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Attackler's Blessing is not for Conquest but for other modes.
And Hunter's blessing is kinda mandatory for his start in conquest.
This build is for the player that cant land many auto attacks and also find season shift thing too confusing so they just need to spam abilities more. So This is your full cdr ability + aa hybrid build.
Toxic Dagger & Brawler Beatstick -> Anti-Heal & More Pen
Atalanta's Bow & Wİnd Demon -> More movement speed while boxing your opponent.
Deathbringer -> If you wanna go with really huge Crit chance spike
Berserker Shield -> Against heavily physical team comps (very situational item)
Winged Blade -> Against heavily slow cc team comps
Blackthorn -> For mana and health but its kinda unnecessary for Cern
Hydra Lament -> Im not sure yet but if this stack with Runeforged Hammer's effect then your 2+Basics combo would be devastating but again ım not sure and even if ı was sure about it it would've been very situational and niche pick for Cern
Titan's Bane -> For more flat pen.
Magi's Cloak -> If enemy team has a very hard cc team comp.
Tap each threat level to view Cernunnos’s threats
First of all, English is not my main language so please excuse some of my grammar mistakes :)
Hi.. I'm not a high ranked (above diamond) or pro player(cuz ı don't trust my current PC build and internet service for higher-ranked games). I'm mostly a casual and golden ranked player and I'm at 10+ mastery level with Cernunnos. Tho I'm not an advanced competitive Smite player, at the same time ı watch and follow professional players, analysts, and educator streamers. And try to follow the current meta since 5.17.
I'm gonna try to cover Cernunnos's guide as a pure ADC for multiple game modes.
Cernunnos is the most unique hunter imo. Cuz of his Its not a stance swap for abilities but it's a stance swap for basic auto attacks. Yes, Freya and Xbalanque have similar things but those are just buffs. Not swapping.
On the other side for Cernnunnos;
Blue Stance (winter) -> Slows enemy
Green Stance (spring) -> Life steal
Yellow Stance (autumn) -> Kinda works as penetration/protection shred.
Red Stance ( Summer) -> Extra physical power boost (kinda complimented to crit builds)
So that's why Cernunnos is a very versatile aa build hunter. And Very unique and fun to play. Also one of the best adc gods in close combat too. His basics felt like melee attacks sometimes.
It's kinda bit hard to first play and adjusting but not so hard to master it imo. He is not like Ullr or Hou Yi.
Let's move on.
His kit is pretty straight forward. Nothing tricky about it. So ı don't think we need to talk over it so much. The only deal with Cern is his build decisions. Which season stance that you're gonna compliment with your build that's the most important thing about it.
And as a side note: The only downfall and disadvantaged side of Cern is his ultimate imo. It ain't have legit damage. Also, the radius of it is kinda small, it's easy to juke cuz it's telegraphed way earlier. And it's a very slow burn ability. Also in the early game, it's almost useless cuz you're not gonna be fast enough to kill 1 or 2 pigs in 2 seconds. So don't use it for execution in the early game. Use for setup.
It's more like a kill secure or escape tool for early game but very helpful at late game.
Also, magi's cloak and beads can counter. And the saddest part, you don't have cc immunity while ulting (like Artemis) so don't trust your ult that much.
Trust your 2 + Basics combo more. It's annoying for the enemy.
There are not much of Combos for Cernunnos. Only 2 of 'em.
Short one -> +
Bigger one -> + +
And ıf there is no one around and its just you and your enemy in 1 vs 1 then you could implament your into these combos (its one of the highest damage number dashes in the game but ı think you should use it for escape or chase.
Cern aint have much ability base combos but he can pull off combos via his
You see since his winter stance has slow this allowed you to get benefit from and you can even amplify his winter stance effect with And items like would complement both your spring and autumn stances (cuz of lifesteal and pen). And crit items such as or would be great for your summer stance.
All combos you need are the correct items and your . Also a decent amount of attack speed.
Be patient at early game cuz even after recent buff to your
your early clear and early game presence still not so impressive. So at the early stages kept your distance don't engage in rush and farm a lot.
And after mid to late game turn on your artillery mode. Cuz of your slows, root, and ultimate it's not easy to get you. You can be brave but you can't be stupid, you can't handle that cuz you don't have cc immunity and since your is both linear and ground target ability (which means you cant arrange distance easily like Hachiman's #2. Minions or another enemy could block it and interrupt your long shot with it. Also, it cant be implemented behind walls too. So Ymir, Thor, Terra, Anhur can easily block.
You're a mechanical aa base hunter with one simple but effective setup but still, most of the efficiency of Cernunnos comes from his aim. make sure your auto attacks are landing.
Be aggressive at mid to late game as possible but don't put yourself into impossible tasks. You're a countable god after all.
And as a sidenote, Cern is better with old school pure supports such as Khepri, Ganesha, Geb, Ares, Sylvanus, Bacchus. Rushdown supports like Cerberus, Jormungandr, Cthulhu, Fenrir, Kuzenbo, Sobek not gonna be cool with him.
Also utility guardians like Athena, Artio can be tricky, they can work with him but it has to be good. Cuz Cern can deal damage but since his ultimate is a bit situational and he ain't have cc immunity; old school pure supports can cover his disadvantages better.
- No cc immunity
- Ultimate has execution issues and even if you can execute then there is a "not rewarding enough" problem. Cuz Hera's #2 basically is your ultimate. But it's a decent team fight ult tho
- You're an auto-attack base hunter such as Xbalanque or Jing Wei but you're not safe as those 2.
- Early Game could be a messy task.
- You're not an ability dependent, mana hungry hunter.
- You're probably one of the most unique gods in the history of The Smite
- After the early game, your lane pressure is amazing
- You've got a good amount of cc and setup. And safe enough.
- Versatile in terms of items. He could make work many many items.
- Cern is a sleeper god right now. He is gonna shine again soon.
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