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 Shoes of the Magi
                    Shoes of the Magi
                                     Warlock's Staff
                    Warlock's Staff
                                     Pythagorem's Piece
                    Pythagorem's Piece
                                     Spear of the Magus
                    Spear of the Magus
                                     Rod of Tahuti
                    Rod of Tahuti
                                     Spirit Robe
                    Spirit Robe
                                     Shoes of Focus
                    Shoes of Focus
                                     Warlock's Staff
                    Warlock's Staff
                                     Pythagorem's Piece
                    Pythagorem's Piece
                                     Obsidian Shard
                    Obsidian Shard
                                     Rod of Tahuti
                    Rod of Tahuti
                                     Mantle of Discord
                    Mantle of Discord
                                     Vampiric Shroud
                    Vampiric Shroud
                                     Tiny Trinket
                    Tiny Trinket
                                     Healing Potion
                    Healing Potion
                                     Mana Potion
                    Mana Potion
                                             Talon Trinket
                    Talon Trinket
                                     Healing Potion
                    Healing Potion
                                     Mana Potion
                    Mana Potion
                                     Obsidian Shard
                    Obsidian Shard
                                     Divine Ruin
                    Divine Ruin
                                     Breastplate of Valor
                    Breastplate of Valor
                                     Spirit Robe
                    Spirit Robe
                                     Aegis Amulet
                        Aegis Amulet
                     Purification Beads
                        Purification Beads
                     Chronos' Pendant
                    Chronos' Pendant
                                     Gem of Isolation
                    Gem of Isolation
                                     Bancroft's Talon
                    Bancroft's Talon
                                    
 
 Anubis, my favorite character in Smite. When I first played as Anubis, I just couldn't make a good use of this god, and it took a substantial amount of practise before I felt quite effective with him. Since then I have achieved a decent quality of gameplay and am confident enough as to share my experiences. Hopefully some of the information provided about various issues mentioned below will prove useful to you and, who knows, maybe you'll also fall in love with this character.
 Anubis, my favorite character in Smite. When I first played as Anubis, I just couldn't make a good use of this god, and it took a substantial amount of practise before I felt quite effective with him. Since then I have achieved a decent quality of gameplay and am confident enough as to share my experiences. Hopefully some of the information provided about various issues mentioned below will prove useful to you and, who knows, maybe you'll also fall in love with this character. My stats
My stats 
 Anubis was designed for ancient times in Smite, back when it wasn't common for every character to have multiple crowd control or escape abilities like nowadays, and his damage was way easier to confirm. The damage though, is the thing Anubis excels at- he is the god of the dead after all, and not without reason: he'll gladly introduce his enemies to their afterlife given the chance.
 Anubis was designed for ancient times in Smite, back when it wasn't common for every character to have multiple crowd control or escape abilities like nowadays, and his damage was way easier to confirm. The damage though, is the thing Anubis excels at- he is the god of the dead after all, and not without reason: he'll gladly introduce his enemies to their afterlife given the chance. 
 
 
| P R O S | 
extraordinary combo damage potential +  splendid objective damage (gold fury, fire giant, titan) + has the potential of snowballing out of control + has long range stun which can serve multiple purposes + great voice + | 
| -  no escape potential - absolute lack of mobility - roots himself for the duration of 2 out of 4 abilities - very easy to gank and shut down - has a depressing defeat screen | C O N S | 
 
 Ares' or
 Ares' or  Xing Tian's ultimates.
 Xing Tian's ultimates. Mummify, he gains a stack of
 Mummify, he gains a stack of  Sorrow, stacking up to 3 times for 5 seconds or until refreshed. With every stack, 7 points of magical and 7 physical protection are stolen from the affected target (which equals 21 protections stolen at 3 stacks), meaning that Anubis gains them at the cost of his enemy for the duration.
 Sorrow, stacking up to 3 times for 5 seconds or until refreshed. With every stack, 7 points of magical and 7 physical protection are stolen from the affected target (which equals 21 protections stolen at 3 stacks), meaning that Anubis gains them at the cost of his enemy for the duration. Sorrow stacks also increase Anubis' magical lifesteal from items by 33% per stack, effectively doubling his lifesteal at 3 stacks; for example with
 Sorrow stacks also increase Anubis' magical lifesteal from items by 33% per stack, effectively doubling his lifesteal at 3 stacks; for example with  Bancroft's Talon at 3 stacks of
 Bancroft's Talon at 3 stacks of  Sorrow Anubis has 24% magical lifesteal instead of the default 12%.
