September 19, 2017

So this happened...(A Hachiman Story)

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Conquest  |  Hachiman  |  Can'tFinish
Last night, duo-queued a regular Conquest game with DV-8. Turned out to be interesting...and boring...but interesting.

Does anyone remember when the ADC role was one of the first roles claimed? I do. What happened? (And don't tell me it's because ADCs are boring...it's all subjective and I find them just as fun as any other role.)

Well, in 2 of my 3 ranked games (discussed previously), I ended up drawing ADC because no one else wanted it. Same with this casual match. Both DV and I called fill. He asked me if I'd played Hachiman yet, which I hadn't in an actual game...only Jungle Practice. Honestly, I didn't even have him unlocked...was going to wait until his favor price came down. Anyway, DV basically says "you can try him," so under peer pressure, I unlock him and then...lock him. He went Kuzenbo, which was an interesting Support option (TMNT is not a great Support but he has pretty good utility). The rest of our team chooses Bastet (Jungle), Chaac (Solo), and Janus (Mid).

We end up facing Scylla (Mid), Bellona (Solo), Artio (Support), Camazotz (Jungle), and Neith (ADC).

I'm pretty sure I ended up getting first kill (does memory serve, DV?), thanks to some helpful lockdown/slow by DV's Nene.

Anyway, on the match itself, long story short, it was in fact a looooong story (67 minute match, WTF), because we couldn't freaking finish. The match went back and forth a LOT, with wipes on both sides. We were the underdogs pretty much the entire match, lost out multiple times to Gold Fury and Fire Giant, and had at least 3 or 4 F6 attempts. But in the end, we were able to pull out the win.

Some key points:
  • 62 kills for our team, to 65 for the enemy. We were behind on kills for almost the entire match, usually between 5-10 kills.

  • The Solo lane fire minions almost killed our Titan after a failed enemy push, probably sometime after the 50 minute mark. We were fighting and chasing, and they broke through our minions and got our Titan to...maybe 5 or 10% health. The enemy never regrouped after that point to take it down...I'd said that if we made a stand at our Titan, they'd kill it in a matter of seconds...so we were able to open our perimeter by setting wards across the map for warning, and we all pushed out and were able to keep them occupied in the center of the map or further.

  • It is REALLY hard to get a bead on an enemy during a Kuzenbo push...DV would slam the enemy into the wall, and then it would sort of jerk the enemy further down the wall, but it wasn't a smooth process. I don't know how many basics I missed this way, lol.

  • We need wards! (I don't know how many times our map was blank. I'm to blame too...I dropped 12 wards, second to Janus on our team with 14, but there were many times the map was devoid of any.

Build Comments


But honestly, I wanted to talk more specifically about Hachiman. Here are some of my thoughts.

In that game, I built in the following sequence: Bluestone Pendant, Bumba's Mask, Devourer's Gauntlet, Ninja Tabi, The Executioner, Poisoned Star, Deathbringer, Wind Demon.

I saw Ricu's recent comment about just going with Death's Toll, and I want to try that next time. I just built Bluestone because his clear at level 1 isn't very good...was looking for a boost wherever I could get it. I do think Bluestone is helpful for that early game, even if it pretty quickly falls off (level 6+). If you're okay sitting back until then, then DT is probably great.

I got Devo's before boots because we had a pretty nice laning phase overall, and by that time, I had my ult. Between that and his dash, I felt relatively safe. Also, Neith doesn't have any really good initiation abilities to close in easily. Just had to play somewhat safe.

Because of Devo's, I figured I had enough early power and so I could go right for Ninja Tabi instead of Warrior Tabi. I generally prefer Ninja to Warrior anyway.

Exe was next, which is a common 3rd item these days.

Then I went triple crit, starting with Poisoned Star. Why? Well, I just sort of wanted to try it since I usually go the 2x crit ( Rage + Deathbringer) route, and because Hachi doesn't have the best attack speed steroid. Figured between Poisoned and WD, I'd have a very healthy amount of attack speed for the end game. Also, I was having trouble with Camazotz diving me, and felt that the passive damage reduction would be nice.

And overall, I was happy with the build. I could've gone with just 2 crit, but was pleased with the overall feel at full build.

His Heavenly Banner is a really nice-feeling ability. Doesn't do the most damage, but adds an extra element to laning, fighting, and clearing.

Really got to get used to his Iaijutsu. I can't remember actually stunning anyone, though I probably did a few times...just felt awkward to me. Practice will help.

Eagle Eye feels really nice, and has a cool effect. Once my build was more powerful, it was awesome to be able to throw in the midst of a fight from distance...very safe poke...and felt very effective at close range. They made this ability perfect.

Mounted Archery will also take some getting used to...As long as I was concentrating on the steering, it's basically like Guan Yu, though the aiming is interesting. I'd think more about the aiming, and find myself turning into a corner of a jungle camp (this killed me once). You also can't effectively shoot behind you easily.

All in all, I really enjoyed the feel of his kit. Well-balanced, no stupid OP things going on for the most part. I just died too much in that match...I know it was long, but 12 deaths are 12 deaths.

I don't know if you're like this, but when I get my damage online, my mind shifts to this thing where I think I can take on anyone. I stop hiding behind my tanks...by no means do I dive solo into a group of 3, but I'm also not cautious enough.

So I'd find myself getting a kill, dying, getting 2 kills, dying, dying, getting 2 kills, dying, etc. Only at the very end did I really think about it, and realize that it would be better for me to utilize my tanks more efficiently. It was at this point that I stopped dying, we made our push, and we had enough to take down the Phoenixes (again) and then the Titan.

(I did 50% of my team's structure damage, at 12,464 of 24,452...they really needed the ADC's damage to push objectives effectively, so I wasn't doing my team any favors when I died)

Anyway...will definitely be playing him more. Curious to see what adjustments will be made to his kit in the next patch or few.