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Loki - The Backstabbing Bastard (S5, All Modes, Patch 5.22)

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Smite God: Loki

Build Guide Discussion (79) More Guides
Conquest Solo-Lane Trans Build
Conquest Solo-Lane Trans Build Teamfight Modes / No-Trans Build

Purchase Order

Conquest Solo-Lane (Full Build Example, Last 2 Items Situational) Notes Standard Loki build, concentrating on power, penetration, and CDR.

5th and 6th items are situational.

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hydra's Lament Hydra's Lament
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Bloodforge Bloodforge

Starting Items (Or Start Charged Morningstar + Potions) Notes Starting Mage's Blessing + Morningstar will give you ~15 more damage on ability damage at the very start of the game, along with better situational MP5 (@ < 80% mana) and more gold to buy more potions, should you choose. It will delay getting Transcendence online by a couple of minutes, but will give you a higher early base of CDR (20% between blessing and Trans) once you've built it.

Alternatively, getting Charged Morningstar gives you a jumpstart on Transcendence. You'll also get 150 mana as a base. Either start works...choose as you prefer.

Build Item Mage's Blessing Mage's Blessing
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Mana Potion Mana Potion

Core Items Notes Always build these 4 items in this order.

Some prefer Hydra's Lament before Jotunn's Wrath, but Hydra's passive appreciates higher power/pen. Getting Jotunn's Wrath first gives a better base of power, higher early CDR, and some pen to get through early / inherent protections.

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hydra's Lament Hydra's Lament

Items #5 & 6 (Situational, Choose 2) Notes Heartseeker is great for the MS, and you can get the most out of it if you can stack with basics (on minions) before an engagement.

Bloodforge's health shield can be helpful if you need to dive into a teamfight to attempt taking out a high DPS enemy squishy god, and want to come out alive.

Brawler's Beat Stick is great when facing enemy healing. Hopefully you can burst down a mage healer without the need for the anti-heal effect, but even if you can't burst down a Hercules, you can really hurt his sustain. In any case, the power and flat pen are very functional.

Titan's Bane is an option if facing a tankier team, or even the squishies are building some protections (because you're kicking their ***es XD).

Magi's Cloak is your extra get-out-of-jail item if facing a lot of hard CC and your Purification Beads are down.

Build Item Heartseeker Heartseeker
Build Item Bloodforge Bloodforge
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Titan's Bane Titan's Bane
Build Item Magi's Cloak Magi's Cloak

Relics To Consider Notes Purification Beads and Aegis Amulet are your standard relic choices.

Belt of Frenzy is always a great option for quick objective takedown, and 10% increased damage is always nice.

Heavenly Wings isn't perhaps a normal choice, since he's got Vanish, but if you need that extra boost of speed and Vanish is either on CD or you want to save it, this will help. In a group setting, boosting teammates' speed can also help for chase or escape.

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Belt of Frenzy Belt of Frenzy
Build Item Heavenly Wings Heavenly Wings

Loki's Skill Order

Vanish

Vanish

1 X
2 14 15 16 18
Decoy

Decoy

2 A
1 3 6 7 19
Aimed Strike

Aimed Strike

3 B
4 8 10 11 12
Assassinate

Assassinate

4 Y
5 9 13 17 20

Introduction


Recent Updates:

2018/11/28: Guide is current as of Patch 5.22, "Arrival." No major changes.

Revision History


Hello everyone! My name is Branmuffin17 (PC IGN: Muffinman17, PS4 IGN: Branmuffin17), and I'm a SMITEFire moderator and casual SMITE player on PC and PS4. Welcome to my first venture outside of my original project, The Overarching Assault Guide.

I'll assume you know the basic gist of gameplay in the various modes, so I won't be teaching or talking much about rotating, minions, tickets, etc., except in the direct context of Loki's gameplay. If you want details on general info, I invite you to check out my other guides:


The
Overarching
Conquest Guide
The
Overarching
Arena Guide

This is a work in progress, as it should be. I'm always open to new ideas and different approaches.