 Sorrow Anubis has 24% magical lifesteal instead of the default 12%. Plague of Locusts makes Anubis even more susceptible to the enemy damage, allowing for certain confirmation of most of their abilities, thus requires practise with proper positioning.
 Plague of Locusts makes Anubis even more susceptible to the enemy damage, allowing for certain confirmation of most of their abilities, thus requires practise with proper positioning. Poseidon's
 Poseidon's  Release The Kraken! deals (in center): 180/220/260/300/340 (+60% of magical power))
 Release The Kraken! deals (in center): 180/220/260/300/340 (+60% of magical power)) Poseidon's
 Poseidon's  Tidal Surge,
 Tidal Surge,  He Bo's
 He Bo's  Waterspout or
 Waterspout or  Vulcan's
 Vulcan's  Magma Bomb to interrupt it. Furthermore, when timed correctly it can deny some of the enemy's kill setups, with for example
 Magma Bomb to interrupt it. Furthermore, when timed correctly it can deny some of the enemy's kill setups, with for example  Hercules'
 Hercules'  Earthbreaker, or
 Earthbreaker, or  Awilix
 Awilix  Moonlight Charge into
 Moonlight Charge into  Gravity Surge combo.
 Gravity Surge combo. Mummify. Being a long-range bandage projectile, it belongs to the best single target stuns in the game, and provides that much needed bit of utility in Anubis' kit.
 Mummify. Being a long-range bandage projectile, it belongs to the best single target stuns in the game, and provides that much needed bit of utility in Anubis' kit. Grasping Hands beneath an enemy into a
 Grasping Hands beneath an enemy into a  Mummify makes him suffer the damage from more, at best all, ticks. This combo can be further improved by the usage of Anubis' ultimate,
 Mummify makes him suffer the damage from more, at best all, ticks. This combo can be further improved by the usage of Anubis' ultimate,  Death Gaze, to drastically increase total damage done.
 Death Gaze, to drastically increase total damage done. Mummify has a considerable cooldown and is not to be wasted without reason. Additionally,
 Mummify has a considerable cooldown and is not to be wasted without reason. Additionally,  Mummify passes through minions but doesn't go through walls.
 Mummify passes through minions but doesn't go through walls. Mummify aiming. It lasts for 2 seconds with a tick applied every 0.5s.
 Mummify aiming. It lasts for 2 seconds with a tick applied every 0.5s. Plague of Locusts.
 Plague of Locusts. Plague of Locusts Anubis roots himself in place for the duration (fortunately allowing to rotate), becoming very susceptible to any counter fire, this time however he also becomes totally immune to crowd control while casting. Thanks to that fact it also has a defensive potential; it can deny displacement by various enemy abilities, some of the most notable being
 Plague of Locusts Anubis roots himself in place for the duration (fortunately allowing to rotate), becoming very susceptible to any counter fire, this time however he also becomes totally immune to crowd control while casting. Thanks to that fact it also has a defensive potential; it can deny displacement by various enemy abilities, some of the most notable being  Ares'
 Ares'  No Escape,
 No Escape,  Xing Tian's
 Xing Tian's  Whirlwind of Rage and Steel and
 Whirlwind of Rage and Steel and  Fenrir's
 Fenrir's  Ragnarok.
 Ragnarok. Death Gaze passes through EVERYTHING, be it minions, walls or multiple enemy players, so it's impossible to bodyblock it.
 Death Gaze passes through EVERYTHING, be it minions, walls or multiple enemy players, so it's impossible to bodyblock it.
		
 
 Mummify under the influence of
 Mummify under the influence of  Grasping Hands, and can be cast from quite a long range. There are 2 ways, depending mainly on preference but also on other circumstances, how to perform this combo.
