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The Art of Arachne: An in-depth guide (4.23)

January 9, 2018 by Whooped
Comments: 5    |    Views: 5797    |   


Time to eat.

Smite God: Arachne

Item Purchase Order

Core

Build Item Warrior Tabi
Build Item Heartseeker
Build Item Hastened Katana
Build Item Shifter's Shield
Build Item The Executioner

Choose a 6th Item

Build Item Spirit Robe Build Item Hide of the Urchin Build Item Magi's Blessing Build Item Mantle of Discord Build Item Shield of Regrowth Build Item Runeforged Hammer Build Item Qin's Sais Build Item Winged Blade Build Item Brawler's Beat Stick Build Item Stone Cutting Sword Build Item Masamune Build Item Hydra's Lament

Standard Build

Build Item Warrior Tabi Build Item Heartseeker Build Item Hastened Katana Build Item Shifter's Shield Build Item The Executioner Build Item Runeforged Hammer

Conquest Start

Build Item Bluestone Pendant Build Item Bumba's Mask Build Item Healing Potion Build Item Mana Potion Build Item Mana Potion Build Item Mana Potion

Clash Start

Build Item Bluestone Pendant Build Item Combat Boots

Always get

Build Item Purification Beads


God Skill Order

Venomous Bite

Venomous Bite 2 3 6 7 9 key bind

Cocoon

Cocoon 4 11 13 16 19 key bind

Web

Web 1 8 12 15 18 key bind

Night Crawler

Night Crawler 5 10 14 17 20 key bind


The Art of Arachne: An in-depth guide (4.23)

Whooped
January 9, 2018


Welcome



Hello, and welcome to my guide on Arachne. I'm Whooped, a long-time player and student of the game. When I first started Smite, most of my knowledge and builds came from guides on Smitefire. Even today as an experienced player, I still read guides on multiple Gods because with new insight comes new perspective. This guide is my way of giving back to a community that helped me out when I was new. So with that, I hope you're able to learn from this guide and take your game on Arachne to the next level.

Note: If you are unfamiliar with some of the terms I use, click on the glossary below for clarification.

Glossary

My stats on Arachne

Build Explanation

Core 5 Items
Warrior Tabi
Heartseeker
Hastened Katana
Shifter's Shield
The Executioner





















Choose a 6th item from the list below:

Offense
Runeforged Hammer
Hydra's Lament
Qin's Sais
Brawler's Beat Stick
Stone Cutting Sword


Defense
Spirit Robe
Hide of the Urchin
Mantle of Discord
Magi's Blessing


Hybrid
Masamune


Utility
Winged Blade
Shield of Regrowth

Which item should you choose as your 6th?


This build gives you power, flat pen, percentage pen reduction, increased speed, health, and includes passives that give you insane burst potential, protections, and added chase potential. Choose a 6th item that works best for your situation and don't be afraid to choose defense and/or utility over power if it's better in your particular case.

There isn't a one-build-fits-all that works for all situations. Counter-building is an important aspect that shouldn't be overlooked. It's a common misconception that you have to maximize your damage output by building all offense. I'm a huge believer in finding a balance that favors power but doesn't neglect much-needed utility and survivability.

For an offensive boost:


Use Runeforged Hammer as your base sixth item, i.e., unless there’s something better to use for the situation.

Reason
Only use Hydra's Lament if you're very comfortable with auto attack canceling.

Reason
Use Qin's Sais against tanky compositions in which CC isn’t that much of a problem.

Reason
Use Brawler's Beat Stick against healers, like Hel and Aphrodite, etc.

Reason
Use Stone Cutting Sword when the other team is disproportionately physical.

Reason


For more survivaility:


Use Spirit Robe when the other team does most of its damage based off of a hard CC, such as an Ares ult or a blink-Geb-ult initiate, etc.

Reason
Use Hide of the Urchin Hide when you’re behind and being punished, but your team is managing to stay afloat. Do not get this item last.

Reason
Use Magi's Blessing when the other team has a lot of hard CC.

Reason
Use Mantle of Discord when you’re being punished late-game or you're heavily pressured and forced to partake in team fights.

Reason


For power, utility, and added protections:


Use Masamune when you’re generally ahead and team fights are inevitable, or as a replacement for Warrior Tabi late-game.

Reason


For more utility:


Use Winged Blade when the enemy team’s slows are becoming a problem for you.

Reason

Use Shield of Regrowth when you want the extra chase potential or get-away potential after using Venomous Bite.

Reason


Items not used:


I've put a lot of time and consideration into this build because I'm being held accountable, not just by myself, but from everyone that uses my suggested build. Any genuine feedback is appreciated and welcomed.

Why not Ichaival?


Why not Ninja Tabi?


Why not Bloodforge?