Art by SpiritAJ via DeviantArt


Loki is a single-target, get-in & get-out kind of god, who employs his incredible mobility and stealth to the utmost advantage. He is not viable in competitive play, but can be a blast to play in any casual mode, depending on team comp.


........... Strengths ...........
+ Extremely high single-target damage
+ Cheap full build, quick to complete
+ Great escape capability
+ Controls minion wave
........ Weaknesses ........
- Very squishy
- No teamfight presence
- Has to get in close for max damage
- No sustained boxing capability


Loki is the only god in the entire game whose entire kit provides 100% or higher scaling from power. This build focuses on the most efficient way to get maximum damage for your abilities through high power and penetration. It is not meant for boxing and elongated fights. Let's get our hands bloody.

Abilities

Passive:



Behind You!
Deal 20% bonus damage from basic attacks when hitting enemies from behind.

Discussion: You want to utilize this whenever possible, though this is easier said than done. Enemies will constantly be changing directions, so this works most commonly in the following situations:
  1. Against retreating enemies (easy bonus)
  2. Against minions, jungle camps, and the Arena Juggernaut (with the aid of Decoy or the attentions of teammates)
Skill #1:



Vanish
Loki disappears in a puff of smoke for up to 4s. While invisible, he gains 35% move speed, removes and gains immunity to slow effects and takes 25% less damage. His next basic attack from stealth (or for 2s after) applies a bleed to his target, dealing damage every 0.5s for 2 seconds, and reveals Loki. CD 15 seconds.

Leveling Priority: Prioritize this 2nd for the bonus damage.

General Use: Stealth Initiation / Escape / Slow Cleanse / Mobility & Chase

Discussion: This will generally be used in 1 of 3 ways:
  • Offense: Use when attacking for the bonus damage (attack cancel for added Hydra's procs). Use when approaching an enemy to catch them unawares (try to hit them from behind for added damage).
  • Defense: Use as an escape option (especially if Purification Beads / Aegis Amulet is down).
  • Utility: If in a safe area, you can use this for the temporary speed boost it grants to move around the map more quickly. You can also use it to chase and pick off a lone enemy.
Tips: When using it as an escape, since the enemy cannot see you, use deception to help you get away. Depending on the situation, you may consider heading in the opposite direction of normal retreat, throwing them off your trail.

Cautions: If you are hit with DoT (damage over time) abilities, they will allow enemies to see the numerical damage above your position when stealthed.

If you are close enough to the enemy, they can hear you when you trigger this ability, alerting them to your presence. If trying to sneak up to an enemy, try to use it as far away as possible.

Use with awareness and discretion, as it is your main form of escape.
Skill #2:



Decoy
Loki spawns a decoy that taunts all nearby enemy minions. After 3 seconds, it explodes, dealing damage to all enemies in a radius. CD 12 seconds.

Leveling Priority: Level this skill first for minion clear/control, but max it last.

General Use: Minion Clear & Control / Objective Distraction / Body Block

Discussion: This skill GREATLY improves Loki's utility. Instead of being a one-shot god, using this completely stops the standard minion wave in its tracks, helping you push forward when your team is doing well, or delay them from attacking your tower. Since it takes the attention of minions, you can use this to avoid minion damage to yourself, and help you attack them from behind for the Behind You! bonus damage.

In addition, you can drop this into range of objectives before minions or teammates attack, to absorb the first couple of hits.

Tips: Place it directly on the first of the back 3 (archer) minions to ensure hitting all 6 minions, as the melee minions will run back to attack it.

Has secondary, tricky function as a block. Place it between yourself and an attacking enemy to have it absorb directed attacks. Place it in front of an enemy to cause them to have to go around it...it isn't a large obstacle, but can slow them down.
Skill #3:



Aimed Strike
Upon activation, the next basic attack does additional damage, and the enemy is also slowed by 25% for 3s. CD 12-8 seconds.

Leveling Priority: Max this first for burst damage.

