good sustain whilst trading pokes with your lane opponent early in the game. This COULD be an alternative to Breastplate of Valor or can be used together with it, but that would mean potentially ditching Jotunn's Wrath for a different item. Totally situational in my opinion.

Magi's Cloak

Essentially a free beads especially if your beads are on cooldown whilst Magi's Cloak isn't. Very good to pick up against CC heavy comps as it is rather cheap at only 2050 gold.


Purification Beads

2s of CC immunity, very helpful when facing against lost of hard CC. Since Ratatoskr can be locked down on a team with hard CC, you'll want this most of the time. 10/10 Relic

Aegis Amulet

2s of damage immunity, useful for shielding yourself just before you die. Useful for when you see a gank coming to avoid most/all the damage. 10/10 Relic

Blink Rune

A short-ranged teleport, useful for surprise ganks while keeping your Dart up for escapes or to chase. However, it is ALSO a good escape or juking tool if Dart is down. 10/10 Relic

Heavenly Wings

Handy relic if you're looking for some more mobility for the team if need be, very situational however.

Horrific Emblem

Just like Heavenly Wings, this is a situational relic if you want to gank someone and prevent them from escaping with the decreased movement speed.

Build Examples

Build #1

This build is a damage focused build with as much Penetration as possible for you to deal damage, as the enemy comp may be building protections to counter you as well as any other physical gods on your team.
With the combination of Jotunn's Wrath, Brawler's Beat Stick and The Crusher, you have more than enough penetration to deal as much damage as possible with your abilities due to Ratatoskr's high burst.

However if you want higher burst damage in exchange for a bit less CDR, pick up Transcendence instead of Jotunn's Wrath as all of Ratatoskr's abilities have some pretty high scalings. 70%, 100%, 90% and 70% respectively!

If need be, replace Brawler's Beat Stick with Winged Blade if the enemy team have slows. Keep in mind Heavenly Wings will have you immune to the effects of slows, but they will still linger. So if you are slowed during usage of Heavenly Wings and it's still there at the end, you WILL be slowed so be careful!

You have some protections and health with Magi's Cloak but not a lot of it, so you are still rather squishy and you should not be diving in recklessly unless the opportunity for the perfect gank is available and you have enough time to escape.However with Magi's Cloak you can avoid hard crow control + roots due to the bubble without having you use your beads.

Build #2

This build is good if the enemy team has high burst combos coming from magical characters like He Bo, Ao Kuang or Scylla for example.

Due to having flat reduction with Flurry, you can opt into this hybrid build with Titan's Bane as your only penetration item, deal a LOT of damage and still be tanky enough to not die immediately. You roughly have 200 of physical protection and just over 170 magical protection.

The goal of this build overall is to essentially harass the enemy squishies; the Mid and the ADC, the Jungler too if they don't adapt a more tankier build and build full carry plus Magi's like the other build shown above.

Which to go for...

So the real question is, which of these two builds do you go for depending on the situation? (Applies to non-conquest modes specifically) If your team lacks a tank, then the second build is just for you, providing plenty of both protections as well as a 90 second crowd control bubble due to Magi's Cloak if the enemy comp has a lot of crowd control, which can hurt Ratatoskr's mobility if he's locked down.

However, if you want to be a main source of damage for your team and take out squishies pretty quickly then go for the first build. The sheer amount of flat pen you have (40 in total if you choose to not take Winged Blade!), is massive especially in the early-mid game then with the percentage pen from Titan's Bane for the transition into late game.

Ability Combos

Now that we've talked about Ratatoskr's abilities and items, let's talk about the combos he can pull off using his abilities. Keep in mind these are just examples of what works for me, you can come up with your own!

NOTE: You can also AA (Auto Attack) Cancel out of Ratatoskr's abilities by using an ability just as you hit the enemy with an AA, you may use it in the combo as well for extra damage.

COMBO #1: Chase and Initiate

Here, you will initiate with Dart, stun them with Acorn Blast, then using Flurry. You may also choose to do AAs between Dart > Acorn Blast and between Acorn Blast > Flurry.

COMBO #2: Reverse Combo

This is typically used if you're already in front of an enemy, and they have already used their escape/have no mobility. Starting with Flurry to reduce their protections which will spike your Acorn Blast damage.