 Grasping Hands, and can be cast from quite a long range. There are 2 ways, depending mainly on preference but also on other circumstances, how to perform this combo. Further explanation
Further explanation Mummify- perform the combo in order:
 Mummify- perform the combo in order:  Grasping Hands +
 Grasping Hands +  Mummify
 Mummify Mummify +
 Mummify +  Grasping Hands to ensure at least some of the ticks.
 Grasping Hands to ensure at least some of the ticks. Anubis has to put himself into in order to perform it.
 Anubis has to put himself into in order to perform it. Plague of Locusts' short range, paired with the self root it forces- you might want to restrain yourself from using it in big teamfights, aspecially when being in the center of attention- it will do more harm than good, as every enemy will switch his damage to poor, rooted Anubis, almost in melee range.
 Plague of Locusts' short range, paired with the self root it forces- you might want to restrain yourself from using it in big teamfights, aspecially when being in the center of attention- it will do more harm than good, as every enemy will switch his damage to poor, rooted Anubis, almost in melee range. Anubis' damage capabilities.
 Anubis' damage capabilities. Plague of Locusts, but it still roots Anubis in place for the duration- take care of your surroundings first before attempting it.
 Plague of Locusts, but it still roots Anubis in place for the duration- take care of your surroundings first before attempting it.
 
 Talon Trinket) provide an early power spike granting the possibility of starting overwhelming the opponent. I wouldn't recommend this tactic for beginners though.
 Talon Trinket) provide an early power spike granting the possibility of starting overwhelming the opponent. I wouldn't recommend this tactic for beginners though. Bancroft's Talon has proven extraordinary helpful on Arena (Great guide to which mode has been provided by  Branmuffin17)- due to its layout Anubis has even less chances to escape than normally, which forces him to put up almost every fight. Because of that he'll often find himself lacking HP, which increases the Bancroft's passive value.
 Bancroft's Talon has proven extraordinary helpful on Arena (Great guide to which mode has been provided by  Branmuffin17)- due to its layout Anubis has even less chances to escape than normally, which forces him to put up almost every fight. Because of that he'll often find himself lacking HP, which increases the Bancroft's passive value. Bancroft's Talon (even more with its buffs- now it is even as cheap as Bancroft's) simply because of its reliability and utility. It offers 60 magical power, 15% magical lifesteal and 10% cooldown reduction.
 Bancroft's Talon (even more with its buffs- now it is even as cheap as Bancroft's) simply because of its reliability and utility. It offers 60 magical power, 15% magical lifesteal and 10% cooldown reduction. Sorrow which increases magical lifesteal from items?
 Sorrow which increases magical lifesteal from items? Grasping Hands- it means that your victim will move with approximately 56% of his unhindered movement speed (as the penalties are multiplicative, not additive).
 Grasping Hands- it means that your victim will move with approximately 56% of his unhindered movement speed (as the penalties are multiplicative, not additive). Gem of Isolation can additionally have a great positive impact on confirming the damage from
 Gem of Isolation can additionally have a great positive impact on confirming the damage from  Death Gaze and
 Death Gaze and  Plague of Locusts, making it a lot harder for the enemies to escape their areas of influence- it'll be refreshed with every single ability tick.
 Plague of Locusts, making it a lot harder for the enemies to escape their areas of influence- it'll be refreshed with every single ability tick. Gem of Isolation is also a core item on Anubis jungle build- yes, it is a viable strategy, and a fun one also. It requires a good deal of practise with
 Gem of Isolation is also a core item on Anubis jungle build- yes, it is a viable strategy, and a fun one also. It requires a good deal of practise with  Mummify, though)
 Mummify, though) Shoes of Focus counterpart providing only 10% cooldown reduction,
 Shoes of Focus counterpart providing only 10% cooldown reduction,  Shoes of the Magi are in general the best choice for a pair of boots for Anubis, aspecially in the early to mid game phases.
 Shoes of the Magi are in general the best choice for a pair of boots for Anubis, aspecially in the early to mid game phases. Shoes of Focus), but their main asset is the 10 points of magical penetration, which is quite a valuable stat, cooperating well with
 Shoes of Focus), but their main asset is the 10 points of magical penetration, which is quite a valuable stat, cooperating well with  Sorrow stealing enemy's protections.