General Use: Single Target Burst Damage

Discussion: This is your bread-and-butter damage ability. Strong single-target damage + a slow, and when Hydra's Star/ Hydra's Lament is built, its damage increase piggy-backs onto this. At 40% CDR at max rank, you can use this every 5 seconds!

Tips: When combining with your ult, you want to wait to activate this until AFTER you've ulted AND used 1 basic attack, to maximize Hydra's procs.

You can prime this ability, as the buff lasts for 5 seconds. At max CD and max rank, you can hit an enemy right before the buff wears off, then almost immediately re-trigger for additional damage.

Cautions: As with Vanish, triggering this ability gives an audible cue if enemies are close enough. If attempting to sneak up on an unsuspecting enemy, do not trigger.
Ultimate:



Assassinate
Teleport to your ground target location. If an enemy god is within the radius, backstab that target, doing damage and stunning them for 1 second. CD 90 seconds.

Leveling Priority: Level this whenever it is available.

General Use: Single Target Burst Damage / Escape

Discussion: When this ability is available, you'll mainly use this to initiate your damage combos. It allows you to instantly teleport short distances, relocating you directly behind the target and dealing damage.

Can also be used as a last-ditch escape attempt (and can get you outside/through a player-made barrier). This is obviously not optimal, so only use for this purpose if absolutely necessary.

Tips: The teleport aspect of this ability allows you to jump behind the enemy front-line to target the more dangerous (and squishier) enemies behind. Try to use it as such whenever possible.

Ability Combos



Here are the standard combos you can use for Loki, depending on the availability of your ult, Assassinate.

Assassinate is up


Assassinate is down

Conquest Solo-Lane Build & Discussion


Conquest Solo-Lane Trans Build & Discussion




This build works for Conquest Solo-Lane, and can also work for other gameplay modes, if the mana pool from Transcendence is desired. The first 4 items are core, while the last 2 are situational picks.


Conquest Solo-Lane Itemization


Conquest Gameplay


Warding

Teamfight Modes / No-Trans Build & Discussion


Teamfight Modes / No-Trans Build & Discussion




This build set presents an alternative to the standard Transcendence build (which can also absolutely work in these modes). It can work well in all teamfight modes, but you may find yourself short on mana if you don't supplement correctly.

Without Transcendence, extended stays in lane will need to be supplemented with a boosted mana source. If you can determine you can take the mana buff, you can just get a few Mana Potions. Otherwise, consider Chalice of Mana to start. 3 potions refilled every time you go out will definitely be helpful.

Keep the Chalice until you see the need for 2 consumable spots (e.g. Clash and Joust, where both Wards and Sentry Wards can be helpful).




Items #1-3 (Core Items)




Items #4-6 (Situational Picks)


Clash / Joust / Siege Gameplay


Suggest starting with 2 levels of Decoy (for waveclear) and 1 level of Vanish (needed for escape). Your main focus until you get your ult online should be waveclear. After getting your ult, look for damaged enemies you can quickly eliminate, but make sure you give yourself avenues of escape (e.g. don't dive into the midst of all 5 enemies to secure a kill, knowing it's basically a deathtrap).

Use Decoy liberally to push waves and force the enemy back. Otherwise, just as in any other mode, stay safe, and go for kills on vulnerable / damaged enemies.


Arena Gameplay


Throughout the match, remember that Loki isn't a team fighter, nor is he particularly adept at 1 v 1. You may feel a bit stupid or useless for mostly staying out of a big fight, but it's in your (and your team's) best interest. Counter your periods of ineffectiveness by watching the field, positioning yourself well, and helping gank a retreating, injured enemy to secure a kill or adding your damage at an opportune time in a bigger team fight.

Game Start & First Waves

Jungle Camps/Early Game:


Mid-Game

Leveling and Being Opportunistic


End-Game

Going all out


End of the Match

Arena Gameplay Videos



Here are some gameplay videos for your amusement. Although other gods have seen some major changes, Loki hasn't, and his gameplay elements are still applicable, even on older (S2) videos.