COMBO #3: Ganking with Ult

This will be your usual ganking initiation and combo. It is also great to interrupt teamfights with for your team to follow up with or to even escape if the situation calls for it.

COMBO #4: Blink Rune Best Relic.

This combo requires you to have Blink Rune as one of your relics in order to be used, it also keeps Dart up for use if you end up killing the enemy and need to get out fast.


NOTE: The situations explained below will act as if you are playing Jungle as Ratatoskr, but it applies to all game modes in terms of how you play. Also, we are going to be using the first build example for this explanation.

Early Game

To begin, you'll want to head to the Speed Buff and clear it before moving to the nearby XP Camp, then head to the Blue Buff afterwards. From there you can either gank the enemy solo laner or head to mid for the Mid Camps and help out the mid laner before going for red buff. You'll want to play safe and not be TOO aggressive until you have your Acorn of Yggdrasil online. It gives the biggest power spike in the early game since you'll have 10 more Physical Power than those that have Warrior Tabi online, also the fact that you can get it whilst out of base meaning you don't have to back! When you have the Acorn up, this is when you can start being aggressive even before the enemy jungler can back for their boots something that makes Ratatoskr so potent, especially if you can count on it to get ahead.

Regardless, your abilities won't be levelled too much so don't be overconfident on securing a kill as at times, your abilities just miiight not do enough damage in order to secure it so be careful. You'll be helping out your team with ganks if they need it, secure buffs for them whilst also farming yourself to get ahead.

Mid Game

This is where Ratatoskr REALLY shines. You'll have Acorn of Yggdrasil, Jotunn's Wrath, Brawler's Beat Stick / The Crusher, and Tier 1 of either The Crusher / Brawler's Beat Stick, or Winged Blade if the situation needs it. If the enemy isn't prepared and aren't careful, you can shred them in seconds with his high burst damage and combos with the penetration from your items. Only chase if you think you can take the enemy out quickly enough before the enemy team catch up and try to stop you as you have no protections just yet and will be squishy.

With your team, you'll be pushing towers and securing objectives (Gold Fury specifically), to help with getting your team's and your own build online faster. From there you can try and go for the Pyromancer over at the fire giant if the enemy is focusing on the opposite side and the same applies for Gold Fury.

Late Game

This is where you'll have all your items online, where you damage has fallen off a little bit fallen off a bit due to Ratatoskr being an Early Game God, he is still relevant because of the knockup on Through the Cosmos, it can prevent enemies escaping, interrupt teamfights for a chance of your team escaping or following up.

A lot of teamfights will happen over the objectives and your job is to try and take out their main damage dealers in the backline, the Mid and ADC (usually Mages and Hunters) as well as the other Jungler (Assassins typically). Remember, Ratatoskr excels at catching people out of position and punishing them with his quick burst so use it to your advantage if you find an enemy alone.


In conclusion, Ratatoskr is still a strong assassin currently in Smite and even after his recent nerfs, he still does a lot of damage and can be a big threat if not taken care of quickly. He's in a great spot right now, though I miss the variety the acorns and kind of hope they're brought back someday with the same stats as the curent acorn, but different passives. I hope you all enjoyed this guide and it helped you out! Good luck on your adventures with using Ratatoskr on Smite!


Credit to hedgieart on deviantART for the Ratatoskr image used in the banners!
Background found on Google, no artist name, if anyone knows the artist please contact me, thank you!
Credit to Branmuffin17 for the feedback on my guide!


02-09-2016: Added more detail to some items as to why to pick them up. Also added why I level Acorn Blast at level 1 for jungling instead of another ability.

03-09-2016: Added Stone Cutting Sword to the list of offensive items after some testing. Works out rather well.

04-09-2016: Edited Low Health Pool con to Lowest Health Pool, tied with Serqet

04-10-2016: Updated the guide to refer to the 3.18 patch about the Void Shield nerf and Hydra's Lament buff.

26-10-2016: Updated the build examples.

27-10-2016: Fixed the radius of Through the Cosmos as it was listed incorrectly before 3.19.

01-12-2016: Reflected the slight Hydra's Lament change under the item itself.

24-12-2016: Changed skill order slightly and some typos here and there.