 Sorrow stealing enemy's protections. Shoes of Focus are still a solid choice though, what is even more true if Anubis' penetration item happens to be an
 Shoes of Focus are still a solid choice though, what is even more true if Anubis' penetration item happens to be an  Obsidian Shard (more below).
 Obsidian Shard (more below). Shoes of Focus can ultimately replace
 Shoes of Focus can ultimately replace  Shoes of the Magi in the late game build, as the utility provided by 10% of cooldown reduction will probably be more helpful than 10 flat points of penetration, considering percentage penetration is generally preferred after opponents reach high enough defence levels.
 Shoes of the Magi in the late game build, as the utility provided by 10% of cooldown reduction will probably be more helpful than 10 flat points of penetration, considering percentage penetration is generally preferred after opponents reach high enough defence levels. Spear of the Magus nerf in patch 3.2 (it no longer reduces target's protections by a percentage, but only by a flat amount) it is no longer the best penetration item for every single scenario, but thanks to the Anubis mechanics it still remains a preferable choice in many cases.
 Spear of the Magus nerf in patch 3.2 (it no longer reduces target's protections by a percentage, but only by a flat amount) it is no longer the best penetration item for every single scenario, but thanks to the Anubis mechanics it still remains a preferable choice in many cases. Obsidian Shard will provide noticeably more damage against structures (towers and phoenixes).
 Obsidian Shard will provide noticeably more damage against structures (towers and phoenixes). Damage Dealt/Protection
Damage Dealt/Protection Breastplate of Valor, which also offers some helpful utility stats) enemies with no penetration would deal only about 43% of their damage against Anubis, and a typical hunter with common Season 3 build with
 Breastplate of Valor, which also offers some helpful utility stats) enemies with no penetration would deal only about 43% of their damage against Anubis, and a typical hunter with common Season 3 build with  Titan's Bane providing 33% of physical penetration would deal about 54% of his potential damage.
 Titan's Bane providing 33% of physical penetration would deal about 54% of his potential damage. Loki on the enemy team, I would strongly recommend buying
 Loki on the enemy team, I would strongly recommend buying  Breastplate of Valor, in order for him not to be able to just one-shot Anubis with his ultimate combo.
 Breastplate of Valor, in order for him not to be able to just one-shot Anubis with his ultimate combo. Spirit Robe is its passive: every 15 seconds, whenever you're hit by a hard crowd control effect (these are stuns, silences, fears and all displacement abilities- basically everything excluding slows, roots and cripples) your damage taken is reduced by 15% for the next 3 seconds.
 Spirit Robe is its passive: every 15 seconds, whenever you're hit by a hard crowd control effect (these are stuns, silences, fears and all displacement abilities- basically everything excluding slows, roots and cripples) your damage taken is reduced by 15% for the next 3 seconds. Ares hits you with
 Ares hits you with  No Escape and is about to pull you to his team, but both your beads and ultimate are down so you're inevitably going to be displaced to an unfavorable spot. But you then gain the effect from
 No Escape and is about to pull you to his team, but both your beads and ultimate are down so you're inevitably going to be displaced to an unfavorable spot. But you then gain the effect from  Spirit Robe's passive, and who knows, maybe are even given a
 Spirit Robe's passive, and who knows, maybe are even given a  Geb's
 Geb's  Stone Shield. The considerable amount of HP in that moment paired with the fact of taking 15% less damage greatly increases chances for survival by raising the total effective health.
 Stone Shield. The considerable amount of HP in that moment paired with the fact of taking 15% less damage greatly increases chances for survival by raising the total effective health. Serqet's ultimate,
 Serqet's ultimate,  Last Breath, deals true damage thus ignoring target's protections, it still is a subject to damage reduction effects,
 Last Breath, deals true damage thus ignoring target's protections, it still is a subject to damage reduction effects, Spirit Robe is my personal favorite choice for a defensive item against a balanced team, providing various utility stats and increasing survivability.
 Spirit Robe is my personal favorite choice for a defensive item against a balanced team, providing various utility stats and increasing survivability. Mantle of Discord can be considered as a late game defensive item, potentially as a replacement for
 Mantle of Discord can be considered as a late game defensive item, potentially as a replacement for  Spirit Robe due to its increased protections (60 physical and 60 magical) and cooldown reduction (15% as opposed to 10%).
