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Boots
Morningstar
Healing Potion
Mana Potion
Charged Morningstar
Transcendence
Combat Boots
Ninja Tabi
The Executioner
Rage
Qin's Sais
Winged Blade
Magi's Cloak
Asi
Bloodforge
Poisoned Star
Deathbringer
Ninja Tabi
Transcendence
The Executioner
Rage
Poisoned Star
Deathbringer
Purification Beads
Heavenly Wings
Shield of Thorns
Aegis Amulet
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+ Great area denial and wave clear + High attack and movement speed + High single-target damage + Easy to play |
- Low defense - Lategame CC spells certain death - Vulnerable outside of - Very mana hungry |
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This is Ah Muzen Cab's calling card! What this passive does is infects targets, dealing 8 physical damage plus 5% of your total physical power as extra. The damage isn't just what makes it useful either, as the bees will spread to other gods and minions that weren't infested. The most useful feature of this passive is that it will reveal hidden gods that were infected! If you manage to infect a cloaked
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If you're going to make any progress as this god, you have got to use this ability all the time. Not only does it provide you a constant boost to your attack and movement speed, but it also provides a little healing while in the radius. More importantly, it can be used to infest
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This skill is both offense and utility.
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This is what you will be using a lot while laning, alongside your
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This ultimate skill is high risk, high reward! After a brief windup period,
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This is based on my own opinion, but I find that the attack speed bonus it provides is still handy for basic attacks. This comes in especially handy when getting buffed by hives. It still has adequate power as well. The extra mana it provides isn't all that bad either, especially when coupled with
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You are going to chew through a huge amount of mana! So, what better way to alleviate this problem than getting an item that gives you a large amount of it? At maximum stacks, you will have an additional 750 mana on top of the 300 the item initially gives. On top of all that, it gives physical power based on 3% of your total mana. At level 20 with a max stack
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Critical hit chance, simply put, is a must for anyone who rolls a hunter or assassin! While it may no longer have an attack speed bonus, its high critical hit chance is still beneficial and
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What goes nice with
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If you find that the enemy are packing more protections than what you cared for, you can swap the attack speed
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This is a fantastic starter item to get! The 5 MP5 may not provide too much regen, but it will help with your immense consumption while building
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| Magi's Blessing |
In the event the enemy gods are more loaded with hard CCs than slows, you're not going to get far without magi's blessing. This is more important to have if you're being focused a lot over the rest of your team!
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Do you find yourself more useful on the frontline? Then you should get some lifesteal while still increasing your attack speed.
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An optional item to replace
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While it offers chase by slowing the enemy down, there are items that can serve better for that purpose such as
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You have no movement ability whatsoever. You're vulnerable and easy to single out, even moreso if you're out of your
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This is a great active to use if you want to use another item rather than
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If the enemy team has
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ENEMY
If you're playing against another If you're having trouble fighting him, getting sprint and/or |
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ENEMY
ALLY
Ares synergizes well with |
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ENEMY
Fortunately, Bakasura lacks any serious crowd control abilities to pose a significant threat. If you decide to fight him, initiate with
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Bakasura has no hard crowd control, making him a difficult ally to fight with. He will rely on your slows and cripples to initiate so he can take his opponents out. Pay attention to who he wants to engage, and slow them down. |
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Very sneaky, very unpredictable, Should you choose to engage, be sure to infect him with
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Loki's ultimate stuns his target for 1 second. If Loki vanishes, stay close to the enemy in case he uses his ultimate and help him take his target down. His decoy can help you clear minion waves easier by stopping their movement for a couple seconds, giving your |
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ENEMY
ALLY
Due to a recent change to his abilities, his ring is now able to allow you to enter and leave the ring as well as attacking through it. Once Odin initiates with his jump and raven shield, move in to prepare for his ult. Trapped enemies are a great deal easier to kill than those who can escape! |
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Sobek is difficult to take down due to him being classed as a tank. While you can take him on alone, it is better to have teammates with you. Using your
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ENEMY
Big, bulky, and freezing cold,
ALLY
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At the moment, the original build setup I had made is still very solid and reliable.
Welcome back! Always awesome to see old members return.
Other than what boogie said (a recent patch just eliminated
- I know others prefer the early power from
Warrior Tabi, but I understand the appeal of
Ninja Tabi. I do want to point out one thing for early game function, though...
Ah Muzen Cab's abilities generally have good scaling (
Swarm has 80%,
Honey has 105%, and
Stinger has 110%), so he CAN see some added benefit from getting Warrior early. A common strategy these days is to get Warrior early (for many different hunters) and switch to Ninja late. You may still just prefer starting Ninja, but pointing this out. (Also, Ninja provides 100 mana, which helps at that early point, but he won't need it once Trans is built, and Trans' passive will only add 3 power from Ninja's mana, which is basically nothing)
Qin's Sais definitely got nerfed (not sure when you were last here, but it changed the dynamic a bit)...it's been relegated to a slightly later item for most hunters building Unicorn/power/pen. Although building it 3rd can still be beneficial (provides a very nice DPS boost), I personally think a different focus might be in order, due to all of the changes. It's also not an item that people often build in combination with crit items, though it can still be effective that way too. I'll summarize in next comment.
- Personally, my items 3-5 would probably be as follows, if you go into crit.