09-01-2017: Fixed up the build examples, added Winged Blade and Pestilence to defensive choices.

10-01-2017: Fixed up some text colours and layouts.

12-01-2017: Removed 'Falls off late game' con, added 'Relevant all game' pro. Expect a Gameplay setion soon!

14-01-2017: Added navigation, changed skill order to max Flurry second instead of Dart and added Hand of the Gods to choice of relics. Also updated the current stats on my Ratatoskr on PS4

15-01-2017: Added Mark of the Vanguard to choose between that and Bluestone Pendant for starter items for Solo lane.

06-02-2017: Revised the guide for Season 4 and refined the guide for better presentation and navigation.

07-02-2017: Filled in Build Examples chapter and explanations. Removed 'spoilers' on items.

08-02-2017: Removed 'spoilers' from abilities and written my opinion/notes underneath ability description.

09-02-2017: Finished Gameplay section! (At last!) Will update from feedback if need be! Added reasons why I level abilities in a specific order, removing 'Skill Order' chapter.

11-02-2017: Removed Masamune from choice of items (completely forgot about the change), you're not going to be in their face a whole lot as a Jungler.

22-02-2017: Added in notes on skill order under abilities.

07-03-2017: Added in videos for ability combos and fixed up the starts for 4.3! (Solo/other game modes specifically)

08-03-2017: Updated notes on the passive and fixed Dart's and Through the Cosmos' description to match 4.3

13-03-2017: Added notes on the second skill order, fixed up some errors and added more description on Acorn of Yggdrasil. Changed the code used for the ability combo videos. (Made the videos themselves bigger)

15-02-2018: Finally getting around to updating the guide for Season 5!

16-02-2018: Updated Hide of the Urchin, Breastplate of Valor and Mantle of Discord descriptions,
missed them out on accident.

20-02-2018: Cleaned up out of date information.

21-02-2018: Cleaned up and updated info in build examples.

15-03-2018: Added Transcendence to choice of items.

22-03-2018: Edited Heartseeker information to reflect the 5.4 nerf.

28-03-2018: Added Magi's Cloak to the list of defensive items and replaced Jotunn's Wrath with The Crusher instead. Finally, changed the first build example to fit more with the current meta.

18-04-2018: Never realised there was two Crusher's in the item section, oops. Fixed!

17-08-2018: FINALLY got around to updating the guide for midseason! Changed Build #2 to a hybrid build as well as minor changes to the other build. Also moved Jotunn's to core as well.

19-08-2018: Fixed the skill order, thanks for pointing it out Bran!

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Sort Comments By
DrinksAdmirer | October 18, 2018 12:11pm
why do you level dash before the 3 on lvl 2 ?
xmysterionz (40) | October 19, 2018 8:01am
Also the slow for an early gank is helpful since no one has boots
Branmuffin17 (273) | October 18, 2018 1:17pm
Likely mobility, possibility to escape, etc.
Kriega1 (72) | August 17, 2018 3:38pm
Build 1 has 8 items.
SorenNoKitsune (10) | August 19, 2018 4:46pm
That's intentional, as you could replace items with those late game.
Kriega1 (72) | August 20, 2018 4:13am
That isn't how a build example works is it? A build example is.... you guessed it, a 6-item build. You already have those alternative items listed under "defensive", all you're doing by having 8 items is presenting a confusing format.
Branmuffin17 (273) | August 17, 2018 4:10pm
Sup Soren!

Also, your skill leveling order is messed up. Switch levels 8 and 9.
SorenNoKitsune (10) | August 19, 2018 4:52pm
Oh, never noticed! Thanks Bran!
xmysterionz (40) | March 7, 2018 6:25am
Hey SorenNoKitsune,

Thanks for the build. I started playing with Ratatoskr since I saw this guide and I haven't stopped. This guide helped me a lot with that little squirrel.

But the point I want say is: Do you think Malice worth in this guy? Now this item passive add 120% of your physical power as extra damage to some skill (when fully stacked), and since Ratatoskr combine both Skills and some basic attacks to stack the item, I think it's worth as an late game item. Think about it and let me know your opinion.
SorenNoKitsune (10) | March 8, 2018 3:30am
No, I wouldn't say putting Malice on Ratatoskr is worth it, it means you'd have to basic a lot more just to get the procs off plus he doesn't make that much use of crit. Unlike say Ne Zha who can make great use of it cause of his passive crit and his 3 and ult. Not sure if his ult gives Malice stacks though, I'd have to check.