 Spirit Robe due to its increased protections (60 physical and 60 magical) and cooldown reduction (15% as opposed to 10%). Spirit Robe, I'd consider it more of a sidegrade- instead of providing damage mitigation when hit by hard CC effects, this cloak grants CC immunity for a short while and unleashes a small radius AoE stun when its owner's health goes below 30%. Cooldown on this passive is pretty high though, activating only every 90 seconds- but it can prove really helpful during that last late game teamfight; allowing to survive an otherwise fatal situation.
 Spirit Robe, I'd consider it more of a sidegrade- instead of providing damage mitigation when hit by hard CC effects, this cloak grants CC immunity for a short while and unleashes a small radius AoE stun when its owner's health goes below 30%. Cooldown on this passive is pretty high though, activating only every 90 seconds- but it can prove really helpful during that last late game teamfight; allowing to survive an otherwise fatal situation. Aphrodite,
 Aphrodite,  Guan Yu or
 Guan Yu or  Hel is necessary, and no one in the team built healing reduction items like
 Hel is necessary, and no one in the team built healing reduction items like  Pestilence or
 Pestilence or  Brawler's Beat Stick.
 Brawler's Beat Stick. Hercules or
 Hercules or  Tyr as it will cripple their sustain. It used to be a very inefficient item regarding pure stats until its buff in 3.16, but now with 15 additional power it probably won't give the feeling of having an almost empty item slot in a finished build. Nevertheless, the issue of healing reduction should still be first handled by supports buying
 Tyr as it will cripple their sustain. It used to be a very inefficient item regarding pure stats until its buff in 3.16, but now with 15 additional power it probably won't give the feeling of having an almost empty item slot in a finished build. Nevertheless, the issue of healing reduction should still be first handled by supports buying  Pestilence and/or warriors with
 Pestilence and/or warriors with  Brawler's Beat Stick as these items are well itemised, providing the valuable passive at the same time.
 Brawler's Beat Stick as these items are well itemised, providing the valuable passive at the same time. To Spear or not to Spear
To Spear or not to Spear Spear of the Magus is still the first choice for a penetration item for Anubis, unless the enemy frontline builds more than one magical protection item and contains the majority of the enemy team, or happens to be a greater threat that must be dealt with with a higher priority than the typical damage dealers like hunters and mages. However, in case of a prolonged game where every enemy built defence items
 Spear of the Magus is still the first choice for a penetration item for Anubis, unless the enemy frontline builds more than one magical protection item and contains the majority of the enemy team, or happens to be a greater threat that must be dealt with with a higher priority than the typical damage dealers like hunters and mages. However, in case of a prolonged game where every enemy built defence items  Obsidian Shard will provide better overall damage thanks to its percentage scaling, and increased power over the Spear.
 Obsidian Shard will provide better overall damage thanks to its percentage scaling, and increased power over the Spear. Spear of the Magus with
 Spear of the Magus with  Obsidian Shard as one of the last item purchases late into the game.
 Obsidian Shard as one of the last item purchases late into the game.
		
 
 Eset or
 Eset or  Janus- all you can do in such case is to play a safe, farming game until the teamfight phase begins; other times you'll have an easy lane and will be able to push your lead over the opponent.
 Janus- all you can do in such case is to play a safe, farming game until the teamfight phase begins; other times you'll have an easy lane and will be able to push your lead over the opponent. Plague of Locusts on the very first level instead of the safer
 Plague of Locusts on the very first level instead of the safer  Grasping Hands, and that's because
 Grasping Hands, and that's because  Plague of Locusts has higher base damage, sufficient to clear a full minion wave on the first level already- which opens possibilities for poking the opponent.
 Plague of Locusts has higher base damage, sufficient to clear a full minion wave on the first level already- which opens possibilities for poking the opponent. Grasping Hands.
 Grasping Hands. Mummify, that can be followed by damaging abilities. You should save your ultimate to combo it with your team in order to secure a kill on high priority target, like an enemy mage or hunter.
