Does anyone remember when the ADC role was one of the first roles claimed? I do. What happened? (And don't tell me it's because ADCs are boring...it's all subjective and I find them just as fun as any other role.)
Well, in 2 of my 3 ranked games (discussed previously), I ended up drawing ADC because no one else wanted it. Same with this casual match. Both DV and I called fill. He asked me if I'd played





We end up facing





I'm pretty sure I ended up getting first kill (does memory serve, DV?), thanks to some helpful lockdown/slow by DV's Nene.
Anyway, on the match itself, long story short, it was in fact a looooong story (67 minute match, WTF), because we couldn't freaking finish. The match went back and forth a LOT, with wipes on both sides. We were the underdogs pretty much the entire match, lost out multiple times to Gold Fury and Fire Giant, and had at least 3 or 4 F6 attempts. But in the end, we were able to pull out the win.
Some key points:
- 62 kills for our team, to 65 for the enemy. We were behind on kills for almost the entire match, usually between 5-10 kills.
- The Solo lane fire minions almost killed our Titan after a failed enemy push, probably sometime after the 50 minute mark. We were fighting and chasing, and they broke through our minions and got our Titan to...maybe 5 or 10% health. The enemy never regrouped after that point to take it down...I'd said that if we made a stand at our Titan, they'd kill it in a matter of seconds...so we were able to open our perimeter by setting wards across the map for warning, and we all pushed out and were able to keep them occupied in the center of the map or further.
- It is REALLY hard to get a bead on an enemy during a
Kuzenbo push...DV would slam the enemy into the wall, and then it would sort of jerk the enemy further down the wall, but it wasn't a smooth process. I don't know how many basics I missed this way, lol.
- We need wards! (I don't know how many times our map was blank. I'm to blame too...I dropped 12 wards, second to
Janus on our team with 14, but there were many times the map was devoid of any.

But honestly, I wanted to talk more specifically about

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In that game, I built in the following sequence: ![]() ![]() ![]() ![]() ![]() ![]() ![]() I saw Ricu's recent comment about just going with ![]() |
I got Devo's before boots because we had a pretty nice laning phase overall, and by that time, I had my ult. Between that and his dash, I felt relatively safe. Also,

Because of Devo's, I figured I had enough early power and so I could go right for


Exe was next, which is a common 3rd item these days.
Then I went triple crit, starting with




And overall, I was happy with the build. I could've gone with just 2 crit, but was pleased with the overall feel at full build.
His

Really got to get used to his




All in all, I really enjoyed the feel of his kit. Well-balanced, no stupid OP things going on for the most part. I just died too much in that match...I know it was long, but 12 deaths are 12 deaths.
I don't know if you're like this, but when I get my damage online, my mind shifts to this thing where I think I can take on anyone. I stop hiding behind my tanks...by no means do I dive solo into a group of 3, but I'm also not cautious enough.
So I'd find myself getting a kill, dying, getting 2 kills, dying, dying, getting 2 kills, dying, etc. Only at the very end did I really think about it, and realize that it would be better for me to utilize my tanks more efficiently. It was at this point that I stopped dying, we made our push, and we had enough to take down the Phoenixes (again) and then the Titan.
(I did 50% of my team's structure damage, at 12,464 of 24,452...they really needed the ADC's damage to push objectives effectively, so I wasn't doing my team any favors when I died)
Anyway...will definitely be playing him more. Curious to see what adjustments will be made to his kit in the next patch or few.
Additionally, I have been tampering with other things. I've been seeing people get
I've also tried building
adc has the biggest farm priority and isn't relevant early and gets help. if he gets fed good luck stopping him. Yeah positioning can be hard however kiting doesn't exist that well in smite cause mobility.
mid can be considered harder then solo depending on rotations IMO it isn't as (correct me if wrong haven't payed attention to it for a while) abilities don't trigger aggro making poke easier. (if I'm wrong after a while the wave is gone where in solo this isn't the case in most times). mid is most easiest to gank so you get help a lot more.
solo more poking with basics and harder to rotate (in which a solo can make a difference) late game you're suspected to do both damage and tank. it can however be the easiest role for solo queue to carry because of being able to do and take a load of damage.
jungle can be considered easier as support because you have a lot of resources a support doesn't and more influence with rotations.
support well almost no stuff especially gold starved in smite, which still is build badly because of the dependence of gold compared to the other games. rotations like a jungle. and in most cases not able to carry when you have to be the tank. meaning you need to keep someone who can alive to win.
some small stuff about why.
The rumor come out: Does adc can alive?
With no friendly minions close, your proximity or damage given to enemy minions will trigger aggro.
With friendly minions close, with their attention focused on those minions, you do not aggro enemy minions UNLESS you deal direct damage (of any type) to enemy gods.
Towers are also like friendly minions...if the minions are targeting the tower, you can freely attack them and not draw their attention.
(as dota checks for right clicks (not the damage from it the right click itself triggers creep aggro.
and LoL on damage application from basics. making ability use in mid lane a lot more fun.
Towers don't care about basics or abilities and will target you when dealing damage in both games.)
With this match in particular, his push was just not enough crowd control to be effective. Especially considering that almost everyone on the enemy team (
I didn't ward enough :( *NOOB ALERT* I got so caught up in all the craziness and trying to be in the right places at the right time to protect our reckless teammates xD . I have to give everyone involved credit though for sticking around that long and finishing out that game.
You DID get First Blood (Fun Fact: You also had 3 Double Kills), and probably hurt your back in the process of having to carry the team. As far as builds go, due to the long match, I actually ended up trading out items a few times (too much gold laying around). The
All in all, you were the MVP, and had a heck of a game. That was a satisfying win in a comeback, grind-it-out game. I agree that
TOOOOPPPPPPPER (on your team at least). Good stuffs :)
Had one a few days ago, our titan was at like 5% at one point (I was
We had about 20 sec to end the game, someone called "attack the titan" (which was a good call, because the enemy team only needed one good push to win. We had gotten 2 phoenixes back up at this point but still 1 of us getting picked and it would have been GG). So I blinked in and then 2 of our team backed off so we ended up dying and lost. All because of one missed opportunity. Yes we could have played it safe and hoped to win more fights on the defense, but it is so sad when ppl throw just because they don't listen to calls. Everyone following a risky call is always better than just some ppl following a risky or what you feel is a bad call.
That just pisses me off!!
Rule number 1 follow the ****ing calls. Don't ****ing be a smart*** after the fact and call it a bad call when you didn't follow the call. YOU WHERE THE ****ING IDIOT MAKING THE CALL BAD BY NOT FOLLOWING IT!
*Rant over*
normally the longer the game runs the easier you know someone is capable or incapable of it.