Regardless, glad to hear it helped you out!
Branmuffin17 (273) | February 20, 2018 5:08pm
In the Jotunn's writeup, you might take out the "Void Shield nerf" stuff since that happened a while ago.

Also, in your build discussion (#1), you mention that Heavenly Wings doesn't make you immune...lots of content in the guide, I know, but that was a temporary change and it does provide that immunity again (as I'm sure you know).

Would be nice to see an alternative option for build 2...if going tanky, you limit your ability to get more CDR items because of BoV + Jotunn's...what about fitting Hide of the Urchin in there, dropping BoV, and switching Bulwark of Hope (which I don't personally like) with Mantle of Discord? Then you've got 2 tanky items and 30% CDR out of it, and can open up options to switch out Winged Blade if you feel you don't need it, with something else that's maybe got some better damage function.
SorenNoKitsune (10) | February 20, 2018 6:08pm
Appreciate the feedback as always Bran, still need to fix stuff up like you mentioned, along with other stuff too. I'll get around to it!
Raxphil | January 13, 2018 12:04am
I have test the build in the video!
masterricu (12) | February 10, 2017 4:10pm
I really liked the layout of your guide, it turned out really nice.

Just a few things I wanted to mention, first is that Im pretty sure maxing your flurry is better than acorn blast first, since it does more damage and speeds up buff clear time. I was watching adapting yesterday and this is what he did.

Also, masamune doesnt give you bonus damage for health difference anymore. They actually nerfed it? for whatever reason, meaning Masamune is worse than shifter shield atm. HOG is also garbage atm.

But other than that the item choices are solid. Very well done +1 from me.
Branmuffin17 (273) | February 8, 2017 12:19pm
S4! Comments:

I like it
BowMaster543 | January 30, 2017 7:07am
Thanks for the Rat build i found it annoying to make on my self and then i found this so i am so happy that i did and it is a really good build thank you Soren
SorenNoKitsune (10) | February 1, 2017 7:42am
No problem man, glad it was of use for ya! I advise checking it out again after about a week or two for when I update it for S4. Good luck and have fun!
BowMaster543 | March 1, 2017 2:15am
Yeah i will do Soren and thanks again i have been trying to learn how to play Rat but im still learning maybe we could play sometime on the Pc?
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Branmuffin17 (273) | January 10, 2017 2:07pm
Hey Soren,

So after watching the SWC, and seeing more of how fun Ratatoskr looks, I got an itch. I actually put your guide on my radar a couple of days ago, and glanced at the build yesterday (and read some of it last night and today).

Question/thought: The protection reduction on his Flurry at max level is 4 per stack, 16 max. It's not really much, so is that why Titan's Bane is still basically core on him? Specifically, I'm referring to the slightly reduced effect of TB when enemy is affected by Flurry...guessing it's just not enough to make a huge difference.

Also wonder, though, why one combo might not be Dart to Flurry to Acorn Blast, to get a bit more damage out of the you mind confirming that it's that you're trying to create the best chance to hit all 3 acorns for the additional stun?

GGF also mentioned to me that if you have other physical gods that do some good damage, using a reverse combo starting with Flurry can be good.

I ended up working in Breastplate of Valor second in my one Conquest match on PS4 (detailed a bit in my blog), which was probably good since the protection helped keep me alive some while I was learning. From this point forward, though, I'll probably go Jotunn's Wrath second, unless facing one of those 4 phys PS4 enemy teams XD. I will definitely try Rat on PC in the future, though.

You don't mention picking up you see it as being a functional relic for him? With his dash, he could get in and possibly steal an objective, and ult to escape?

Regarding combos, you mention possibly using basic attacks between abilities...maybe a bit more emphasis on doing this if you pick up Hydra's Lament might be good?

You have 3 items with additional move speed in your optional items. At close to full CDR, Dart has a pretty short CD, and if he's picking up the speed buff often, how helpful is this when you play him, especially since you already have a slightly higher than average move speed?