 Mummify, that can be followed by damaging abilities. You should save your ultimate to combo it with your team in order to secure a kill on high priority target, like an enemy mage or hunter. Death Gaze available; do not hesitate to use it on Gold Fury; thanks to its damage you'll be able to kill it a lot faster and be on your way back to the lane or base.
 Death Gaze available; do not hesitate to use it on Gold Fury; thanks to its damage you'll be able to kill it a lot faster and be on your way back to the lane or base. Grasping Hands and
 Grasping Hands and  Death Gaze; you're able to do damage equaling more than half of his HP with this combo.
 Death Gaze; you're able to do damage equaling more than half of his HP with this combo. 
 
 Bathe in the glow
Bathe in the glow The storm strikes
The storm strikes I'm a Monster
I'm a Monster Fuel for the fire
Fuel for the fire Rolling waves, go forth
Rolling waves, go forth Fire in the hole
Fire in the hole Supernova
Supernova Let the heavens rage
Let the heavens rage Let the waters rise
Let the waters rise Drums in the distance
Drums in the distance Come into the light
Come into the light Watch your step
Watch your step Let the eternal darkness embrace you
Let the eternal darkness embrace you
 
 Death Gaze or
 Death Gaze or  Plague of Locusts, you can right-click to cancel them early and move to a more preferable spot.
 Plague of Locusts, you can right-click to cancel them early and move to a more preferable spot. Grasping Hands a bit ahead of your prey, that way you'll cut his escape route and  he will be forced back by this fact- you can easily finish him with
 Grasping Hands a bit ahead of your prey, that way you'll cut his escape route and  he will be forced back by this fact- you can easily finish him with  Plague of Locusts then.
 Plague of Locusts then. Hercules running towards you willing to knock you up to his team using
 Hercules running towards you willing to knock you up to his team using  Earthbreaker, you can time your
 Earthbreaker, you can time your  Plague of Locusts to gain knockup immunity for that crucial moment, right click to cancel it right away and retreat.
 Plague of Locusts to gain knockup immunity for that crucial moment, right click to cancel it right away and retreat. Death Gaze defensively to gain crowd control immunity for example not to get pulled by
 Death Gaze defensively to gain crowd control immunity for example not to get pulled by  Ares'
 Ares'  No Escape or catched by
 No Escape or catched by  Fenrir's
 Fenrir's  Ragnarok.
 Ragnarok. Grasping Hands +
 Grasping Hands +  Plague of Locusts or
 Plague of Locusts or  Death Gaze, sometimes you might be able to win such fight, and even if you fall, you hopefully have dealt enough damage to the enemies that it'll be possible for your team to chase them down and avenge you.
 Death Gaze, sometimes you might be able to win such fight, and even if you fall, you hopefully have dealt enough damage to the enemies that it'll be possible for your team to chase them down and avenge you. Loki going invisible and heading towards you, or
 Loki going invisible and heading towards you, or  Thor in the air looking at you, you can put
 Thor in the air looking at you, you can put  Grasping Hands beneath yourself what will either discourage them from doing so, or deal a bit of damage to them and heal you slightly thanks to your lifesteal in case of an attack. Sometimes it might mean the difference between dead Anubis and a dead assassin.
 Grasping Hands beneath yourself what will either discourage them from doing so, or deal a bit of damage to them and heal you slightly thanks to your lifesteal in case of an attack. Sometimes it might mean the difference between dead Anubis and a dead assassin. Death Gaze pierces through everything including walls, you might be able to kill a low health enemy in such way.
 Death Gaze pierces through everything including walls, you might be able to kill a low health enemy in such way. Grasping Hands have quite a long range, and can be cast through walls. You can put them over the wall to help your jungler in clearing experience camps in middle lane.
 Grasping Hands have quite a long range, and can be cast through walls. You can put them over the wall to help your jungler in clearing experience camps in middle lane. Talon Trinket as a starting item, which provides  60 magical power right away as opposed to typical 20 from
 Talon Trinket as a starting item, which provides  60 magical power right away as opposed to typical 20 from  Vampiric Shroud. It all comes down to clearing first 2 waves; as soon as you and your opponent get there you quickly kill all the minions with
 Vampiric Shroud. It all comes down to clearing first 2 waves; as soon as you and your opponent get there you quickly kill all the minions with  Plague of Locusts, hitting level 2 and having the option to make a fast decision. Whether to put a point in
 Plague of Locusts, hitting level 2 and having the option to make a fast decision. Whether to put a point in  Mummify, so that your own minions will be dealing serious damage to the opponent, or in
 Mummify, so that your own minions will be dealing serious damage to the opponent, or in  Grasping Hands which deal considerable damage while also slowing him, allowing your minions to also make a few attacks-  it depends on the opponent's position, and intuition about it comes with time.