So Much CC (S2)


5 Hunters? Loki's Wet Dream (S2)


Loki v Loki Part 1 - The Tricky Menace (S2)


Loki v Loki Part 2 - The Attack of the Other Loki (S2)


Loki v Loki Part 3 - Revenge of the Loki (S2)


Caution Breeds Dominance (S2)


Pretty Okay (S4)

Lore & References


Nevercake's SMITE Lore Ep. 60: Who is Loki?


Trendkill's Know Your Enemy Ep. 20: Loki


Smite Builder: If you haven't seen or used it before, check out this site by EliteOwnage. Similar in purpose to KrettCalc, but with an easy-to-use interface, you can theory-build to your heart's content, and set up head-to-heads to see how your build will fare against different enemies and builds.

Some Of My Guides



If you liked this guide, check out my other ones below!


The Overarching Series


The
Overarching
Arena Guide

The
Overarching
Assault Guide

The
Overarching
Conquest Guide



Individual God Guides



Bacchus:
An Alcoholic's Chugging Guide

Freya:
Aurora
Gory-Alis

Ganesha:
Selflessly
Gifting Kills

Shifu Guan Yu:
The Battle
Master

Loki: The Backstabbing Bastard

Medusa: Getting Everyone Stoned

Conclusion



So that's it! If you like what I've done and how I try to improve the guide, anyone is welcome to suggest a god for me to work on next.

Thanks for reading, and I appreciate any and all comments, suggestions, etc. Feel free to add me/invite me if you want to play!


Brandon / PC IGN: Muffinman17 / PS4 IGN: Branmuffin17

Credits



Thanks to the following people:

For general Arena knowledge and in-depth help with builds / calculations

For help with builds

For multiple suggestions for better presentation!

For aesthetic ideas and templates to make the guide prettier

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1
[-]
DV-8 (20) | August 31, 2018 1:15pm
Hey, Bran.

For ability combos, you don't inlcude Decoy at all.

I haven't seen any guides detailing this yet, so I could be wrong, but I like to include it in my combos.

What I've found is that dropping it on the enemy before using Assassinate's stun can usually keep them in the radius long enough for the damage to apply (it's at least worth a try most times). Additionally, it can be used as a body block tool when chasing or escaping, or as a defensive tool for absorbing basic attacks and abilities.

What are your thoughts on this?
1
[-]
Kriega1 (44) | September 1, 2018 6:01am
You could use it for that purpose or for body-blocking but you can also use to AA-cancel with Loki (not sure if it procs hydra's though).
1
[-]
Branmuffin17 (234) | August 31, 2018 1:46pm
Yes, I probably should include that one a bit more clearly. Note in the "assassinate is up" combo titled "Pre-Meditated Murder," I say this:

An additional option is to pop your Decoy directly on your target immediately before you ult. The stun from Assassinate and the slow from Aimed Strike will allow it to hit for additional damage.

One other thing I should add is, lol, my usual combo. In those ult combos, I talk about using Aimed first...but most of the time, I go straight into Assassinate, get the basic for Hydra's, then trigger Aimed Strike and another basic.

I do talk about Decoy being used as a block in the ability section (just a brief mention), but don't find it fits in a "combo" section for that use very well. I should mention not just against directed attacks, but also for blocking retreat and stuff.

Thanks for the suggestions, they are good and I will have those adjusted.
1
[-]
DV-8 (20) | August 31, 2018 2:59pm
Oops, I didn't see that.

I apologize, O' Muffiny One.
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1
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Kriega1 (44) | August 9, 2018 12:15pm
Recommending Crit items for the arena build as a option? Why? Also another thing, if you had to decide between Masamune and Stone Cutting Sword why have you chosen Masamune? (I would build neither I’m just asking).
1
[-]
Branmuffin17 (234) | August 9, 2018 12:33pm
Ahhhh hahaha, that was a holdover from when DB was super OP at the beginning of S5. I haven't touched that **** for a while.

When I've done revisions, it's mostly been just going through the item updates and adjusting when there were changes. I'll fix that.