The Executioner,
Rage,
Deathbringer. FYI, all 3 of these items have seen recent buffs...Exe had a slight power boost (and you'll notice from even further back that the % protection reduction was increased as well...passive was slightly reworked), Rage got a rework and now provides up to 35% crit once passive stacks are full), and DB got a price decrease. Exe sets you up nicely to both shred enemy protections, with Rage and DB providing a huge crit oomph. 6th item would be situational, but you could concentrate on one more attack speed item (even something like
Poisoned Star, which has cool 1v1 boxing effect), or you could consider a lifesteal item like
Bloodforge (or
Asi or
Witchblade).
- If you go into Qin's, a suggested order for items 3-6 would be
Asi (optional lifesteal),
The Executioner,
Qin's Sais, situational.
- Of your situational 5th item options, I would suggest against
Ichaival...it's recently gotten nerfed, and is meant, for the low price, to be an early bridge item that you replace late. The whole point of that one is for early aggression via 1v1 boxing, and doesn't quite fit the build at that later stage.
- Since he can get caught easily, I understand providing the option of survivability via
Winged Blade or Magi's Blessing. Definitely unconventional, and will absolutely hurt your DPS, but dead AMC has lower DPS than living AMC. Still, except in extreme cases, I think having appropriate relics for the situation should be generally enough.
- Also, personally, would say except in weird enemy builds or modes where no one is building protections,
The Executioner shouldn't be a situational item...it (or
Titan's Bane) should be core...high pen is absolutely vital, because even squishy gods have inherent protections.
Anyway, hope this helps. You may still prefer your build, but would love to have you try some of these suggestions and see how they work for you.Great Guide BTW.
You rock.
Thank you for your Guide, it very helped me in so many ways.
Please keep on writing, as i would like to read some more of your Guides!
Thanks!
Hi Pizzarugi,
I really like your guide. It gives me some good new ideas about AMC. You could add the fact that amc will be attacked by minions and towers(!) if bees are applied to the enemy god for the whole duration if he s in range. I was wondering about two things:
1. I like to lvl swarm first for the lane clear. Didn#t know honey is doing more dmg but how much more? The problem I see is the gank potential when using honey for lane clear. Tbh the only thing u can do when getting ganked is try to slow ur enemy with the honey and try to get away (or fight). So I like to have the honey up when I am going deep. And the lane clear with the swarm is still very good.
2. Usually I go Transendence first, Warriors, Asi for lifesteal(sometimes quins), Rage, DB, and the last item is situational.
Thoughts on that?
As I said an very nice guide.
1. The honey does about 200 (+40% physical power) more than swarm, but the damage is dealt over time and only works if the enemy is standing on the honey. It is extremely strong for waveclear, but it does hurt you when trying to survive a gank. You can use the honey as a means of covering your tracks as you escape because it causes slow. If you level swarm up before honey, you will be stronger against ganks at the cost of clearing minions quicker.
If you find the average enemy jungler is someone like Bastet, Kali, Bakasura or Mercury, you can prioritize leveling swarm instead of honey.
2. I normally aim for Transcendence as soon as I possibly can, so getting it first is just fine. I'm not sure what to think of Asi over Qin's Sais though, as you sacrifice power and damage with your AAs by having Asi, but you do gain some lifesteal which is handy if surviving ganks. If it works for you, I suggest keeping your build as it is. The rest of the items are fine.
I really like your guide. It gives me some good new ideas about AMC. You could add the fact that amc will be attacked by minions and towers(!) if bees are applied to the enemy god for the whole duration if he s in range. I was wondering about two things:
1. I like to lvl swarm first for the lane clear. Didn#t know honey is doing more dmg but how much more? The problem I see is the gank potential when using honey for lane clear. Tbh the only thing u can do when getting ganked is try to slow ur enemy with the honey and try to get away (or fight). So I like to have the honey up when I am going deep. And the lane clear with the swarm is still very good.
2. Usually I go Transendence first, Warriors, Asi for lifesteal(sometimes quins), Rage, DB, and the last item is situational.
Thoughts on that?
As I said an very nice guide.
This is a good guide(even i rather max Swarm first insted of Honey) but the problem is your math. :)
1. Transcendance full stacked gives you 1050 mana. Because of the passive you will recive 3% of that mana as pyshical power. So 3% of 1050 gives you 31.5(plus 35 from the item) you will get 66.5 pyshical power(without adding base mana and mana from other items)
2. If you pick up you Stinger you will recive a 80%cooldown reduction. 80% of 90 sec equal 72 sec. So you will remains with 18 sec cooldown.
I'm pretty sure I did the math correctly, though.
1. I'm counting the base mana you have plus the additional you get from transcendence which should total up to 90+ physical power from that item alone.
2. I believe you've misread the description of the ability, because every time I pick up the stinger, I can fire it again in 15 seconds rather than 18.
1. Transcendance full stacked gives you 1050 mana. Because of the passive you will recive 3% of that mana as pyshical power. So 3% of 1050 gives you 31.5(plus 35 from the item) you will get 66.5 pyshical power(without adding base mana and mana from other items)
2. If you pick up you Stinger you will recive a 80%cooldown reduction. 80% of 90 sec equal 72 sec. So you will remains with 18 sec cooldown.