 Grasping Hands which deal considerable damage while also slowing him, allowing your minions to also make a few attacks-  it depends on the opponent's position, and intuition about it comes with time. Death Gaze can provide enough damage that the jungler will be able to finish the kill.
 Death Gaze can provide enough damage that the jungler will be able to finish the kill. Anubis game, a thing worth considering is to buy a Blink relic- it'll greatly improve Anubis' ganking capabilities as he does not own any gap-closing abilities. In such case though, ganks are always all-in fights- there's no option to retreat.
 Anubis game, a thing worth considering is to buy a Blink relic- it'll greatly improve Anubis' ganking capabilities as he does not own any gap-closing abilities. In such case though, ganks are always all-in fights- there's no option to retreat.
 
 Anubis at least. Take a look whether you'll like any particularly.
 Anubis at least. Take a look whether you'll like any particularly. Default
Default Nightwalker
Nightwalker Golden
Golden Legendary
Legendary Diamond
Diamond Convention 2016
Convention 2016 Afterlife
Afterlife Stargazer
Stargazer Adjudicator
Adjudicator Gravehound
Gravehound K-9
K-9
 All changes performed since release
All changes performed since release
 
 
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I used to main Anubis around a year ago when I was still playing smite. Now that im getting back into it I stumbled upon your guide. Quick question... When I used to play people would max Q last and only leave 1 point in it since it did enough dmg at rank 1 already. So I would max R>E>W>Q . What changed?
So, generally speaking skill levelling can be quite flexible, but I had to set some "default order" as a reference; mainly for beginners as people who know what to do already will have one of their own most likely- because of that I decided to propose the option of prioritising damage over utility, as it yields instant benefits allowing for faster wave/camp clear etc.
That being said, it's generally recommended to put second point in
But there are games where things can change depending on lane opponent/team composition when longer stun can be needed more; sometimes you might also want to level basic abilities before ultimate as you'll get more value out of using them more often.
One thing though: Do you have any tips against an
Your question is a good one; I didn't include some of the mages in the matchups section as I found them unpopular (from my experiences at least) and to be honest, I don't think I ever played against an
I would say, you have two general options as to play such matchup, which will probably also depend on the junglers and their possibilities.
First of all, you could try avoiding contact with him and not put up many fights; he has to spend most of his burst potential on a wave to effectively clear it, where you can just
Other option would be to play more aggressively as to take advantage of his mediocre early game, when he only has 1 corpse on
Regarding an actual all-in fight when you both have your ultimates, I think it is possible for
When fighting him with more people involved a well placed
Hope this helps in some degree.
It is kind of a bummer that in your tips you rely alot on Sanctuary though, which has a relatively long CD time.
Thanks again.
That sounds like fun! Does it work well enough to use in ranked?
I would say that in general,
Below it,
To overcome these obstacles one would have to be exceptionally good with positioning- Anubis is unforgiving in that regard. Also, a thing that might prove helpful would be the allied jungler pick- I have found
A bruiser build may as well be the solution to
But back to the topic, double lifesteal is quite a popular option in general, yet I have found it unable to help under some circumstances- it won't mean much when CC'd and burst down. That's the reasoning behind
It basically would be a bruiser-
That sounds like fun! Does it work well enough to use in ranked?
You should do a lifesteal build. you survive everything
I don't have much time at the moment as to test it in a normal game, but I experimented a bit in Jungle Practise and menaged to assembly a decent build in this theme, in case You were interested.
It basically would be a bruiser-
It would consist of:
-
-
-
-
-
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Of course I guess one could swap the item purchase order a bit, as long as
Performed a variety of graphical upgrades- feedback would be greatly appreciated!