As for Masamune over Stone Cutting Sword? It's for when you want the MS, and to allow you the possibility of surviving some damage if you want to dive into the middle of a fight to target the squishy.
1
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Kriega1 (44) | August 9, 2018 1:12pm
They both offer MS, and Loki shouldn’t be really getting full use of the passive from Masamune due to his play style. And even if you did somehow get max prots from the passive, in most cases it won’t be enough to prevent your death if you’re caught out. If you combined it with shifters and his damage mitigation from Vanish then maybe I could see it having a ok use.
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0
[-]
inb4nosoul | November 24, 2017 8:29pm
Think anyone could offer advice? Not too sure about BBcoding, but I'm thinking mostly content vs presentation at this point.
https://www.smitefire.com/smite/guide/loki-the-lane-controlling-jungler-14232
1
[-]
Branmuffin17 (234) | November 24, 2017 11:15pm
Just an FYI, you normally shouldn't link your own guide on a god in another's guide. I'm okay with it this time, cuz it's my own, but please don't do this to anyone else. If you want to ask for advice, comment inside your own guide, or do it in this forum: https://www.smitefire.com/smite/forum/build-guide-discussion

In any case, I'll check yours out and see what's going on.
1
[-]
inb4nosoul | November 25, 2017 3:48pm
Wasn't aware there was a discussion page. In the future I will definitely use it.
1
[-]
Zeeguu | November 18, 2017 7:05am
Hi, how does this build hold up in other games like clash? :)
1
[-]
Branmuffin17 (234) | November 18, 2017 9:22am
Hi Zeeguu, thanks for the comment and question.

In most ways, Clash is like a bigger Arena, but it's that bigger part that's the issue. Base isn't as close, so his biggest issue, mana consumption, needs to be considered.

I see 4 things you can generally do:
  • Get one of the mana buffs. This is great for him anyway in the early game because it also provides CDR, and he really, really wants his ult up as often as possible. However, taking it instead of a teammate that can deal AOE damage, for example, will potentially reduce your overall team damage output. Keep that in consideration.

  • Get Hydra's Lament before Jotunn's Wrath. The MP5 aspect it provides will be at least somewhat helpful. Maybe pick up a couple of Mana Potions every back to fortify.

  • Grab a Chalice of Mana early (doesn't have to be at the start, but shortly thereafter.

  • Get Transcendence 2nd, then Jotunn's (and down the line) after. Obviously you'll never have mana issues if you get this, and power is something he always appreciates. Trans is a historically common item for him anyway.
I would also consider a movespeed item (like Masamune or Heartseeker) a bit earlier in the build, just to get to lane or chase people down more quickly.

Hope this helps!
1
[-]
Zeeguu | November 18, 2017 10:17am
This helped very much. :) I have tried the build 3 times in arena now and big time irritation from their side ;) Tyvm!!
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1
[-]
BestMinionEver (69) | November 3, 2017 1:35am
Try crit some time dude. It is so much more fun IMO and it is definitely not bad in Arena:
https://www.smitefire.com/smite/guide/a-short-loki-arena-guide-11383

Don't build trans though ofc..
1
[-]
Branmuffin17 (234) | November 3, 2017 10:21am
That does look pretty fun. Personally, I feel Titan's Bane is core no matter what, though. At level 20 (which people will hit eventually), even the squishy gods have like 60 physical protection, so TB will provide the most pen of any item (at least 20, much higher against tanky gods).

Other issue with that is I'm looking to get as many items online as soon as possible. Say the entire enemy team is squishy (but they're good at focusing if I go to gank, so I have to play somewhat carefully). TB is way too cheap not to be core...and getting both Malice AND Deathbringer is very expensive. Thoughts?
1
[-]
BestMinionEver (69) | November 3, 2017 2:10pm
It is expensive yes. And i would end it with TB.
But if you do well early you should have the gold to finish the build.
Haven't played it in for ever though. So it might just be to slow now. With the big creep dude you get per 10 kills..