Finally, how good of a split-pusher do you find Rat to be? I did like getting The Crusher (and you don't list as an offensive option), but don't know how it will work against normal competition.

Anyway, sorry I have a lot of questions, definitely curious to see your responses. He was super fun to play. +1 but would like to see even more information added (maybe stuff on actual gameplay and when and how to choose when to get into fights).
SorenNoKitsune (10) | January 12, 2017 1:33am
Hey Bran, sorta surprised to hear you've kept it under radar for a few days, due to interest and being a new mod I guess heh. (Congrats btw X3)

Anyway, regarding your question/thought; in a typical Conquest game, the Support and Solo will have the most Physical Protections in the match. Taking 16 off that isn't much at all against them, so Titan's Bane is mostly for those but still applies to objectives. The 16 protection loss for the Mid and ADC however, have a bigger impact on them since they don't have any protection items so Flurry have a bigger effect on them compared to Titan's Bane, but it the extra pen still helps out a bunch.

As for the combo, I feel it's easier to confirm Flurry after the Dart to Acorn Blast combo, though it can be switched around depending on the occasion. And yeah he's right, starting with Flurry in a team with good physical damage is beneficial.

As for wrath, to me that's personal preference since I like going with purification and blink. I might start changing that up however, after watching SWC, and go for wrath and purification or even blink if I want to be risky.

Yeah, I never emphasised about Hydra's Lament mostly because the AA between abilities can be done with or without it but of course having it gives 30% extra damage on your next basic.

Typically, you'll only pick up one of the items (aside from your acorn) which most of the time will be Winged Blade to counter slows and Dart is on cooldown.

As for split-pushing... The Crusher can be optional if you want to focus on split-pushing, which I don't particularly do honestly. I prefer initiating or interrupting a teamfight with Through the Cosmos and combo followup.

No worries about the questions, glad I could answer them for you. I actually have to get to adding a gameplay section but just haven't got around to it yet due to college work and all, might work on it this weekend since I have time off. Thanks for reading! o/
Technotoad64 (45) | January 9, 2017 8:30am
I noticed you're using very bright colors, pure cyan for example. I think more subtle colors would be easier to read. Here is a chart if you want them.
#99daff #99ccff #99c0ff
#66d9ff #66c7ff #66b3ff #66a1ff
#33ccff #33b4ff #3399ff #3381ff
#00c0ff #00a0ff #0080ff #0060ff
#0099cc #0081cc #0066cc #004ecc
#007399 #006199 #004d99 #003b99
#004d66 #004166 #003366 #002766

I also see that you're using Jordenito's template. Jordenito has not been seen since 2014.
I personally prefer xZeroStrike's type of pros/cons section, but that's subjective. If you like this layout, I think you could change it to be a bit easier to read and a bit more fitting for Ratatoskr.

Good Early-Mid Game
High Burst Damage
Hard CC (Stun + Knockup)
One of the best VPs in the game

High Cooldowns (12-15s)
Falls Off Late Game
Lowest Health Pool of all Assassins (Tied with Serqet at 1880 at Level 20)
SorenNoKitsune (10) | January 10, 2017 12:54am
Thanks for the feedback, I just used the first template I could find honestly. I'll probably get to fixing some things up in the future, I appreciate the criticism, cheers.
omni101 | December 24, 2016 4:46pm
Hey thanks for the guide it's actually helped me so much, hey if you play on ps4 do you think we could play together I've been trying to find good players to play with.
SorenNoKitsune (10) | January 9, 2017 1:17am
No problem man, glad it helped you out. ^ ^ Just shoot me a PM with your PSN ID, I'll add ya.

Sorry for the late reply btw.
andredg16 | October 2, 2016 9:55am
Very nice and complete guide really god bro i will try 4 matches with this. Even all the nerfs he recieved ratatoskr is my favorite god on smite he was my third god but i couldn't continue playing with him because i didn't know how to build him so thanks you so farr
SorenNoKitsune (10) | October 3, 2016 4:48am
No problem! He's definitely in a good spot now, compared to before where he was 'Underpowered'. Even then I still enjoyed him, anywho best of luck to ya!
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League of Legends Build Guide Author SorenNoKitsune
Beware The Squirrel! In-Depth Ratatoskr S5 Guide! 5.14
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