Item Notes: In all these builds I put 7 items...but you can't do that?!?! I want you to buy an Elixir of Speed and sell your boots late game. There is never a reason to keep your boots late game: the Elixir of Speed gives you the same movement speed as boots, and it does this whether you have boots or not because it speciffically does not stack with boots. We thus replace boots with a better item that gives you higher DPS, but you can also sub in Poisoned Star for any of those 6th item choices.
Skill Notes: At level 4 and level 8 I say to level your 3, Suppress The Insolent twice in a row, but you can't. What I really want to say is that at level 4 & 8 you should wait and not use your skill point, then at level 5 & 9, put 1 point in your ultimate Calydonian Boar (Tusky), and 1 point in your 3.
In non-Conquest gamemodes where you don't have to focus on clearing because you have mages and others that do it better, you can really benefit from putting your first and second points in your 3 & 1 respectively, then continuing to level your 2, only prioritizing your ult above it for skill points when possible.
Art is cool, and Tusky is too.
0. Passive Still Target
We'll talk about this more in the items section, but you'll want to be able to utilize this passive by ensuring that you and your team can keep your current target CC'd. I have found that my abilities, team, and relics like Horrific Emblem (I tend to rely on my support, around/with whom I pick my duo lane and with whom I communicate the most. However, it may be worth it to invest in Poisoned Star if you feel like it isn't being utilized enough, though you lose a ton of DPS by losing any item in your build. Nonetheless, it really makes building crit more effective on her, especially Deathbringer, allowing you to deal 264.5% damage on crits!
1. Transgressor's Fate
Your characteristic hunting traps have a lot of uses, making laning a lot safer and helping you secure kills against trapped prey. One easy thing you can do is cover one of the jungle paths into your duo lane. You will need to place 2 traps next to each other to completely cover a path. You can also place these in the minion wave to hide them if you notice that your opponents are standing in them a lot. One of the best ways to guarantee hitting a trap is to put one right under the enemy after any CC, such as your ult or even your 3, to help you in securing a kill.
2. Vengeful Assault
This skill gives you a huge attack speed buff at max level in Smite attack speed boosts always scale off of your base attack speed, which is 0.95* for Artemis. This means at max rank it will ALWAYS add 0.76 (80% of 0.95) to your current attack speed, regardless of your other buffs, items, or even debuffs (as long as you don't hit the cap). With your 2, you only need 50% attack speed from your items to hit the attack speed cap, so we keep that in mind when we choose our items. In game modes other than Conquest where you don't need to be focusing on clearing the minion wave, like Arena or Assault, it can even be useful to level this first.
3. Suppress The Insolent
This circle of arrows is your main damage and clear ability. It has pretty good range and comes out quickly, so it's good for poking against enemy ADCs whose clears are linear and don't reach as far. You can sometimes use it in between the minions to hit the full wave if you've hit the warriors back a bit with your autos while they were marching, but most consistently you'll want to go for the archers and simultaneously poke the enemy.
Sometimes, I would recommend not hitting the minions with this at full health, but rather trying to secure as many last hits as possible. Since this isn't an amazing clear and doesn't have a huge hitbox, you will need help from your support or more basic attacks to completely clear the wave so note that when you pick Artemis and your friendly support. You can use your slow to help you escape, help you with hitting traps on moving targets, and make it easier for your support to hit some of their abilities.
4. Calydonian Boar
Artemis' ultimate will summon Tusky who will attack one person at a time in a circle around you. People in a small cone in front of you will be prioritized. You can use it to help you with escaping if you really need it, and you can also use it to counter other ultimates or hard CC and turn the battle around. Remember that there is delay from pressing the ultimate, to when Tusky actually attacks so you will want to make sure that the enemies can't run, dash, or jump away before they are actually hit. This will often allow you to get a bunch of kills and while the opponent is stunned you will want to place a trap under them to give you more time to kill them and hit them with your 3 to slow and damage them. It is always better to use your ult and survive from a battle or get a kill than to just save it, so don't be too afraid to use it. Also, remember that if your opponent has beads or any other CC immunity they may not be stunned and you might not want to be too aggressive. This ultimate is great for team fights when the enemies are grouped up and distracted because it will hit all of them as long as it isn't killed.
"That's how it's done!"
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