Advantages / Disadvantages

+ Great CC
+ Best escape in the game
+ Insane single-target damage
+ Great sustain
+ Attack speed stim
+ Ult is CC immune
+ Can tower dive

Explanation


- Very susceptible to enemy peel
- Dependent on being able to land her one
- Her escape is her ult
- Minimal team fight presence

Explanation

New Perspective


Instead of thinking of Arachne's ult ( Night Crawler) as a damaging ability that can be used as an escape, think of it as an escaping ability that can be used to damage. It may sound minor, but this mindset will change your entire approach to playing Arachne. Out of 10 ultimates: Approx:
  • 7 of them will be used to escape
  • 2 of them will be used to finish a kill
  • 1 of them will be used to initiate

Abilities

Her kit is put together rather nicely and each ability compliments the other very well.

Passive


Your basic attacks gain 1.5% physical damage for every 5% of your target's missing health, which can scale up to 28.5% extra damage per basic.

My thoughts

1 - Venomous Bite


Your next basic (within five seconds) does initial damage, applies tick damage, and it heals you.

My thoughts

2 - Cocoon


You gain increased attack speed and if you land your next three basics within six seconds, it cocoons them.

My thoughts

3 - Web


You shoot a web that consists of two spiders. If the projectile web hits an enemy, or if they walk into the web on their own, the web will break and the spiders will begin to attack them. It applies a 25% slow.

My thoughts

4 - Night Crawler


You hang above the lane, cc immune, and are able to move with increased speed and leap down, doing AoE damage when you land.

My thoughts

Combos

3 2 1

Arachne's combo isn't difficult. It's usually just Web, Cocoon, and then Venomous Bite. Knowing when to use each ability and when to stray from the combo, however, can separate a good Arachne player from an average one.

Normal Approach
  1. Shoot your Web at the target from behind, the side, or, if chasing, where you anticipate them to be.
  2. If you hit them with your web, use the trail from the web to catch up to the player.
  3. Pop Cocoon and proceed to basic attack the enemy. Make sure, while attacking, that you pivot to their front so you block their path when they try to run away.
  4. Once you cocoon them, pop Venomous Bite and continue to basic attack them until they die, or until you need to back off or escape.

Adjusted Approaches (Examples)
  • If you need health: 3+1+2: Use web, land venomous bite for sustain and then proceed to cocoon them and finish them off.

  • If they use Purification Beads, don't use Cocoon until the effect is over. Instead, use venomous bite.

  • Likewise, if they use Aegis Amulet, don't use Venomous Bite. You can, though, still use cocoon.

  • If they jump over a wall but are extremely low health, you can pop Night Crawler. You won't be able to crawl over the wall, but you can leap over it.

Matchups

Items that counter Arachne:


Witchblade is a hard counter to Arachne because she relies on basics to deal damage and it decreases the attack speed of enemies within 55 units by 20%.

Verdict
Winged Blade gives them +300 health, 20% CC reduction, and increases their movement speed by 10%. Further, its passive immunes them to slows and, if hit by one, gives them additional movement speed.

Verdict
Midgardian Mail is another item built to counter Arachne. It is, perhaps, the most impactful item against her. It provides them with 30 physical protections, +350 health, and its passive gives it a 30% chance to slow your attack speed and movement speed by 30% for two seconds.

Verdict
Hide of the Nemean Lion is a counter because it gives them +80 physical protections and reflects 25% of all basic attack damage back to you.

Verdict

Abilities that counter Arachne


Arachne is essentially strong against any God in a 1v1 situation. Positioning and situational awareness, then, are more important than matchup as far as knowing when, where, and how to approach. So, instead of individual matchups, I'll list a few abilities that give Arachne trouble, ranging from mildly annoying to "uh oh" in no particular order.

Note: I'm leaving out ultimates and regular escapes.

Assassins
Feather Step
Pounce
Incense
Storm Kata
Jet Stream
Death Scythe
Tectonic Rift

Hunters
Shifting Sands
Masterful Shot
Rising Jaguar

Mages
Noxious Fumes
Grasping Hands Very annoying
Back Off! Very annoying
Moonlit Waltz
Cleanse
Hinder
Shroud of Darkness
Strife
Portal
Siphon Darkness Very annoying
Shadow Lock
Whirlpool Very annoying
Sentinel
Inferno Cannon

Warriors
Driving Strike
Earthbreaker
Mitigate Wounds
Raven Shout
Fearless
Clear The Path

Guardians
Shackles
Ferocious Roar
Confound Very annoying
Belly Flop
Seismic Crush
Tail Whip
Shell Spikes
Mighty Yawn Very annoying
Solar Flare
Stone Shield Very annoying
Crushing Earth
Frost Breath







Things to consider

Things to consider


Thank you for reading my guide. I hope it helps you become a better Smite player in general and a better Arachne player in particular. Just remember that Arachne requires a great deal of patience and positioning. Your primary source of contribution is to catch players, even if just barely, out of position, and punish them for it. She's a very satisfying God to play when things are going your way.

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