But i will definitely try and do one during the weekend and record it :p
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1
[-]
NonLovedLoki | September 29, 2017 11:44pm
Ok, a good guide for arena, or not, whatever... I'm main Loki since Season 2, I got Diamond in Conquest recently, playing only with Loki, but I have about 600 matches in arena, so I still can talk something about it. Transcedence doesn't worth in arena since Heartseeker's passive changed. Hydra's Lament, Boots, Jotunn's, Heartseeker, 2 PenetrationS. That's the custom build for me. No defense, no HP, only Power/Penetration/CDR.
1
[-]
DV-8 (20) | September 30, 2017 1:02am
lol a Loki main...
1
[-]
Branmuffin17 (234) | September 30, 2017 12:23am
Not sure what you're talking about, because I don't have Trans in my build. Hydra's, IMO, is better a bit later (after Jotunn's) because the passive benefits from higher existing damage (basically a form of scaling)...Jotunn's provides a bit of early pen, and has higher CDR so you can get your ult up more often.

Also don't really prefer Heart, because I don't want to bother stacking basics to get the effect up. It can absolutely help deal more damage, not discounting that, but just feel that getting the other items online is going to help more overall.

But it sounds like our general focus is very similar overall...as it should be, concentrating on power, pen, and CDR.
1
[-]
RonPerlas (3) | June 15, 2017 9:58am
I knew it. You have Shifter's Shield ! xD
1
[-]
Branmuffin17 (234) | June 15, 2017 10:47am
I've had it as an option for a long time =)
1
[-]
quack911 | May 11, 2017 2:02am
this is ver BAD for BAD peeeeepel yes? Look at my 10/10 loki 1v1 build to become REAL prooo take it from me i am the BEST evr
1
[-]
Technotoad64 (45) | May 11, 2017 10:02am
no u
1
[-]
overld1 (17) | May 11, 2017 10:03am
no u
Load more comments (6 more replies) →
1
[-]
DariusOneTrick | April 5, 2017 10:29pm
hey can you shout out my guide
1
[-]
Bernardozomer (33) | May 12, 2017 5:52am
I can
Shout out to your guide
1
[-]
RonPerlas (3) | February 23, 2017 2:20pm
I hate Loki :(
1
[-]
quack911 | May 11, 2017 2:02am
I hate you
1
[-]
CirclesAreRound (14) | May 11, 2017 7:04am
Rekt
1
[-]
Branmuffin17 (234) | February 23, 2017 5:03pm
Sorry Ron =( I hate him sometimes too...but hey, embrace those you hate, and you'll learn to love them too, eh?
1
[-]
Deezskills NL | February 23, 2017 2:01pm
Very good guide and I love the layout <3
1
[-]
Branmuffin17 (234) | February 23, 2017 5:03pm
Thank you Deez!
1
[-]
alexander2050 | February 23, 2017 8:50am
Heartseeker for the ult and titans bane is good for anytime when you are loki.
1
[-]
Branmuffin17 (234) | February 23, 2017 10:44am
Hi Alexander-in-the-future,

Firstly, thanks for the comment.

You mentioned 2 items, so I'll briefly cover Titan's Bane...it's a red item, and there are a lot of red items in my build so maybe it was lost or just blended in...but it's a core item. It's already in there, and is noted as essential.

As for Heartseeker...I'll go in more depth. With the Season 4 change when the first PTS notes came out, it was on my radar as an essential item for not only Loki, but likely almost all assassins. In round 1 of the PTS, Heartseeker seemed to proc on basically every ability of Loki's...and my first Season 4 build included this item.

However, future PTS (not sure if it was 2 or 3) seemed to drop the proc on all but his ult, and that's the current state of the item with regard to how it interacts with his abilities...just the ult.

Yes, you mentioned HS for the ult, specifically, and at full build, this gives his ult an additional ~200 damage, which is nice. But I'm now hesitant to include it as anything but perhaps an option for item 6 (I will consider adding it back in because it DOES have other utility). When the strongest reason for getting it is only functional with his ult, it makes it a lot less appealing to me, and he might get a lot more utility out of other items that will function basically anytime.

Hope this explanation helps you understand my thought process, and I absolutely will consider adding it as an item 6 option...the move speed is still very functional for him.
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